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Games Entertainment

The Long-Awaited MOO! 335

Number13 writes "Quicksilver's Master of Orion 3, declared vaporware by Wired magazine, has gone gold! Set to hit the streets on Feb. 25, MOO3 is the the successor to what many consider the best space strategy game series."
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The Long-Awaited MOO!

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  • The best? (Score:3, Insightful)

    by Anonymous Coward on Friday January 24, 2003 @07:09PM (#5154030)
    Then you must have never played Trade Wars 2002.
  • by rblancarte ( 213492 ) on Friday January 24, 2003 @07:10PM (#5154042) Homepage
    That is the biggest question. I mean, as long as people have waited for it, will it be all that? So far I don't think any game that has been awaited THIS LONG has ever really lived up to it all.

    RonB
  • by aengblom ( 123492 ) on Friday January 24, 2003 @07:11PM (#5154043) Homepage
    With a little luck maybe it's finished too! ;-)
    • by Steveftoth ( 78419 ) on Friday January 24, 2003 @07:23PM (#5154126) Homepage
      This comment is modded funny, but this is a serious concern. I personally will take a wait and see attitude with this game and WAIT until the actual reviews of the hard core people are posted on the internet.

      Also one HOPES that all the crashes are gone for good. I always like to wait for the first patch to come out until I buy a product :).

      I still play MOO2 sometimes. The ironic thing is that it actually plays better (to me) in linux in wine then under win2k. In linux it doesn't have sound, but in windows the screen goes wonky and I can't click anymore (the cursor dissapears).

      But all negativity aside, I will eventuatly buy this game. How soon depends on wether or not the first version is playable. That and I don't NEED to lose a month of my life just yet.
      • by sweetooth ( 21075 ) on Friday January 24, 2003 @07:40PM (#5154224) Homepage
        Not only do we have to hope that it's finished (Sim City 4 shipped WITHOUT online support WTF!) but we have to worry about them shipping with copy protection that makes it unplayable (Never Winter Nights, UT2003). I've personally about had it with Game publishers. If you can't ship a finished product in a playable form then maybe it's time to get into a differant business. Then again, maybe I'm just bitter.
        • What are you talking about regarding NWN with your "copy protection that makes it unplayable" comment? NWN shipped playable, and got improvements through patches, but I never had a problem with it. You must be bitter, because if you had problems it was with your rig. The game itself worked fine in my case. I bought the game and I don't see how any copy protection scheme could have interfered with a legit copy.
          • Many people have hardware issues with various copy protection schemes (we're not necessarily talking old or obscure hardware either, though I have no specific examples), and many copy protection schemes create longer load times or adversely affect gameplay (ie/ ultima IX, which was slow enough without the increased overhead of a useless copy protection scheme).

            Since the copy protection schemes are easily cracked (and often removed by official patches eventually) I agree that they are pointless and should not be used.
          • by Gojira Shipi-Taro ( 465802 ) on Friday January 24, 2003 @08:28PM (#5154449) Homepage
            It DID interfere with legit copies. Because of the nature of the protection system used, it conflicted with widely popular CD drives (you know, the kind that also BURN CDs) It also seeks out virtual drive software and other software used by developers, and "accidentally" crashes if such is found.

            I bought TWO copies legitimately the day it came out, to be able to play with friends on my LAN. My main machine was unable to run the game. It wouldn't recognize either ORIGINAL disc. only this particular sceme (Safedisk 2 I think) causes this problem. Both copies went back. I had to threaten a lawsuit in order to get a refund. Against the clerk who had assured me that there would be no such problems. Obviously the store wouldn't care, but threaten to sue an individual, well, things happen much more quickly ;)

            It was suggested that I replace my brand new (and perfectly compliant with all standards) 40x burner drive with a NEW CD drive to resolve this. I suggested the PUBLISHER not expect me to replace perfectly legal and properly functional hardware (I use this drive to back up my network, incremental backups) that cost more than their GAME did.

            Eventually, I believe they either fixed the game or the bug in their implementation. I'll never know, because I wrote that game off permanently.

            Publishers need to remember it is NOT the responsibility of people with CD drives, new ones, to worry about a game being compatible. It's the publishers' responsibility to make sure their copy protection doesn't BREAK on current hardware. Nothing less is acceptable. Unless they want to put "WARNING, THIS PRODUCT IS PROTECTED BY (Insert protection scheme here) AND THERE IS A SIGNIFICANT CHANCE THAT IT WILL NOT WORK WITH YOUR CD DRIVE", coupled with an easy to read list of known incompatible drives, in readable text, on the box (NOT IN IT).
          • When NWN shipped I was able to play. My very good friend who purchased the game the same day, the same time was unable to play because his "slightly older" cdrom couldn't read disc 1 thanks to the secure rom copy protection scheme. This is becoming a VERY common problem with newer games.
    • With a little luck maybe it's finished too! ;-)

      Couldn't have said it better myself. I love MOO2, but it was sooo incomplete. I remember before the 1.3 patch came out you could build invincible ships. not a hack or a cheat, just a creative ship design.

      The Phase cloak made your ship impossible to hit while cloaked. You uncloaked when you fired and you'd recloak if you didn't fire any weapons for an entire turn.

      The time warp facilitator gave your ship two turns in combat.

      With both the time warp facilitator and phase cloak you could fire (and decloack) on your first turn then do nothing (and recloak) on the second. The enemy ships could never hit you even though you kept nailing them every turn... Kinda dirty, but technically not a cheat.

      Anyways they fixed it so that wouldn't work in 1.3 (while breaking a lot of other things). 1.31 was the last patch, I believe, even though there were still a lot of bugs and a lot of badly needed features (autobuild queue would've been nice).

    • I think the additional bling bling the alien's wearing in the gold announcement graphic will require an expansion pack.
    • This may have been intended to be funny, but in all seriousness, MOO3 should be ready. It has been in final regession testing for the past couple of months and the beta testers report that it has gone from unplayable to nearly perfact. In an hours long 8-player online MP game near the end of December they only encountered one bug, which had already been fixed. (The most recent build had not reached some of the beta testers.) So the game should be ready to play as soon as its in stores!
  • Best series (Score:4, Insightful)

    by wednesdaywar ( 551455 ) on Friday January 24, 2003 @07:12PM (#5154048)
    The article said "best space strategy game SERIES". Methinks your little Trade Wars is a but a speck compared to the glory that was MOO and MOO II. Bring it on, we can't wait any longer...
  • by jericho4.0 ( 565125 ) on Friday January 24, 2003 @07:12PM (#5154051)
    # 300 MHz Pentium II or better

    This game has been in development a _long_ time.

    • by aengblom ( 123492 ) on Friday January 24, 2003 @07:16PM (#5154082) Homepage
      You insensitive clod, that IS my machine!
    • Just because a game doesn't require a 1GHz+ cpu doesn't mean it's old or low tech. Maybe they just know how to give you more bang per cycle than the latest greatest blockbuster developers do.

      Carmack, I'm looking in your direction...
      • "Just because a game doesn't require a 1GHz+ cpu doesn't mean it's old or low tech. Maybe they just know how to give you more bang per cycle than the latest greatest blockbuster developers do."

        Or maybe they got a good deal of development done back when 300mhz was the shit. That's probably why people found his comment funny as opposed to getting defensive because they think he's picking on the game.
      • I am no business wiz, but if it turns out that the reviews for this game are good, then the lower the requirements, the more people who can buy & play the game without having to buy new hardware, right? So maybe it will be a best-seller.

      • Carmack, I'm looking in your direction...

        From what I've seen and heard Carmack is quite good at making clean and fast code. Granted, he may bump quality up in compensation, but that only says positive things about his code. Look at the Doom3 ALPHA. I can run it on my 750mhz Athlon.. Granted, its slow as shit, but with a few tweaks it could be about playable.. Now keep in mind this was only an alpha build designed to run on one specific machine for demo purposes.
      • Yeah, because I'm sure MOO3 will have a 3D immersive environment utilizing the latest rendering features of your video card...

        Oh... hold it... you mean there's no 3D graphics at all? Well, heck, why does it require a 300 MHz P3 then? You can do pretty much anything needed in 2D with a 486. Must be pretty damn inefficient code.

        Hint - comparing games of totally, utterly different genres and then whining about one giving "more bang per cycle" is so abundantly stupid it's sad.
      • Carmack, I'm looking in your direction...

        Why does Carmack need to care about the low end? There's room in this world for games that target the low end AND for games that require the latest and greatest hardware. If you don't want to play those games, then play some of the other games.

        I don't think the entire world has to or should cater to the lowest common demonator.

    • With graphics like this [gamespot.com], it'd BETTER run on a P2/300.
      (Hit next a few times to see more screenshots)

      Note that lack of graphics does not necessarily denote lack of fun gameplay. I want a demo first though...
    • Yes, yes, I thought it was funny. :-)

      But as a serious reply, we have to understand what is being developed here. This is Real Time Strategy. You don't need tons of clock cycles and an incredible frame rate. What you need is a good user interface. Good UIs should not need lots of clock cycles. They require oodles of design time, not cpu time.
    • Hey, what's wrong with that!

      My Celeron 366 can run Castle Wolfenstein and Master of Orion just fine, thank you very much.

      Oh, you said Master of Orion 3 and Return to Castle Wolfenstein!

      Nevermind :)

      But seriously, if my c366 can run Counter-Strike and Baldur's gate, I'm happy.
  • by captainfugacity ( 639946 ) on Friday January 24, 2003 @07:14PM (#5154064)
    My fingers are crossed that it is not the type of sequel that MythIII was. They've had a lot of time...hopefully they played the first two to get an idea of what worked...
  • by Amsterdam Vallon ( 639622 ) <amsterdamvallon2003@yahoo.com> on Friday January 24, 2003 @07:15PM (#5154079) Homepage
    Now all we need is Duke Nukem Forever and some flying cars.

    Check out *nix.org [qhcf.net], a dynamic, informative, and fun portal for fans of BSD, Linux, OS X, & Solaris!
  • ...then it'll be on the Internet, what, second week of February? Place your bets here.
  • Technology trap (Score:5, Interesting)

    by vlad_petric ( 94134 ) on Friday January 24, 2003 @07:18PM (#5154097) Homepage
    I hope the game hasn't fallen in the "technology trap" as its predecessor - in MOO2 it wasn't really worth playing anything but Psilons, as the quick research advancements very easily overweighed the intrinsic advantages of other races (e.g. growth, flying skills).

    That said, I can hardly wait to get my hands on it!

    • This "bug" was fixed in the 1.3.1(?) patch, which made the creative benefit much more costly. Though even with that there were quite a few 'tricks' that unbalanced the game significantly.
    • because if I found you after the first before 150 turns and saw you had creative I knew you were toast.

      Unification, Tolerant, +1 Production eats any creative race's lunch.
    • Re:Technology trap (Score:5, Interesting)

      by amuro98 ( 461673 ) on Friday January 24, 2003 @08:41PM (#5154504)
      Creative was mostly a waste of time. Since you had a choice of which tech to research (unless you took uncreative - which I would, just to make things interesting again) you could pick the same old tech over and over again...

      Sure, there were a few sucky choices, and sometimes I'd have to forego my normal choice in favor of something I needed *right now* (eg. better weapons because I got into a war)

      But overall, I'd plow the points I would have put into creative and chose +'s to production and farming.

      Offensive spying never worked for me - even when playing with all the +'s, so I just take the maximum penalty, and build a large number of defensive spies.

      Problem is, this same old same old strategy got boring... At least in Moo1, the choices would be randomized, with each race having various advantages in certain areas, like the Psilons would tend to get more engine choices, and a larger overall tree. The randomness made things more interesting... I once played a game where no one got anything faster than warp-2 engines. And in a huge galaxy, that meant it took years to get anywhere. I managed to take Orion, and was given warp-4 engines, which allowed me to more quickly decimate my opponents.
  • by Greyfox ( 87712 )
    Hopefully it'll run under wine. Hmm. Decisions decisions... start a heroin habit or buy MOO3. My office will see about as much of me either way...
  • Hmm... (Score:5, Funny)

    by Anonvmous Coward ( 589068 ) on Friday January 24, 2003 @07:24PM (#5154129)
    Man, it really has been a long time. They should have researched Automated Factories or something.
  • by Wraithlyn ( 133796 ) on Friday January 24, 2003 @07:26PM (#5154142)
    The first game like this I remember playing was a little thing called "Overlord" on my trusty old Commodore 64.

    When I got my first PC, a 386, there was a cool little game called Armada 2120, up to 6 people could play at once (hot seat). Man, my friends and I got seriously hooked on that one summer.

    Anyone else remember these old gems?

    Then of course, the original MOO came out and completely defined the genre.
    • I remember Armada 2120. Great game. Wasted much time. That and the original Warlords got me hooked on turn based grand strategy for ever. I hate that most companies think that it has to be real-time to sell. Baah!
    • Then of course, the original MOO came out and completely defined the genre.

      I enjoyed MOO and MOO2 a lot but -- perhaps unfortunately -- I had my standards set by a little-known title, well-loved by the very few who ever encountered it: Anacreon.

      It was 80x25 text-mode "graphics" with some terrible interface limitations that make the endgame nearly unplayable... but outside of that, I have rarely seen anything with such impeccable play balance. Like all the best games, it was enormously complex without being the least bit complicated.

      It's said that the full version of this shareware game sold less than 50 copies. One of those is mine... but I have to believe that at least one other is out there in the Slashdot population somewhere. Anyone?

      It's now available as freeware... Google for "anacreon reconstruction" if you're old enough to stomach playing a textmode game. And maybe even if you aren't.

      ---
      Dum de dum.
  • Yeesh... (Score:3, Funny)

    by NanoGator ( 522640 ) on Friday January 24, 2003 @07:29PM (#5154159) Homepage Journal
    I hope this game's released before my Colony Ship is finished.
  • MOO? (Score:2, Redundant)

    by Dannon ( 142147 )
    Holy cow!

    (Sorry, sorry, I just had to milk this topic for a pun!)
  • Some useful links (Score:4, Informative)

    by Anonymous Coward on Friday January 24, 2003 @07:31PM (#5154175)
    ...for those of you who haven't been following MOO3's development so closely.
  • Development... (Score:5, Informative)

    by Orne ( 144925 ) on Friday January 24, 2003 @07:34PM (#5154190) Homepage
    Thanks Slashdot for killing the site :) But you can still get to the communities [ina-community.com] to hear from the dev's themselves...

    Anyways, I saw an incredulous comment above that the system requirements are Pentium II @ 300 MHz... the game has been in development for so long, that the game engine is not based on modern 3D-accellerated engines. Instead, the engine is voxel-based, which has angered some in the past because the game's "smoothness" is software speed based, not add-on hardware or slickness of video card.

    The game supports 8 human players, with up to a total of 16 (assuming the other 8 are computer AIs). Human players can drop connections and re-connect without reloading from a saved state (like Moo2 makes you do). Battles between players are executed in real-time, and multiple battles between two exclusive sets of players will happen simultaneously. Between turns, when battles are resolved, non-battling players are forced to wait.
    • Re:Development... (Score:3, Insightful)

      by markh1967 ( 315861 )
      Anyways, I saw an incredulous comment above that the system requirements are Pentium II @ 300 MHz... the game has been in development for so long, that the game engine is not based on modern 3D-accellerated engines. Instead, the engine is voxel-based, which has angered some in the past because the game's "smoothness" is software speed based, not add-on hardware or slickness of video card.

      I don't know where you get the idea that the reason this game isn't using a modern 3D accelerated engine is because it's been in development for so long. The reason this game isn't using a modern 3D engine is because it's a strategy game, not a 3D shooter. I will be very surprised if this game has a single 3D element to the graphics anywhere and is anything other than sprite-based. This game's appeal is in the complex mechanics and strategic depth - the graphics are nice but functional.

      As for the game running on a 300MHz Pentium II; what's so bad about this? It's not as if frame-rate is going to be an issue here. The only limiting factor to the game's playability is the time it takes the AI to make its moves. I would bet that some patience would be required to play the largest galaxy sizes on a minimum spec machine but it would probably be playable on lower systems than the minimum spec with a small map.

    • Re:Development... (Score:2, Informative)

      by Anonymous Coward
      It uses voxels because space batteles originaly had the possibility to be huge:
      64 ships max per task force
      12 task forces max per side
      hundreds of fighters
      plus orbital bases, 3 max per planet or moon.
      -PER SIDE-

      This could create a VERY high polygon count that prohibit all but the high end systems from playing what is primairly a turn based strat game.

      Voxels solved that problem, and at the same time, allowed the game to be run on a system with suprisingly low specs.

      Anyway, somewhere along the line the lowered the max values to 18 max ships per task force. This still could put space battles in the hundreds of ships, plus fighters, etc.

      Now you can drag that old outdated computer, or two, out of the closet and have a LAN party.
    • Re:Development... (Score:5, Informative)

      by paganizer ( 566360 ) <thegrove1@hotmail . c om> on Friday January 24, 2003 @10:26PM (#5154911) Homepage Journal
      As a longtime Tradewars, MOO, MOO II player, when I heard that there was a MOO III Alpha out, I had to go Spelunking in the dark recesses of the web.

      Eventually, I stumbled across the Austrailian Alpha Release.

      People, I love complicated; I used to buy up Every Traveller book and spend hours designing Spacecraft that were never used, just because it was neat; I wasn't even bothered by the bugs in MOO II, because the game was just so freacking cool.

      The Alpha is from the pre-dumbed down version of the game; apparently, they decided the general public wouldn't appreciate it; I heartily agree.

      If the Gold Version is 50% as complicated and in-depth as the Alpha, then this is going to be the cause of Many, Many, MANY divorces.
  • PC game. (Score:4, Insightful)

    by ziggles ( 246540 ) on Friday January 24, 2003 @07:37PM (#5154203) Homepage
    Sorry, maybe it's just me.. but I find it hard to get excited about any newly relesed PC game. It's pretty much a guaruntee that it will have at least one major bug, and many minor ones. I'll get excited when the first patch is released.
    Especially with a game that has been in development a long time. That generally means they want to get it out as soon as every major feature is in, and don't have too much time for bug testing and the smaller things.
    It's a pity.
    • Re:PC game. (Score:5, Insightful)

      by Wraithlyn ( 133796 ) on Friday January 24, 2003 @07:48PM (#5154271)
      "It's pretty much a guaruntee that it will have at least one major bug, and many minor ones. [...] Especially with a game that has been in development a long time. That generally means they want to get it out as soon as every major feature is in, and don't have too much time for bug testing and the smaller things."

      Your logic completely escapes me. How does longer overall development time equate to less time for bug testing? How does a very long development time mean they are putting it "out as soon as every major feature is in"?? Wouldn't that be something you'd expect from something with a SHORT development time?
  • Oh no... (Score:3, Funny)

    by Anonvmous Coward ( 589068 ) on Friday January 24, 2003 @07:42PM (#5154241)
    ... another 2 years worth of weekends in front of my computer. *sigh*
  • Moo? (Score:5, Funny)

    by Archangel Michael ( 180766 ) on Friday January 24, 2003 @07:43PM (#5154248) Journal
    Knock Knock?
    Who's there?
    Interupting Cow.
    Interupt .....

    MOOOOOOOO
  • Harvesters anyone? (Score:5, Interesting)

    by Valdrax ( 32670 ) on Friday January 24, 2003 @07:55PM (#5154306)
    Good! Maybe those of us who've been following the game's development can finally find out what exactly the Harvesters are. The Harvesters have been kept under complete wraps throughout the development process, and no one outside Quicksilver and Infogrames knows anything about what they are. All we know is that they like cold planets, that they have "the Need" as one of their traits, that they can't join the Orion Senate, that they don't strongly cling to belief systems, that they can't have a representative government, and that they communicate "wetly" according to a cryptic reply by the art designer on the message boards.

    I'm going to be hitting the message boards for the next few weeks occasionally to see if they finally give in and let people know what they are.
    • The Harvesters have been kept under complete wraps throughout the development process, and no one outside Quicksilver and Infogrames knows anything about what they are


      Don't you know?

      They're the Justified Ancients of MooMoo!

      Furthermore known as the JAMMs! [www.klf.de]

      ("let me ask you a question... what time is love?")
    • by Orne ( 144925 )
      Back in December one of the review publishers screwed up (violating an NDA), and for about 1.5 hours they had posted what the Harvesters were. QS made them remove it, and they didn't get any more business from Infogrames..

      But, if you were lucky to hit it at the right time... Harvesters are a "race" of nanomachines, that infect the existing populations of planets. Basically, your team is composed of a mix of other races, except like the Borg, they are super strong, great at research, spying (because you can't tell who's infected), and can live practically anywhere. The article indicated for drawbacks that either the population growth rate is either extremely low, or even zero... something about consuming their own population as food/upkeep, Soylent Green style...
  • Man, I love strategy games. I wish there were more turn-based strategy games on PC and consoles.

    Advance Wars on the Gameboy Advance absolutely kicks ass. Other than that the genre has been pretty dead for the past few years. I've always liked turn based strategy.

    I played Warcraft II and Command & Conquer pretty heavy when they first came out. But after them the genre stagnated and I haven't played any since.

    I'm looking forward to this.
    • Look no further than Stars! [crisium.com]. Sure, it doesn't look pretty, but for my money the gameplay takes MOO out back and gives it a damn good kicking.
  • Amazon Reviews (Score:2, Informative)

    by forand ( 530402 )
    There are some reviews on amazon [amazon.com] that may be of interest(one who claims to be a beta tester) and many useless reviews.
  • by Technik~ ( 87292 ) on Friday January 24, 2003 @08:08PM (#5154363) Homepage
    Remember that? I'm not the only one who forked over $14 to Tim Wisseman for that game just to play on a BBS. It was one of the best I've ever played, addictive as all heck.

    Just about every turn-based, galactic conquest game has been a pale shadow of that one. I had a brief email discussion with the author when he decided to do the Windows version (I was among those who wanted a new DOS version or a port to *Nix) and found him to be a really cool guy.
    VGA Planets Home [vgaplanets.com]

    Maybe I should dig out that floppy disk and load up freedos.

    - technik
  • Preview on Gamespot (Score:2, Informative)

    by ggwood ( 70369 )
    Preview can be found here:
    http://gamespot.com/gamespot/stories/previe ws/0,10 869,2902095,00.html

    Enjoy
  • bling bling (Score:3, Funny)

    by pizza_milkshake ( 580452 ) on Friday January 24, 2003 @08:16PM (#5154396)
    are you sure that they mean "gold" as in "the code is done"?... that alien's jewelry puts Mr. T to shame.
  • by Weasel Boy ( 13855 ) on Friday January 24, 2003 @08:26PM (#5154437) Journal

    For those of you who have Macs (and consider Masters of Orion only the second best space game), the classic Spaceward Ho! version 5.0 [deltatao.com] shipped recently. Think of it as the core essential fun gameplay elements of MOO without all the extra complicated junk. Main attractions of the new version are TCP/IP Internet play, and it's now MacOS X native. This is my second-favorite computer game of all time.

  • Sure MOO and MOO2 are fun games and hopefully this one will even better, but I always prefered Master of Magic to Master of Orion(1 or 2). It's going on about 9 years now that I've been waiting for a sequel to MOM. Hopefully now that Quicksilver has finished MOO3 they can start on one of the most requested sequels ever. If you think I'm exagerating just search Google for "Master of Magic 2" and you'll get a whole slew of petitions and editorials saying we need this game. If nothing else I'd like just a port to a modern OS with perhaps some graphical updates and possibly some multiplayer support.

  • Dragonball Z? (Score:2, Interesting)

    by lexarius ( 560925 )
    Dragon Ball Z and all logos, character names and distinctive likenesses thereof are trademarks of TOEI ANIMATION.

    While I've never played any other MOO game, I doubt that it has anything to do with Dragonball Z. So why does the Yahoo article say this?

  • by Lethyos ( 408045 ) on Friday January 24, 2003 @09:25PM (#5154705) Journal
    And I was agast to find this pimpin' gangsta alien with the big ass chains. I couldn't help to think to myself "sO-k'mu talata!" (translated to english as "whaddup mah niggaz!?")
  • by Nova Express ( 100383 ) <lawrenceperson@g ... minus herbivore> on Friday January 24, 2003 @09:32PM (#5154728) Homepage Journal
    From Mac Gamer's Ledge [macledge.com]:

    "Production on the Mac version of MOO3 has been proceeding closely with the PC version, so the game should make it to shelves for Mac users very soon via distributor MacSoft."

  • Damn ... (Score:5, Funny)

    by DogIsMyCoprocessor ( 642655 ) <dogismycoprocessor AT yahoo DOT com> on Friday January 24, 2003 @09:37PM (#5154749) Homepage
    I worked so hard to get a life, only to hear that it will be shortly taken away.

I program, therefore I am.

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