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Nethack 3.4.1 Released 290

fatquack writes "Almost a day ago the DevTeam wrote: The NetHack DevTeam is pleased to announce the release of NetHack 3.4.1. NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3. Get your copy at nethack.org now! (and it fixes the boulder/landmine bug)."
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Nethack 3.4.1 Released

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  • Dying Bug (Score:5, Funny)

    by Overand ( 590318 ) on Wednesday February 26, 2003 @05:16AM (#5385300) Homepage
    The question is, does this release fix the "DAMN this game is IMPOSSIBLE!!" bug, or the "Holy crap, I keep dying for no reason." Bug?
    • Re:Dying Bug (Score:5, Insightful)

      by Anonymous Coward on Wednesday February 26, 2003 @05:24AM (#5385320)

      Problem Exists Between Chair And Keyboard

    • Re:Dying Bug (Score:2, Informative)

      by echucker ( 570962 )
      Part of the reason I play Angband instead. Constantly dying from starvation compliments of Nethack's RNG was too damned frustrating.

      Angband's home page can be found here [angband.org], but for some reason ther's currently just a placeholder up.
      • Re:Dying Bug (Score:3, Informative)

        by Anonymous Coward
        Nope. The angband home page is here:

        www.thangorodrim.net

        The page you linked to is that of the old maintainer, who hasn't coded on the game for a few years now.
      • Re:Dying Bug (Score:3, Informative)

        by LastToKnow ( 449735 )
        I died a lot of starvation too, before I realized that you could save yourself by praying once you became Weak from hunger. My problem is that often I breeze right by Weak and into Fainting without realizing it until mosters jump halfway across the level and kill me instantly.
      • Re:Dying Bug (Score:3, Informative)

        You're completing the levels too slowly. If you move reasonably fast and eat every non-toxic monster you come across, you should be fine. Dying from starvation is a problem for newbies.

        At least Nethack can stack more than one item on a space. Also it doesn't have that slot machine/pachinko machine appeal that is Angband's main feature.

      • Re:Dying Bug (Score:3, Informative)

        by jericho4.0 ( 565125 )
        Eat everything you can, but only when you're hungry or almost hungy (try to avoid becoming full, it'll improve your cons).

        When you find an icebox, it'll usually be full of edibles, but if it's not, spend some time filling it, and remember where it is.

        Wearing rings or amulets increases how fast you get hungry, only wear them when needed.

        As a last resort, (if you can't pray) you can polymorph yourself into xsomething that doesn't need food (gargoyle) of something that can eat rock (rock mole).

        I know all this, but I was playing nethack last night, probably right when this was posted, and I starved, on level 8, on a square with a food ration on it. Ahh, the irony.

    • Re:Dying Bug (Score:4, Informative)

      by Jimmy_B ( 129296 ) <jim.jimrandomh@org> on Wednesday February 26, 2003 @07:01PM (#5390768) Homepage
      The question is, does this release fix the "DAMN this game is IMPOSSIBLE!!" bug, or the "Holy crap, I keep dying for no reason." Bug?
      Actually, it does. NetHack 3.4.0 was much harder than 3.3.1 because it made an AI change which allows spellcasting monsters to cast spells when not in melee range, causing priests (especially at the minetown altar) to go from pushover to deadly, with their insect-summoning, and all monsters which cast the Summon Nasties spell (titans, * liches, most demons, and Rodney) suddenly became absurdly dangerous, because they could summon other summoners. 3.4.1 fixes both of these, making the late-game as easy (in four ascenscions, I never lost a character past the castle) as it was in 3.3.1.
  • NetHack is cool because you can play it at work... nobody will notice you're playing a game, it just looks like ascii/binary garbage.. :)
    • That is if your PHB and BOFH are lame. If they themselves have died a number of times past level 20 - I doubt it.
    • PHB: What's that you're doing? Me: Err... I'm hexediting the new project, just working out a couple of bugs. Me: There's one! PHB: Nice work! I should give you a raise! Me: How 'bout an office with a door? PHB: No, people play games if I can't see them working. Me: I guess that's a good point. I should get back to my work...
      • PHB: What's that you're doing?
        Me: Err... I'm hexediting the new project, just working out a couple of bugs.
        <the grid bug bites!>
        Me: There's one! Must have got into the system through the power...
        <you killed the grid bug!>
        PHB: Nice work! I should give you a raise!
        Me: How 'bout an office with a door?
        PHB: No, people play games if I can't see them working.
        Me: I guess that's a good point. I should get back to my work...
    • > NetHack is cool because you can play it at work... nobody will notice you're playing a game

      Not true if everyone else plays too. After I got the amulet out once I decided it was taking up too much time and I really had to stop. Which was a good thing, as my boss had decided the same thing, and my having already stopped when he brought it up was a good thing.

      In the 15 years or so since then I've thought new releases looked cool, but even more time consuming, so resisted playing them.
    • by Xtifr ( 1323 ) on Wednesday February 26, 2003 @06:52AM (#5385506) Homepage
      And I admit, it's nice that the ascii version still works, but the graphic tiles (added in, what, 1992?) make it even nicer, IMO. (Although not quite as safe to play at work, I admit.)

      But be careful -- the PHB may not have a clue what all that odd text on your screen really means, but the technical manager probably played it in college himself, and will know at a glance what you're doing. The game has been around for nearly two decades, and in that time, a lot of people you might not expect have probably run across it here or there.

      Also, if you're running it on a shared machine, you might want to rename the binary. Any sysadmin who sees "nethack" in a process list will either a) know you're playing games on company time, or b) assume the machine is under attack and panic. Either option may result in effects you may not enjoy.... :)
    • So true.

      Boss: "What are you doing, anyway?"
      Me: "Am trying to get rid of all those annoying grid bugs we have in our system. Now please, leave me alone, will you?"
    • And best of all, no network traffic to arouse suspicion. This is a VERY happy day!
    • And even better, there's now a Windows CE port. I think a bathroom break is coming on...
    • by xixax ( 44677 ) on Wednesday February 26, 2003 @07:57PM (#5391274)
      Not only don't they notice, they peer in over my shoulder exclaiming,
      "Whow, you guys are always doing such techy stuff, it's amazing..." (spoken with absolute naivety)

      And hjkl is why I picked up vi so quickly. So I also describe it as a vi training module. :o)

      Xix.
  • Ulch. (Score:5, Funny)

    by Mr. Flibble ( 12943 ) on Wednesday February 26, 2003 @05:16AM (#5385302) Homepage
    That download was slashdotted.

    You feel deathly ill.

    (Improperly formatted because of lameness filter)
  • Noooooo! (Score:4, Funny)

    by Anonymous Coward on Wednesday February 26, 2003 @05:21AM (#5385317)
    I was planning to graduate in a couple of years!
  • by luggy ( 184959 ) on Wednesday February 26, 2003 @05:31AM (#5385331)
    Infogrames (UK) could learn a thing or two from these people.

    They had a simultaneous world release for Master of Orion 3, er, except for the UK, which gets it 10 days later.
  • by philovivero ( 321158 ) on Wednesday February 26, 2003 @05:31AM (#5385334) Homepage Journal
    You are lost in a twisty maze of Hack and Rogue versions, all the same. You are likely to be eaten by a grue.
  • by Max Romantschuk ( 132276 ) <max@romantschuk.fi> on Wednesday February 26, 2003 @05:33AM (#5385336) Homepage
    I figured I won't donwload Nethack. Why? Because I know how damn good it is and I know I'll be lost forever if I start playing it for real.

    For the ones who don't know what Nethack is: The GameSpy Hall of Fame has a really good piece on Nethack [gamespy.com].
    • From the GameSpy article referenced in the parent: Rogue was open source, of course, meaning anyone who loved the game could open it up and start tweaking it.

      Which it wasn't, IIRC. There were various clones, but the original Rogue was free but licensed binary, right?

  • Net...hack? (Score:5, Funny)

    by Anonymous Coward on Wednesday February 26, 2003 @05:33AM (#5385338)
    Net...hack? Rogue? Sounds suspicious to me. How can I get in touch with John Ashcroft [whitehouse.org]?
  • by SexyTr0llGal ( 650651 ) on Wednesday February 26, 2003 @05:39AM (#5385359)
    I first tried playing Nethack a few years ago, and I couldn't stand it. I'm a huge fan of RPGs and MUDs, but I just couldn't get the whole nethack thing. For those of you who don't like it either, try Falcon's Eye (or another Nethack GUI--there's many!)
  • W00t (Score:3, Funny)

    by Anonymous Coward on Wednesday February 26, 2003 @05:44AM (#5385366)
    I know that this release is going to push my Radeon 8500 hard.
  • by ascii ( 70907 ) <ascii@@@microcore...dk> on Wednesday February 26, 2003 @05:47AM (#5385372) Homepage
    I know I might sound completely moronic when I say this, but I think the title 'NetHack' is almost, but not quite, entirely misleading to the actual theme of the game.

    I've stumpled upon NetHack here and there and always thought it to be something along the lines of the ancient Neuromancer Amiga game that I loved so much.

    Why don't they call it something like "[insert D&D'ish sounding name]: The legacy of [insert other D&D'ish sounding name]

    Example:
    Crangrall: the legacy of Wanhall
    Forthrall: the legacy of Krilltorr

    You can all troll me or flame me to pieces now for not getting it.
    • Re:Misleading title (Score:5, Informative)

      by WWWWolf ( 2428 ) <wwwwolf@iki.fi> on Wednesday February 26, 2003 @06:29AM (#5385457) Homepage
      I know I might sound completely moronic when I say this, but I think the title 'NetHack' is almost, but not quite, entirely misleading to the actual theme of the game.

      Yeah. First there was 'Hack', which was a logical name for a game about hacking monsters to pieces. Then they added a prefix that had nothing to do with the theme of the game, but rather a technicality - hey, it's a game that's developed in the 'Net'. The result is logical in its own way, but completely misleading to those who don't know this.

      - WWWWolf, who should get back to the Usenet any week now

      • Actually, wasn't the original title "Hack N Slash", then it got shortened to "Hack"? I think I read that somewhere back when I stumbled across some old version on a BBS in the 80's...
    • How about "Nethack: By Grabthar's Hammer, You Shall Be Avenged!" ?
    • I might be wrong on this, but as far as I know the name Nethack comes from the fact that it is a version of Hack which was hacked upon over the net.

      This was way before "hackers" (crakers) ever became an issue on the Internet. I guess the name just stuck.

      It is also quite possible I'm horribly misinformed ;)
    • by Anonymous Coward on Wednesday February 26, 2003 @07:57AM (#5385619)
      Many people make this mistake. People see two syllables that form unrelated words and simply decide to pronounce it NET-HACK, when those of us who have been playing it for years know that it is, in fact, NETH-ACK, a far more D&D-ish name, i'm sure you would agree. It was named after the ancient eunuch sorcerer Nethack The Great, Controller Of Daemons. Sheesh, kids these days...
      • by troc ( 3606 ) <troc@ma[ ]om ['c.c' in gap]> on Wednesday February 26, 2003 @10:12AM (#5386071) Homepage Journal
        With his cronies:

        Sang-Band, a group of mystics who always stopped singing just before you entered the room;

        Zang-Band, a Dutch parody of the above;

        R. O. Guelike (gooey-lickie), a strange, twisted individual who steals time and productivity from apparently intelligent people.

        Angband is, as we know the only way to utter (DON'T say this aloud) Danbg'na, patron saint of all things blue and prickly.

        But, as explained abouve in a previous posts it's the Literalists that you have to be careful of, they are always on the prowl and will drag you away at a moment's notice for a quick flogging.

        No, I don't know why they like to be flogged by strangers either.

        Troc, who is in a weird mood today, sorry.

    • by cgreuter ( 82182 ) on Wednesday February 26, 2003 @08:51AM (#5385737)
      I know I might sound completely moronic when I say this, but I think the title 'NetHack' is almost, but not quite, entirely misleading to the actual theme of the game.

      That's just part of Nethack's charm.

      Back when I was a quasi-regular in rec.games.roguelike.nethack, we'd get about one confused skr1pt k1dd13 per week looking for cr4kz and w4r3z. My absolute favourite of these was the one who said (paraphrased),

      Would somebody please mailbomb $EMAIL_ADDRESS. He says I'm not elite.

      I tell ya, you don't get that grade of comedy with Diablo II.

  • solving the dungeon (Score:2, Interesting)

    by twadzilla ( 586599 )
    Funny, I just finished a fun programming assignment here at umich on a limited version of nethack--help Hugo find the stairs [umich.edu]!
  • by BadmanX ( 30579 ) on Wednesday February 26, 2003 @05:51AM (#5385384) Homepage
    I'm serious. I'm a huge computer game buff, but Nethack has always left me cold. The interface is awful, the game is deliberately user-hostile, and you die constantly in ways you can't possibly prevent (boulder trap on level 1, for instance). Most "puzzles" have completely non-logical solutions. (Starving? Pray to your diety! Makes perfect sense!) It feels far too much like playing a paper-and-pencil RPG against an adversarial GM. They thought of everything? Everything but the fun.
    • The interface is awful, the game is deliberately user-hostile, and you die constantly in ways you can't possibly prevent (boulder trap on level 1, for instance).

      A bit too realistic perhaps? ;-)

      • Nah, limited idea about the game..

        Step - search 20 - step - search 20..

        It maynot be a lot of fun, put yeah.. you probably can avoid to die THAT easy. Personaly I don't bother realy until it starts looking like a worthwile game.
    • You can drop _all_ you belongings and squeeze you naked '@' past the boulder.
      most of the time anyway.
    • Starving? Pray to your diety! Makes perfect sense!

      Or eat some food. Or kill an animal, then eat it. Or drink some fruit juice. Larry Wall didn't invent TMTOWTDI, you know.

      As for praying to your deity... well, if you believe in an interventionist deity, and you're starving to death, what would *you* say the natural response is? I find it quite realistic to have prayer as a last resort when you are cursed, starving, or dying by violence, and the system of sacrifices to placate the gods certainly has parallels in a lot of belief systems.

      As to the realism of prayer actually *working*, I think maybe I'll leave that can of flames unopened for now :-).
    • > They thought of everything?

      So read the source code while you play. It's more fun that way, because you can vicariously enjoy the situations where the messages you see in the code would be printed, as well as die less so you don't piss yourself off so much.
  • by pnot ( 96038 ) on Wednesday February 26, 2003 @06:01AM (#5385405)
    At one point, NetHack had everything but the kitchen sink. Then they added the kitchen sink. What more could you want? :-)
    • Assuming mozilla really does add a kitchen sink (which is probably unlikely) it would still only be a silly repeat of a joke already told to perfection by the Nethack dev team. :)
    • At one point, NetHack had everything but the kitchen sink. Then they added the kitchen sink. What more could you want? :-)

      How about a kitchen? It could have a tin opener, an icebox, and of course some cleaver-wielding cooks...

  • Today (Score:5, Funny)

    by IanBevan ( 213109 ) on Wednesday February 26, 2003 @06:39AM (#5385479) Homepage

    This is my week.

    1. Found out wife is pregnant.

    2. Our rental has been sold and we have 42 days find a new place/move out.

    3. Starting a new job on Monday

    4. New version of nethack released

    Oh, the inhumanity of it all...

    • Don't forget:

      5. Master of Orion 3 is finally released.

      I'm going to avoid MOO3... at least until it comes down in price.

      I dunno if I can dodge Nethack so easily.
    • This is my week.
      ...
      Oh, the inhumanity of it all...


      Solution? Read slashdot!
  • by Anonymous Coward
  • "Almost a day ago..."

    Ahh, I remember it like it was yesterday, oh wait...

  • by epsalon ( 518482 ) <slash@alon.wox.org> on Wednesday February 26, 2003 @07:04AM (#5385534) Homepage Journal
    Anyone know where I can find a playable recording of a successful NetHack game? I want to see a Master play.
    • Re:Nethack Question (Score:5, Interesting)

      by Des Herriott ( 6508 ) on Wednesday February 26, 2003 @07:35AM (#5385589)
      Not sure why that got modded as Funny, I'm guessing it was a serious question... not sure if there are any recordings, but there are a few sites where you can connect and watch games in progress (or just connect and play a game yourself).

      Try this index [nicolaas.net].

      • Even better... (Score:5, Interesting)

        by Des Herriott ( 6508 ) on Wednesday February 26, 2003 @07:38AM (#5385592)
        Try this site [antisymmetric.com].
        • I think antisymmetric.com is a SLASH'EM server (Super Lotsa Added Stuff Hack - Extended Magic)... even more stuff and more ways to die (do not eat unidentified tins in SLASH'EM, even though it's relatively safe in vanilla nethack, for example). You might get a warped view of strategy from watching someone play something like a doppleganger ice mage (not available in vanilla), unless you're discerning enough to pick up underlying themes of patience and absolute paranoia. On the other hand, you may find SLASH'EM more fun.
      • Because he wants to see someone who asendended in NetHack, A Master.

        Since no one is a Master and no one has asendended, it was modded as funny.

        Yes, I know it has happened, but still work with me.
    • Re:Nethack Question (Score:3, Informative)

      by MartyJG ( 41978 )
      Here's the first 1051 moves someones recorded...
      here [sourceforge.net].

      It's from a site for a 3D version, but the caps are from original NetHack.

      I enjoyed watching it - although grand master it probably isn't - could we start seeing NetHack run-through's appearing on the web the way old Doom and Quake run-throughs are published?!
  • by Ignorant Aardvark ( 632408 ) <cydeweys@noSpAm.gmail.com> on Wednesday February 26, 2003 @07:24AM (#5385570) Homepage Journal
    The boulder/landmine bug was a serious problem that was identified with release 3.4.0 a few days after it was released. Unfortunately, the release had already been shipped, and so everyone had to either patch it on their own (which involved a re-compile, something Windows users simply seem to lack the skill for) or wait for 3.4.1.

    In the game of Nethack there are many things ... these things happen to include boulders that block your path and can be pushed around, as well as rare traps called landmines. When a landmine explodes, it leaves a pit behind. Boulders fill up pit. When you push a boulder onto a landmine, it triggers a panic in the program, which dumps out on you without the possibility of even recovering your saved game.

    If anyone is interested in playing Nethack but you don't want to go through the trouble of setting it up for yourself, you can simply play on my public server. SSH or telnet into fyre.sytes.net with username "yasd", password "yasd". You'll be able to set up a username, preferences, and get started playing Nethack. Good luck with your 'hacking!
  • by nonos ( 158469 ) on Wednesday February 26, 2003 @07:24AM (#5385571)
    ... learn him how to play Nethack.
  • by RPoet ( 20693 ) on Wednesday February 26, 2003 @08:20AM (#5385660) Journal
    If you don't like the traditional ascii rendering of the game, there is now a complete port of nethack to use a 3D-accellerated, high-resolution display engine which will keep you on the edge of your seat! See screenshot [sourceforge.net], and drool!
  • by archeopterix ( 594938 ) on Wednesday February 26, 2003 @08:34AM (#5385697) Journal
    I would play it, but the user interface is too bloated. I'd like something like that:

    You find yourself on an empty tile.
    Looking northwest you see a large chest.
    A grid bug approaches you from southwest.
    There's a curved wand 2 squares to the north.
    >

  • I can't wait to check out all the new features.
  • by SlashdotLemming ( 640272 ) on Wednesday February 26, 2003 @09:39AM (#5385919)
    "The NetHack DevTeam is pleased to announce the release of NetHack 3.4.1. NetHack 3.4 is an enhancement to the dungeon exploration game NetHack. It is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3."

    Does anyone know if NetHack 3.5 will be a descendent of NetHack 3.4? Someone told me that it was going to be a spreadsheet application.
  • Amulet of Yendor (Score:3, Interesting)

    by peter ( 3389 ) on Wednesday February 26, 2003 @09:52AM (#5385971) Homepage
    Anyone got it yet (with this version)? Anyone ascended yet? Beat the game and make an FA post :) I only like to play while looking at the source code and stuff, I just don't find it fun to repeat things I've already done on dying. It's as much fun to read the source (and all the funny possible messages) as it is to play.
  • by rpeppe ( 198035 ) on Wednesday February 26, 2003 @12:25PM (#5387146)
    I've been playing nethack since about 1988. (well, actually, I have to admit that my last game was over a year ago...). I've escaped with the amulet ("ascended" in later versions) in most versions of the game.

    My only real gripe is that the first 1/3 of the game is the most interesting. After about level 20, the variety deteriorates, and the game becomes ever more scripted, culminating in the final "ascension" levels, which are the same every time.

    I reckon that the great thing about nethack is the fact that it's different every time you play it. To my mind, when the game gained pre-designed levels (e.g. the castle, fort knox, vampire's lair, etc) it lost something of that unpredictability, and hence it also lost some of its legendary ability to remain addictive despite having completed the game numerous times.

    To really take the game forward (nh4.0 anyone?), I'd love to say much more emphasis on computer-generated layouts, and much less on pre-scripted plotlines. Here's my (undoubtedly controversial!) list of suggestions:

    • Get rid of all completely pre-scripted levels.
    • Instead, create more dungeon styles, and have a multiply branching dungeon. The Gnomish mines were a great addition, but why just one of them? Why not be able to have a tree of dungeons, generated probabilistically? I'd like to see a nethack with a more-or-less unlimited dungeon space (lots of space for data these days, right?), always another set of levels to explore, and a real possibility of getting seriously lost! Imagine: you're at level 15 and you find 5 down-staircases, each one of which might branch out further...
    • To go with the seriously expanded game space, make hunger more realistic. In the real world, you can go for days without eating, and a single animal could feed you for a week. Why not move in this direction? However, make eating somewhat harder (no more "You slay the little dog (More) The little dog tasted terrible!", but perhaps "The fire crackles merrily (More) The roasting little dog smells delicious (More) You burn your hands on the roasted little dog corpse"...)
    In this sort of game, finding the Amulet becomes genuinely difficult (not just reliant on "finding the little vibrating square" and performing the right actions); some resources become potentially unlimited; others much rarer, such as artifacts.

    The aim should be to rekindle the wonder of nethack, that sense of awe that's inspired when going down a level and having no idea what you might encounter; to get back to the original, and most compelling aspect of the game: the creativity required to play it.

    On second thoughts: don't on any account do something like the above... I'd never escape my addiction!

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