GTA: Vice City Sells 8.5 Million Copies in 3 Months 507
Gus writes "Take Two Interactive Software reports that Grand Theft Auto: Vice City has sold more than 8.5 million copies in the first three months since its late-October launch. The good news is Rockstar Games has 11 titles in the works. The bad news is the chances of the next GTA making it out this year are pretty slim." Also, there's still a couple people waiting on Duke Nukem Forever, and their patience is wearing thin.
GTA (Score:3, Interesting)
Vice City (Score:1, Interesting)
Next Game's Time Period? (Score:5, Interesting)
I love it (Score:5, Interesting)
GTA Vice City made this Nintendo fan boy buy a PS2 last week. I love it, and it's developers and designers deserve every penny they are making from it.
But don't think for one second that I didn't preorder the new Zelda. =)
it's not just you...listen to any real life 80s (Score:3, Interesting)
Re:Duke Nukem Forever (Score:3, Interesting)
Also Take Two had to write down charges related to Duke Nukem Forever (as mentioned in the article). Right now they're taking the whole development as a loss. That could mean that there's no game coming out ever, it could mean that it's just going to take so long they don't want to keep the expenses on their books, or it could just be that they're taking the charge in a good quarter when they can offset it against high profits.
Since they've already treated the devlopment costs of DNF as a loss they can treat the sales when (if) it comes out as pure profit. This is the kind of game that accountants play to keep earnings statments balanced. Like in physics, no money is created or destroyed but when you report what affects how the quarterly numbers look.
games vs. movies as entertainment (Score:4, Interesting)
Few movies ever rake in that kind of cash, and let's face it: the movie market has been saturated for 50 years while the gaming market is still growing rapidly. When you think about it, it makes sense. Games are much more interactive (with the possible exception of pr0n, I guess) and typically deliver a lot more "bang for the buck". I can spend $6-$10 to own a 2-hour movie, or I can spend $20-$50 to play a 20-60 hour game.
Games also traditionally cost less to produce, meaning MUCH higher net profits for the publisher.
Frankly, I'm amazed that EVERY company in the movie business doesn't also produce games, as there's a lot of overlap between the two media. Sure, a lot of big-budget films (usually targetted at kids) end up with movie tie-in games, but I mean why not take some of the stories that are pitched and spend the money on making a game *instead of* a movie? It's going to be the same-or-lower risk, and potentially much greater profits.
Re:Where's the accompanying spike in crime? (Score:3, Interesting)
No? That's what I thought.
Dude, spend a little time in an inner city emergency room some Friday or Saturday night. Make sure that it's a level one trauma center too as that's where all the gunshot victims go to. My point is not to draw a direct correlate between video games and violence, as the causes of violence are complicated, but desensitization *does* play a role.
For instance, I've pointed this out before, but one of the real difficult problems that the military has is desensitizing folks to pulling the trigger to take another human's life. Recently the Corps (Semper Fi) have experimented with the integration of video games to "help" desensitize recruits as well as attempting to teach squad theory. The only thing I do worry about is this issue of desensitization.
Re:Vice City (Score:5, Interesting)
They're unforunately constrained by the power of the PS2. They shoehorned some new features into GTA:VC (compared to GTA3), but as far as visually impressive features, there's not much they can do.
I wouldn't mind so much if the next GTA uses the same engine, but please for the love of god I hope for two things: 1) Las Vegas as the setting, and 2) a mission generator.
Next Grand Theft Auto message board (Score:5, Interesting)
getting older? (Score:2, Interesting)
Just something about courting prostitutes and being a druglord's monkey that wasn't appealing to me. Sure it was fun to drive around, but when I killed innocent sprites on the side of the road I felt bad.
Oh well, I think I'll go to kill some people in [insert your favorite first person shooter here] now.
postmortem and analysis (Score:1, Interesting)
Bring back the game play, bring back the immersion, bring back the innovation, bring back the stories, bring back the non-linear play options, bring back the well designed internal mechanics, bring back the occasional uniqueness, bring back the fun
It's all about the motorcycles. (Score:3, Interesting)
But it's all worth it for the motorcycles. Roaring down the streets on the PCJ-600, leaning slightly forward to get the slight speed boost (nice touch in the game), racing between cars, knowing that a slight miscalculation will throw you a hundred feet. That's my addiction.
Re:rate of unemployment? (Score:2, Interesting)
GTA Vice City is great (Score:5, Interesting)
The attention to detail is amazing - at the right time of day, the sun can be "in your eye", so it's hard to see where you're going, AND the light will glint off the sides of the cars in traffic!
I especially love all the secret stuff in the game. I don't just mean the 100 or so "hidden packages", but the real stuff you can find if you try. Have you managed to get a golf-cart out of the country club? You can do it - and drive it around on the regular streets. Have you found "the" motorcycle, the one that lets you try to complete a sequence of highspeed jumps in a 2 minute time period? How many Unique stunt bonuses have you gotten? Have you been up in the top of the lighthouse?
Then - when you get tired of the game (I assume that may actually happen to me some day), there s many pages of cheats out there, some that are really original, and a lot of fun. Don't go and download a cheat-sheet until you've played the game for a few weeks, though.
I haven't owned the game for very long, but I bought a PS2 just so I could play it. GTA Vice City rocks.
Re:GTA (Score:2, Interesting)
Although for some reason I didn't like GTA2 as much as the first.
Ditto. I think the main reason (for me) was because of the poor game physics. For instance, try the following:
Good fun... or not, depending on how intensely you're being chased :(
Re:cough*meladramatic*cough (Score:2, Interesting)
I can see you are taken off guard by the response, as your intended post was not have people pick a part your personal life. It comes off (to me) as a post intended to show a "true-ism" which happens in all relationships. To a degree these true-isms hold, but from the language used in your post and rebuttle, it appears there is a problem in your relationship with your fiance'.
If you've been dating for a long time (6+ months), haven't had any break-ups (or time-outs), and no periods of an overwhelming desire to be left alone (even for a little while) then your okay. If any of these have occurred, tread lightly.
I speak from my own experience. I've been in about half a dozen serious relationships, with one that seemed to mirror your situation. I found it more important for me to be sure my girl-friend was happy than for me to admit I enjoyed "The Man Show" or do one of a dozen other things I enjoy. Just like your situation, my girl-friend had valid points but I also LIED to her in order to make her feel good about her statements and that I shared her opinion.
These may seem like innocent statments, but in the context of the thread they act as a warning:
P.S.: In my above situation, I was in love too...the physical relationship was the best I had ever had (or yet to have)...but it cost me my identity, which I found is much more important than playing with boobies.
Re:GTA (Score:3, Interesting)
Re:GTA (Score:3, Interesting)
Re:Where's the accompanying spike in crime? (Score:3, Interesting)
The one and only time I fired a shotgun, I took careful aim (at a fench post) squeezed the trigger and *blammo* massive recoil, bullet goes God knows where up into the sky. All my FPS experience was useless when it came to the real thing.
With the sheer force and noise, it's actually quite physically traumatic to fire a gun.
Re:Games on Slashdot? (Score:2, Interesting)
Heck, Sony only, yes ONLY, makes 40% of its profits from Playstation. It's a drop in the bucket!
And the fact that GTA: Vice City sold twice as many copies in the last 3 Months than the best selling CD sold last year! Who cares?! It's still JUST gaming! And because it's merely gaming, and utterly profitable, and successful, it's not worthy of anyone's time!
Yep, the gaming industry is a joke. Anyone associated with it is a loser. Slashdot should stick to industries that lose money, have shrinking markets, and no future!