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Lucky Wander Boy 172

Posted by timothy
from the itchy-feet dept.
Hello Kitty writes "As far back as 1981, the videogame industry was pulling in more than Hollywood and Vegas combined; that year it raked in $5 billion, and for the most part did so one quarter at a time. So why haven't the arcade games so formative to geek youth (okay, geek 30somethings, young in the glory days of arcade play) gotten their due from the rest of popular culture? Lucky Wander Boy, DB Weiss' debut novel, is a step toward correcting that oversight. It's also a meditation on the bardo (the Buddhist notion of that which lies between the moment of death and the afterlife), on the excesses of the late dot-com era, and on where Pac-Man went in that split-second between disappearing on one side of the screen and reappearing on the other. And oh, yeah, it has a lead character screwed up just like your hysterical older relatives thought you would be if you didn't quit playing those nasty computer games. Bust out the rasterized graphics and Atari cartridges -- it's a party." Hello Kitty's review continues below.
Lucky Wander Boy
author DB Weiss
pages 272
publisher Plume
rating 9
reviewer Hello Kitty
ISBN 0452283949
summary the Big Videogame Chill

It's the mid-90s and Adam Pennyman's got no particular place to go, so he finds himself in a Los Angeles apartment with a cranky soon-to-be-ex girlfriend and a copy of MAME, everyone's favorite game emulator. His collection grows until he feels compelled to document it, or his life as realized through his gaming, in an unpublishable text called the Catalogue of Obscure Entertainments.

Unimpressed, his girlfriend starts edging out of his life just as a chance meeting with a former friend lands Adam a copywriting gig at Portal Entertainment, a dot-com ostensibly in the process of turning various videogame properties into movies. (The real business, of course, involves turning smoke and mirrors into venture cap; alumni of, oh, D*N or El*ctr*m*dia are encouraged to up the dosage of whatever they're taking to quell the flashbacks during the passages describing Portal's office culture.)

But Portal puts Adam within reach of the gamer's Grail: Lucky Wander Boy, a rare and bizarre game created by the reclusive Araki Itachi. Lucky Wander Boy was years ahead of its time, and so intricately coded that no one, no one, ever reached third level. Or have they? Adam nearly did once, long ago, and has been haunted ever since by a memory of gameplay that just couldn't have truly happened... could it? Adam will go far to find out. Very far indeed.

I love me some metaphysical conceits in my fiction, so strictly for the description of the Lucky Wander Boy game I'd rate this book highly. (It doesn't exist. It couldn't exist. I want it to exist. Dammit.) The author's done a fine job capturing a certain kind of thinking that occurs when smart people start reading deeper meaning into their obsessions.

Adam's ruminations on many of the classics (Pac-Man, Microsurgeon, Donkey Kong, Super Mario Bros., et al.) ring player-true -- which is why it's so glorious and scary when he goes off the rails with you right beside him. If you played in the days when primitive graphics and freshly-minuted archetypes made gameplay somehow even more addictive, this book will cause howls of recognition. Best of all, it's well-written and for the most part affectionate to the subculture; be glad this quasi-historical novel was written by the promising Weiss and not by that maiden aunt of yours who wouldn't let you have any more quarters.


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Lucky Wander Boy

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  • Stop Whining (Score:5, Interesting)

    by stoolpigeon (454276) <bittercode@gmail> on Friday March 14, 2003 @11:51AM (#5511748) Homepage Journal
    So why haven't the arcade games so formative to geek youth (okay, geek 30somethings, young in the glory days of arcade play) gotten their due from the rest of popular culture?

    Am I the only one who saw Tron? Last Starfighter? Mario Brothers?

    Would an InSync ballad to Centipede be what you are looking for? Popular culture has been riddled with the games I loved to play. And vice versa. This whining is unseemly.

  • by AKnightCowboy (608632) on Friday March 14, 2003 @11:52AM (#5511763)
    Since you brought it up, how much money DOES Hollywood and the recording industry bring in every year compared to the computer industry/software companies? Hollywood and the record companies seem to be the ones pushing for severe restrictions curtailing our computing equipment.. is it a case of David pushing Goliath around?
  • arcade games (Score:1, Interesting)

    by Anonymous Coward on Friday March 14, 2003 @11:56AM (#5511811)
    if they weren't important, i wouldn't have built my own [rabien.com]
  • Re:Stop Whining (Score:3, Interesting)

    by coke_dite (643074) on Friday March 14, 2003 @11:59AM (#5511832) Homepage
    Q-BERT!!! I used to *love* that cartoon!!! Mario Brothers was a little weird, but still, it was okay, and the PacMan cartoon? Did the author of this review completely MISS the 80s?? Wasn't Sonic originally an arcade game? (or did that only come out in console? I really don't remember). Arcade video games were a HUGE part of early 80s pop culture :) it's all we had to do on Saturdays!

  • by wackybrit (321117) on Friday March 14, 2003 @12:01PM (#5511848) Homepage Journal
    Disco might not be the same as it was in the 70's, but disco music has consistently proven to be a money spinner.

    Many of the latest cuts from the top DJs are remixes of older tracks, and in the late 90's there was a definite 'disco vibe' to a lot of the commercial club output.

    Recent club music seems to be having a bit of an 80's resurgence (as does European pop music in general - for proof, listen to 'Freak Like Me' by the Sugababes).

    Disco culture, however, has proven popular since the 70's. If you're in the US, just take a look at some of those candy ravers and you'll see what I mean.
  • I met the author... (Score:3, Interesting)

    by gribbly (39555) on Friday March 14, 2003 @12:15PM (#5511979)
    ...at my boxing class. I won't ruin the "mystique" except to say he's a really nice, smart guy with a genuine love for video games.

    I read the book too, and I agree very much with the review. The excerpts from the "Catalogue of Obsolete Entertainments" were my favorite part - some very canny insights into old-school arcade games. I particularly liked in one section where on of the character starts critiquing the catalogue in a manner that completely echoed what I was thinking...

    Go read the book, it's cool!

    grib.
  • by Dread_ed (260158) on Friday March 14, 2003 @12:17PM (#5511999) Homepage
    "I still prefer battling it out with another live human in a game of Mortal Kombat or Street Fighter 2"

    Me too, however I get the same thrill matching wits and reflexes while playing Quake/UT/etc. online. It's nice to play for free and I don't have to leave the house.

    The other nice thing is no one complains that I am stark naked.
  • by istartedi (132515) on Friday March 14, 2003 @12:44PM (#5512276) Journal

    If you played in the days when primitive graphics and freshly-minuted archetypes made gameplay somehow even more addictive, this book will cause howls of recognition.

    I feel priveleged to have been born in '68, because I got to experience arcades at the height of their glory. Best arcade I ever went to: Spaceway Raceway in Springfield Mall. Actually, there were *two* arcades in Springfield mall during the 80s--IIRC, they were both called "Timeout" at one point. The Spaceway Raceway was the one that was remodeled to include a circular electric bumper-car track.

    The important thing is that the arcades were DARK. This cannot be stressed too much. Also, games were new, we were young, and this was "cutting edge technology that nobodoy knew where it would take us". It was soooo... easy to get "lost" in this fantasy world... perhaps too easy. I honestly believe I was addicted to games at one point.

    Timeout is still there, but SWRW was turned into something else... not sure what. The beginning of the end came for me when games started getting "cartoony" and I learned to drive. Then they started turning on lights in Time Out. They started turning on lights in all the arcades, reason given was that drug deals and pick-pocketing were going down. Lousy people always have to spoil it... but perhaps this was part of the "Star Wars Cantina" low-grade danger that made the places so appealing... that, and the fact that I had to ride my bike pretty far to get there.

    It all fell apart when I went to college. Even before that, they were losing their luster. And, when you can drive a car, there are much more interesting places to go...

    Of course kids these days have better tech, but I can't help but think they are deprived. There tech is too good. No epic bike rides for gaming... they sit on their butts too long... the effect of the tech and the direction it will take seems more predictable.

    Games now? I fire up Quake once in a while when I'm frustrated with something, but that's it. The addiction left, as mysteriously as it came.

  • Re:So (Score:3, Interesting)

    by Flamerule (467257) on Friday March 14, 2003 @02:33PM (#5513271)
    "We'll correct the oversight of something not happening by making that thing happen?"

    Yes, that does make sense.

    You see, right now, classic gaming and arcade culture haven't been recognized by any segment of popular culture. However, a large percentage of young adults (and, indeed, older adults) today played video games as a child (or still do). Hence, writing an accessible book that recognizes this experience will automatically become a part of "popular" culture, since a large portion of the population will be interested in the book's subject matter.

    QED, baby. Take a philosophy course sometime, it really can change the way you perceive the world.

  • by dswensen (252552) on Friday March 14, 2003 @02:45PM (#5513375) Homepage
    Yeah, lord knows when I see someone posting insulting flamebait on Slashdot, the first thing I think is "now there's a guy that's secure in his self-image!"

    Good one, kid.

"We shall reach greater and greater platitudes of achievement." -- Richard J. Daley

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