Why Port To PC? Shareware Still alive! 231
An anonymous reader writes "Here is an interesting interview with Tom Anthony, describing why Ambrosia Software are porting their Mac games to the PC market. Do you think their games can really sell after being ported? I thought shareware was dead, but all their games are still using shareware as well."
Shareware? (Score:1)
What? (Score:2, Funny)
Re:What? (Score:2, Insightful)
Re:What? (Score:5, Informative)
Originally, the games were open and you could complete them without registering. But as of late, Ambrosia has restricted how far you can go. You get a good taste of the game and it usually makes you want to play more. It is a great method that has worked for them. And hopefully PC users will appreciate it when EV Nova Windows is released.
Oh, and I have plenty of experience with Ambrosia. I moderate a forum of theirs. Great place to be for mac users. And soon PC users.
www.ambrosiasw.com
Re:What? (Score:2)
Releasing crippled shareware games seems to me the same as demos with the exception that shareware games expect you to register it within a ce
Re:What? (Score:2)
I would really love to support a company that will sell me a game that will work on BOTH platforms without having to buy both. If I buy a game, I don't want to have to worry about where I think I'll play the game the most (my TiBook or my Windows desktop). As much as the
Ambrosia has a bomberman-style game that I loved, but didn't want to shell out $30
Shareware is FAR from dead! (Score:5, Informative)
I know after years of not having any money, and using shareware for free, I LOVE that I can afford to pay people who make shareware, and support independent software.
Recent shareware fees paid:
Whenever I need a program/tool, the first places I look are TinyApps [tinyapps.org] (very small software for Windows), and Tucows [tucows.com].
I sure HOPE it's not just me that's out there doing what I can to support the independent shareware programmers!
Re:Shareware is FAR from dead! (Score:5, Insightful)
Re:Shareware is FAR from dead! (Score:5, Interesting)
I'm a shareware author myself, and I gave up on crackers years ago. You come to a point where you realize, no matter what you do, you'll get cracked one way or another. You also come to the realisation that crackers are *never* going to pay for software.
Getting too crazy with registration schemes just makes it harder for the paying customers, and only marginally more difficult for crackers; once someone cracks it, none of that matters any more, yet you're still inconveniencing the paying customers.
So I try to encourage others to stick to simple registration schemes (no "phoning home" or hardware locking) and worry about satisfying their paying customers.
And shareware is not dead. As long as you're not the "I will never pay for software" type, Shareware offers less expensive choices to commercial offerings, with the ability to fully try it out before making a decision. Many times a shareware app will cost 20x less than a similar commercial product, while offering 90% of the features, (usually) faster/more personal support, faster response to feature requests, etc.
Obviously I'm baised, but the last couple months (except for the last 4 days -- very slow right now) have shown me that the Shareware model still works, and quite well.
Re:Shareware is FAR from dead! (Score:2)
Re:Shareware is FAR from dead! (Score:2)
I was actually forced to do this full-time; my job searching has turned up nothing in the last year or so... I used to do consulting (PHP/MySQL) work, and where 2 years ago I'd get several calls a week, the last year has gotten me nowhere. I even did a week-long stint doing warranty repairs on Gateway PCs...
So in the mean time, between Monster
Re:Shareware is FAR from dead! (Score:2)
Good luck on your projects. Sounds like you're on the right track.
Re:Shareware is FAR from dead! (Score:2, Insightful)
Re:Shareware is FAR from dead! (Score:5, Interesting)
I got a copy of UltraEdit32 for a class with the intention of using it for the 45 day trial period and then grabbing something else for the trial period. In less than a week I bought the full version. Quality software is quality software.
Re:Shareware is FAR from dead! (Score:2)
Re:Shareware is FAR from dead! (Score:3, Funny)
Re:Shareware is FAR from dead! (Score:2, Flamebait)
Re:Shareware is FAR from dead! (Score:3, Funny)
Great! I'm taking the rest of the day off, see you suckers later ;-).
Re:Shareware is FAR from dead! (Score:2)
UltraEdit is a Windows-based editor. It is a tad expensive, and I don't personally use it, but I know several people who swear by it.
The key to competing is to offer something the free alternatives don't have. Likewise, offering a much lower price than the big commercial vendors (not such an issue in the case of text editors).
Generally Shareware products can offer around 90% of the features of similar commercial products, with 5%
Re:Shareware is FAR from dead! (Score:5, Insightful)
Re:Shareware is FAR from dead! (Score:2)
I've been in the business for a few years. One thing I've noticed is that Shareware authors tend to follow what the big commercial houses are doing. "Product Activation" and hardware-locking are two examples.
The problem of course is that the big software vendors can afford to piss off their customers. Microsoft
Definately... (Score:4, Interesting)
There are two programs which I have found absolutely invaluable over the years, and paid the Shareware fees.
One is Ultraedit, as mentioned.
The other is filesync [fileware.co.uk]
Shareware is far from dead.
Re:Shareware is FAR from dead! (Score:5, Insightful)
I use a shareware application called Crosstrainer and I really enjoy using it - however, the copy protection they use generates a unique key based on something in my profile, so I can't even run it under multiple users in Windows 2000 and I have to email them whenever I reinstall as well. I have had to save a crack for their software just in case they ever go out of business too.
Any shareware devs out there - don't bother trying to "overprotect" your software. It will be cracked, but there are a lot of honest people out there willing to support you - don't alienate them!
Why not? (Score:5, Insightful)
I've never heard of this series of games, but I guess that if it was a hit on the Mac it'd probably have some success on the x86 platform.
Is shareware really dead? I don't think so. I still buy the occasional game after downloading a demo version. It's not called shareware anymore but it feels the same to me.
If I like it, I buy it.
Re:Why not? (Score:2, Interesting)
This game is worthy of a download.
Re:Why not? (Score:5, Informative)
More so, I'm finding that there's not a lot of shareware authors interested in the Windows market. It may be the case where the market suffers from two problems: it's so potentally large that it's hard to let people know you have a new game and secondly, there's more people on the Windows side that I would think would look for cracks and codes to avoid the registration than there are on the Mac side (mostly due to numbers again, mac users generally have some sort of loyality to those that develop good software for the platform). So having more choices for shareware games is a good thing. Sure, you can argue that a lot of good games can be found via Flash or JAva, but Flash and Java still has some limits that can't faithfully be used to make the same type of games that you can do on the native system programs.
So here's to good luck to Ambrosia for success in this venture.
Re:Why not? (Score:3, Interesting)
Re:Why not? (Score:3, Insightful)
There are a few Linux ports of various games available. Loki specialized in this, and (IIRC) they are now out of business...
The problem is that the Shareware model doesn't generally work on Linux. There are some notable examples (NcFTPd, http-analyze) but in most cases, Linux users don't like to pay for software. It sounds like an over-generalization, but it's true. Many Linux users ar
Re:Why not? (Score:2)
I agree to a point. Some use that argument to show that having any sort of registration/licensing scheme is unnecessary, and that pushes the argument a bit too far (I'm not sure if that's what you're saying or not).
I find that most people are honest after a tiny bit of influence. I mean, how many people do you know that paid for WinZip
If anyone can make it Ambrosia can... (Score:5, Interesting)
Re:If anyone can make it Ambrosia can... (Score:1, Interesting)
Hard to overcome the general 'cheapness' of the AVERAGE PC user. Cheap hardware, pirated os/apps, opensource. I do think all of these have a place in society (even pirating for testing purposes), but people are so used to getting something for nothing (or nearly) in the PC world.
Don't get me wrong, I'm not soap boxing, as I once was like this (and to a certain extent still am due to financial reasons), but I do p
Re:If anyone can make it Ambrosia can... (Score:5, Informative)
Re:If anyone can make it Ambrosia can... (Score:4, Informative)
Sure I can. But the problem with your list is that the most recent title was released in 1995. Shareware used to be alive and kicking. The question is if it is just suffering from a little exhaustion, or laying down to die.
There is a reason that successors to those titles didn't follow the shareware model anymore. When presentation became a really big deal in computer games the binary sizes became to big to distribute them over modem. Now we have broadband and people are able and willing to download files hundreds of megabytes big (just look at the mod scene for various shooters; EV:Nova is over 100Mb as well). But sometime in the intervening years the perceived difference in quality between boxed and download-able offerings became big enough to tarnish the image of shareware games for good
Now for the Mac side of things: Just around the time that PC gaming really took off we started to get starved for games. While big games where ported the overall selection was small. So we had no choice than to take a closer look at what shareware had to offer.
Maybe shareware will make a comeback on the PC side. People are complaining about a lack of innovation in games anyway (and as far as I know most PC shareware games are 'yet another puzzle game' anyway). Big publishers are reluctant to take risks with new ideas. Broadband is getting really popular. Maybe these factors combined will keep the scene alive long enough until the medics arrive.
Re:If anyone can make it Ambrosia can... (Score:2, Informative)
Quake was released as retail as well, although it was a little more complicated than that.
For recent examples of successful shareware games, I'd look more at things like Bejeweled and such from PopCap [popcap.com], or the Exile/Avernum games from Spiderweb Software [spidweb.com].
Of course, there's still plenty of unsuccessful shareware these days; I've written some myself, but I'll spare you the link.
Re:If anyone can make it Ambrosia can... (Score:2)
The mac comunity is different (Score:5, Insightful)
I know there are a decent number of people who actually bought ambrosia games despite already having the pirated codes to use them.
The Wintel world is a much bigger place, so you're fishing from a bigger pond, but I don't think the fish will be so generous about going after the bait on the hook when there're plenty of other ways to get a worm without having a big barbed spike driven thru your cheek in the form of money.
Re:The mac comunity is different (Score:5, Interesting)
-Dae
Re:The mac comunity is different (Score:2)
I always thought of Ambrosia as dead (the only games I had heard of from them were really old) but then stumbled across their website and saw that they're still around and doing cool stuff. I've played EV on my old Powerbook but it's slow - it runs a lot better on a Duron/600 with Executor (www.ardi.com), and I've logged more hours playing that way
Re:From the webpage (Score:3, Informative)
Re:The mac comunity is different (Score:2, Insightful)
Yeah, we used to have one like that. It was named Bungie.
Re:The mac comunity is different (Score:2)
This is true to a large extent. If you Google back to the original discussions about Maelstrom in 1992 or so, you'll see the Mac word going nuts over what's essentially an Asteroids clone. At the same time, Wolfenstein 3D was all the rage on the PC. Would an Asteroids clone have been the same media darling on t
Cultural differences go a long way (Score:5, Insightful)
In the Unix/Linux world, we're used to quality freeware (gcc,kde,gimp) and we look first for a product that is free, and are reluctent to look into shareware. (generally speaking; I know that all you reading this have ordered from and sponsor shareware developers
In the mac and windows worlds, however, there's still a large, thriving market to be had from shareware.
So, in the end, no; this news doesn't surprise me.
Re:Cultural differences go a long way (Score:5, Interesting)
Awhile ago I was looking for a simple pop3 email checker for my wife's Windows machine. Within the unix / Linux world, there are dozens of very good Open Source apps that do this in various ways. I was surprised at the low number of free (as in no-cost, much less Open Source) apps of this type for Windows. I was shocked that authors of some of these simple apps were requesting fees as high as $20.
Now before I continue with this thought, I'd like to clarify the point in advance. I'm not saying these authors shouldn't be allowed to charge whatever they want for their work. Its their work. Its their price. They're welcome to it.
Having said that, in an environment that is much more immersed in Open Source culture - it seems that many more simple applications (and even not-so-simple applications) are available for free. In the rather large sample of apps that I reviewed, I found that the quality between pay-for-play and their Free Linux counterparts were comparable. So if quality isn't the issue, what is?
Culture.
It dawns on me that Linux (and to varying degrees, unix) comes from a gift culture. There is already so much great, free software available. Especially the tools needed to build more software. Paying back that community seems only natural.
Furthermore, within the Windows culture - even the very tools one needs to develop requires some degree of monetary investment. Not to mention all the other cool little apps one might like to use on one's own desktop. No wonder fees are charged for even the most trivial pieces of software. One has to recoup one's investment. Much less make a profit.
Re:Cultural differences go a long way (Score:2)
> were requesting fees as high as $20.
For a long time, I honestly thought, like you, that it all basically boiled down to a matter of culture. Actually, I still believe it to be true to a large extent, but since I started working for a Windows-only company, I discovered a new factor that probably accounts for a lot of that culture:
Developping for Windows is a lot more painful.
Seriously.
That, or I'm somehow afflicted by a strange kind
Re:Cultural differences go a long way (Score:2, Informative)
GCC, KDE and The Gimp are not freeware but Free Software, it's not quite the same thing. You can look here for more information on the subject :
http://www.gnu.org/philosophy/categories.html [gnu.org]
Small percentage of larger market still good (Score:4, Insightful)
I'd say they'll do even better than the usual shareware company since they'll have a lot of word-of-mouth already going for them.
What? (Score:4, Funny)
*Reads thread a third time* - nope, doesn't make sense.
*Runs it through several freetranslation.com translations with various languages* - nope no sense still.
*Reaches the conclusion this thread just doesn't make sense!*
What the Bush does shareware have to do with this?
Porting to Linux as well. (Score:5, Interesting)
I miss Chiral.
Shareware... (Score:5, Funny)
Finally (Score:1)
I remember (Score:4, Insightful)
If you've never played one of the three Escape Velocities, you're in for a treat.
BTW, isn't there an Escape Velocity linux clone, or is that of Maelstrom I'm think of?
Re:I remember (Score:1)
Re:I remember (Score:2)
Re:I remember (Score:2)
Porting (Score:4, Insightful)
So I figure, if you're going to port to another platform, do it right.
The naggers gave shareware a bad name (Score:4, Insightful)
These days I refuse to support shareware unless there is no alternate free software solution. Why? Because I value source code as much as I value the freedom to share.
Re:The naggers gave shareware a bad name (Score:3, Interesting)
A developer who writes software as a hobby 10 years ago would likely release his project as shareware. Today that developer would be tempted to release it as gpl and out it on sourceforge so others can improve on it.
I have only 1 shareware app. AceHTML. I have it because its free for non commerical use and the rest of the software I use on Windows2000 is gnu or Freeware. I use gvim, active perl, mingwin, python, FreeRIP,
Re:The naggers gave shareware a bad name (Score:5, Interesting)
Well, you're using a product, that they want to sell to you, for free. It's more like you're wandering through a store eating candy bars off the shelves, and while the owner is nice enough about it, he'd rather you settle your account after you scarf down twenty Milky Ways.
Naggers are a good idea for shareware, since otherwise not enough people would pay for it to allow the author to continue. Although a GOOD nagger is creative, and makes the user step back and evaluate just how valuable the software really is to them.
Escape Velocity had the best nagger EVER. A middling-powerful ship called "Captain Hector" would buzz you every couple of systems and radio in "Don't Forget To Register!".
If you "forgot" for 30 days or more, Captain Hector would get nasty. And it would turn out that Captain Hector is not just a piddling little Argosy, but an Argosy with buffed-up shields, proton torpedoes, heavy laser turrets, and a very bad attitude.
I just got a 12" powerbook, and registered my copy of EV: Nova. Because the storyline is getting interesting, my pilot is cool, and I could hear the quartz oscillating while Captain Hector gleefully polished his Gauss cannon . . .
Re:The naggers gave shareware a bad name (Score:4, Interesting)
I'm always torn when I hear people badmouth shareware. It's a tired observation, but those of us who give away code need to understand that it just doesn't work for some people. Shareware is pleasant commericial practice. A little prodding is often necessary to get someone perfectly capable and willing to support the developer to actually get off their ass and pull out the plastic.
I remember meeting the Ambrosia guys at a MacWorld conference a few years back. They were swell.
Re:The naggers gave shareware a bad name (Score:2)
I dunno. Spiderweb Software has the long-lived Shareware Demon throughout its Exile series...
Re:The naggers gave shareware a bad name (Score:2)
Re:The naggers gave shareware a bad name (Score:3, Insightful)
How can you try before you buy if over half of the functions are disabled in the shareware ver
Re:The naggers gave shareware a bad name (Score:2)
Agreed. On one occasion, I was trying out "Cool Edit", an audio editing program from Syntril
Re:The naggers gave shareware a bad name (Score:3, Interesting)
Memories... (Score:3, Insightful)
Proper shareware is pretty much dead. (Score:5, Interesting)
PSP - you used to be cool, man. Being proper shareware is what got you where you are today, and now you spit in your fans' eyes.
Anyone know of a shareware site that lists crippleware as such, and not calling "X Lite" (where Lite means crippled) proper shareware when it's only a thinly veiled marketing release?
Re:Proper shareware is pretty much dead. (Score:3, Informative)
Anyone know of a shareware site that lists crippleware as such, and not calling "X Lite" (where Lite means crippled) proper shareware when it's only a thinly veiled marketing release?
You might want to try the aptly named NoNags.com [nonags.com]. Unfortunately, it only lists Freeware, not shareware, which has the potential to exclude some good things.
I pretty much agree with you. I used to recommend PKZip, but then they started installing an "adbot". Yuck. Nagware is a cold. Adware is the flu. Spyware is anth
Re:Proper shareware is pretty much dead. (Score:2)
I use the command-line InfoZip in batch files to create archives. I use PKZip to unzip because the GUI makes it very easy to selectively remove files from a ZIP, to inspect a ZIP so I can see what it is without unzipping it, to just double-click instead of using the command line, etc. Both applications have their value.
Also, I wouldn't recommend a CLI program for most people. Chances are that if you know how to use CLI software you don't need my recommendations anyway. :)
The GUI InfoZip product, what
Re:Proper shareware is pretty much dead. (Score:2)
A good 5% of the stuff you regularly use, I assume?
Re:Proper shareware is pretty much dead. (Score:2, Informative)
Most Losedows crippleware I have tried out can be replaced with GPL stuff; e.g. PSP->Gimp, UltraEdit->Emacs. Everything else I use is freeware or demoware that's actually useful in its demo form (trillian, proxomitron (yeah I know, Shonenware, but they don't have any mp3s for download and I don't buy CDs just to see if they're any good any more), treesize, ivt), or stuff for which we have a site licence or my job justifies a corporate licence (winzip, Visual
Re:Proper shareware is pretty much dead. (Score:2)
(shameless self-promotion mode)
There's always Jardinains! [jardinains.com]. Shareware in the old-school, send-me-a-donation-if-you-like-but-above-all-share -it-with-your-friends style. It's only a few months old, and even though it's a Breakout clone at heart, it's got a few new twists
Ah, Escape Velocity (Score:5, Interesting)
Tim
Re:Ah, Escape Velocity (Score:2, Funny)
Don't tell her that, though
Re:Ah, Escape Velocity (Score:2)
Re:Ah, Escape Velocity (Score:2)
NOOOO! (Score:3, Interesting)
I can't really blame them though, it must be bloody hard to make any real money developing only for the mac.
As far as the shareware issue goes at least since EV Nova they have been much more successful in protecting their software from piracy.
As a mac user the only benefit I see from this is that 1. they may have a chance to stay in business and 2. more people will be out there making plug-ins for the EV series.
Shareware IS dead (Score:5, Interesting)
Over the years, the meaning of the word changed. First you were asked to pay something, if you liked the program, then you would only get the docs if you payed, then nags, and finally the crippleware and timebombs we see today.
Now shareware seems to mean that there is a downloadable evaluation version which can be activated online. This is a pure marketing features and says nothing about the software itself. As soon as MS can devise secure delivery over the net, Office will become shareware, too, finally reducing the notion ad absurdum.
Shareware's Cool.. but I hate Crapware (Score:3, Interesting)
Mac Shareware Better than Windows Shareware (Score:4, Interesting)
I've found that, when it comes to both shareware and interesting binary hacks, the Mac has a much healthier community than Windows.
On the other hand, the Linux open-source community is even better...
I'm not so sure... (Score:5, Insightful)
While on Windows, the word most commonly associated with 'shareware' is 'crap', this is not the case on the mac. Due to the smaller marketshare, selling boxed copies of software on store shelves isn't a winning plan for anything but the largest players in the mac software biz. Because of this, a great deal of excellent software is released for mac.
Where on windows shareware has long since been given up as a dead end, the mac shareware market is alive and well, producing and supporting a large number of excellent programs. As a mac user, many of your staple programs would be shareware, not boxed commerical (this is one thing that really strikes a lot of 'switchers' as strange).
Just because they can make a good profit selling shareware on the mac doesn't mean it'll extend to windows. They'll probably do better actually selling boxes (bargin stuff, like what you'd find in the checkout line, not alongside the $50 large production games) rather than selling shareware in the windows market, simply because to windows users, a physical box implies that it's a real piece of software produced by a real company (a thought not common among mac users).
Shareware still a useful paradigm... (Score:5, Interesting)
Shareware as a model has the advantage of being able to use viral marketing. If there is a program I really enjoy, I can tell my friends about it and give them a copy. They can do the same if they like it, ad infinitum. This, like many other free formats, cuts the cost of advertising tremendously, very important for a small developer. And depending on the market one can also make a bit of money off of the work, which seems to be harder to do with other formats. The best shareware often is a full version, but then offers additional incentives or bonuses to register.
I think that shareware, at least on the Mac platform where there are less commercial developers, has a long and distinguished history and will continue to play a part on the software scene.
A good move by Ambrosia Software . . (Score:5, Interesting)
Escape Velocity is an incredible series. Several years ago I used to work solely on a Macintosh, I was amazed when I discovered Escape Velocity, mainly because I found it more enjoyable and interesting than a majority of games that were in the PC market at the time. Now, working only with PC's, I'll be watching this PC port very closely.
Shareware is OK (Score:5, Interesting)
I have no problem with shareware publishers that are up front about what features are limited about their shareware. The thing I do have a problem with, is when software authors bundle nasty surprises with their software, and then turn around and say that it's shareware.
Case in point: Omen Technology [omen.com] claims that their zmodem implementation is shareware, but has an extremely restrictive license that prohibits actually using the software unless it's used with their other products. And then it attempts to email home when it's used. How exactly is this "shareware"?
Re:It comes with source, dingbat! (Score:2)
If I wasn't the upstanding citizen that I am, I would just comment out the offending lines and compile. My point is that OT Zmodem is not your typical Shareware, and they shouldn't call it as such.
Recent Windows Shareware Game (Score:3, Interesting)
Shareware... (Score:3, Interesting)
In college I had a decent internet connection, and was exposed to all the wonderful shareware out there. Ambrosia is one of the best shareward companies I have ever had the joy of dealing with. They produce both useful and useless, but all of their software is very high quality. The stuff they turn out is at least as nice as anything you'll see boxed up in a store. Escape Velocity was always one of my favorite games... For a while I was looking at getting a cheap mac or some sort of emulation program just to play EV again. I am absolutely thrilled that they're finally porting it to the PC. I can't wait to buy mine.
There are tons of very high quality shareware companies out there that turn out very nice products. I've seen a number of shareware products make the transion to retail-box products as well. There's absolutely no reason to discount a software product just because it is shareware.
yrs,
Ephemeriis
Shareware Author's Perspective (Score:5, Informative)
History of Shareware [asp-shareware.org]
Shareware is really just software that is marketed as 'try before you buy'. I don't refer to shareware on my website - I just refer to a free trial.
There are many Independent Software Developers working on games, utility type programs, and small niche software.
Best Anti-Piracy Tool Ever (Score:5, Interesting)
Ambrosia rules (Score:2, Informative)
Escape Velocity (Nova)!! (Score:2, Interesting)
Just to point out that they are releasing EV:Nova, their most recent installment, although I'd be damn happy if they got round to backporting their older EVs as well.
Re:Escape Velocity (Nova)!! (Score:3, Informative)
shareware is dead? (Score:2, Insightful)
regards from an ex-shareware writer(?) my MacUser Nomination was not enough to have people pay for games etc.
Shareware is just fine (Score:3, Informative)
I both buy shareware (Pontifex, Snood, silly games like that) and sell shareware (http://www.jbrowse.com/products/axe) and I'd say the system is still working just as well as it was in the Epic/Apogee era -- better, even, because credit card payments are quite easy to process now and shareware is well suited to Web business.
What's more, the level of organization in the shareware world is increasing -- the PAD XML format (PAD files describe shareware/freeware products) makes finding shareware (for the customer) and keeping it up to date (for the seller) easier than ever.
Even big-name games are sometimes still released as shareware (without using the word per se) -- Unreal Tournament 3 springs to mind.
Shareware still works (Score:4, Insightful)
It's a testament to certain apps that they still survive well under a shareware model. Shareware certainly works, but only if you aren't charging too much and don't deliver a big ball of crap.
I hope this doesn't mean M$ will get them too... (Score:2, Insightful)
Noooo! Nooooo, Ambrosia! Don't be that guy!
SHAREWARE IS NOT DEAD (Score:3, Informative)
GAME not GAMES (singular!) (Score:3, Informative)
Re:ughh porting (Score:1)
insightful? mod.smokes($3crack)
Re:ughh porting (Score:2)
EV Nova: Horribly addictive... (Score:3, Informative)
You keep thinking to yourself... I'll just finish this set of hyperjumps and dock, then I'll save and quit. Oh, wow a new ship, well, let me ju