Cheating Online Gamers 488
An anonymous submitter writes: "The NYT has an article - Do Cheaters Ever Prosper? - Just Ask Them. Hmmm.. Wireframe walls in Quake?"
An Ada exception is when a routine gets in trouble and says 'Beam me up, Scotty'.
Wireframes? (Score:5, Insightful)
Why modify the game where they might be able to detect it when you can just play with drivers to do the same thing (assuming the game is sending all that to the video card already)
I agree with the author.. (Score:2, Insightful)
I think the issue is decency more than cheating. There will always be a few who wish to gain a 'competitive advantage' somehow, making life difficult for the average joe. This isn't the case just in games... look at our law books and you'll see what I mean.
Cheat me once (Score:2, Insightful)
Re:MOD PARENT UP!! (Score:4, Insightful)
Do Cheaters Ever Prosper?
No-reg access to NYT... the answer must be a resounding yes then!
Re:What college is this? (Score:3, Insightful)
The worst thing about cheating is the climate of distrust it creates. Any time a player gets lucky, or does something unusually skilled, they're quickly accused of cheating and usually booted. Even worse are the "So-and-so is cheating! / No I'm not!" arguments. Once one of those gets started, the games ruined. I spend more time worrying about whether that person is cheating or not then I do playing my own game.
Re:Wallhackers and the honesty of surveillance (Score:3, Insightful)
For some people the fun is in "being evil" by cheating and causing others to have less fun.
For some people the fun is in the glory winning, even if it was not fair win (just as long as the others don't find out).
Re:read it here (Score:3, Insightful)
Re:Never Trust the Client (Score:2, Insightful)
Alas, this rationalization wouldn't work in a FPS game that models a low-tech world, like one where savages run around shooting each other with arrows, throwing daggers, etc.
Re:read it here (Score:3, Insightful)
Then why don't you drop some change at the news stand and buy yourself a dead-tree copy, Privacy-Boy?
Do you not think that the NYT deserves some form of compensation for publishing a story that drives so much discussion (and pageviews) on this site and elsewhere?
What do you do for a living, by the way? Or is it just that you're sixteen years old, and your perception of the world is that it revolves around you? (If so, my apologies; real life will straighten you out better than I ever could soon enough...)
Re:Wallhackers and the honesty of surveillance (Score:5, Insightful)
And i'd say that for me, if i wanted to cheat online, it would be for the fact that cheating is actually pushing the possible capabilities of the game to it's limit... Like being Neo eh?
It's not a question of showing off, or being evil or even winning... it's the question of getting all the necessary powers to your character. It's the only way to really get into the games, having everything. The problem lies in the fact that it is there, always a possibility in your mind. And i've never liked to put barriers there
Oh well, i don't see how we'll be preventing that beside playing on remote X terminals ehehe (which requires huge bandwith:-)
(P.S. Just a point of view, i never actually tried an online cheat and usually play with friends on local LANs anyway so i'd get my head ripped off hehe
Why cheating ticks me off (Score:3, Insightful)
But it took to much time too many cheaters.
Two reasons I haters cheaters.
When I made a great move or kill or too many kills in a short amount of time, people would call me a cheater. I would get tired of defending myself.
In other games(real basketball) when someone makes a nice move or shot/pass, I tell them so(Complimenting other players seems to keep egos in check, and thus more fun)
The problem is in Counter-Strike I never know if they are cheating or not.
Thus is the end, is simply ruins the game.
Re:Wallhackers and the honesty of surveillance (Score:3, Insightful)
Re:Wallhackers and the honesty of surveillance (Score:3, Insightful)
I'm not saying that doing so can't be fun, or that nobody should see what they can do with their software. I've cheated on the single-player modes of just about every game I've played, generally shortly after I've become bored with the basic game itself, and shortly before I decide to just uninstall the thing and go read a book instead. And I agree that it is fun to push the limits of the software, just to see what you can do, but again, you're not really playing that game anymore.
Also, I think that cheating can in fact get in the WAY of getting into the game. Ever play Half-Life? The whole fun of the game is being dropped into this strange, hostile world with nothing but a crowbar and having these terrifying alien creatures leaping out at you. Sure, I can cheat and get all the weapons or make myself invincible, but if I do so all of the suspense goes away. I could noclip and wander around finding things but I'm not getting claustrophobic in air ducts and the like. Do you remember Aliens TC, for Doom (I think)? That was a fantastic mod. And with cheats it became Just Another Shooter.
Anyway, that's a hell of a lot more words than I should have spent on that. :)
And online life mirrors real life yet again... (Score:2, Insightful)
If a sufficient percentage of people cheat, the entire system falls apart.
That never happens in real life. Unfortunately, I can't switch servers with my wet body. Or can I? Maybe if I moved to Australia...
Once again, (glass half empty) the online world shows humanity to be tragically and irreparably flawed. No good deed goes unpunished in this world.
Proposed solution - Handle more on the server side (Score:3, Insightful)
How about The server keeps track of positions of all the clients, and does some vector math on calculating visibily before even transmitting coordinates to the clients? With the fast-as-hell CPU's we have out there now, I'm sure this could be pulled off with VERY little slowdown. This reduces network traffic by not sending everyone everyone else's position, but also... so what if player X does have a see through walls hack? If the server doesn't tell Player X where Player Y is, he still can't see him.
Any Thoughts?
Oh, and by the way... I knew a guy doing transparent wall hacks back before 3d accel cards were even invented, it's not news