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Games Entertainment

Carmack On Doom III And The Evolution Of Graphics 586

Toasty16 writes "David Kushner over at Wired has a write-up on the progress of Doom III, hinting at a possible fall release, that is unless Microsoft convinces id to sit on the game until an Xbox version is completed. He also talks to Carmack about the evolution of game engines and the possibility of a "next-generation rendering engine [that] will be a stable, mature technology that lasts in more or less its basic form for a long time." Will this lead to a shift from coders to "technical directors," as Carmack believes? This ties into the Slashdot story awhile back about new titles for sysadmins."
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Carmack On Doom III And The Evolution Of Graphics

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  • by DrPascal ( 185005 ) on Wednesday April 16, 2003 @05:20PM (#5746889) Homepage
    The Carmack specifically says at the end of the article that he's going to make another engine after this one (perhaps years later, but still). Don't let the post/article up top make you think that he's going to stop programming once this is done.
  • by frovingslosh ( 582462 ) on Wednesday April 16, 2003 @05:26PM (#5746947)
    that is unless Microsoft convinces id to sit on the game until an Xbox version is completed.

    The X thing is basically a PC running a form of you-know-what OS, with a Nvidia graphics processor, that you likely have to program with a well know M$ API the code already works on. How long could it take to get it running on the X-box if it's ready for Windows? Sure, there are differences, but I wouldn't expect any significant changed for an x-box port. Just add some code to let it reload saved games and/or boot Linux and it will be a sure winner.

  • Re:Typical (Score:3, Informative)

    by BigBir3d ( 454486 ) on Wednesday April 16, 2003 @05:41PM (#5747073) Journal
    RTFA

    But id could pocket some cash from Microsoft. Redmond keeps calling, trying to convince the company to release a version of Doom III for the Xbox: "We're being offered a pretty significant amount of money to sit on it until an Xbox port is done," says Carmack. id hasn't announced a decision yet.
  • by Anonymous Coward on Wednesday April 16, 2003 @06:03PM (#5747248)
    IBM has a distributed OpenGL rendering system. It needed lots of expensive equipment to be useful though, like myrinet links between the cluster boxes and some sort of frame buffer unit. Performed quite well from what I was told, but very very expensive.

  • by t3mp357 ( 546471 ) on Wednesday April 16, 2003 @06:05PM (#5747266) Homepage Journal
    They have Doom III listed [amazon.com] for release on 7/31/03...

    Anyone else already paid for their copy?
  • by kence ( 24217 ) on Wednesday April 16, 2003 @06:08PM (#5747288) Homepage
    As I understand it, the challenge of "porting" to XBox isn't that you're coding for a different platform, it's that you're working with more constrained resources. The game designers might have to cut the number of unique characters on a map, or the unique texture maps for the characters, etc - just to make it run on the freak'n box.

    You know what they say: It's all part and parcel of the whole genii gig: phenomenal cosmic powers, itty bitty living space.
  • by irc.goatse.cx troll ( 593289 ) on Wednesday April 16, 2003 @06:09PM (#5747300) Journal
    I havn't had a chance to try it yet, but I hear sega's Rez for the PS2 is a really fun take on the 'side scroller shooter' type game (only done in some weird starfox-like 3d from what the screenshots show).
  • Re:Typical (Score:4, Informative)

    by ecchi_0 ( 647240 ) <small20.earthlink@net> on Wednesday April 16, 2003 @06:40PM (#5747509) Homepage Journal
    It'll have net play without a doubt, so what would really be missing?

    Maybe I'm missing something, but isn't Doom III singleplayer only? I don't think there would be any netplay to speak of.

  • by WatertonMan ( 550706 ) on Wednesday April 16, 2003 @06:41PM (#5747516)
    There still are many companies writing these more simple games but with excellent game play. You don't have to run MAME with the associated 20 year old graphics.

    For instance Ambrosia [ambrosiasw.com] has had versions of classic games with excellent graphics and game play. I'm sure that were I to look I could find many more examples.

    Just because most of the games down at CompUSA most games are fairly complex and driven by "gee whiz" graphics and long play time doesn't mean all are.

  • by emarkp ( 67813 ) <[moc.qdaor] [ta] [todhsals]> on Wednesday April 16, 2003 @06:45PM (#5747552) Journal
    From the article
    In 1991, coding a game called Hovertank, Carmack faced a challenge no programmer had yet tackled: how to get a computer to quickly render a three-dimensional world from a first-person perspective. .... It was the original first-person shooter.
    Um, I don't think so. The first first-person perspective game I remember is BattleZone, published in 1983. The first first-person shooter I recall is Xybots (or maybe you'd call it 3rd person), published in 1987.

    Id has been a phenomemnon, but let's give credit where it's due.

  • Re:Typical (Score:5, Informative)

    by NanoGator ( 522640 ) on Wednesday April 16, 2003 @06:50PM (#5747605) Homepage Journal
    "Granted, they would all be professionaly made, but who cares? Most of the player-made doom wads were pathetic. "

    The player-made Quake mods were awesome.

    Don't be willfully ignorant to my point.
  • by mcc ( 14761 ) <amcclure@purdue.edu> on Wednesday April 16, 2003 @06:52PM (#5747613) Homepage
    it would be cool to see what could be done with this genre using today's technology and wizardry

    Actually, since you asked.. have you heard of Ikaruga [planetgamecube.com]? It's supposed to be one of the greatest shooter games of all time, as well as one of the most challenging, and it's just been retooled graphically and otherwise for the Gamecube and rereleased (It was originally a dreamcast game).

    Also, despite being a 2d topdown shooter, it supposedly has an absolutely fantastic storyline and pushes the gamecube to somewhere near its technical limit. I haven't played it or seen screenshots, and i don't really plan on playing it, as i wasn't a huge shooter fan, but i've heard nothing but nonstop spooging about it for the last month. Apparently this game is just targed specifically at everyone who misses fun little space shooter games, and manages to hit some kind of pinnacle for the genre.

    (I like my gamecube. It's nice to have a machine that seems to be specifically designed to target "everyone who thought video games were better before the invention of the CD-ROM". ^_^)
  • by damiam ( 409504 ) on Wednesday April 16, 2003 @08:39PM (#5748004)
    all those perty DX9 effects don't exist on the XBox, making the true glory and splendor of DOOMIII a non-existant on the XBox.

    Doom III uses OpenGL, and thus the DirectX version is irrelevent. DoomIII was designed from the start to target the features of the GeForce3, which the Xbox certainly has.

  • Comment removed (Score:4, Informative)

    by account_deleted ( 4530225 ) on Wednesday April 16, 2003 @09:06PM (#5748153)
    Comment removed based on user account deletion
  • by Galvatron ( 115029 ) on Wednesday April 16, 2003 @11:19PM (#5748717)
    Computer graphics did evolve, they just evolved through a Lamarckian, rather than a Darwinian, process. Evolution does not mean Darwinism, they're two different words, and the former is more general than the latter.

UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things. -- Doug Gwyn

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