Half Life 2 To Appear At E3 499
MonsieurEvil writes "Valve announced today (http://www.planethalflife.com) that the long-awaited Half-Life 2 will be appearing at E3, and will be released this year. The NDA for press is supposed to end on April 28th, and quite a few magazines are already hyping their scoops. Hopefully all the teen-angst types that show their superiority through decrying this as vaporware can now listen to their elders..."
Obligatory DNF post (Score:5, Funny)
Do I get a prize for that much dedication for a TRUE vaporware product? =P
They're waiting for you, Gordon. (Score:5, Funny)
I hope they don't go all hollywood on this and do it as a "prequel". Although, that would be quite amusing
Re:Still single player focused? (Score:5, Funny)
Hmm, I think you broke my sarcasm detector.
Re:Yeah BUT ... (Score:2, Funny)
2. Post
3. ???
4. Profit!!!
Did anyone see.. (Score:4, Funny)
Re:They're waiting for you, Gordon. (Score:5, Funny)
Find out what it really takes to get your PhD.
Re:Yeah BUT ... (Score:5, Funny)
Half-Life 2? What's the full title? (Score:5, Funny)
Or Half-Life 2: How The Other Half Lives.
Or Half-Life 2: You Only Live Twice.
Or Half-Life 2: Life Begins At 2.
Or Half-Life 2: Half-Liberty. (With the third game to be called Half-Life 3: Half-Pursuit Of Happiness.)
Fantastic! (Score:5, Funny)
Ooh! Or even better, maybe they'll go with the ever-so-popular development model they used with Tribes 2. You know, the one where they lie to the consumers for years, then at the end of the development cycle suddenly react to unexpected overruns in schedule by releasing the product before it's finished, promising lots of patches and a macintosh version really soon, and then firing the team that programmed the game before they can even begin to attempt to fix things! That was SO fun, i can't imagine they wouldn't jump at the chance to repeat their success at completely destroying a critically acclaimed franchise with a cult following! If so, I SO hope that they add insult to injury like they did with Tribes 2 by creating a fantastic Linux version that by all indications could run in Mac OS X's UNIX layer with little more than a recompile, one or two small compatibility layers such as an X11 server, and a trivial amount of slowdown, and then refusing to comment on this despite repeated and wide-scale petitioning on the part of would-be customers requesting Sierra attempt to make the Linux port run on OS X!
***
-- super ugly ultraman
Re:John Carmack's Ferrari is on eBay!!!! (Score:5, Funny)
As with most of Carmacks engines, I'm sure there'll be a mod somewhere that'll both fix the hole and create a capture the flag mode.
Re:Still single player focused? (Score:5, Funny)
oh yeah, like that's a useful invention
Bugger (Score:5, Funny)
Re:Heavily mod'ed Q2 (Score:5, Funny)
people spouting things like that might have somehting to do with it.
Re:Mac version? (Score:5, Funny)
Oh, wait, I just asked a /. ' er to read. Nevermind.
Re:Heavily mod'ed Q2 (Score:3, Funny)
OMF YOU IDIOT - QUAKE 1 WAS THE BASE! HOW COME SO MANY PEOPLE GET THIS WRONG!??!?"
When you flame someone, proofreading is always a good idea. Nothing makes you look like more of an ass then calling someone an idiot with mistakes in your post. Just a little FYI
Re:Half-Life 2? What's the full title? (Score:5, Funny)
Re:But will it run on Linux? (Score:5, Funny)
I already beat photoshop, There isnt enough replay value to keep me on a mac.
Re:Half-Life 2? What's the full title? (Score:2, Funny)
Theme song by Bjork?
Re:Yeah BUT ... (Score:5, Funny)
Re:Yeah BUT ... (Score:5, Funny)
Re:Yeah BUT ... (Score:5, Funny)
By the time it's released, no body will buy it. Anyone who remembers the first DN3D will be dead.
*smells another daikatana coming up*
Shouldn't the name this game... (Score:3, Funny)
Sorry.
First Master of Orion 3, now this? (Score:2, Funny)
Not on GameSpy (Score:5, Funny)
87
minutes. When you are at the front of the queue, you will have 60 seconds to click the link to view the webpage, otherwise you will have to re-enter the queue.
Re:Obligatory DNF post (Score:5, Funny)
Do I get a prize for that much dedication for a TRUE vaporware product? =P"
PRIZE? I don't even think you'll get your 5 dollars back....
Re:A good game? (Score:2, Funny)
Oops, I mean $5000.
Re:Yeah BUT ... (Score:3, Funny)
Re:Halo would be a bad comparison.... (Score:5, Funny)
Yeah, that was exactly what I was thinking after finishing up the original Half-Life: "This game was okay, but what it really needed was more 13-year-olds asking me "A/S/L?! HAHAHAHA F4G0T!!!" every five minutes.
Re:Still single player focused? (Score:2, Funny)
presumably he wants a long and distinguished research career, but most of the game deals with his desire to escape from the black mesa facility with all of his limbs intact.
# How do the events in the story change that character?
mild-mannered scientist to badass alien-killing machine
# Who's standing in the way of the character's goals? Why?
aliens: because they're aliens
the military: to coverup the presumably sensitive nature of the research being conducted at black mesa
g-man: a shadowy figure for almost the entire game, this Big Time Operator was bent on exploiting everything that has happened at black mesa for his own benefit
# What unexpected events along the way force the character to look at his goals in a different light?
- discovering that the military has not been brought in to rescue the facility, but rather to bring it to the ground and cut the government's losses
- discovering the nature of the matter transporters that were being researched, allowing gordon to travel to the alien's homeworld and bring the fight to them
- every solved puzzle and newly obtained weapon, NPC interaction and scripted sequence opened a new part of the game world, and brought new goals.
the real strength of half-lifes story wasn't in the deep philosophical issues or nail-biting plot climaxes, neither of which were present, but it was in the supremely executed integration of the plot into the game world.
while playing through half-life, it seemed that every detail, every texture, every vertex was contributing to the storyline which was hurtling you towards some sort of conclusion. there were no cut-scenes or pre-rendered cinamatics in half-life. your viewpoint never left the head of gordon freeman, theoretical physicist with degrees from MIT. that sort of story-telling hadn't been seen on the PC in many, many years.