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Games Entertainment

Half Life 2 To Appear At E3 499

MonsieurEvil writes "Valve announced today (http://www.planethalflife.com) that the long-awaited Half-Life 2 will be appearing at E3, and will be released this year. The NDA for press is supposed to end on April 28th, and quite a few magazines are already hyping their scoops. Hopefully all the teen-angst types that show their superiority through decrying this as vaporware can now listen to their elders..."
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Half Life 2 To Appear At E3

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  • by spoco2 ( 322835 ) on Monday April 21, 2003 @09:51PM (#5777859)
    One would hope and expect so. The thing that made the first game was the fantastic story line, the incredible scripted sequences, and the feeling of intellegence from the enemy.

    When the first one came out, it really blew me away with that mix... will the second one be able to live up to that? The marketplace has moved on, and it's harder to impress gamers than it was then...

    I hope they've come up with a brilliant single player game as I'm sick of the focus on multiplayer these days. (Which is one of the reasons I'm so looking forward to Doom3)
  • Re:A good game? (Score:5, Interesting)

    by deadsaijinx* ( 637410 ) <animemeken@hotmail.com> on Monday April 21, 2003 @09:51PM (#5777860) Homepage
    I was looking forward to Unreal2, but it just didn't live up to the expectations. That is really too bad, I know a lot of people who were looking forward to it .... sigh.

    But hey, I think Doom]|[ will be released before this year is over :) , so that makes two cool games with totally pimped out graphics. Hopefully, the gameplay wont be sacrificed in HL2, cuz its the gameplay more than the graphics that made HL what it is.
  • by MrResistor ( 120588 ) <.peterahoff. .at. .gmail.com.> on Monday April 21, 2003 @09:51PM (#5777861) Homepage
    I don't mean to be the typical troll, here, but I've managed to ween myself from Windows completely now. I really want to play this game, but not enough to go back to the dark side. besides, so many other FPSs support Linux now that it seems like a reasonable thing to expect.

  • by sixdotoh ( 584811 ) <sixdotoh@NoSPAm.hotmail.com> on Monday April 21, 2003 @09:53PM (#5777883) Homepage
    of half-life as a movie? you could integrate all three of the first episodes (gordon/calhoun/shepherd).

    can't wait to see hl2!

  • by deadsaijinx* ( 637410 ) <animemeken@hotmail.com> on Monday April 21, 2003 @09:54PM (#5777886) Homepage
    Weening off of windows is always a good thing, but would it really hurt to leave a 10gig partition to play windows only games? And even if HL2 doesnt support it natively, i'm sure that the gaming version of wine will be able to pick it up within a month or two.
  • Counter Strike 2 (Score:2, Interesting)

    by MidoriKid ( 473433 ) on Monday April 21, 2003 @10:00PM (#5777933)
    Does anybody actually play Half-Life? I only bought it for the excellent mods. Day of Defeat and Counter Strike top my list there.
  • by Travoltus ( 110240 ) on Monday April 21, 2003 @10:07PM (#5777991) Journal
    Then you can expect a HOLY WAR in the offices of those game review companies.

    And if TES III: Bloodmoon is as good an add-on as we Morrowind fans hope it is, this year will be even hotter than last year, which brought us blockbusters in triplicate (NOLF 2, GTA 3, AND Tes III: Morrowind / Tribunal).

    Then again, sadly, all three could fall short...
  • by Blondie-Wan ( 559212 ) on Monday April 21, 2003 @10:08PM (#5778002) Homepage
    I play on a Mac, and after the original Half-Life debacle on our platform I think many Mac gamers are so resentful of Valve they'll probably refuse to touch the sequel even if it's ported and it's a great game.

    Of course, not everyone would behave this way, but still, Half-Life is a very sore subject for Mac gamers. That said, if it showed us anything, it turned out it's indeed true one can have a satisfying gaming experience on the platform without having a specific "A-list" title, and I'm sure that's true for Linux as it is on the Mac, even if there are fewer Linux games than Mac ones. Certainly my own biggest problem isn't too small a selection of games, but too little time to play the ones I have and too little money to get the rest of the ones I want, smaller though the Mac selection may be. Even with more money and time, though, I wouldn't do Windows for games. One has to have principles. ;)

  • by grumpygrodyguy ( 603716 ) on Monday April 21, 2003 @10:09PM (#5778008)
    So, the prolonged success is due to CS, the game can stand on its own merits though.

    OK, but I would bet you top dollar that over 90% of sales were "AFTER the initial 5 months".
  • by sielwolf ( 246764 ) on Monday April 21, 2003 @10:22PM (#5778090) Homepage Journal
    But what the hell happened to Team Fortress 2?

    Is this the first time vaporware has been deprecated?
  • by xaqar ( 112761 ) on Monday April 21, 2003 @10:26PM (#5778124)
    Say what you will about Windows for other applications, but for gaming, it works well. As far as WINE goes, why futz with WINE, when you can get better performance out of Windows? You should just use the right tool for the job. Sure you can dig a hole with a hammer, but it's a hell of a lot easier with a shovel. Windows for a server? No. Windows for gaming? Yes.
  • by drzhivago ( 310144 ) on Monday April 21, 2003 @10:28PM (#5778136)
    How is it that Half-Life 2 could be considered vaporware? A product is only vaporware if it was publicly announced by the maker, and Half-Life 2 was never mentioned by Valve until today.

    Sure, rabid fanboys have been speculating about it for years, but that doesn't qualify it as vaporware.

    Give it 2 years before calling it that! Considering they plan to have it out by year's end, it should never get that far.
  • by spoco2 ( 322835 ) on Monday April 21, 2003 @10:52PM (#5778283)
    That doesn't give anywhere near the credit that Valve is due to Valve... Half Life was Game of the Year, in its own right!

    You may be one of those that is a CS nut, and it really has been an amazing success, but the single player original Half Life made one hell of an impact when it came out, without CS to help it along. It was a hit with the types of gamers that were longing for a really good single player game again, as the industry was so focused on multiplayer.

    The fact that you never would have heard of it without CS simply demonstrates that you were ignorant of the best single player game of that year.
  • Re:Counter Strike 2 (Score:2, Interesting)

    by edgecrusher ( 533227 ) on Monday April 21, 2003 @10:58PM (#5778317) Homepage
    Uhm, I recently purchased HL (the platinum pack with all the spinoff addons) because I never really had a chance to in the past 5 years. I had a blast playing the actual game.
  • Re:Fantastic! (Score:3, Interesting)

    by Mister Black ( 265849 ) on Tuesday April 22, 2003 @12:10AM (#5778658)
    Sierra/Havas/Vivendi does this all the time; look at what they did to Quest for Glory and Space Quest.

    And don't forget Outpost
  • Re:What the...? (Score:3, Interesting)

    by ArmyOfFun ( 652320 ) on Tuesday April 22, 2003 @12:15AM (#5778674)
    For me, the two defining moments in HL were being heard and then shot at while crawling throgh the air duct. And when crawling through a water pipe when a soldier opens the other end, sticks a bomb in there and shuts the pipe again. My jaw was on the floor after those two moments...
  • Re:A good game? (Score:4, Interesting)

    by Peterus7 ( 607982 ) on Tuesday April 22, 2003 @12:35AM (#5778763) Homepage Journal
    I hope the same. It was the gameplay, yes... But also the graphics really created a certain feeling. That's why I couldn't stand the graphics upgrade: The scientists didn't look like such chrome domes! I love the stylized look of half life, and I hope they do all in their power to save that.

    Another thing I contribute to Half Life's success is that the protagonist is instead of a buff army guy, a physics nerd. You can't go wrong there!

  • Hrm (Score:4, Interesting)

    by RightInTheNeck ( 667426 ) on Tuesday April 22, 2003 @01:12AM (#5778890)
    I dont know much about game engines, but I wonder if all games created using the Unreal/Quake ect engines must be shooters? Could it be used to make a whole new Myst/Riven type of game? Would be interesting. I miss those great Zack McCraken type games.
  • by heff ( 24452 ) on Tuesday April 22, 2003 @01:15AM (#5778898)
    I'm not sure if the folks at ID software working on doom 3 are going to be able to beat the folks at valve in terms of immersive storytelling and player interaction.

    Let's face it, quake I and II weren't all that immersive, quake III wasn't even in the category.

    Half Life was so revolutionary because it brought the story telling/involvement aspect to into a stale shoot-em-up line up.

    Now with half life 2 and doom 3 possibly coming out around the same time, I think it's going to be interesting to see if ID can make a game as immersive as half life and also to see if valve can exceed half life and make half-life 2 even better.

  • Re:System Shock 3 (Score:4, Interesting)

    by Doktor Memory ( 237313 ) on Tuesday April 22, 2003 @02:19AM (#5779138) Journal
    Right fucking on.

    The many sings to us. Your flesh...betrays you.

    I've never yet played a "survival horror" game that didn't make me want to laugh at its lame attempts at suspense...but Shock2, played in a dark room with good headphones (oh how I miss you, Aureal!), had me literally shaking in fear.

    Please, god, let this be Warren Spector's next game...and let it be done right.
  • Easy questions (Score:5, Interesting)

    by Rui del-Negro ( 531098 ) on Tuesday April 22, 2003 @02:54AM (#5779269) Homepage
    Didn't you play the game? If so, why are you asking questions that have such obvious answers?

    Initially, the character (Dr. Gordon Freeman) wants to settle into his new job. At this point, there is no-one standing in the way of his goals.

    The first unexpected event happens when the experiment goes wrong. Part of the lab is destroyed, and what remains is infested with aliens. At this point, the aliens and the destruction stand in his way and his goal is to contact people on the outside.

    Eventually, he manages to find his way outside, and that's when another unexpected event takes place: the people who were supposed to save him and the other scientists are in fact trying to kill them to keep the whole affair secret. At this point, the soldiers stand in his way, and his goal is to try to learn as much as possible about the situation, and how to solve it.

    Eventually, he finds a way to teleport to the alien's planet (which must count as another "unexpected event"). Now his enemies are once more the aliens, and his goal is to destroy them.

    Finally, at the very end of the game, there's a final "unexpected event".

    So there.

    Half-life's story isn't "great" in the sense that it's very original (it's not). The great thing about it is not the story itself, it's the way it flows so naturally and feels so much part of the game, despite the fact that the game's genre is not one typically associated with "a story".

    Half-life is essentially an action game. It's not an adventure, it's not a RPG. There are no dialogues and no items. Just guns, monsters, puzzles and the occasional scripted "scene". Given these building blocks, I think HL manages to create a great atmosphere and (apart from the rather weak and predictable ending) to tell a pretty entertaining story (a lot better - more interesting and more consistent - than some movies).

    HL's great strength is not its originality, it's the level of perfection and polishing of every single of its elements, from the gameplay to the default keyboard layout to the auto-save system. Things that stem not from great technology or brilliant ideas but from a lot of playtesting, a good dose of common sense, and a refusal to settle for "good enough" just to meet the deadline.

    As someone wrote at the time, "Half-life restored my faith in gaming". After fiascos like Black & White and Neverwinter Nights (not exactly bad, but very disappointing nonetheless), I could definitely use a new injection of Valve fluid.

    It's ironic that the company that created such a perfect game (and later created and financed so many great free updates and mods) was founded by ex-Microsoft employees...

    RMN
    ~~~

"If I do not want others to quote me, I do not speak." -- Phil Wayne

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