Ultima on Linux 22
Mortimer.CA writes "O'Reilly has a story about someone hacking Ultima VII so that it's multiplatform. Exult is replacing the the rendering engine so the game can be played on more than just DOS. A legal copy of Ultima VII is needed to play Exult. I have 'wasted' so many hours on the Ultima series that it's not funny: now I can waste them again on my Unix box." I might have to see if I still have Ultima VII kicking around. I haven't played it since my college days.
Legality? (Score:4, Interesting)
As the FAQ says
I guess that Origin probably wouldn't feel a strong desire to take Exult to court, but if they did, would they have a case?
BTW, FP!!
Re:Legality? (Score:2)
ah well.. when dosbox [sourceforge.net] gets good enough we can just screw that too
Re:Legality? (Score:1)
maybe but DMCA is a US law (Score:2)
I know I know, "skyralov" but most of them team aren't US based (with 3 whereabouts undisclosed ):
Jeff S. Freedman, working in the EDA industry in Oregon
Dancer Vesperman is an Australian
Willem Jan Palenstijn in the Netherlands
Tristan Tarrant aka "Nadir", resides in Italy
Luke Dunstan, student in W. Australia
Max Horn, a math student from Darmstadt, Germany
Simon Quinn in England
Travis Howell in Australia
Aurelien Marchand in Canada
Follow id's example (Score:5, Interesting)
Benefits:
- Your game lives forever. When everyone upgrades to the newest Windows and your game doesn't work, someone can fix it. When a new platform arises, someone can port your game for that community of users.
- Your game can be extended by any inventive, industrious fans.
- You gain a lot of good will with the community of gamers.
- Generates interest in your older products, which leads to interest in newer ones.
Potential harms:
- Increased potential for piracy.
- Increased potentially cheating if an online game (although having the source can mean that anti-cheating measures are easier to implement)
- Ugly coding exposed.
Anyway, when I see things like Exult and ScummVM which reverse-engineer game engines, I'm struck by how much easier life would be for all involved if the company simply realized that releasing the source could be a great idea, both for them and their customers.
Ok, I admit it, I just want Lucasarts to release the source to Grim Fandango. So sue me.
Re:Follow id's example (Score:1)
Re:Follow id's example (Score:1)
Ultima Copy Protection Warning (Score:5, Informative)
You can easily obtain all the Ultima games by downloading them from an abandonware site or (more legitimately) buying an "oldies" CD. One little problem: Lord British was fond of document based copy protection. And he was very creative about it.
I used to think this was pretty cool. Unlike games where you have to find the 3rd word on line 5 of page 23 of the manual to play the game, some Ultima games came with fancy maps (printed on cloth!) or lengthy treatises that you just had to read in order to solve some of the puzzles. And unfortunately these are not provided with most CD re-releases (and not at all with downloads of course). Some fans have provided online versions, but coverage is spotty. Make sure you have Googled all this info before you start the game, or you may find youself stuck in the middle of a game -- forever!
Re:Ultima Copy Protection Warning (Score:1)
Re:Ultima Copy Protection Warning (Score:1)
Um, don't know about that. I have two copies of the game - the Complete Ultima 7 and one from some EA compilation - and both have a list of the asked coordinates and stuff on the documentation. The Complete Ultima 7 has it even on the printed installation instruction booklet / quick start thing, and it also has the whole map as PDF. Neither came with a cloth map, which is obviously a great shame,
Re:Ultima Copy Protection Warning (Score:2)
Re:Ultima Copy Protection Warning (Score:1)
Come on, everyone knows how to play "Stones"... =)
Let me guess: "Ultima I-VI Series" published by Encore? People were driven mad by the lack of documentation on that one. Not me, I was probably insane before that too. Can't remember.
Some helpful people have published the documentation for I-VI precisely for the reason that no proper manuals existed. The basics (includi
Ultima for NWN? (Score:3, Interesting)
On a very related note, there is an implementation of Pool of Radiance for NWN, more or less using 1st edition D&D rules. Like the original, walk around town with weapons equipped and people get upset... It's very cool.
Re:Ultima for NWN? (Score:1)
Although, I looked for the Rune of Compassion in its usual spot, but, erm, don't know how to 'search' an area. I didn't end up finding it.
I did only play the conversion for a little bit, I wandered through Britain and the Castle, but that was it. I do intend to play it more extensively, as I was a big fan of Ultima 4 back on my C64.
Re:Ultima for NWN? (Score:2)
Re:Ultima for NWN? (Score:1)
I would imagine they are.
Re:Ultima for NWN? (Score:2)
Works great, less filling (Score:3, Interesting)
I bought and played these on the PC a long time ago, but had tossed the boxes so I downloaded them again from an abandonware site in France (I don't remember the URL). Technically illegal, but since I'd paid in full for the games back then I feel morally sound
It was quite interesting to play Exult not only in 1024x768 on my Linux PC, but to then copy my saves to my Zaurus and play on the road on the Zaurus (though with less enjoyment than the PC just due to speed and interface issues).
Quite a piece of work. Highly recommended if you're into that sort of thing
Exult! (Score:1)
It's always a worthwhile news item, though, as not many of us have old DOS boxen around to mess with to get the original engines working. Origin's memory manager for these games was a bear and Exult, thankfully, takes that out of the picture.
Re: (Score:2)