RTCW: Enemy Territory Full Version Released 350
bani writes "Following just a month after the test release, Enemy Territory has finally made a full version release! You can download the Linux and Windows versions for free, it does not require the retail Return to Castle Wolfenstein product in order to play.
Hats off to Id+Activision+SplashDamage for giving the community such an excellent 3d FPS, for FREE!"
Update by J : Id has set up a
BitTorrent
for the downloads. And if anyone needs a Mac beta-tester, I'm available :)
Re:Anyone got a torrent for it? (Score:4, Informative)
Re:Fileplanet ! NOOOOOOOOOO! Mirrors? (Score:5, Informative)
http://www.ausgamers.com/files/download/html/6569 [ausgamers.com]
Go get it!
BitTorrent link (Score:4, Informative)
I haven't tried it yet, so download at your own risk.
BitTorrent Links (Score:5, Informative)
Re:another (Score:5, Informative)
another link [3dgamers.com]
Mike
Red Title Bar (Score:5, Informative)
There seems to be a glitch in the Mat^H^H^HSlashdot system, or perhaps they are attempting to lure more subscribers by showing off the features of the system.
Re:Anyone got a torrent for it? (Score:2, Informative)
Re:Anyone got a torrent for it? (Score:3, Informative)
http://news.gametab.com/files/wolfet.exe.torren
Re:Fileplanet ! NOOOOOOOOOO! Mirrors? (Score:2, Informative)
Avoid File Planet lameness, BT link (Score:3, Informative)
direct WGET link for Linux version (Score:3, Informative)
P
Re:BitTorrent Links (Score:2, Informative)
Now we have a good base of complete downloads seeding back with good bandwidth.
Re:What's the big deal about bittorrent? (Score:2, Informative)
Good enough for me.
Re:I was a tester for this game (Score:5, Informative)
Sounds like you don't have hardware accelleration set up properly (or at all). Your best bet is with an Nvidia or maybe ATI card (I think the Nvidia drivers are slightly more polished than the ATI drivers at this point but I'm not entirely sure as I don't use an ATI).
Context info (Score:2, Informative)
When the last two stories were posted, they included a mailto link to "daddypants@slashdot.org" labelled "problems with this article". Now that they've pulled it, my post looks stupid. FYI.
Another server to slashdot (Score:2, Informative)
Let's find out. =)
Re:Another server to slashdot (Score:2, Informative)
Linux Version (Score:2, Informative)
You may have to wait to download the file, as they only allow 30 concurrent downloads, but I am getting 211Kb/sec down, so that's okay.
16 minutes into the download I am 80% done.
Re:no such thing as a free lunch (Score:3, Informative)
(I suspect it's a feel-good release of a product that was judged good enough to get played, but not sufficient to be profitable against free FPS like America's Army)
Mac OS X version? (Score:2, Informative)
Alright, there's a Linux version, so is there a Mac OS X version?
I have some experience doing OpenGL both with Linux and with Mac OS X, and if they could get it working on Linux then they should definitely have an easy time getting it to work on OS X. Under Linux it's tricky to switch to fullscreen under X11 in a robust fashion: in a fashion that doesn't leave your WindowMaker dock or GNOME panel still showing. The last time I tried to do it with SDL the sample didn't work. Also, under Linux you of course can't programmatically change the display adapter's mode unless the end-user explicitly puts the mode in their /etc/X11/XF86Config-4 or whatever.
Let's not even get started with the state of programming decent sound on Linux....
Under OS X there are easy, supported ways to get fullscreen OpenGL modes, switch the display mode, and program great sound. You can find samples at Apple's developer site [apple.com].
Re:Fileplanet ! NOOOOOOOOOO! Mirrors? (Score:3, Informative)
$ apt-get install bittorrent
then
$ btdownloadcurses --url http://zerowing.idsoftware.com/torrents/et-linux-
(or btdownloadheadless if you don't have curses
installed)
enjoy!
Re:however (Score:3, Informative)
You may find some of these projects useful:
OpenSceneGraph [openscenegraph.org] -- the standard rendering platform for game graphics. Runs faster than commercial systems.
The virtual terrain project [vterrain.org] -- terrain modelling resources
HFTools [technolope.org] -- landscape generation tools (admittedly level-design in blender is more likely for FPS)
Audio library [sourceforge.net] -- most important bit of a game is the music!
Tips for Red Hat 9/nvidia users (Score:4, Informative)
NPTL breakage (thanks glibc!) means you have to run X using LD_ASSUME_KERNEL if you are using the nVidia drivers. If you don't, you'll have wierd problems, like errors about the static TLS memory size being too small. Here's how to make it work.
1) Install the game.
2) DO NOT hit start, there is a bug in the installer, which will run the game as root if you run it from the installer. D'oh.
3) Once installed, hit ctrl-alt-f1 to get to a console. You can get back to the desktop at any point by pressing Ctrl-Alt-F7.
4) Log in as root, at the text terminal
5) Now enter the following commands exactly as shown:
export LD_ASSUME_KERNEL=2.2.5 :1
X -ac
6) You will be looking at any empty screen. Press ctrl-alt-f7 to go back to your desktop. Now enter these commands:
export DISPLAY=:1
xterm & metacity &
Now press ctrl-alt-f8 to go back to your dedicated gaming display :) Running, run "et" in the xterm that has appeared. The game should now start reasonably quickly, and let you set up a profile.
You can use ctrl-alt-f7/f8 to switch between game and desktop at any point.
Good luck, and have fun!
Re:however (Score:3, Informative)
This is essentially how current games work. But instead of sending 30 bitmaps per second back in a video stream, they send 30 descriptions of the state of the game back per second, and allow the video card to render it.
The problem isn't with trusted clients. They already weed out any modded clients using the pure server mode, which requires the client to send checksums of itself to the server on connect. The problem is mainly that a proxy is ALTERING the keystroke patterns that is sent to the server. The proxy bots will keep track of where players are using the information the server sends the client (Note: depending on the game engine, the server might transmit every player's info to the client, or just players that are near his visible field of view, Massive Multi Player [MMP] games are usually pretty good about not telling you about people you shouldn't know about for obvious bandwidth reasons, but games like Q3, etc tell you about everyone to keep client side prediction code working good, and this is one reason why Q3 based games don't scale well past ~32 players/server). When you press the fire button, the packet that contains that command gets altered to include a movement command that will aim the cursor before the fire command.
A proxy bot could still intercept screen captures and aim the cursor for you, even if your server side render method were possible within the next 10 years (which it isn't). In fact, there are other bots that are standalone programs that do screen captures, finds the head of the enemy, and aims your mouse cursor to it when you want to fire. All this without using a proxy, or altered gamecode (note: this method is not solved via encrypted packets, but it is much more difficult to implement than proxy bots, and very uncommon from my experience).
We need a combination of encrypted data packets, a good way to trust clients (like checksums, AOL does it with their IM client even), and a good community of players that you know and trust to not cheat.
I play FPS's a lot. I run into bots rarely. Usually because I know most of the players I play with.