Java Technology Demo Showcases Quake 48
solarisguy writes "I saw earlier today on JavaGaming.org that Reality Interactive released a non-playable demo of Quake in Windows or Linux flavors, implemented entirely in Java. It runs natively on Linux, 1280x1024 at 60fps on my box with around 65% cpu. Could this be the future of games on Linux?" This ties in neatly to our recent posting on Sun promoting Java for higher-end games development.
Big Deal... (Score:3, Informative)
Remember this??? [passagen.se]
This demo is offline these days, but the info is all still up there.
Re:*Shrug* (Score:3, Informative)
Re:*Shrug* (Score:3, Informative)
SDL does sound and event handling pretty well, with Java bindings here. Other posters have mentioned OpenGL too. As for networking like 'directplay' (I think), does any game on windows actually use it? I would have thought just programming sockets would be fairly cross-platform. I think SDL_net can help with that too.
Re:Quake is GPL. Where is the source? (Score:4, Informative)
3. Isn't Quakeâ GPL? Where's the source?
The technology preview is a Quakeâ compatible system that reads the Quakeâ network protocol and file formats. This is a from-scratch implementation using the Javaâ language and the Reality Interactive Simulation Containerâ. The purpose of the demo is not to demonstrate Quakeâ, but the capabilities of the Simulation Containerâ.
RTFA, smartypants.