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PC Games (Games) Entertainment Games

Republic - The Revolution Analyzed 17

Thanks to an anonymous reader for pointing to a Gamespot hands-on preview of the PC strategy title Republic:The Revolution. This Elixir-developed game, which has had a legendarily long development cycle and has previously drawn flak for claims of an 'infinite polygon engine', looks somewhat unorthodox, with Gamespot offering only qualified praise, and mentioning that it's "..an unusual strategy game, in that it focuses on the world of politics.. Republic transports you to the fictional former Soviet republic of Novistrana, where taking on the establishment requires.. ..extreme measures." You can even visit the official Novistrana website if you'd like to learn more about the (fictional) country featured in the game.
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Republic - The Revolution Analyzed

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  • Careful... (Score:5, Funny)

    by bmnc ( 643126 ) on Tuesday June 10, 2003 @03:13AM (#6158940)
    After Republic, ppl will look back with warm feelings on the days of counter strike causing young impressionable males to become crazed gun-maniacs. Why? Beacuse after this they'll become... POLITICIANS!!!
  • Infinite Polygons (Score:3, Interesting)

    by dr ttol ( 674155 ) on Tuesday June 10, 2003 @05:51AM (#6159325)
    This could be interesting. I mean, current engines render the polygons, and when zooming in, only magnifies the polygons, so instead of normal view, say consisting of 10,000 polygons, the zoomed in view is only 2,000 polygons on the screen, with all the textures magnified (and thus pixelated).

    Sounds like this engine, when zooming in, or walking closer to, the polygons are kept at a constant rate so the models look more crisp as you get closer, instead of looking like crap in normal games.

    • Shiney's Messiah did something similar, where all of the models were supposedly crazy-high polygon levles, but polys were simply removed for slower machines; first ones you likely wouldn't notice, and then progressing up.

      An engine that can take a large poly and break it into smaller ones, with meta-data for object curvature and the like, and tiled textures (and detail textures; don't put on a picture of a belt; model a belt) would be a great idea; plus, as you get better hardware, the game would automagic

  • Cyrillic (Score:4, Interesting)

    by danila ( 69889 ) on Tuesday June 10, 2003 @10:51AM (#6160867) Homepage
    I don't know why, but as many films and games before, Revolution continues the tradition of using gibberish for the Cyrillic language. I can understand almost everything, like using a box with "CAXAP" (sugar) written on it and claiming that it means "shells" or "explosives". But I can't understand why anyone would use cyrillic letters to compose "words" that can't even be pronounced, the equivalent of "BRJIOQZW".

    Cyrillic alphabet are not that much different from latin and even if you can't learn it (the alphabet, not any of the languages) yourself, why not hire a Russian (or Eastern European) student, who would compose all Cyrillic text in the game for less than 100$.

    Americans often laugh at Japanese who are so fascinated with English language that they on their T-shirts print random cool-looking words that do not make any sense at all. Well, how is that different from showing ignorance in the way Elixir Studios (are they US-based?) does.
    • Maybe they *did* get some random Russian to do all the text. Much like all those Texans with Kanji tattoos, you'll know if you see any tanks zooming by with BOYS BOTTOMS printed on the turret in Cyrillic...

      - Chris
    • Perhaps in order to ensure that the game's premise remains in a fictional country?
      • Re:Cyrillic (Score:3, Informative)

        by danila ( 69889 )
        There are many games set in fictional countries and even fictional universes, but somehow the signs are written in perfect English. I don't ask the developers to adopt an actual language, be it Russian (although that would be nice), Ukrainian, Serbian, Mongolian or any other, but making the signs at least readable to anyone familiar with Cyrillic would be nice. Even people whose native language is based on latin alphabet, would probably be happy to invest a little time to learn a few extra letters [pbs.org] if they a
        • Might I suggest you step outside for a few moments and take in the sunshine and fresh air? Because, you see, it REALLY DOESN"T FUCKING MATTER!!!
        • What! The syllable "Lsh" is unpronounceable?!

          Forget Bourne (and Republic: The Revolution), I'm having an identity crisis.
        • No, really, I think it's deliberate. We do this in english too, with equally nonsensical text.

          If you make a block of text in many word-processing applications, it's filled in with "lorem ipsum dolorum...," which is a long string of basically nonsensical text in pseudo Latin. It's actually garbled Cicero that can no longer be translated. These programs fill in these text blocks to show the user what the page layout will look like, even before the copy is available. The layout guy may not get the copy from

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