Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

×
PC Games (Games) Role Playing (Games) Entertainment Games

Second Life MMOG Launches 22

Posted by simoniker
from the already-done-don't-have-first-life-gag dept.
Thanks to an anonymous reader for pointing out a SFGate.com article about the official launch of MMO title Second Life, a "rapidly growing and constantly changing 3D online society, shaped entirely by its residents", which has its public unveiling today. We covered this interesting user-shaped virtual world a few weeks back, and it's now open for business, with a free Windows client download and monthly subscription fees. It's also one of the few MMO titles to have a DMCA complaints page for infringing user-created content, where complainants must fill out a form "identify[ing] in detail the location of the copyrighted work that you believe has been infringed upon. For example 'The copyrighted work I am referring to is located on the map area labeled 'Freelon, 104,30,56'.'"
This discussion has been archived. No new comments can be posted.

Second Life MMOG Launches

Comments Filter:
  • Well. (Score:2, Informative)

    by Visceral Monkey (583103) on Monday June 23, 2003 @08:58PM (#6279754)
    I tried out the beta, and to say it ran like ASS on a good system is a mild understatement. However, lets put even that aside for one moment: The concept sounds great but the execution didn't follow so well. You get bored. Real quick.

Computers can figure out all kinds of problems, except the things in the world that just don't add up.

Working...