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Star Wars Galaxies: An Empire Divided Ships 502

Posted by Hemos
from the clanging-bells-and-whistles dept.
TJPile writes "After months and months of beta testing and years of waiting, the Star Wars version of Ever-crack is now shipping. Order your copy today. There are already plans for an expansion pack in 2004 that will feature more character races, worlds, and even the ability to buy, fly, and fight in your own spaceship. The game will set you back $50, come on 3 CDs, require Internet access, and will cost around $10 a month (service subscription fee). Right now it's Windows only." Yep, I'm hoping to play as the Pit of Saarlac: The Ultimate Camper.
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Star Wars Galaxies: An Empire Divided Ships

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  • by Anonymous Coward on Thursday June 26, 2003 @08:03AM (#6301329)
    You have entered Cantina_1

    You are struck by force for 15 points by Da4th_Vad3r_P1mp

    You have been slain by Da4th_Vad3r_P1mp

    Da4th_Vad3r_P1mp says: kekekeke
  • hehe (Score:5, Funny)

    by Machine9 (627913) on Thursday June 26, 2003 @08:03AM (#6301331) Homepage
    Player: f00k1ng c4mp3r n00b!

    Pit_of_sarlac5116: roooaaar *chomp* *chomp* *digest*

  • Oh yay (Score:2, Funny)

    /me watches as productivity around the globe grinds to a screeching halt

    And I thought we were in a recession now..

    I think I'm going to go to the local EB and pass out some NA cards along with the game... looks like my cigarette vending ice-cream truck business will finally pick up..

    I can't wait to see the look on Sony's faces with hoards of new subscribers turn their servers into a steaming pile of goop... *puts tin foil hat on* time to start playing, unibomber status
  • by Brat Food (9397) on Thursday June 26, 2003 @08:06AM (#6301352) Homepage
    Not to burst anyones overhyped bubble on this one, but this game is really, really boring. And, the only people who are goign to do good at it, are the huge guilds who have dolled out jobs and will be working together to become the powerhouses in the game VERY fast over people who are not.

    I killed jarjar many times in beta, i think thats good enough~
    • by 0123456 (636235) on Thursday June 26, 2003 @08:44AM (#6301557)
      "I killed jarjar many times in beta"

      Gotta be worth $50 to kill Jar-Jar many times :).
    • Re:Agreed (Score:5, Interesting)

      by Anonymous Coward on Thursday June 26, 2003 @08:51AM (#6301601)
      Gabe of Penny Arcade posted his thoughts [penny-arcade.com], as well as a comic [penny-arcade.com].
    • by Scooter (8281) <owenNO@SPAMannicnova.force9.net> on Thursday June 26, 2003 @02:07PM (#6304674)
      So it's not just me then? I played in Beta 3. I take it the NDA has now been lifted so here's my mini Review. LordYUK's post further down this thread covers most of the points I'd make to be honest - but here's my $.02:-

      The game is totally amazing to look at. Once I logged on and found 10 or so players just watching the Suns set on Tatooine. It really was amazing - the light actually looks like that of a sunset, and even the players' facial features cast shadows on their faces etc. I stood watching a bush blow in the breeze on Naboo for 10 minutes. When I first began to play, I spent 5 minutes fiddling with the brightness before a realised with a "doh!" that it was friggin night time.

      The Character creation process is a joy - messing with all those sliders to change your appearance (from height, belly size, build, and age to eybrow shape, bushiness, nose lengh, width, protrusion, eye angle, colour, hair colour, style etc etc etc etc)

      The sounds are authentic Star Wars from the inquisitive whistles of passing R2 units to the sounds of doors and blasters. I also really liked the way the game scans what you are saying to surrounding players and generates gestures to match - so saying "hi" for exmaple, will cause your avatar to wave, or typing "LOL" actually causes you to clutch your sides and er.. LOL.

      The inventory system is quite nice allowing you to drag and drop items to put them in either hand.

      I'm not sure I "get" this game though. Either that or it really is completely boring. As LordYuK said - this aint Star Wars. I mean, why, for example, are the inhabitants of the SWG world all expected to display a pathlogical dislike for passive grazing animals (or any animal life come to that) ? At first I thought - "that bloke's barmy - he keeps shooting at the local wildlife" until I realised that this was, bizzarely, the way your character advances - by shooting wamp rats and the like. "But I'm a friggin Scout ffs!" I thought. You seem to spend most of your time trudging about, shooting at furry animals that were minding their own business, and running errands for NPC's. I wanted to join the rebellion against the Empire! I wanted to team up with other rebllious players and smuggle guns, take out imperial installations, steal secret plans, fly an x-wing and all that. Not tame wamp rats, and manufacture cheap jewellry...

      On one early session I had met up with 3 other new guys on Naboo and we'd wandered about a bit and murdered a few animals for no reason. We came across 2 storm troopers and an officer an went into a huddle. We decided after much discussion that we'd try having a firefight with them, so formed a plan and spread out in the surrounding bushes. We all leapt out.... only to discover you're not *allowed* to attack stormtroopers. Hmm not very free form then.

      As a regular Quake/UT etc player I was also a bit frustrated that I didn't do the shooting myself. Choosing to attack some unfortunate creature causes your character to do the work - not you. This would be fine - but well - they suck at it! My avatar would generally not dodge incoming fire, but just spam it out with the opposition (which is usually biting your ankles) I found it bizzare that I frequently died from being repeatedly bitten on the big toe by a hamster that I'd shot 6 times with my blaster. Characters in the films were action heroes - I wanted to do all the acrobatics, blaster in hand and so on. What you atually end up being is a tourist in Sony's "Star Wars World" yeah sure you can go find the Pit of Carkoon and get your picture taken next to it, watch the twin suns set, visit the Royal palace on Naboo, or the shipyards of Corellia. Buy the t-shirt and send a postcard. Just being in the Star Wars world can keep you amused for quite a while, but evemtually, you want to actually do soemthing..

      I've not played any other MMORPG's so as I said - maybe I just don't get it - but I didn't fancy being the guy who grows carrots. I mean - when you were a kid and Star
      • by Lightwarrior (73124) on Thursday June 26, 2003 @04:55PM (#6306253) Journal
        You'll like Planetside. The only reason I haven't made my way there is because I'm stuck on Shadowbane. You aim, you shoot, you run, you jump, you drive vehicles and fly aircraft.

        Maybe, one day, I'll pick you up in a galaxy and fly you to the front lines.

        The reasons you've listed are exactly why this game is not Star Wars - it is EQ with a Star Wars skin.

        The Dark Forces series are the *heart* of Star Wars. The X-Wing series are the *soul* of Star Wars.

        Galactic Battlegrounds is what happens when you implant the heart and soul of Star Wars into a game format that doesn't like Star Wars. Neat, but could have been much better.

        I really, really wanted this to be the heart, soul, and body of Star Wars - the grim outlook that Dark Forces had, the freedom of space flight, and the persistance and interaction of a MMORPG.

        Instead, I'm attacking outcast citizens near Coruscant, watching Wookies dance to relax, and taking samples of strangely-named gases and metals when I'm sick of the other two.

        It is the "Star Wars:Christmas Special" of Star Wars games. Hey, the gangs all here... disturbing me... ack.

        Today is a dark day for the Rebellion.

        -lw
  • by MolGOLD (158043) on Thursday June 26, 2003 @08:09AM (#6301368) Homepage
    So I went out and picked up the game yesterday at my local EB...they had apparently been selling it since the 24th, which came as a bit of a shock....was nice to see that I got one of the last copies as apparently all but 2 had been pre-purchased or reserverd (the guy next to me said his kid had asked for it for his birthday 2 YEARS AGO)...

    Of course, imagine the utter disappointment of getting home and fniding that I could only create my station login and couldn't get a little jump on everyone :(

    (Oh well)

    I can't wait for this to go live today...should be really exciting (in a "i'm so lame, i have another life online which spends more time interacting with women than I do" kinda way)...again, disappointing that the addon won't come until 2004, but I imagine all the dedicated Star Wars nutters out there will find ways to keep busy until then...

    Now I wonder how long until the Mac OS X port (now that EQ has finally arrived for Mac)

  • Correction (Score:4, Informative)

    by Klerck (213193) on Thursday June 26, 2003 @08:09AM (#6301371) Homepage
    The monthly fee, I believe, is going to be $15/mo. A new high for MMORPGs.

    Having been in the beta for a long time, I'm going to suggest staying away from this one for at least a few months. Even in the last two weeks, servers have been going up and down daily an most things still don't even appear to work correctly. The game is not nearly completed.

    From what I did play, though, I had fun with... I just won't be picking it up for a while. Besides, I've still go DAoC to keep me busy.
    • Re:Correction (Score:2, Interesting)

      by sixb0nes (679401)
      Believe it or not, there is a game [totalsims.com] out there that charges more: up to $24.95!

      I love MMO flight sims like the next guy (eg., Aces High [hitechcreations.com], WWIIOL [wwiionline.com]), but uhh - that is going a bit too far.
    • Re:Correction (Score:2, Informative)

      by JeffTL (667728)
      It's only $12 per month if you pay annually.
    • Re:Correction (Score:3, Informative)

      by deanj (519759)
      Everquest Legends, their "premium service" is $39.95 a month.
    • Re:Correction (Score:3, Interesting)

      by johndiii (229824) *
      From the LucasArts company store [lucasarts.com]:

      A valid credit card and additional recurring fees are required to play this game. Fee information and pricing plans will be provided after installation of software.

      Don't you just love this way of doing business? "We'll set you a client for $50, but we won't tell you how much we charge for server access until after you've bought and installed it." Giving you a 30-day subscription improves it somewhat, but it's still rather shady dealing with customers.
    • Re:Correction (Score:3, Interesting)

      One of my housemates was playing the beta around a month ago and it wasn't even close to ready then. I'd have considered it maybe alpha, but there was plenty of stuff that simply didn't exist, such as entire sections of worlds and there didn't seem to be anything interesting to do.
  • by LordYUK (552359) <jeffwright821 AT gmail DOT com> on Thursday June 26, 2003 @08:10AM (#6301374)
    subscription rates are closer to 15 a month. They offer packages that allow pay more months up front, get a discount, all the way down to 12.00 a month for 1 year.

    However, there are flaws with this game... look for a post further down...
    • From the website for SWGalaxies:

      Â1 month -Â$14.99
      Â3 months - $41.99
      Â6 months - $77.99
      Â12 months - $143.99ÂÂ

      (http://starwarsgalaxies.station.sony.com/conten t. jsp?page=Accounts%20Billing%20Changing%20Subscript ion%20Plans)
  • by Trespass (225077) on Thursday June 26, 2003 @08:10AM (#6301377) Homepage
    I wonder if the game is logged well enough that Lucas will use it as a source for story ideas.

    Hmm, maybe I should patent that idea.

    Or maybe I should patent the idea that I thought of that idea.

    Or#Y($(HJbnkHkjhgb ek7y732924283925

    NO CARRIER
  • Not yet ready (Score:5, Informative)

    by YH (126159) on Thursday June 26, 2003 @08:10AM (#6301381)
    I participated in Beta 3 and I can tell u the game is not yet ready. There were some major patches in the past 2 weeks and there was no way near enough testing of those patches. Balance needs major tweaking in some areas, some of the elite professions have had some major issues, immersion is lacking, missions are lame and content overall is weak. However, the grafx are beautiful (if u got a top of the line machine) and the devs have been very communicative with the beta players so hopefully they will get their act straight when paying customers start complaining. Also, pricing ranges from $12-15 a month depending on how many months you purchase in advance.
    • Agree 100% (Score:5, Informative)

      by Redking (89329) <stevenwNO@SPAMredking.com> on Thursday June 26, 2003 @08:52AM (#6301605) Homepage Journal
      I was looking forward to playing SWG too and have been waiting for a MMORPG to truly immerse myself in since I was too late to join UO and EQ. I had high hopes for SWG and I was surprised Sony lifted the NDA before the game was actually released. Once the NDA was released I checked out the Sony Station boards for SWG which already had some reviews posted by the beta testers.

      The beta testers' reviews of SWG weren't complimentary at all. There were a lot of negative posts and the most damaging evidence of that is how Sony has removed access to the old message boards (http://boards2.station.sony.com/ubb/starwars [sony.com]). However, forums at SWG fan sites have preserved some of these original, honest reviews. Check it out: SWG Fan Site with Honest Review Deleted by Sony [stratics.com]. My compliments to Stratics.com. And I'm sure other SWG fan sites will have honest reviews too.
      • Re:Agree 100% (Score:5, Informative)

        by tx_mgm (82188) <notquiteoriginal@nosPAM.gmail.com> on Thursday June 26, 2003 @09:34AM (#6301901)
        The beta testers' reviews of SWG weren't complimentary at all.

        of course they weren't! think about it this way: how many people who were really enjoying the game do you think there were who took the time to stop playing, go to the public forums and write a glowing review? Compare that to the number of people who were upset with the game and didn't want to log in anyway. Of course most of the "user reviews" were negative: everyone who likes the game was too busy playing the damn thing to come out and write a review thread for all the fanboys who sit on the forums all day every day bitching about how they aren't in beta! sheesh!
        now, I (fortunately? unfortunately?) was never part of everquest, but I can say with a little confidence that the game is/was successful. But, at the same time I'll bet their message boards are overflowing with negative threads....
        my advice to you is this: try the game yourself before you decide if it is good or not.
        don't let people who will bash the game no matter what decide that for you.
        • Re:Agree 100% (Score:5, Insightful)

          by JavaLord (680960) on Thursday June 26, 2003 @11:39AM (#6303212) Journal
          how many people who were really enjoying the game do you think there were who took the time to stop playing, go to the public forums and write a glowing review?

          You must be kidding, are you saying that someone who likes SWG wouldn't TURN THE GAME OFF at any point and post on a message board after the NDA was lifted. Give us a break, those guys were probably writing their reviews for months. I guess you think all of the beta testers were playing SWG 15 hours a day and not doing any else. Right. Like they wouldn't take 15 minutes out of their day to talk about a game they "love" for a bunch of people online. Have you ever tried getting a gamer to SHUT UP about a game they like when they start talking about it? It's not easy.
        • Re:Agree 100% (Score:4, Insightful)

          by Farscry (674981) on Thursday June 26, 2003 @12:09PM (#6303543)

          Don't forget as well the people who were in the beta test and honestly tried to learn to like SWG, only to finally quit in disgust or boredom. There are probably a great many people out there who had this happen, only they now have a lot of apathy toward the game and don't even care enough to post negatively against it.

          Myself, I already commented [slashdot.org] on how my biggest beef with SWG is the fact that they are trying to sell a game that isn't remotely retail-ready.

          I also found it interesting that even near the very end of beta, there were rarely more than a couple hundred players (out of several thousand beta testers) on the server during prime time. Such a highly anticipated game, with the free time running out soon, wouldn't you think the beta testers would be anxious to make good use of the limited free time they had left?

      • Re:Agree 100% (Score:3, Insightful)

        by enjo13 (444114)
        They made it known MONTHS ago that they would be taking down the development forums ahead of release. It's not a conspiracy.. I promise.
    • Re:Not yet ready (Score:3, Interesting)

      by slinted (374)
      as another beta tester, i couldn't agree more...this must have been a *GIANT* push from Sony to get it out the door, since even the dev's admitted to a vast number of bugs. They char-wiped the beta-3 about 1 1/2 months ago, and since that time, the high end professions remained largly untested through many changes, many of which introduced new bugs into the advanced capabilities of the game. The battlefields (rebels vs. imperials in a singular brawl, which can be infinitly repeated) was massivly un-usable
  • ...and now something better than EQ could have ever been(for me) comes out. My core group of friends are all big star wars geeks, and we pretty much quit EQ together, got girlfriends, etc. Now, with this coming out, we are going to have to band together and not get this as a team, lest we fall prey to our baser(geekier) desires.
    But shit man, a wookie dark jedi.
    (me to girlfriend)Baby, you know I love you, but I need some me(starwars) time, you know, to sort things out(become dark jedi). I'm glad you unders
  • by Octagon Most (522688) on Thursday June 26, 2003 @08:11AM (#6301386)
    If you sit down for drinks with Han Solo ...

    Shoot First!
  • Pricing Inaccurate (Score:3, Insightful)

    by SnowDog_2112 (23900) on Thursday June 26, 2003 @08:12AM (#6301392) Homepage
    The monthly price is actually higher than the 10$ listed in the blurb. For a single month, you're paying nearly 15 bucks, though I believe you can knock it down to 12 bucks by paying a year at a time.

    Varying rates plans apply depending on your subscription.

    I've heard really mixed reviews of this ... some folks say it's a lot of fun but not a traditional MMORPG, others feel like it's too much of a traditional MMORPG and not enough like Star Wars.

    Personally, I'll play the "wait and see" game. With NWN SOU just being released, I have enough game content to fill up my spare time :)
  • by 1WingedAngel (575467) on Thursday June 26, 2003 @08:14AM (#6301399) Homepage
    Heres the ugly rule list for naming conventions:

    1. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.
    2. Combinations of words that produce an offensive result (e.g. Hugeaz, Tug Mcgroin).
    3. Names of religious, occult, or significant historic origin (e.g. Jesus, Allah, Satan, Stalin, Angel, Devil, Demon).
    4. Trademarked names of products, services, or concepts (e.g. , Marlboro, Sony, Band-Aid).
    5. Non-fantasy or non-science fiction oriented names from popular fiction or non-fiction media either fictional or non-fictional (e.g. Bill Clinton, Austin Powers, Britneyspears, Harrypotter)
    6.Common words and phrases that would not be found in the setting of the game (e.g. Television, Cellphone, Pickuptruck, Dude). This includes references to drug substances or drug related paraphernalia. (e.g. Ecstacy, Cannibis)
    7. Proper names from the Star Wars universe, including the first or last name of any significant NPC in Star Wars Galaxies or the Star Wars universe (e.g. Skywalker, Greedo, Vader, Exar Kun, Xizor, Fett, Tuskien)
    8. Names chosen with the intent, or possessed of the effect of harming the reputation of, or used to impersonate a customer or representative of Sony Online Entertainment, LucasArts, Lucasfilm Entertainment Company, or any of their partners or affiliates.
    9. Names containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father (e.g. Sirtallon, Lordeagle, Mothermaggy, Darksister).
    10. Fantasy-oriented names that are easily recognized from popular existing media (e.g. Gandalf, Pikachu, Drizzt, Godzilla, Aslan).
    11. Names where the combination of the first and last name violate a previous rule (e.g. Harleeda Vidsonn, Clint Eastwood).
    • Sounds like standard fare for MMOGs to me. Personally, I welcome these kinds of limitations on naming. Kind of hard to immerse yourself in the game when you're wandering around and spot people named purely to amuse themselves and all their 10 year old buddies, and to annoy everyone else. I also have no sympathy for people who skip that little bit of text when they start playing the game, create a retarded name for their avatar and then get all pissy when a GM renames it for him.
    • 5. Non-fantasy or non-science fiction oriented names from popular fiction or non-fiction media either fictional or non-fictional (e.g. Bill Clinton, Austin Powers, Britneyspears, Harrypotter)
      ...
      11. Names where the combination of the first and last name violate a previous rule (e.g. Harleeda Vidsonn, Clint Eastwood).

      Wouldn't 'Clint Eastwood' fall under rule 5's jurisdiction? I'd say 'Clinte Astwood' would be a better candidate for rule 11, myself.

    • by OpCode42 (253084) on Thursday June 26, 2003 @08:29AM (#6301484) Homepage
      I wonder if they'd accept tk421 ?

      I promise to be at my post if they do!
      • I've got a large number of friends who were in the beta (I hang out on a highly active gaming board) - a few of them reported seeing a character named TK-421 who had a) killed enough Stormtroopers to get some stormtrooper armor, b) run enough Imperial missions to make up for the negative faction points gained by killing stormies, and c) then joined the Imperials in his armor. He was apparently walking around harassing Rebels. I found the concept quite amusing.
    • Did you ever get this [lyberg.dk] starwars name algorithm in your emailbox?

      It's the answer to all your problems.

      Of course rules 7 and 9 mean that you'll be condemned to being a petty bougois bystander in the great galactic civil war who amounts to nothing in history. Just like your parents always said you'd be.
    • by thatguywhoiam (524290) on Thursday June 26, 2003 @08:37AM (#6301524)
      Hugeaz, Tug Mcgroin, Jesus, Allah, Satan, Stalin, Angel, Devil, Demon, Marlboro, Sony, Band-Aid, Bill Clinton, Austin Powers, Britneyspears, Harrypotter, Television, Cellphone, Pickuptruck, Dude, Ecstacy, Cannibis, Skywalker, Greedo, Vader, Exar Kun, Xizor, Fett, Tuskien, Lord, Lady, Master, King, Knight, Sir, Father, Sirtallon, Lordeagle, Mothermaggy, Darksister, Gandalf, Pikachu, Drizzt, Godzilla, Aslan, Harleeda Vidsonn, Clint Eastwood.

      You know, I just mentally pictured a game with all these characters in it... and it was awesome.

    • Drizzt

      "Drizzt?!" "Drizzt" is a "Fantasy-oriented name that is easily recognized from popular existing media" in the same class as Gandalf, Pikachu, and Godzilla?

      That's an over-the-counter nasal decongestant, that's not a name!

      "Drizzt?"

      "I AM DRIZZT! Kneel before me, lest I smite you with my +3 Sword of Nasal Membrane Leakage!"

      "Drizzt?" "Elric of Melnibone," "Thulsa-Doom," "The Gray Mouser"... now *these* are Fantasy Names! "Drizzt" is a sound-effect. Or, at most, a Silver Age superhero team's cute
    • Erm, sorry, but does that list the names that are permitted, or the ones that aren't?
    • 3. Names of religious, occult, or significant historic origin (e.g. Jesus, Allah, Satan, Stalin, Angel, Devil, Demon).

      5. Non-fantasy or non-science fiction oriented names from popular fiction or non-fiction media either fictional or non-fictional (e.g. Bill Clinton, Austin Powers, Britneyspears, Harrypotter)


      So, Bill Clinton and Britney Spears cannot play with their real name. And neither can a whole lot of people. Like people actually named Jesus. Or the entire Bin Laden family.
  • by Winterblink (575267) on Thursday June 26, 2003 @08:14AM (#6301401) Homepage
    From what I'm reading of some of the comments in the SWG forums from beta players, this is going to be a MMORPG first and a Star Wars game second. I suppose that's good in some ways and bad in others. I DO like what the Penny Arcade guys had to say about it a week or two ago here [penny-arcade.com]. Paraphrased, basically that SWG could probably be considered to be a great MMORPG in its own rights, but many people play to be immersed in the Star Wars universe you imagine, as depicted in the Star Wars movies-- and it's simply not that.

    Disclaimer, I haven't played the beta at all, simply going on comments from others, and I fully realize gaming forums aren't the BEST place for opinions. I'll probably wait for a buddy to pick it up and check it out then... in the meantime, I'll stick with Dark Age of Camelot.

  • by *weasel (174362) on Thursday June 26, 2003 @08:15AM (#6301406)
    how to release a massmog that underpromised, overdelivered and was reasonably stable at launch.

    I mean, cmon. -microsoft- of all game developers has done it right -twice- now with the Asheron's Call series, and hitherto unknown Mythic Entertainment pulled it off with Dark Age of Camelot.

    in my unprofessional opinion - this game is not going to strike a fire in the casual gamer market like they hope. any casual gamer will immediately be turned off by having their wookie bounty hunter continually chased all over tatooine by some fscking crab smaller than his head. the casual gamer doesn't want to spend 100 hours getting to the point where he can hunt banthas or dewbacks or sandpeople. they want to do fun stuff now.

    not to mention travel. everything was laid out assuming you'd be able to get your own speeder bike or landspeeder, or bum a ride from someone. but now player-vehicles are out until god-knows-when, and the result is that the town to town running makes EQ's seem reasonable.

    if star wars was an action game like planetside, that could maybe catch on - if only sony wasn't pricing it out of the realm of reasonability. $12/mo for a FPS?

    SWG looks like a market dissappointment in the same vein as Sims Online.
    • by Moraelin (679338) on Thursday June 26, 2003 @09:34AM (#6301902) Journal
      After trying some 5 MMORPGs or so, including AC, I really can't understand what's the big deal about them.

      The _only_ thing to do in a MMORPG is to run around beating rats with a stick (or goblins with a sword, or whatever), to hopefully level up in the next 6 months. Lather, rinse, repeat ad nauseam. Only the next level-up will require even more hours of beating bigger rats with a bigger stick.

      It's repetitive, it's boring... and generally it's not a game, it's _work_. Only I'm supposed to pay for the privilege of doing boring repetitive stuff each day, instead of being paid for that.

      What's the point? Do my actions advance the plot? No, because there's no plot and no story. Does it exercise my gray cells by requiring some cunning and strategy? Well, no, because you only need to click on enemies. Repeatedly. That's the only strategy involved. Ever. Does it require reflexes, accuracy or some other skill? Well, no, because the "skills" are just a bunch of numbers on your character. As long as you can click on a rat, that's all the skill you'll ever need. Etc.

      The _only_ MMORPG so far which I could somewhate enjoy was Ultima Online. And you know why? Because I could ignore the MMORPG part. The UO interface makes it wonderfully easy to communicate with people, even in the middle of combat.

      So basically you can treat it like a glorified chat room with graphics. And predictably it had attracted a lot of social people, who actually used it as a glorified chat room with graphics. It was fun.

      That is, until I realized that I could just go back to IRC and save the 10 bucks a month fee.

      So here's my proposal. You want some online life having to do with Star Wars? Well, go find an IRC channel about Star Wars. It's free, it's got a less lot bugs than a MMORPG, and generally a far more rewarding online social experience. And it doesn't make you hit rats 50 times with a stick, either.

  • Yep, I'm hoping to play as the Pit of Saarlac: The Ultimate Camper.

    That's priceless! Would that be the original or special edition version, then. :-)

    z
  • I regret to inform you that I cannot praticipate in this travesty. I will only participate in the merchandising for good movies. Episodes I and II fail to qualify. The tought of you recieving any money for those is too horrible for my participation.
  • by Muhammed Absol (670439) on Thursday June 26, 2003 @08:20AM (#6301438)
    I've beta tested SWG for several months now am I am just one of the MANY beta testers who are really suprised to see this being rushed so badly. This game may be going on the shelves but it will be in beta for a very long time to come still.
  • by EvilNight (11001) on Thursday June 26, 2003 @08:23AM (#6301456)
    Look, I'm all for a good star wars mmorpg... but this isn't it. I've played in the beta.

    It looks and feels like Anarchy Online. It's actually a pretty boring game. So far, it's been plagued by the same kinds of problems Everquest had, including the same lack of customer support and generally shoddy game design. They've had several patches that were nothing but nerf-fests and introduced more bugs than they fixed. You've got about a one in one thousand chance of ending up with a force-sensitive character, so forget about ever playing a Jedi.

    Sure, they'll iron this thing out eventually. Once a lot of people start playing it and player communities take hold, it'll probably be fun. Once they get the 100 or so feautres they left out of the initial release added, it'll be a better game. Once the playerbase beats them into submission and forces them to make a few obvious, common sense design changes that should have been in from the beginning, it'll be a better game. It'll also probably be 2007.

    If this game ends up being fun, it will be in spite of Sony, not because of Sony. Just like Everquest. Remember that this is not truly a LucasArts game.

    Honestly I'd hold out for Worlds of Warcraft. Blizzard will treat its customers far better than Sony does.
  • by Anonymous Coward on Thursday June 26, 2003 @08:26AM (#6301470)
    Well, I'm no star wars fan, but I have enjoyed beta testing this game for the past month. As I've only seen negative opinions so far, I thought I'd say that the game is quite fun, and potentially a huge time sink.. which is the only reason I'm not buying it currently, have too much work to do! Yes, there are bugs but I believe all game breaking ones have been removed, some of the upper tiers of the professions need to be polished, but unless you're a power gamer you're weeks/months away from hitting any of those, and hopefully they will be fixed by then.

    The whole crafting system I find quite interesting, and appeals to the RTS gamer in me.

    The Dev's have been VERY responsive in the forums, and listen to comments people say, even the flamers.

  • "âoeItâ(TM)s not like theyâ(TM)re gonna make you spend hours hitting Wamprats with a stick.â Oh irony, thou art a harsh mistress. "

    Man I love those guys.
  • by Anonymous Coward on Thursday June 26, 2003 @08:33AM (#6301506)
    I'm not much of a gamer, but I was just talking to my brother about the SWG game coming out... He was hired recently (along with a bunch of other people) by Sony in San Diego to take tech support calls for the game. There were also a bunch of new "Game Masters" hired.

    After 1.5 weeks of training he is supposed to work 12 hour days (including weekends) for the next couple of weeks due to the launch... then he shifts to a 9am-6pm PDT schedule.

    One thing that he told me that I was very surprised to learn was how these games are specifically designed to be intensively psychologically addicting. (They are subscription-based games so they want you to keep on playing.) And many people do take the games extremely seriously... There have even been suicides over previous games like Everquest, and the Techs/Game Masters routinely get death threats, etc by the players. This was all brought out in his training...

    • by Lord_Dweomer (648696) on Thursday June 26, 2003 @10:50AM (#6302693) Homepage
      "One thing that he told me that I was very surprised to learn was how these games are specifically designed to be intensively psychologically addicting. (They are subscription-based games so they want you to keep on playing.) "

      For all you psych buffs out there, all of the MMORPGs out there now, like EQ for example are designed on the psychological principle of the Skinner Box. For an EXCELLENT essay explaining how these games aare Skinner Boxes, check out the essay [nickyee.com] at the Norrathian Scrolls website. Truly eye-opening insight into an extremely successful albeit scummy business model.

      Gillette thinks they were smart by selling the razor cheap and getting people hooked on the blade refills? This makes Gillette look like a lemonade-stand in terms of a business model.

  • by skt (248449) on Thursday June 26, 2003 @08:34AM (#6301510)
    One thing I never understood about these games is that if it is going to be over $10.00 per month, why would they still charge $50.00 for the software? They will cite server maintenance and bandwidth as the reason for the subscription, but I think we all know they will make a huge profit on the subscription alone. There is no way that cost is just to cover one person's bandwidth needs. Normal games cost that much and they don't have subscriptions, most even offer free services that users can connect to to play online (Blizzard's battlenet, for example). If the software is useless without a subscription.. they should just flood the market with CDs like AOL does or offer to mail you one. I guess the market will pay that much, but I would think that you could make more money in the long run by just giving away the software and charging for the service. That might also draw more people in that wouldn't consider buying this because of the subscription requirement.
    • The box costs in MMOGs is set based on quite a few factors.

      - It pays for initial development, with a nice ROI, just as the sale of expansion pack boxes pays for each of their development costs.

      - It keeps people playing, since they already paid a large amount of cash, and later it's only a small fraction of that amount to keep playing.

      - People are used to paying $50 for a game

      - (cynically) It's a good way to get cash out of people who only will play one month.

      A year or two after release, usually the pri
  • by LordYUK (552359) <jeffwright821 AT gmail DOT com> on Thursday June 26, 2003 @08:36AM (#6301518)
    Lets start with the Good, because there are Good things about this game.

    1) Its pretty. The graphics are very well done for the most part, for a while you will really feel like you are "on a Star Wars planet".

    2) I've never played MMORPGs prior to this, but from what I hear, the character customization blows the others away. I was fairly impressed when I got to choose my toons eyeshadow and nose size.

    3) It sounds good. The blasters sound like blasters, Stormtroopers talk ('move along') as you walk by, jawas chatter.

    Now the Bad.

    1) Its not Star Wars. Its EQ in Space, only there is no Space, so its basically EQ with Wookies. Let me clarify. When I think of Star Wars, I think of sweeping adventures, romance, intrigue, blaster fights that get my heart pounding, SPACE. The battles in SWG are bland, and consist of little more than spamming you're best special attack until the creature is daed. The thing that bothered me most was that the Brawler (hand to hand) had more varied moves than the Marksman (pistol, carbine, rifle user). I found that I actually used 3-4 moves with the Brawler and just Bodyshot 2 (yes, thats the actual name of the attack) with my Pistoleer. Combat consists of fighting enemies such as "diseased Nunas", "tusk cats", crazed butterfly like things, ape like "squalls", and swooperless swooper gangs. You could pop off one of the gang members and the rest of them would generally just stare at you. Weee...

    2) Roughly 90% of the world that isnt in a city is random. Compeltely random. It changes almost hourly, based on mission spawns, and rarely changes "back". Not very immersive, I'd say.

    3) No loot (well, very little). Very little incentive to go out and fight stuff, other than XP. Well, if thats my sole motivation, then why bother? I mean, I could kill a womp rat 1,000 times 10 feet out of town and level up or I could walk 45-60 minutes to get to one bigger creature (more often more than 1 bigger creature) that I have no chance to take and get about 10 more XP points. Okay, so its not quite THAT bad, but there is little incentive to go out and hunt, after the first "I just want to see it" hunt.

    4) Classes not finished. Classes such as the Commando were not properly tested because resources crafters needed to make thier weapons werent avaialable in the beta. That means they will probably be totally unbalanced, which puts them in with the other classes. Note there were hundreds and hundreds of topics about the Medic class having severe issues (any of you who buy this game, go medical forage and tell me if you can make a StimA) and they were never addressed.

    5) Its not very innovative. Right now, we're already looking at one expansion (space due 0-18 months from now) to provide features that should have been there since day one, vehicles. Its just a MMORPG, with a Star Wars skin. If I wasnt in town, I would have never known I was in the Star Wars world. Except for the Womp Rats and Dewbacks, there were very few Star Wars feeling moments in the wild.

    6) Get ready to hoof it. It takes about 20-40 minutes to get from town to town (or town to mission, one way) if you dont take a shuttle, and at the moment there are no land vehicles (and shuttles dont go everywhere). So you hit autorun and point.

    I wont go into the roleplaying features, because we could role play here if we so choose. Roleplaying, while part of the game, is only part of the game as much as the players want it to be.

    SWG was a huge disapointment, I look forward to WoW.
    • by IamTheRealMike (537420) <mike@plan99.net> on Thursday June 26, 2003 @09:50AM (#6302000) Homepage
      1) Its not Star Wars.

      That would be the deciding factor to me.

      The fact is, that I'd play a Star Wars game because I want to be in the movies. I don't give a wamprats ass about building up my character, completing quests and so on. I want to be a Jedi, I want to fly spaceships, I want to travel to exotic planets and so on.

      The game that defined the Star Wars experience for me was Jedi Knight Dark Forces. Despite being primarily a first person shooter, it had most of those ingredients. I could be a Jedi AND use the force powers. I could travel to exotic locations. It even had a plot with some (albiet weak) character development!

      I last played it (completed it) years ago, but I still remember many of the missions, settings and atmosphere. It had a quality sound track, classic Star Wars style, with the tracks tailored to each level. When you were creeping about infiltrating an Imperial base and trying not to get spotted, it was quiet and spooky. When you were trying to escape a Rebel base under attack from legions of stormtroopers, it was fast and frentic.

      Even though the gameplay was basically shooting things, the world was epic enough that I felt I was in the movies.

      There was only two problems. It was single player, and it was focussed too much on blasting stuff (well, that was the genre).

      What I want is not a MMORPG. They bore me. Real life is boring. A poor fake of real life on Tatooine even more so. I want you to sell me a game like Jedi Knight, with a plot, with vast levels and worlds with convincing characters, that I can play with a group of friends. Not a big group. A small one is fine. We can get together online and play it in sessions, like how we all go round to a friends flat on Sunday nights to watch TV.

      I want to be able to fly in space, and I'd like a stronger focus on convincing worlds and missions, and less on shooting things (though it should still have fights), ie the balance should be more like in the movies. We should be able to work together or compete as major characters. It should be like going to the movies together, except that we're in the movies together.

      It should have a clear beginning, middle and end. When it's over, then you can sell us sequels. Like the films.

      That's all I want. It's not all that hard. Jedi Knight wasn't hugely far off, and that was years ago. Why does nobody do this?

      • In my dreams there is a Star Wars game done Neverwinter Nights-style, with a toolset and GM client to boot. Gameplay would be packaged into tight, immersive, multiplayer-friendly episodes. A boy can dream, can't he?
      • I want you to sell me a game like Jedi Knight, with a plot, with vast levels and worlds with convincing characters, that I can play with a group of friends

        You know, I think you just defined a new genre. I mean nowadays, multi-player games are 1 vs 1 or few vs few or FFA (think RTS, FPS) or thousands of players more or less interacting (MMOLRPG). But very few games are few vs cpu ie. collaborative games. Of course games like commando or baldur's gate could be played with a couple of friends but were not
  • by cubicledrone (681598) on Thursday June 26, 2003 @08:40AM (#6301539)
    A 24-hour a day, 15,000 person, lightsaber-wielding melee over who gets to buy the Millennium Falcon.

    Sounds great.
  • Don't judge a game by what the beta testers say. ESPECIALLY an MMOG.

    In general, unless you're looking to get a headstart on everyone else and don't care about bugs (Most people value a headstart over bug-free gaming), don't buy any MMOG until at least 2-3 months after release.

    Everything said by these beta testers was also said about EVE Online beta testers - In the last two weeks before release, a LOT of the problems in EVE were fixed. Yes, there are still a lot of problems, and CCP is still rebalancing
  • by dzym (544085) on Thursday June 26, 2003 @08:44AM (#6301558) Homepage Journal
    No you fool!

    It is the Pit of Carkoon!

    The Sarlacc is the creature at the bottom of the pit.

    What kind of non-Star Wars geek are you anyway?

  • by DrXym (126579) on Thursday June 26, 2003 @08:45AM (#6301560)
    Frankly I wondered why I ever played EQ. At first you see a whole world with lots to do and explore and you wonder how you can ever get bored. The first 15 levels or so pass quite well, learning new skills, spells and so forth but each level seems to increase the amount of camping, medding, skill raising, /auc'ing and all the other time consuming repetitive shit EQ makes you do in order to progress. If you're a casual gamer, your experience grinds to a halt watching a blue bar crawl for hours at a time as you sit, med, stand, attack, sit, med, stand, attack for hours. To relieve the monotony you can /auc, sit, /auc, skill, /auc for hours instead. Grouping helps, but not much. Where is the fun in that?


    Even the much touted expansions never fixed the fundamental faults in the game choosing instead to put uber gear to keep hardcore addicts playing but ignoring the mid game and low level experiences, or doing much to fix the disasterous RSI inducing UI. One expansion in particular actually was so disasterous (Luclin) that it killed performance and was bugged for months even for people who didn't buy it but who had to upgrade to the new engine.


    Now online games don't have to be like this, so perhaps Verant have learned from experience. Or perhaps they haven't. Once bitten twice shy? Perhaps. Star Wars may become a wonderful game, or it might be eye candy wrapped around a compulsive (and not in a fun way), flawed design as EQ. Given there is already a plan for expansion pack in the works (Verant feebly justifies it as benefitting players to have less features in the basic game to give them time to explore their reduced world) and given it takes months to establish a mature world, perhaps its better holding off to see what the story is. Fools rush in as they say.

  • The opinions I've heard from people have been in beta are that it is an elaborate chat room for star wars junkies. As an everquest player I understand how online games function. What I have been hearing is that while the game is amazingly detailed and beautiful, it lacks the dynamics to have an exciting 'end game'. (The end game is the portion of the game where people who really commit to the game play. It is people who have maximized their skills and are killing the hardest mobs in the game.) It sounds
  • by cubicledrone (681598) on Thursday June 26, 2003 @08:47AM (#6301573)
    Go to Mos Eisley Cantina: mass of people randomly firing blasters

    Go to Mos Eisley Spaceport: mass of people randomly firing blasters

    Go to Toshi Station to pick up some power converters: mass of people randomly firing blasters

    Go to Aunt Beru's kitchen for some blue milk: mass of people randomly firing blasters

    Hide from stormtroopers in the Millennium Falcon's hidden bay: mass of people randomly firing blasters

    Go to appeal to the Imperial Senate for trade rights: mass of people randomly firing blasters

    Jump in the X-wing to defeat the Death Star: fly through a trench filled with a mass of people randomly firing blasters to fire proton torpedos.

    (Three months later, after everyone becomes a Jedi, replace "firing blasters" with "waving lightsabers")
  • ...that I could pay to be a beta tester. What? $15/month? $12/month if I subscribe for a year? Sure! I will pay for the honor of helping you guys find all the bugs in your software because I because I am a Star Wars fanboi!!!

  • Checklist (Score:5, Funny)

    by alexjohns (53323) <almuric.gmail@com> on Thursday June 26, 2003 @08:52AM (#6301608) Journal
    1. Wife: Divorced. Check.
    2. Kids: Military school. Check.
    3. Dog: Euthanized. Check.
    4. Cats: Who cares? Check.
    5. Friends: Gone. Check.
    6. Phone: Disconnected. Check.
    7. Doorbell: Ditto. Check.
    8. Food: $500 worth on Top Ramen in pantry. Check.
    9. Breaks: 10 cases of adult diapers. Trash can with lid next to computer. Extra liners. Check, check, check.
    10. Power bill, ISP; Paid ahead for the year. Check, check.
    11. Job: Hmmm. Reconnect phone. Dial. Ring. "Hi, Dave? It's me. Yeah. Yeah. Listen. I quit. No, no time to explain. Do whatever you want with the crap on my desk. Later." Re-disconnect phone.

    Well, that's about it. Time to rip open that CD. Good-bye cruel world and all that. Hmm, I wonder if /. karma erodes due to lack of use. Guess I can check that in a couple of years.

    Mycroft Kenobi, Obi-Wan's smarter (and better looking) brother is about to kick the Force's ass!

  • I was in Beta (Score:3, Insightful)

    by Metaldsa (162825) on Thursday June 26, 2003 @08:54AM (#6301616)
    And this has at LEAST 3 months before its worth the $15 a month. $12 a month for a full year though which is pointless because its a casual gamer version of EQ with blasters. Instead of spending 30 hours killing rats and butterflies you instead spend 10 hours killing rats and butterflies. That enables the casual gamer to make a decent character faster.

    The engine/world is the best part. Wait for 3-6 months though for them to fix the thousands of bugs, put in the features they cut out to ship it early, and perhaps wait until the space expansion which will make it a full game instead of this hacked down overpriced one.

    Also, like I said this game isn't like EQ where you could play it for a year and not see everything. I imagine that in 2-3 months you will see just about everything and have a complete character. So when you decide to buy try to think of how complete of a game do you want.

    A purchase right now will get you a game that doesn't have a space, vehicles, player cities, some cut professions, less worlds, no space expansion, and THOUSANDS of bugs that you will be reporting left and right.

    A purchase at Christmas should get you everything above.

    Think about it.
  • Nail in the Coffin (Score:5, Interesting)

    by LordYUK (552359) <jeffwright821 AT gmail DOT com> on Thursday June 26, 2003 @08:58AM (#6301648)
    For what its worth, about 3-5 weeks ago Q-3PO one of the lead developers (I think I forget all their positions) had to come up with a list of "whats the point of the game" because so many people complained that there was nothing to do.

    The list included....

    learn the game so as to not look like a newbie.
    master your class
    visit all the planets
    do a theme park on every planet (theme park = mission generated by someone like "jabba")

    there were others, but (and this is quote from the Beta boards)

    "in a product designed for my amusement, I shouldnt have to go looking for fun."
  • by RembrandtX (240864) on Thursday June 26, 2003 @09:13AM (#6301749) Homepage Journal
    I can see that the Beta posting trolls, being denied access to the SWG:Beta boards, have migrated over here now.

    I was in beta pretty much from the beginning, and while there were naysayers from the get go .. it was all constructive. It wasn't until the last phase of beta when they let all the shitheads in.

    The people you hear griping about this game, while allowed their opinion, are also the people who were more intent on *PLAYING* the game in beta instead of testing, were the ones who would complain *BITTERLY* about the constant character wipes, and the folks who would *WHINE* on the development boards about how the Developers were hell-bent-out-to-get-them-by-ignoring-this-issue-w ith-(their character class)[dozens of !'s].

    In the last 4 weeks of beta I saw *SO* many posts along the lines of 'if you don't do X, I'm not buying the game.' This was from the folks who when discovering a flaw in the game, would say 'hmm ..ill just tuck *THIS* one away for later.'

    In all honesty, SWG has the feel of Ultima Online more than EverQuest. Its open ended, there is no defined way to 'WIN' the game. It, like the theory behind ANY MMORPG exists so its fun to *play*.

    Saddly, many folks were taught that level based games like EverQuest were the mold. And unless you have 'SuperSword, AwesomeArmour, and UberSkillX' your simply a looser.

    Does SWG have bugs ? yes. Will they be fixed ? yes. Will new ones pop up ? yes. However the developers for this game have been more open and upfront about Star Wars Galaxies than in *ANY* other beta I have participated in. [And I have been in almost every MMORPG beta except Meridian59] They care about this project, most of them are HUGE fans of the films themselves, and they have been pulling 24 hour days ever since Sony Online Entertainment announced 'You have no more time .. finish it.'

    All these sour grape X-Beta posts you are reading, are people who lost track of what they were supposed to be *DOING* in beta. Something im shocked to see people admitting on /. *TESTING*
    How can you form an opinion of a game thats not finished ?
    • So basically what you're saying is, all the people who have given the game bad reviews and who have presented bullet pointed lists of what's wrong with it, specifically, are all wrong because they didn't "test" the way you "test".

      All those posts people made on the SWG Beta boards where they complained about something not working are examples of what you say they weren't doing: providing feedback. The problem is, their feedback would often get deleted by the board admins because they don't want anyone to t
      • FINALLY :) someone who answered with their real name, and posted something more than just 'fanboi' :)

        What I am actually saying is, its very easy to write something negative about a beta, ANY beta, be it the newest version of windows, or an online game, especially if they loose track of WHY its a beta. Beta are for testing, reproducing, and fixing bugs. There will be times when things are deliberatly set up to break.

        Its even easier when a LOT of the people writing them were not in beta, or never tested in
    • by beldraen (94534) <chad.montplaisir@gm3.14ail.com minus pi> on Thursday June 26, 2003 @10:19AM (#6302402)
      There is commentary at the bottom, but here is the important part:

      Top Ten Reasons:
      Why YOU donâ(TM)t want to be playing SWG.

      10. If youâ(TM)re mad that you cannot fight Darth Vader so you can show youâ(TM)re l337, then you donâ(TM)t want to be playing SWG.
      9. If youâ(TM)re mad that you cannot play a Darth Vader, Luke Skywalker or some other SW character, then you donâ(TM)t want to be playing SWG.
      8. If youâ(TM)re mad that you cannot jump âoefor real,â then you donâ(TM)t want to be playing SWG.
      7. If you ordered the game âoeagainst your better judgment,â then you donâ(TM)t want to be playing SWG.
      6. If youâ(TM)re mad because you are choosing to pay $15 a month, but you live paycheck to paycheck and cannot afford to spend $144 for $12 a month, then you donâ(TM)t want to be playing SWG.
      5. If youâ(TM)re mad because you have to give up lower skills to attain higher ones thus preventing you from having your uber-ultra-hella-mule-bounty-hunter-survey-medic character, then you donâ(TM)t want to be playing SWG.
      4. If youâ(TM)re mad because you may or may not get your game on the 26th because of limited quantities, then you donâ(TM)t want to be playing SWG.
      3. If youâ(TM)re mad because you did not like something in the beta, vented on the board, but refused to saying anything âoebecause of the NDA,â then you donâ(TM)t want to be playing SWG.
      2. If youâ(TM)re mad because the server you decided to join will not be up in first batch of galaxies and all your friends are dumping you to join other servers (hence really arenâ(TM)t your friends), then you donâ(TM)t want to be playing SWG.

      And, the top reason why you shouldnâ(TM)t be playing SWGâ¦

      1. If youâ(TM)re so mad over a frickinâ(TM) videogame, because you have so little perspective on life, that you have to vent your rage on a web page, you donâ(TM)t want to be playing SWG.

      Two friends of mine were in the beta and I wish I had been. I'd go over one of their houses and watch, play and talk about the mechanics of the game. The one thing we all always walked away thinking was how refined the game mechanics are compared to UO. Here are some important points:

      1. Combat is "real-time, turn based." Having the fastest connection with a machine at 270 fps is no better than one with 15 fps. If you're smart, though, you'll use the MULTITUDE of combat moves to appropriately shift your stance for range, weapon, defense, etc. You don't have to be fast, you have to be smart about your combat and you will have to interact as teams to take down big creatures or goals.
      2. You cannot have an uber-character. Another cool thing is that you have to give up lower skills to continue to gain higher ones. The days of all the characters you have making you self-sufficient and having no reason to interact with lower characters is gone. You will have to interact with lower characters to continue your trade.
      3. The skills are interwoven such there isnâ(TM)t an unimportant trade. You can heal yourself, you can learn new skills and you can get things you need yourself, but to do it well and fast requires other people. Dancers to remove battle fatigue, combat medics to support you in combat, artisans to make better weapons (there are no lootables on creatures as far as weapons, shields, etc), leaders group squads and, of course, combat specialists in hand-to-hand, pistols, rifles and carabineers. You will have to interact with other characters to get things done.
      4. There are NO NPCs that can sell goods. Players must craft all goods and there are taxes on various things. The rampant inflation that is common on other MMOGS, in theory, should not happen because it will based on the actions of the players. It will not be forced up people using tricks in the game to force up generation of money, plus the richer you are the more you have to do to support tha
    • So let me get this straight:

      Star Wars Galaxies is shipping beta.

      Star Wars Galaxies doesn't have classes that are finished, let alone balanced.

      Star Wars Galaxies doesn't have...

      - Player Vehicles
      - Jedi (yeah, sure they have Jedi...of course you can only be one after a year or so of playing...they've got that done...sure...)
      - Dark Jedi
      - Space flight/combat/interaction

      You have to chase down rats/bugs/spiders and kill them incessantly for hours upon end just to get up enough experience to carry a rifle.

      Whe
    • by jafuser (112236) on Thursday June 26, 2003 @11:06AM (#6302879)
      Though your post is quite anti-negative, if we distill it down, most of it is true.

      There were a lot of unconstructive negative posts in the Beta forums. And many of them were quite insignificant gripes in the larger context of beta testing.

      I think one large issue that many people are missing with SWG is that it's balance in bartle spectrum is much better than most other MMO games. This means the socializers and explorers will enjoy this game a lot more than most games, since that aspect of MMO games is usually left at the very end of the priority list.

      I think a lot of the frustration many MMO veterans have with SWG is that the bartle-defined killer type players do not get an overwhelming portion of the attention of the developers. In this game they do get a fair share of attention, but this game is certianly not going to cater to the FFA PvP type of crowd.

      People who enjoy socializing, crafting, exploring, and the non-hardcore PvP types will probably find this game enjoyable, since a lot more time has been invested in these kinds of activities than most other MMO games.

      I do, however, I share the disclaimer with many other beta testers, that new players who have little patience for bugs should probably not jump right into the game in the first month or two...
  • Does ANYONE like it? (Score:3, Interesting)

    by Washizu (220337) <bengarvey.comcast@net> on Thursday June 26, 2003 @09:33AM (#6301900) Homepage
    I was thinking about giving this game a try, but I'm having an extremely hard time finding anyone with positive things to say. Did anyone like it?

    • by RembrandtX (240864) on Thursday June 26, 2003 @09:47AM (#6301982) Homepage Journal
      Yes, I think it will be a fun game based on the experiences I have had in Beta.

      I base this on how I felt about UO after participating in the Ultima Online beta (same head developer btw.) and how the game progressed after it went live.

      I also can compare it to how I felt about everquest after the EQ beta (i was actually in that one from alpha .. ack)

      overall , the game is free flowing, camping is alsost impossible, and there is forced interaction between the players.

      you are not 'stuck' in the profession that you pick as an uneducated new player .. like in everquest or Daoc. If you decide next month that you don't actually LIKE hair styling, then you can pick up a blaster and go on a few destroy missions.

      Personally, I LIKE the game, I .. along with most of the beta testers who actually bothered to test for more than 2 days, pre-ordered my copy months ago.

      Keep in mind, that until yesterday morning when the servers shut down, most of the people who LIKED the game, were in the game play testing it. Only the negative opinioned folks were out-and-about posting.
  • by sterno (16320) on Thursday June 26, 2003 @11:07AM (#6302886) Homepage
    This may seem ludicrous, but I predict that SOE will suffer harshly from it's overwhelming interest in the MMO* games. The notion of getting people to pay for a game on a monthly basis seems good but there's a huge problem with it: market saturation. If I'm paying up to $15/month to play a game I'm only going to play that one game. I'm not going to accumulate multiple subscriptions because I only have time for one game.

    Eventually Sony is going to dump huge money into some MMO game and it's going to be a disaster. They'll blow huge amounts of money on some great idea and then nobody will show up to play. The only way they can achieve revenue growth in MMO games is by getting subscribers they don't already have and by jacking up fees.

    Furthermore, with everybody rushing to make new MMO games, there's going to be increasin competition for these subscribers. So you'll see the subscription base fragment, thus making it even harder to make a buck because you'll have effectively less subscribers per game. So you either have to scale back the games or raise the prices.
  • how to play..... (Score:5, Informative)

    by Hackysack (21649) on Thursday June 26, 2003 @01:39PM (#6304365)
    here, y'are - after months of beta testing here's my definitave guide to playing SWG.

    Guide to Starting out solo in Star Wars: Galaxies, by
    an_anonymous_eq_player00

    Star Wars Galaxies (SWG) is a group based game, but it is possible,
    and possibly more enjoyable for the casual gamer to make some progress
    without banging too hard against the numerous artificial time sinks in
    SWG.

    Character Creation:

    Even if you are planning on creating a combat based character (killing
    things is why most people seem to play these games, a thought
    seemingly lost on the design team), it's best to start out as an
    artisan or medic in order to receive the crafting station and
    surveying kits. It's important to note here that the starting stats
    for the various profession templates are vastly different, so first
    make a combat profession character (brawler/marksman), write down the
    stats - then back up and select medic or artisan.

    I chose medic when I started, mostly because I received the white
    jumpsuit rather than the rather bland artisan clothing. Also the
    medic starts with a wholly inadequate supply of stimpacks, which are
    helpful in reminding you how annoying it is to play a medic in this
    game.

    Create your character, and BEFORE you select the travel terminal to
    select a starting planet, take advantage of the free stat migration to
    return your stats to the ones more suited for blasting or whacking
    things, which you wrote down in the step above.

    First thing you'll need to do in the game is find the trainer of your
    craft of choice and train the profession you really want to play
    rather than the almost as fun as paint drying selection you have made.

    Quick overview of the available professions at starting time:

    a) Medic - contrary to the name of this class, medics don't actually
    heal people very much and as a rule are not terribly needed in
    fights. As a medic you'll spend most of your time either a) looking
    for resources to craft medicine or b) crafting said medicine. Sure,
    medics heal people - but usually by standing around in a hospital
    begging for the solo player to pay them to continue their main task,
    being crafting.

    b) Artisan - the true soloers of the game, the artisan is the
    profession which is the least dependant on the other professions. If
    you really enjoy watching paint dry, this is the profession for you.
    They gather their own materials for crafting (the only class capable
    of doing so), usually as a result of long repetative macros which
    allow a player to Survey through the night unattended. After mining
    plants to death, the artisan then spends their time making shoes,
    1,000s of necklaces, and 100s underpowered newbie weapons in order to
    advance to their true goal - placing structures on top of your
    favorite hunting grounds. If you see an artisan, the best thing to do
    I find is help them out by ensuring that their profanity filters are
    working properly.

    c) Entertainers - somewhat similar to artisans in that they can be run
    by macro's or with the assistance of a group - entirely while AFK.
    The only difference is that they can act out lesbian porn much more
    accurately. They also require people standing around watching them
    while they go afk. Thus making them remarkably slower to level.

    d) Scout - the scout is not really a profession in the standard sense
    in that you can't actually advance in it unless you receive other
    training. Scouts advance by harvesting resources from dead creatures,
    which it turns out, are awfully hard to come by unless you have a
    reliable method of making said creatures into the dead state that they
    need to be in. As a result, the entire scouting profession is used
    near exclusively by people like yourself who want to kill things, get
    frustrated by the utter lack of objects which appear on the corpses of
    the things you kill, and pick up scouting. Scouts can technicall
  • by Nemus (639101) <astarchman@hotmail.com> on Thursday June 26, 2003 @03:01PM (#6305171) Journal
    I've was in since Beta 2, and I can honestly say I damn near died when they announced that they were releasing it June 26th. This game is by no means ready whatsoever.

    The main problems right now are that the economy is poor, with items being sold at a fraction of cost just to get rid of them, so no one can really make a living crafting yet. And the biggest problem is that combat in this game sucks bad. It is very, very boring, and this is coming from someone who has played many a MMORPG.

    I'd wait until the space expansion comes out before thinking about buying this game. Maybe then they'll have fixed most of the problems.

"You don't go out and kick a mad dog. If you have a mad dog with rabies, you take a gun and shoot him." -- Pat Robertson, TV Evangelist, about Muammar Kadhafy

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