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Classic Games (Games) Entertainment Games

Pac-Man Reloaded 33

Thanks to an anonymous reader for pointing to a Toronto Star article discussing the resurgence of classic gaming. The article suggests that "..the renewed interest [in classic gaming] is not only reviving the games themselves, but also establishing them as part of cultural history", but also argues that kitsch nostalgia is playing a big part in the retro revival: "..for a culture steeped in an alleged retro-chic movement - unlikely revivals of such high-camp iconography as cocktail music, loungewear, or '80s new wave music and '60s mod styles - the draw to classic gaming seems to have some of the same sheen." Above all, though, it seems to be about "..the old games, with their simple concepts and ease of play, [as] a welcome refuge from the increasingly complicated games being released today."
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Pac-Man Reloaded

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  • You got that right (Score:4, Interesting)

    by BFedRec ( 257522 ) on Monday June 30, 2003 @12:10AM (#6328444) Homepage
    I LOVE the simpler times. Give me my one big orange button and Crystal Castles, Frogger, Barnstorming, Grand Prix, or a set of paddles and Circus Atari.. now THOSE were the days... back when I was 7 and spent my afternoons in a back room of my mom's office playing games for hours on end. Make's me want a peanut butter sandwich and some graham crackers.
  • I'm more of a fan of late-80's and early-90's games (Metroid, Zelda, Earthbound, FF6 anyone?) but even simpler games certainly are a relief now and again. Nibbles is great to play, and I was just playing some 2600-style Demon Attack the other day. No changing weapons, no mission objectives, very refreshing.
  • by utawoutau ( 668151 ) on Monday June 30, 2003 @12:32AM (#6328518)
    This article seems to be a bit too enthusiastic, for example, although I may myself believe that game developers seem overly eager to push up the complexity of games - this is really the first time that I have read something that expresses that opinion.

    Looking over all of the reviews from E3 - I noticed that all of the reviewers constantly fawned over the impressiveness of the visuals or the realistic quality of the games, and most never actually stated whether a game was fun or not. The love of complex and graphically stunning games (for better or worse) is not going anywhere - regardless of what this guy says.

    That being said, I really do hope for a sort of "game renaissance" - which will bring more focus back onto gameplay and give developers more options as to what kind of game they would like to develop (i.e. not all new games having to be multi-million dollar projects). I personally could not care less whether grass waves realistically or not - just give me a fun game!

    • I know it is considered 1337 to praise the gameplay and diss graphics, but to do so is to greatly oversimplify the situation.

      There are generally two distinct categories of games:

      1. those where you play with something and
      2. those where you play as somebody

      First category is akin to playing with toys, second to "role-playing" (not necessarily in the RPG-ish sense) where you assume a role of a certain character in a certain world. For the first category gameplay is essential, for the second realism is.

      Games in

  • by burnsy ( 563104 ) on Monday June 30, 2003 @12:49AM (#6328574)
    Easy to learn, difficult to master.
  • by dbirchall ( 191839 ) on Monday June 30, 2003 @01:16AM (#6328663) Journal
    ...which is how I enjoy playing classic games like Ms. Pac-Man, Arkanoid, Spy Hunter, Q-Bert and others... running under a Commodore 64 emulator called Frodo [uni-mainz.de].

    ...which in my case is running on my Nokia 3650 [nokiausa.com] cell phone.

    ...which (upgraded like mine) has 2,000 times the RAM of a Commodore 64, anyway. Lots of room for games! :)

    • What you think of Prince of Persia 1 ... I'm playing it again for about a week now. It really brings backk the old days with pc-speaker noise and keyboard smashing action... My heart still skipps a beat when I drop 3 floors down.

      10 PRINT "Call a bubble tape a game-copy station and you'r welcome at /."
      RUN
  • Well (Score:3, Interesting)

    by Tyreth ( 523822 ) on Monday June 30, 2003 @01:49AM (#6328750)
    Part of the problem is that a lot of new games just aren't fun to play. The classics had all we need.

    Games should be $30 Australian each, or $15 US. Or something dirt cheap. Then parents would have little problem purchasing them for their kids, piracy would be less common, people would try new games that aren't big name. Adults would try new games, and youth with little money would be more likely to buy than to copy off their friend's computer or download from kazaa.
  • cartridges -- remember those?
    All the Electronics Boutiques around here still have N64 carts for sale, many still have a bunch of new ones and all of them still have secondhand ones. Cartridges didn't stop being produced that long ago.
    • all the EB's around here still have atari, nes, and snes carts available... picked up the original metroid recently for about $6, contra i think for $3
  • my stupid thoughts (Score:5, Interesting)

    by qwak ( 620312 ) on Monday June 30, 2003 @01:53AM (#6328764)
    I think older games are being recognized more for their typically good gameplay as opposed to a 'retro' movement, as at least american culture tends to obsess over all things retro (just as the years progress which retro phase is chic changes, sometimes its the 70's, sometimes the 80's, sometimes the 50's etc)

    many games today seem to be showing off what our technology is capable of, and often ignoring what makes a game good (I'm not saying every game to come out in modern times has poor gameplay, just that often the gameplay seems to take a sidestep to the technology used, as much as i'm looking forward to doom 3, at the moment it still looks like the original doom in terms of gameplay).

    early games didnt have as much to show off technologically, people didnt play asteroids because it looked incredible or was completely immersive, they played it because it was simple fun.

    then again, maybe i just didnt notice any of the really crappy games back in the early 80's because i was too young to notice them /shrug

    though I think the signifigance of gaming is different now than it was then, more and more we're moving to online games, be they MMOG's, or simple match based games (quake, counter-strike, etc) where the human element is often more important than the game itself.

    at least thats my drunken opinion.

    • If you liked pacman, and love counter-strike, Why not play both? [mataleone.com]
    • That was actually pretty stupid. I wonder why moderators like that so much...

      Is the gameplay in old games simple? Absolutely. Is it good? Not necessarily. There is something ingenious in the arrival of the train, but over time viewers developed certain sofistication and demanded richer films. There is something really great about Pong, but how many people play it today, despite there being hundreds of versions including many online Flash and Java versions? Simple gameplay is appealing to simple and unsophi
      • I admit I didn't think everything through when posting the above (hence the stupid thoughts and drunken opinion). Admittedly, I do think half-life is a better game than say asteroids (was only using that game as an example, since i still enjoy playing it). The gameplay in half-life is excellent, and it's storyline was tied into the game very well, making for a very enjoyable experience. I can also only draw from games i've had the experience of playing to base my opinions, as for doom 3, I havent checked
  • by fatboyslack ( 634391 ) on Monday June 30, 2003 @02:14AM (#6328827) Journal
    Is what posting one of these articles is like.

    Now we'll get all these 'back in my day' 'when I was a kid' 'games aren't what they use to be' comments which are as valid as "when politicians were honest back in my day".

    Really, you can get fun, simple games with fantastic graphics that are modern releases. The biggest problem is usually that they are 'pigeon holed' into the 'kids games' categories (See Animal Crossing, Mario Party 1-4, most GC/nintendo games of late.... etc.) and the games that we see (I assume all ppl here are 16+) are marketed at us (FPS/Shooters, RPG's, RTS's etc.) And the argument that in the 80's games were of higher quality is so laughable I really hope that no gamer believes it. I also think you could say that in the 80's and early 90's game publishers/designers (not neccesarily the same) saw the market as being at the extreme 15 yrs old, with the majority being 8-13 (...?) Now there are finally some mature games coming out for older ppl who aren't into 'simple kiddie games' or Leisure Suit Larry like GTA in 3D, shooters with a mature storyline (Thank-you HL1&2/Doom3) Personally I get easily bored by 'puzzle' games. A game where I have to think my way out of a situation (Jedi Knight II, many Command & Conquer games, AoE2/AoK, Starcraft), to make quick decisions on the go that have consequences (Halo, Rainbow Six, Splinter Cell). I'll stop here, I have to get back to work. Looking back through this streaming flow of consciousness, theres holes in my arguments, but thats what slashdots about ;)
    • by qwak ( 620312 )
      I don't think storyline is as important as gameplay, I enjoy a good "kiddie game" just as much as a more "adult themed game". It all depends on how good the gameplay is, IMO a higher proportion of early games were enjoyable than many modern games, I think this is because developers of early games had to focus more on gameplay to keep a player hooked than on story/graphics/etc. FFVII and later are a good example of this, generally not to challenging, and rehashed gameplay, but for many people great storylin
    • by jafuser ( 112236 ) on Monday June 30, 2003 @01:31PM (#6332082)
      Very simple...

      When you had 8-bit processors to build games on which you wanted to make money, you didn't exactly have much room to goof off with the gameplay and make up for it in the audio & visual department.

      Games back then were good becuase there had to be a compelling gameplay if they wanted to sell games. They had to hire programmers and game designers, and 100% of the budget was spent on them.

      Nowadays, companies can cheat and hire a small handful of programmers, then spend 90% of the development budget on musicians, graphics artists, motion capture actors, content managers, 3d model builders, etc.

      This leaves little time or money to spend on developing such "frivolous" things as gameplay.

      People go back to the old games for fun gameplay, because that's all the old games had.
  • I wonder how much of this is due to the reappearance of old classic arcade games on cell phones? The games that I download on my sprint phone wouldn't have been out of place in an arcade in the 80's.

  • My spin (Score:4, Interesting)

    by billcopc ( 196330 ) <vrillco@yahoo.com> on Monday June 30, 2003 @04:23AM (#6329150) Homepage
    Old games were simple but fun. Instead of being wowed by the 'realism', you could just say "this orange blob has to eat this yellow dot without touching the red fuzzies". Imagination and curiosity were key elements of gaming. So they made tons of remakes of PacMan, Tetris, Arkanoid.. you know what ? They all suck, why ? because the remakes have more emphasis on glitter than gameplay. Ever tried Arkanoid 2000 ? It's crap. It's the same game yes, but it doesn't feel right. And no one in their right mind would contest the Gameboy version of Tetris as being the best ever.

    Inexperienced fools (I call them kids) will often see an old game and think "I could remake it and make money!", so they do, they make an old game look and sound like it was born tomorrow, but then they go and do something stupid like spend 4 weeks on a realistic physics engine to make a ball bounce off a paddle and/or wall, when really we just want it to fly off randomly so we can enjoy running after it again. So these kids make nice screenshot-fodder, but they sidestep the whole purpose of the game : the visceral aspect of pushing a button and commanding a direct response.

    In a sense, I like the old games because they remind me that in the beginning it was _one_ programmer and he was THE MAN. Not a team of artists, project managers, FMV directors and maybe one or two top-dollar low-IQ programmers compiling a 3rd-party game engine with just enough script modifications to change the application title. There was actually a time when writing a good game was a technical feat in itself, rather than a boring multimillion dollar project hierarchy.
  • Finally (Score:4, Interesting)

    by M3wThr33 ( 310489 ) on Monday June 30, 2003 @05:06AM (#6329221) Homepage
    It's good to see other people appreciating design over visual output.

    The most fun I had at E3 was playing Pac-Man GCN and Ninja Turtles. It's a simple concept that doesn't get boring.
  • by wynterwynd ( 265580 ) on Monday June 30, 2003 @06:36AM (#6329409)
    I can appreciate the simpler times and the games of yore, I had a 2600. But I don't hold to the opinion that these games were somehow more fun or more "pure". As I remember there were several really good games and a whole lot of crappy ones, much like today. There were the River Raids and the Pitfalls, and then there were the ETs or the Plaque Attacks (real game, very sad). It was and still is all about the gameplay.

    Sure, the complexity of the games has changed, but that's a good thing IMO. There are still games you can sit down and play for 5 min, but now there are games you can play for 5 hours with enough depth to satisfy the more sophisticated gamer. Strategy or RPGs used to be more for the hardcore gamer, as many were clunky and average gamers lost patience. But now there's enough eye-candy and action to attract a wider range of players. Same with action games, they have more depth and complexity now to appeal to involved gamers, but can still be played right out of the box. There are exceptions of course, but the most successful games seem to follow this formula.

    As for the "retro gaming" movement, I don't think it's a protest or a wanting for more pure games. I think it has more to do with associating those simple games with simpler times. It's all about roots. And more power to 'em, I say.

    Now if I could just find my paddle controller I could dust off Ka-Boom! =D

    Wynter
    • About a month or so ago, my fiancee's parents got a 40-in flat screen. My future mother-in-law jokingly suggested that we pull out the old Atari and see if it would work on the brand-new set.

      We blew the dust off the protective plastic surrounding that good old game system, and pulled it out. Plugging it in was a little tricky (or so my fiancee says), but within about 10 minutes, we were playing Frogger, Ms. Pac Man, and other classics.

      For about 2 hours that evening, it was like Christmas in May.
  • "Gurudata has acquired 29 systems of similar vintage: The Atari 1200, 2600, 5200 and Jaguar. Colecovision. And he's got plenty of company"

    Since when was the Jaguar the same vintage as any other Atari machine? Pedigree perhaps.

    Yet another article by someone who hasn't got a clue. Why would Enter the Matrix have sold well? It's the first game they're releasing under the Atari name. Of course! Or maybe it's just that it was scripted by the Wachowski's and has additional footage from the blockbuster movi

  • Some games have been spoiled this way like the Monkey Island RPG series, which ended with version 4 being made in 3d for no reason and therefore is unplayable. Other games have strived to use every feature of the ATI and NVidia cards.

    The older games have really been revived, especially the console games since they interfaced with very standardized hardware thats easy to emulate. The SNES and Genesis are the most common, with hundereds of games that are less than 4mb per image. Some emulators even allow
  • My experiance (Score:3, Interesting)

    by Derkec ( 463377 ) on Monday June 30, 2003 @03:00PM (#6332952)
    My fiance says she lost interest in gaming when things went 3d. It's just too hard for her to visualize and control. I pretty much just thought of her as someone who didn't play any games until we went on a trip and played Pac-Man at the hotel arcade for hours on end. It was a total blast. I picked up Namco's classic game pack for the Cube and although she doesn't game nearly as much as I do, she's able to share in one of my hobbies.


    Now only if i can convice her to like Soul Calibur...

  • DEGENATRON*
    The arcade comes to your living room!
    Only without the creepy guys offering to show you puppies

    PLAYS THREE EXCITING GAMES!!!

    • DEFENDER OF THE FAITH - "Save the green dots with your fantastic flying red square!"
    • MONKEY'S PARADISE - "Swing from green dot to green dot with your red square monkey!"
    • PENETRATOR - "Smash the green dots deep inside the mysterious red square!"

    Degenatron on the Web - www.degenatron.com [degenatron.com]

    * - of course, as featured in this classic 80s-style game [rockstargames.com].

  • Yeah old games rock.

    I've just got an old Toshiba laptop [209.167.114.38] real cheap [trademe.co.nz] and it came win DOS. I've been replaying all sortos of old games from dosgamesarchive [dosgamesarchive.com] and other sites. I've rediscovered DOOM and Quake and Sam & Max hit the Road and Warcraft and sh!tloads of others...

    Man old games were (are?) cool. :)

We are each entitled to our own opinion, but no one is entitled to his own facts. -- Patrick Moynihan

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