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PC Games (Games) Entertainment Games

Tron 2.0 Multiplayer Demo Out Now 23

ydkcookie writes "According to Voodoo Extreme, the PC multiplayer demo of Tron 2.0 has been released! This 160mb demo features light-cycle racing and a first-person multiplayer shooter style level." There's also a BitTorrent link available, courtesy GameTab, and also a download link at GamersHell for the demo of this Monolith-developed title we previewed a few weeks back.
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Tron 2.0 Multiplayer Demo Out Now

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  • Meh (Score:4, Insightful)

    by Tumbleweed ( 3706 ) on Monday June 30, 2003 @07:15PM (#6335005)
    Until they have the full Tron experience with light cycles, tanks, and recognizers, all playing in the same 3D environment simultaneously, I'm going to continue to be underwhelmed compared to the movie. *shrug*

    And I want a bit of my very own! (*YES**YES**YES*)
  • Would it not be better to release a singleplayer demo first? When I try out a game, I don't want to have to wait until a friend gets it and we arrange a time to try it out together. I know that might not be what people do, but 'multiplayer' certainly gives that impression.
    • Re:Singleplayer Demo (Score:5, Informative)

      by Wonko42 ( 29194 ) <ryan+slashdotNO@SPAMwonko.com> on Monday June 30, 2003 @08:22PM (#6335529) Homepage
      You didn't just step out of a time machine, did you? You're not a visitor from the past, are you? You do realize that multiplayer demos of first person shooters have been pretty standard fare ever since Quake, right?

      There's just no better way to test multiplayer code than to release a demo to the public and see what bugs crop up. The fact that the demo helps give the game publicity is really just a nice side effect -- they're probably primarily interested in working the kinks out of the multiplayer system.

      • You didn't just step out of a time machine, did you? You're not a visitor from the past, are you? You do realize that multiplayer demos of first person shooters have been pretty standard fare ever since Quake, right? Yes? Not sure what your point is. There's just no better way to test multiplayer code than to release a demo to the public and see what bugs crop up. The fact that the demo helps give the game publicity is really just a nice side effect -- they're probably primarily interested in working the
        • by Anonymous Coward
        • by Wonko42 ( 29194 ) <ryan+slashdotNO@SPAMwonko.com> on Monday June 30, 2003 @08:50PM (#6335691) Homepage
          Perhaps you have more software development and quality assurance experience than I do. Please, explain to me how one goes about testing the limits of a multiplayer game without getting hundreds, perhaps thousands of people to play it online, in the environment for which it was intended. Do you expect the game developer to hire hundreds of QA testers and set up hundreds of machines, each with different hardware and a separate wide-area Internet connection? Ha! Not likely.

          Furthermore, there is nothing in the definition of the word "demonstration" that implies that the demonstration must exactly reflect the nature or workings of the thing being demonstrated. A demonstration is an *example* of the final product, it is not necessarily a fractal representation of the final product itself.

          • Do you expect the game developer to hire hundreds of QA testers and set up hundreds of machines, each with different hardware and a separate wide-area Internet connection?
            You're right; it's much more common for the publisher to do it.
            • Name one publisher, game developer, or other entity that has gone out and hired over 100 quality assurance testers for the specific purpose of testing a multiplayer game. Or, better yet, name one that has hired over 1,000.

              You won't be able to, but even if a company had done that, they'd be paying an enormous chunk of money for an unrealistic testing environment when they could just release a free demo and get the game tested by potentially hundreds of thousands of real people on real configurations on th

          • Calling it a demo (when it's obviously a beta) kind of implies that what you see here, you get later. To put together a demo implies that you have already finished the product and are releasing a taster to show it off. That would be the purpose, in my eyes, of a demonstration.
      • Actually, the release of demos is usually a marketing-driven decision. Since a demo often comes before the game is released it means forking the code, and this eventually turns into a pretty big chore. Releasing a demo to find bugs or balance issues is very, very rare - developers most always have their hands full just trying to fix the ones QA has already found.
        • In the case of a single player demo, I would agree with you, but multiplayer demos serve a very useful purpose. There's just no better way to test a multiplayer game than for a whole lot of real people to actually test it in real-world situations. This has been the case with every major multiplayer game I can think of released in the last ten years.
  • by Anonymous Coward on Monday June 30, 2003 @08:47PM (#6335679)
    20 years later, I still prefer pron to tron.
  • Controls Suck Ass (Score:4, Informative)

    by Anonymous Coward on Monday June 30, 2003 @10:49PM (#6336335)
    Just tried it with Keyboard\Mouse and the controls suck. It's too difficult to keep the accelerator down and turn multiple times in close quarters. Tried it with a Joystick and you lose the ability to change the perspective and activate power ups. I went into the Control config screen and they don't even let you re-map stuff to different keys. For Joystick you only get to re-map the "strafe left/right" to the x or y axis. Total crap. I hope they change this before the retail release in August.
  • by aWalrus ( 239802 ) <sergio AT overcaffeinated DOT net> on Tuesday July 01, 2003 @12:50AM (#6336971) Homepage Journal
    I just thought I'd drop this by: I made a series of 4 Tron cartoons in my webcomic, Overcaffeinated. These are the links:

    Strip 1 [overcaffeinated.net]
    Strip 2 [overcaffeinated.net]
    Strip 3 [overcaffeinated.net]
    Strip 4 [overcaffeinated.net]

    I've been expecting this game for a while now. =)
  • Wish more people would release more linux demos. Why not gauge the linux users response while working out the bugs in the demos?! I hate rebooting to play some silly game demo. At least I have plenty of entertainment on the linux side of things.
  • by Thornae ( 53316 ) on Tuesday July 01, 2003 @07:23AM (#6338014)
    A while ago, the ever-popular Penny Arcade [penny-arcade.com] had a comment from Tycho about his hopes for the camera system in the lightcycle part of Tron 2.0, and suggested that the developers take a good look at Armagetron [sourceforge.net] and see if they can come up with something that good.

    I duly downloaded said game, and have since become quite addicted. Something it has over other Tron type games I've tried (eg GlTron) is that the closter you get to a wall, the faster you go. This makes for some interesting strategy, and unless Tron 2.0 has something similar, it's not going to replace Armagetron for me.
    • AND anybody who already has Armagetron, so didn't click on the link (and instead went to play the game) better click on the link, they updated it about a week ago. The beta most of us have been begrudgingly playing for the past year is now a final version, bug free (for me, so far, at least) and very very nice.
  • The MCP smiles upon me! A joyous day indeed! Catch me around as "Inode", the same Inode as on the Tron PKMUD I used to frequent back in the day.

    - IP
  • I tried it yesterday for a while. I have to say that I like the gameple of the lightcycle part better in Armagetron or even in Gltron. The camera just feels 'iffy'. It's a pain controlling it with the mouse, and apparently there's no option for first person view, which sucks (because, although much more difficult, that's the best mode to play in).

    I also logged in to the disc tournaments with a bunch of people in Minessota I think, and although the visuals are amusing, I didn't find them particularly good.

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