Thanks to an anonymous reader for pointing to game designer Mark Barrett's page, where he has an opinion piece discussing the gameplay limitations of videogame licenses
. He references earlier discussions on the subject from the likes of Warren Spector
and Greg Costikyan
, and says his Enter The Matrix
play sessions revealed "..most of what I was doing and seeing had been forced not by design decisions, but rather by the promise of the license itself... [which was] encumbered by filmic conventions and film-related audience expectations, some of which were unrelated (or even antithetical) to a meaningful interactive experience."
Do developers just have to rely on luck when it comes to how game-translatable a license is, or can they beat the odds by being smart?