QuakeCon Doom III Keynote Panel Discussed 34
Thanks to HomeLanFed for their article reporting highlights from the Doom III keynote panel at QuakeCon, which featured id CEO Todd Hollenshead, lead designer Tim Willits, programmer Robert Duffy and lead animator Fred Nilsson. They discussed how "making a map for Doom III is a lot more of a collaborative effort than in previous Doom games because of the level of detail", and mentioned that "both Linux and Mac OS X versions of Doom III are moving in close development with the PC version... they will have Mac and Linux files available for download when Doom III is released for the PC... An actual Mac retail box for Doom III is a possibility but a Linux retail release is unlikely." They also confirm Doom III for Xbox is being converted by Vicarious Visions and "will be basically the complete experience that PC gamers will get."
Here's something I don't get (Score:5, Interesting)
The Xbox version of Doom III will be basically the complete experience that PC gamers will get, according to Hollenshead Aside from the limited amount of RAM in the console there are no technical bottlenecks in converting the PC Doom III to work on the Xbox. As reported earlier, Hollenshead said that developer Vicarious Visions is the primary developer behind the Xbox port.
So... it's going to be the complete experience on the Xbox? You'll get the "complete" experience on something with an outdated CPU, tremendously slow FSB, very limitted memory, and an outdated video card? Sheesh, and all of this time I had heard that you needed fancy new video cards to even enable some of the video features. I guess I wuz lied to! (tongue in cheek)
steve