IBM Testing New Grid Technology with Quake 2 188
boschmorden writes "In conjunction with IBM, a group of college students from the University of Wisconsin developed GameGrid, a derivative of IBM's OptimalGrid effort. The students adapted the open-source version of id Software's Quake 2 first-person shooter, and attempted to scale it across the grid to stress the system." IBM is also planning on developing Quake 2 bots to take advantage of the system.
The Rights of Software ? (Score:1, Interesting)
As Dr. Chandra said in 2010, we're all life forms, whether silicon or carbon based it makes no difference.
sounds like nascent skynet (Score:3, Interesting)
if we arm them (the programs) with paintball guns we can do simulated battles from the terminator universe.
or until they get a hold of some real firepower and this becomes a real version of the terminator universe...
Either way I for one look forward to a beowulf cluster of these steel and wire overlords, yeah?
not a completely new idea (Score:5, Interesting)
Re:The Rights of Software ? (Score:3, Interesting)
Obviously a troll, but I'd say my criteria is "self awareness." That's all that is important.
Acid test (Score:5, Interesting)
[1] for the uninitiated, a Quake 2 railgun slug keeps going through any number of targets until it hits a wall or other part of the scenery.
Re:A Test? Riiiight. (Score:5, Interesting)
They got a point though, this is more suited for MMORPGs, I'd believe any modern MMORPG would use some sort of clustering solution. The response times they mention seem decent, but I can't help but wonder what they'll look like in a real scenario with a few thousand players and a limited hardware budget.
We're doing something similar here at work, but I'd be fired in an instant if I spent 8 servers to sustain 80 users...
50 microseconds.. yeah! (Score:2, Interesting)
When doing so, IBM's GameGrid software typically operated with latencies of 50 microseconds or less, according to Hammer.
I hope thats a typo..
Re:Acid test (Score:2, Interesting)
Setup a server and don't limit the number of projectiles used by the hyperblaster.
Give every player an HB and unlimited ammo. Tell them to run around shooting those all over... that'll lag the grid.
Of course, some of that is bandwidth driven... but, a good test nonetheless.
MMORPG - Mass Murdering Online RPG?!? (Score:1, Interesting)
Now, forget Quake2 and imagine this system running Battlefield 1942!! I already can see the Omaha Beach Battle with 500 players online, that's would be awesome!
Re:Acid test (Score:1, Interesting)
We also managed to run a deathmatch with 123 people in it... had to write a quick and dirty mod to reduce gibs and a few other details but the server still crashed eventually.
Would be much easier with today's beefier hardware.
Re:not a completely new idea (Score:2, Interesting)