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Itagaki Criticizes Dead Or Alive Hackers 32

Posted by simoniker
from the begone-darth-maul dept.
Thanks to GameSpy for their interview with Tecmo's Tomonobu Itagaki, creator of the Dead Or Alive series and the forthcoming Ninja Gaiden for Xbox. Itagaki is asked about the more creative, non-nude unofficial character model hacking currently being done for Dead Or Alive, and says "First of all I think that those hackers should spend their time on something more productive. I'm not talking about a rights issue or an OS issue or whatever, but if they have time to hack into something that other people have made, why don't they make something of their own?" When it's suggested that many games want to be modded by their fans, he adds: "Of course the creators of DOOM and Half-Life - that was their intention. That's how they want the users to enjoy playing their game, and I have no problem with that."
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Itagaki Criticizes Dead Or Alive Hackers

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  • No doubt he will be ripped to shreds on /.
  • by DrSkwid (118965) on Monday August 25, 2003 @07:53AM (#6782871) Homepage Journal
    Itagaki: Of course the creators of DOOM and Half-Life -- that was their intention. That's how they want the users to enjoy playing their game, and I have no problem with that.

    If I recall correctly DOOM wasn't made with mods in mind. Stuff like "make the mobs into pac-man" were hacks similar to the DOA-Volleyball stuff. Some time and effort went into .WAD hacking and soon iD cottoned on and went with it.

    The guy is really out of touch with gamers. We were peeking and poking and hexediting games back in the 8bit days and no doubt even Spacewars had some people fiddling with the binary to make themselves invulnerable or something.

    I love the nude hacks for DOA, more stupidity added on to a stupid game.

  • That explains it. (Score:1, Insightful)

    by Anonymous Coward
    "That's how they want the users to enjoy playing their game, and I have no problem with that."

    Clearly he doesn't want people to have fun playing his games then as evidenced by the sheer lack of in depth gameplay in DOAXBV, at least now he admits it.
  • If he really didn't want people changing it, he probably shouldn't have released it for a system that didn't have a hard drive, or made sure your game didn't use that hard drive in a way that allowed people to replace your crap.
    • If he really didn't want people changing it, he probably shouldn't have released it for a system that didn't have a hard drive, or made sure your game didn't use that hard drive in a way that allowed people to replace your crap.

      Typical ignorant reply. If someone develops a game, and does not want it to be modded then what is wrong with that? The Xbox itself wasn't made for the purpose of modding, so your comment is stupid.

      If someone does not want their IP being fiddled around with, then that is fair en
      • If someone does not want their IP being fiddled around with, he can (I don't know how to put it politely) stick this IP up his ass. :) When he released it to the public, ideologically (not legally) it becomes some sort of public domain and people can be expected to build on that. Yes, there is copyright, which is (ideologically) a short-term monopoly on commercial exploitation (a non-perfect solution to the real problem of large-scale commercial piracy), but it doesn't give the author (ideologically, again)
      • Typical ignorant reply. If someone develops a game, and does not want it to be modded then what is wrong with that?

        Everything. Once I bring it home and tear off the shrinkwrap, it belongs to me. I bought it. I'll use it as I please.

        The developer should be happy that someone bought his product so he can keep making games instead of pumping gas or dicking around with spreadsheets. It's none of his business if the user wants to use it differently than he expected. Maybe I want to use it as a coaster inste
  • Indeed. (Score:4, Interesting)

    by JMZero (449047) on Monday August 25, 2003 @10:30AM (#6783847) Homepage
    So this guy, who makes his living selling games, is telling us that having fun is not a good enough reason for doing something. Everything you do should be a grand, creative, non-derivative work (unless you're deriving from a work that was meant to be derived from - which is transcendentally different).

    We should all have better things to do, apparently, than mod or play one of his games.
    • Here, here! I haven't done any PC game hacking but ROM-hacking is LOADS of fun! If you don't want it hacked, don't make it available to any- body!
  • "Of course the creators of DOOM and Half-Life - that was their intention."

    Of course the intention of Tecmo was all but exploiting the nudity of pornstar lookalike videogame characters.

    If I had a teen daugther (or even in her thirties, I suppose) I would never let her go out dressed like a DOA girl...
  • by h0mer (181006)
    Does anyone remember a different interview with one or some of the Tecmo guys? They alluded to stuff that's in DOAXBV that normal players haven't unlocked yet. Any details on this?
    • Re:Mystery (Score:1, Interesting)

      by Anonymous Coward
      It is either a lie, something lame, or something that is not easy to find or get(It was about DOAX, see last part below)

      From what I can tell he and Temco like to claim this stuff in the hopes of extending the really short life of their games, while tormenting the gamers trying to find said stuff that probably doesn't exist or is really lame.

      In a sick kind of way it was intersting to read the message board on gamefaqs to confirm my suspicion that the gamers were bored quickly with this title, and growing t
  • Not in my backyard (Score:5, Insightful)

    by Torgo's Pizza (547926) on Monday August 25, 2003 @10:57AM (#6784075) Homepage Journal
    Developers need to realize that gamers are going to mod their games if they can. Frankly this guy should be honored that they are doing this with his game. Having an attitude of "Yeah, they can do it as long as they don't do it with *my* game" alienates himself from his fanbase.

    Would Half-Life be nearly as popular without Counterstrike? My friend Zoid started CTF in Quake. You can't shake a stick at a FPS game without seeing some version of it already included as a standard feature. There have been plenty of hacks and mods added to videogames that all have either extended the life of the game, enhanced the gameplay or added more entertainment to playing. (Note: I'm not including wallhacks, cheats or aimbots here.) Some mods take a life of their own and even extend over to other games.

    As long as the hackers don't violate any intellectual property, copyright laws or try to sell their mods for profit, developers shouldn't complain. Many times these mods are better than what developers can put out. To suggest that these people go out and make their own game... what? And make more competition for your game in the marketplace. Be happy that these mods are being done to your game and thereby increasing that fat bonus check.

  • So people who work on their cars shouldn't bother? They should be spending their time building their own cars from scratch?

    I just don't understand why this guy is getting his panties in a bunch. Someone really needs to relax. You produced a good game, lots of people got it and now they're playing around with what they own. Not like there's only one universal copy of DOA that everyone in the world plays and any changes are made globally.

    It's called a hobby. Some people mod cases, some mod cars, others robo
  • So you come out with a pure cheeseball game like DOABV, teasing us with pseudo nudity, and you dont comprehend why some nerd hacker would take ten minutes to strip out your texture files and edit them. Is Japan actually on its own planet these days? I mean seriously. Don't crank out wank-fest games like this(hey, nothing necessarily WRONG with that), and then criticize others for not spending their time on WORTHY pursuits.
  • It's the teasing (Score:3, Interesting)

    by gamgee5273 (410326) on Monday August 25, 2003 @02:13PM (#6785911) Homepage Journal
    I think what everyon is missing is that DOAXBV has been designed as a tease, sort of like a burlesque show.

    Now, don't get me wrong - if someone wants to edit Tina so she's just wearing boots and a hat, then feel free. Whatever floats your boat, homey.

    But I think the point of the game is to play with the imagination, but not to go all the way. When you look at Japanese pop culture recently, especially the emphasis on the schoolgirls, there is an incessant teasing going on. That teasing may not necessarily be a good thing in Japan, since there have been increased incidents with real Japanese schoolgirls having problems with peeping toms and with incidents on subways, etc. (I've yet to hear of any rapes, though).

    It's like a calm river with a severely violent undertow. However, I think that Itagaki would prefer that people mod the game than go after young girls. Just an opinion.

    • Tecmo used to make good games. My friends and I still play Tecmo Super Bowl on an old Nintendo. Todays games are just junk now though. Nothing more than eye candy. Secondly, imo, he should have no right to say we can or can't mod a game we now own. Now was I taking that mod and redistributing a complete version of that game so others didn't have to buy his game or something, ok. However it's not hurting his profits at all so shut your trap. If I want to strip the girls naked or put more clothes on th
  • If you don't want your work modified then you should avoid releasing it in any form whatsoever. The conception that people will not modify a product in order to increase its usefulness or the enjoyment they derive from it is unfounded and silly.

    Granted, modification is a form of legal, low level piracy in a way. By improving an original product you have added hours of use to it, and changed the planned obselesence of the developers, thus robbing them of money if they release a new version of a product wi
  • "but if they have time to hack into something that other people have made, why don't they make something of their own?"

    Probably for the same reason people think that anybody who has time to make games should be doing something more productive. Judgemental dumbass.

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