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PlayStation (Games) Entertainment Games Hardware

NVidia Eyes Playstation 3? 30

Thanks to CNN for their article discussing nVidia's possible overtures to Sony regarding the PS3. The piece points out that "ATI beat out nVidia earlier this month for the right to provide the graphics chip for Microsoft's next game machine. That followed ATI's March announcement that it had struck a technology development deal with Nintendo." It then quotes analyst Erach Dasai as suggesting: "The reality is nVidia is not sitting in a vacuum. They are in discussions with Sony for the PS3", although elsewhere, the article cites "...cost concerns [for developing graphics chips out-of-house], combined with Sony's do-it-ourself history, that has some other analysts a bit more skeptical that nVidia will be able to win a PS3 contract."
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NVidia Eyes Playstation 3?

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  • Done deal, actually. (Score:5, Interesting)

    by Anonymous Coward on Thursday August 28, 2003 @12:34AM (#6810963)
    It's a done deal. Unlike the Xbox arrangement however, Sony aren't licensing the entire core. They're interested in the rasterizing hardware, including the pixel shaders and the combiners. Geometry ("vertex shaders" and "T&L" in the higher level graphic world) for PS3 will still be done with proprietary Sony silicon. This lowers the procurement cost and allows for better integration with the cell architecture.

    Tell them a little birdy told you.

  • by Acidic_Diarrhea ( 641390 ) on Thursday August 28, 2003 @12:35AM (#6810967) Homepage Journal
    Why would Sony want to share the wealth? In-house development, as they've done in the past, must be more profitable. This got me thinking...(cue music)

    Why did Microsoft strike a deal with ATI and not just buy the company? Also, which company is larger (based on profit and liquid assets), Sony or Microsoft. It seems that if Sony can develop their graphics cards in-house, Microsoft should be large enough to do the same.

    • Re:A few things. (Score:2, Interesting)

      by Anonymous Coward
      Graphics technology is advanting at a scary rate; the R&D costs are HUGE. Any company would avoid taking on that burden (and risk!) if they could license the technology for a reasonable price.

      Microsoft is taking manufacturing in house for the majority of the Xbox 2 components however. For the more straightforward parts, all the commodity hardware markup has been eating them alive. Xbox has been a significant money loser to date.

    • Re:A few things. (Score:4, Insightful)

      by NanoGator ( 522640 ) on Thursday August 28, 2003 @12:52AM (#6811041) Homepage Journal
      "Why did Microsoft strike a deal with ATI and not just buy the company?"

      Why spend the extra money instead of just licensing a new chip? Microsoft is a business trying to make money, they're not the Borg.
      • Re:A few things. (Score:3, Interesting)

        by Babbster ( 107076 )
        You're going to get burned as a heretic if you're not careful.

        Seriously, though, it's a common misconception that Microsoft wants to buy every company. The truth is that they mainly buy companies that they think they can get for a song and parlay into multi-thousand percent gains on their investment. ATI isn't such a company, particularly since they've not only just about owned the OEM video card market for years but in fact are in the lead (slim though it may be) in the technology race over Nvidia at t

        • Re:A few things. (Score:2, Insightful)

          by Kibo ( 256105 )
          I think gamers in particular are resistant to that sort of marketing. Not that there isn't brand loyalty, but for gamers where it appears it seems to be a particularly intense zealotry. In the form of "Brand X can do no wrong. Your ACME brand games & console, and your mother all eat my bung! PS -- You might not recognize your mom, I shaved her back."

          And the gamers who don't pitch their tent in any specific camp, seem to go by what looks best/plays best/or has the best story. I'm sure this is relat
    • Re:A few things. (Score:4, Insightful)

      by kzadot ( 249737 ) on Thursday August 28, 2003 @01:10AM (#6811109)
      It seems that if Sony can develop their graphics cards in-house, Microsoft should be large enough to do the same.

      Its very little to do with size. Sony have had a long tradition of circuit design, they were one of the first licensees of the transistor, and that was back in the 40s I think. Microsoft have been writing software for a few years now, but their hardware experience is limited to mice and keyboards and only recently the x-box.

  • gpu? (Score:2, Funny)

    by Anonymous Coward
    What? Their magical "100 times more powerful than a 2.5 GHz Pentium 4 CPU" cell chip won't be enough to handle all the graphics?
    • Re:gpu? (Score:2, Insightful)

      by Anonymous Coward
      You don't usually use a general purpose CPU for rasterizing. The simplest dedicated rasterizer can beat the pants off of a general purpose CPU while consuming a fraction of the power or throwing off all that heat.
  • I thought IBM was already developing some 'cell" processor for the PS3. This is wierd stuff man!
  • Hmm (Score:2, Insightful)

    by dafoomie ( 521507 )
    Does this mean anti-aliasing will work this time?
  • So.. OpenGL (Score:3, Interesting)

    by noselasd ( 594905 ) on Thursday August 28, 2003 @06:32AM (#6812165)
    Might that imply we can use OpenGL for developing on PS3 ? ...drool..
  • Even though NVidia is huge right now, ATI is slowly taking over the market. This contract is "do-or-die" time for NVidia and they are going to do everything in their power to get it. If they don't, who knows how long they'll be able to compete in the market.
    • In some ways, the XBox contract is what put nVidia behind in the PC 3D graphics market. ATI's been in that market a lot longer, and bought their way into the console market with the GameCube. On the other hand, nVidia's eroded ATI's dominance in the OEM PC market, even getting into Apple's computers (where ATI had 100% of the market for quite a while). The only place nVidia's really having problems is with their high-end 3D chips, and they should be able to concentrate more on that if they aren't getting je
  • NVIDIA should just build their own console. They are already a well know name among gamers. They could use their own GPU and NForce Chipset, use a less expensive AMD processor and a Custom Linux OS making the box cheaper to produce than the XBOX. Many game developers are already using NVIDIA Cg shader programming so creating and or porting games for an NVIDA console should be pretty easy.
    • While I do think they have a large degree of brand-name recognition, it would typically be with the console crowd where the only knowledge they might have is that their chips were used in the XBox, and perhaps that you put them in those fancy desktop PC thingies. Also, while they have the GPU and a chipset, there's a fair bit more they'd have to worry about that they have no experience with as a company such as storage and controllers.

      Could you really expect the company that bought you the beast known as

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