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The Almighty Buck Entertainment Games

Games and the 'Geek Stereotype' 454

ChinoH81 writes "Video games are never going to be as popular as films or music unless the people who make them concentrate on making them fun, says a leading game expert."
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Games and the 'Geek Stereotype'

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  • Duped? (Score:4, Insightful)

    by Malicious ( 567158 ) on Tuesday September 02, 2003 @05:05PM (#6853642)
    What this gentleman didn't consider is that most of us would prefer to spend $20-$40 on a videogame we would play for weeks, than $20-$40 to go to a movie for 2 hours and have a bag of popcorn.
  • Hmmmm (Score:5, Insightful)

    by mao che minh ( 611166 ) * on Tuesday September 02, 2003 @05:06PM (#6853648) Journal
    A lot of games (Metroid Prime, any Pokemon game, Grand Theft Auto 3/Vice City, Zelda: The Wind Waker, etc) sell more copies than major motion pictures sell tickets.

    But, whatever.

  • by gl4ss ( 559668 ) on Tuesday September 02, 2003 @05:07PM (#6853654) Homepage Journal
    unless they're made so that people enjoy playing them? it might shock you but that's what most videogames companies have been trying to do.

    like, no shit sherlock?

    -
    ehm.. but .. aren't videogames popular? seriously.. they ARE!.
  • Movie Cost (Score:4, Insightful)

    by CGP314 ( 672613 ) <CGP&ColinGregoryPalmer,net> on Tuesday September 02, 2003 @05:09PM (#6853674) Homepage
    But this is largely due to the high price of a game, around 40. compared to the cost of video rentals or a cinema ticket

    I went to see Tomb Raider this week with my girlfriend, including soda and popcorn that came out to be about 35 pounds. The price is about the same, but the movie only lasted 2 hours. A good game can last for months.
  • by Jason1729 ( 561790 ) on Tuesday September 02, 2003 @05:11PM (#6853693)
    Companies are concentrating on mass-appeal over fun. In the early 90's, a game was a huge hit if it sold 100,000 copies. Today, with numbers like that it would be considered a flop. Because of that, the newer games are dumbed-down to appeal more to the masses. Eye-Candy is considered more important than playability.

    It's the same situation in the board game industry. Everyone's played monopoly (which is a lousy game), but who here has even heard of Puerto Rico or Settlers of Catan which are two of the best games on the market now.

    Jason
    ProfQuotes [profquotes.com]
  • by Tebriel ( 192168 ) on Tuesday September 02, 2003 @05:11PM (#6853694)
    So games won't be fun unless they're designed to be fun? What will they realize next? Software won't be easy to use unless they put some thought into the interface.

    This is why older games are still popular, with less graphics and sound to work with, the hook had to be the game itself. You had to play it because you wanted to play it, not because it looked pretty.
  • by chia_monkey ( 593501 ) on Tuesday September 02, 2003 @05:12PM (#6853702) Journal
    A load of crap I tell ya. Are you telling me punk music was always popular? Or swing? Or certain genres of movies? Hell no. Define "popular". Is it by revenue? I believe the gaming industry already makes more than the other two mentioned industries (don't quote me on that, plus I don't have my resources in front of me to point to). That seems pretty popular. I say it's only a matter of time. Soon every household will have at least one game system. That's not popular? The gaming industry will evolve, just as all other industries. Just give it time.
  • Re:What the?! (Score:5, Insightful)

    by jellomizer ( 103300 ) on Tuesday September 02, 2003 @05:16PM (#6853743)
    Actually a lot of people. When asked why they like game X they explain all the technical details like the graphics, sound, detail. A lot of them never say it is a fun game. These people play games so they can get to the next cinematic scene. It it wasn't for the cinematic reward after hours of boring game-play the games would never be played. The many of the old games of the 80s did not have any cool graphics and many of them did not have any defined ending, if they did it was some small text with The End or You Win. The reward for playing the game for hours was playing the game itself not winning or the grand diversions in the middle.
  • fun games (Score:2, Insightful)

    by oskillator ( 670034 ) on Tuesday September 02, 2003 @05:19PM (#6853767)
    This sort of perspective is annoying to me. It's especially annoying to me when the writer says that games used to be fun, but now they're just hours of drudgework between cinematic cut scenes. You just know that this guy's only recent gaming experience has been on the X-Box.

    I may be biased here, but as I see it, the really fun games are still coming from the same guy they have been for the last 20 years: Shigeru Miyamoto.

    If you want fun games, games that aren't trying to be movies, pick up a Gamecube. Grab copies of Mario Sunshine, Wind Waker, and Metroid Prime. Then you have the right to complain to me that are trying to be beautiful and dramatic instead of fun.

  • Re:Hmmmm (Score:5, Insightful)

    by selderrr ( 523988 ) on Tuesday September 02, 2003 @05:20PM (#6853773) Journal
    err.. if you start counting, go all the way, and count the budgets spent in hollywood vs. the budgets spent in gamestudios. Hollywood HAS to pump out a dozen hits every season to keep the machinery running. It's a dinosaur that has to stay alive because it feeds the homes of a few 10.000 people.

    That, plus the fact that most folks go see a movie just once, whereas some games... well... you're the counting freak...
  • by ChozCunningham ( 698051 ) <slashdot.orgNO@SPAMchozcunningham.com> on Tuesday September 02, 2003 @05:21PM (#6853779) Homepage
    I've often wondered why a 90 minute film or a 60 minute album could move me in ways a 3 day game-fest couldn't. I've longed for games that actually were stimulating and educational. Edu-tainment is a poisonous word to put on a piece of interactive software, but the exact same concepts sell other enetertainment mediums. David Byrne's Latin Jazz Compilations and Akira Kirasawa's Films both educate me on new visions and draw from events and styles existing already to entertain. Perhaps the coders could code, the graphic designers could do graphics and the developers need to develop the game, rather than oversee the technical..There are few "Directors" in the developer/designer position. The rest are juggling some premise with the needs of marketing and limits of hardware....

    Hell, even retarded Ahnold movies, like Terminator and The 6th Day, bring up relevent settings and illuminate moral questions? Only a handful of the finest games, like Romance of the 3 Kingdoms and Civ explore the awy the world works (worked) outside my limitied experience. Well, I guess Black and White was worth something; a failed game, but it brought that morality and consequences to the table, showing the strengths and weaknesses of each...

    Maybe if Warcraft had actually let me choose if the Palladin went bad, and made me struggle with the choice.

    The only place in gaming I've seen this sort of development is in the small brand traditional (pen& paper) RPG companies. But they have their own geek-factor by nature of the format.

  • by nanojath ( 265940 ) on Tuesday September 02, 2003 @05:22PM (#6853791) Homepage Journal
    Yes... There's a real fine line in that statement she makes that "you want a game that is challenging but never frustrating."


    Any challenge becomes a frustration if you can't overcome it. And whether you do so depends on your basic proficiency, how immersed you are in the game world, whether you have a stick-to-it personality, etc. etc. For the hard core gamer, a game wouldn't be a game without some beat-your-head-against-the-wall apparent cul-de-sacs and that elation you feel when you finally bust through that.

  • Popularity (Score:4, Insightful)

    by EverDense ( 575518 ) on Tuesday September 02, 2003 @05:27PM (#6853836) Homepage
    ChinoH81 writes "Video games are never going to be as popular as films or music unless the
    people who make them concentrate on making them fun, says a leading game expert."


    Never going to be as popular?
    Funny that the Games Industry makes WAY more money than the Hollywood.
  • Re:no offense.. (Score:5, Insightful)

    by Trolling4Dollars ( 627073 ) on Tuesday September 02, 2003 @05:28PM (#6853855) Journal
    Great point. But what would the "killer app" be? Different games appeal to different people for different reasons. However, there are always going to be people who just don't "get" games. For example, I love mystery/puzzle games like Myst, but I also enjoy a FPS like Quake or Unreal. I can't stand strategy or sim type games though. To me those games lack any appeal because of the involvment and complexity but the interface is piss poor. Now, if we were at a point where a sim or strategy game could be a fully immersive experience with VR, I would be more intrigued. We're just not there yet. I mean think about it. Wouldn't life really suck if you have to click on people and type in order to interact with them all the time? I'm sure some of you have eventually tolkd the person you were IMing to give you a call on the phone because it's much easier to communicate verbally rather than textually. SO I would argue that what needs to change to make games more appealing is to essentially move them into the realm of being alternate reality with very well rendered spaces and avatars. Until then, the only really fun games are same-gnome, tetris the puzzle game and Chicken Invaders (which runs well under WINE BTW...) :)
  • Re:Games of today (Score:5, Insightful)

    by LMCBoy ( 185365 ) on Tuesday September 02, 2003 @05:32PM (#6853887) Homepage Journal
    I remember those games fondly also...however, I think we have different expectations today. Would you really buy "Moon Patrol" if it was available at Best Buy today? Would you play it for more than 5 minutes? I don't think I would.

    I recently had the chance to play "Roadblasters" at an airport arcade, which was one of my favorite games as a wee lad. Here's the thing: It was Lame. Just totally unredeemable.
  • Re:Games of today (Score:4, Insightful)

    by BrynM ( 217883 ) * on Tuesday September 02, 2003 @05:32PM (#6853890) Homepage Journal
    playing games like 1942
    As a long time 1942 fan (I can spend about an hour with 1 credit, longer on Galaga), I'd have to say that Battlefield 1942 [plantebattlefield.com] is my new fix. Yes, it's more complicated than 1942 was, but it's addictive and fun especially once you get the hang of flying. I can run around bombing tanks, dogfighting, sinking ships and even landing without having to deal with all of the controls of a flight sim. The best part is that I can get out and just shoot at stuff too.

    I don't know if 1942 and Battlefield 1942 are actually related branding wise, but BF1942 has definately carried on the 1942 tradition of simple, fast paced games for me. It's simple enough that my roommate was able to start playing right away and still have lots to explore play wise (he's learning to dive bomb and strafe now).

  • by spir0 ( 319821 ) on Tuesday September 02, 2003 @05:33PM (#6853897) Homepage Journal
    buried deep somewhere... but what I think is the problem is that games need to be written for a WIDER audience. the people that play the currently available games do think they're fun, otherwise they wouldn't play them. there are so many different type of games out there, that choosing something fun is the onus of the purchaser.

    Sony helped the market considerably, by openeing up the market of games to non-geeks. a lot of games out there are starting to appeal to those geeks girlfriends now. we've still got a way to go, but companies like nintendo are holding on for dear life to their old ways, to the old types of games.

    as good as they were in their day, the world has moved on. Microsoft (sadly) have given the world more proof that Sony was right. They are helpingto extend the market.

    But Ms Xbox here is right. The developers need to develop the games. But maybe they're too afraid of taking too big a risk. If they make a game about creating your own garden, how many sales will they make?

    Money makes the world go round. and unfortunately for some potential gamers, their perceptions of fun may not be financially viable.
  • Saturation? (Score:2, Insightful)

    by Iron Monkey543 ( 676232 ) on Tuesday September 02, 2003 @05:38PM (#6853936)
    I believe the missing "fun factor" in today's game is a result of a human symptom on saturation and choices. We have so many things to play these days we just take things for granted.

    Heck, I used to have basic TV with just 5 channels, I was doing fine. Now that I have over 100 channels, I can't find anything good to watch!! How weird is that.
  • Hard to meet (Score:2, Insightful)

    by grasshoppah ( 319839 ) on Tuesday September 02, 2003 @05:39PM (#6853943)
    "You want a game that is challenging but never frustrating," said Ms Fryer.

    Being a long time, hard core gamer the games I find easy are challenging or even frustrating to the majority of other game players. I feel as though I have wasted time and money if a game fails to challange me and forces me to make a concentrated effort to improve my play. Obviously this isn't what the masses are looking for. But in the long run I, and gamers like me, will buy more games. It seems that game developers know this and many new games are very difficult, and demand that the player accept a certain amounts of initial frustration in order to improve to the point of being able to beat the game. The old practice of starting a game off easy and ramping up the difficulty as it progressed often merely resulted in a bland experience. Much of the time spent playing was far too easy and eventually the player would hit a wall they couldn't pass because the game never had forced them to adapt and learn the game in order to pass difficult challanges.

    I guess in short, everyone has different ability, and unique levels of patience when it comes to games. It's nearly impossible to make a game that can present challenged to gamers over the entire spectrum of tolerance. This is compounded by the spectrum being polarized between the hardcore gamers with a large skill base and drive to beat each game, and the intro level gamers trying to break into a market mostly aimed at the hardcore. As time goes on, more people will have grown up with video games and begin to flesh out the middle of that spectrum.
  • by ChaosDiscord ( 4913 ) on Tuesday September 02, 2003 @05:41PM (#6853962) Homepage Journal
    Video games are never going to be as popular as films or music unless...

    Unless it's already happened [usnews.com]?

    The article also claims we need to fix perceptions the games are only for guys. Perhaps things could be improved, but we're doing pretty well, thanks [yahoo.com]. (The linked article scatters the good numbers all over, so here you go:)

    12% Female Under 18
    26% Female 18 and up
    21% Male.. Under 18
    38% Male.. 18 and up

    Given the that the majority of game players are adults, claims like "She urged game makers to come up with titles that would appeal to a hardcore 15-year-old gamer as well as someone older who just wants to have fun," are just silly.

    The quoted developer says "People don't focus on gameplay. Instead they make a beautiful game that is no fun." True to an extent, but the die-hard players are usually the most ruthless in demanding fun. A bad but beautiful game will get blacklisted by the dedicated gamers while truly innovative games can build up a cult following even without marketting.

    The industry has problems, but it's improving all by itself. This is a silly article worrying over nothing.

  • by El ( 94934 ) on Tuesday September 02, 2003 @05:42PM (#6853966)
    In every industry, companies target the people they know will buy the product. Nobody wants to do the missionary sell to a new audience, because those who do frequently lose money. Why do the car manufacturers keep making and advertising the heck out of SUVs? Not because everybody wants one, but because thats what they make the most profit on! You expect the game industry to be any different? You expect them to blow several million dollars to develop a game on the off chance that it _might_ appeal to a new demographic? Not a chance! Companies that engage in wild speculation go the way of 3DO. Companies that keep doing what works go the way of Sony, Nintendo, Sega, and Microsoft...
  • Gosh (Score:5, Insightful)

    by pilotofficerprune ( 682802 ) on Tuesday September 02, 2003 @05:46PM (#6854011)
    Speaking as a industry veteran, a games designer of some years, I now understand what I've been doing wrong all these years. Fun. Damnit! Why didn't I think of that before?
    This observation is, of course, like unto a thing made entirely of poo. I find it particularly offensive coming from the Redmond crowd, whom I've had some dealings with. I am no longer inclined to take advice from a bunch of middle-aged cardigan-wearing preppy types who know everything about project management and zip about gameplay, other than what's been fed them by their Usability department focus-testers.
    MS Usability have a lot of influence over people who are commissioning. They have their act honed and appear to be doing their best to reduce gameplay to a science - to quantify fun. I've been through some of their reports and it's not easy reading. It sums up their attitude to games: clinical, rationalized, objectified, sanitized, blah. They think too hard about it.
    What a difference it is talking to Nintendo. Right from the off they tell you gameplay is king. Everything comes back to the control system. They pound this into you again and again, but it's good. Because they have not made this a science; they treat games design as an artform and know how subjective a thing it is. They understand fun. They know their stuff.
  • Re:no offense.. (Score:5, Insightful)

    by r ( 13067 ) on Tuesday September 02, 2003 @05:48PM (#6854034)
    but is it a slow news day or what? =)

    heh, yes, that has to be one of the worst bbc taglines i've seen. :) but what the article is trying to say is quite worthwhile: that people who make video games need to concentrate on making them fun for people who won't put up with the broken affordances of today's products. and in doing so, they'll have to fix them. :)

    to make this somewhat on topic, i'd actually say that i have to disagree with the article. i think if you concentrate and try to push it out to a demographic thats not familiar with gaming, they'll just resist it more than they normally would.

    if you push present products onto an unsuspecting populace, then yes, they will, as they should. but what about if you start fixing games, so they actually appeal to more than the standard asocial obsessive-compulsive type? :)

    video games are often broken. for example, time investment. games often require sinking several continuous hours at a time, and not many people can afford that (students excluded :). developers that want to target working adults need to fit games into their lives, not the other way around.

    another example are broken reward/punishment schedules: negative conditioning cycles are commonly hidden in mundane game elements, such as in having to reload a level until you get it right. pavlov would be proud. :)

    and then there's juvenile storytelling, which is a huge turn-off. most people don't bother with pulp fantasy because it's puerile; why should they bother with even worse RPGs? :)

    there are, of course, more problems than that, and they are complex, and without easy fixes. and maybe they will get addressed eventually, if hardcore gamers only stopped touting them as features... :)
  • Re:Game play (Score:2, Insightful)

    by monique ( 10006 ) on Tuesday September 02, 2003 @06:03PM (#6854155) Journal
    I still pull out Masters of Magic every now and then and get completely re-addicted for a few weeks or a month. It's like reading a favorite book -- I can always come back and rediscover it, and it's just as much fun as it was the first time. More, maybe, because I understand more than I did then (same as the book).

    I can guarantee that I don't play MoM for the outstanding graphics. My fiance is still convinced that dragonturtles are actually sheep, and gryffins are ... flying sheep.
  • Re:What the?! (Score:5, Insightful)

    by isomeme ( 177414 ) <cdberry@gmail.com> on Tuesday September 02, 2003 @06:05PM (#6854165) Journal
    I think it's a fairer comment than you're giving her credit for. Geeks tend to like games that involve a huge commitment in learning and practice before you begin to succeed. And they like lots of fine control. My wife calls my favorite computer game (Space Empires IV) "Spreadsheets in Spaaaaace!" because it's mostly about economic and logistical management rather than intense combat or stunning visuals. I can play it for hours at a time, but I'm well aware that I'm far from normal in this regard. For most people, it would be like doing tax returns as recreation.
  • by FortissimoWily ( 703397 ) on Tuesday September 02, 2003 @06:27PM (#6854315)
    I disagree that games are "hurt" by the "geek stereotype" as the article implies. It seems more like the casual-trendy-gamers don't like us geeks hurting their image. Too be honest, some of us geeks don't like the casual-trendy-gamers hurting our image. ;P Games haven't been damaged by the whole geek association - they've been damaged far more by the dumbing-down and removal of fun and challenge for the sake of these "PlayStation-generation" gamers who want to tout their consoles as some sort of fashion accessories rather than play proper games like us old-schoolers always have. --Fortissimo W.
  • by raytracer ( 51035 ) on Tuesday September 02, 2003 @06:28PM (#6854323)

    I'm always faintly amused when an "expert" takes the time out his/her busy schedule to tell us something so obvious and/or useless.

    In the practical matters, video games are already on a par with television and Hollywood. Major game releases can expect to have revenues which approach those of major feature films. In their target demographic (teenage and older males) they are already occupying a greater portion of their conciousness than other media. To argue that they aren't going to be as popular as films is pointless: they already are.

    But what really seems silly to me is the following quote:

    She told her audience that games had the potential to change people's lives, offering them the chance to experience a wide range of emotions in a safe environment.
    To this I would merely counter with a question: "What movie have you seen recently that changed your life?" C'mon, let's get real. Even if movies do have that power, most of them fall way short of that standard, and yet they remain popular and engaging. Frankly, I don't need movies to tell me how to feel, or to teach me about myself: I have a real life with real family and real experiences to teach me that.

    But what I do not have is the ability to pilot a light-speed fighter against impossible odds!

    It's not exactly earth-shattering to claim that games should be better. They should be. It doesn't take an expert to observe that video gaming still remains a male-dominated activity. But the simple fact is that video games and movies have made a pretty good living out of catering to their audience, and it seems strange to argue that some revolution needs to occur before it will really take off.

  • by Anonymous Coward on Tuesday September 02, 2003 @06:33PM (#6854365)
    BRITON. The article is about BRITONS.
  • by DdJ ( 10790 ) on Tuesday September 02, 2003 @06:35PM (#6854375) Homepage Journal
    I don't actually agree that games should be challenging.

    They should seem challenging, without actually having to be challenging.

    A drooling moron with no motor skills should be able to beat a game. But whenever anybody beats it, it should feel to them like it took skill, like they accomplished something.

    You need to create the illusion that the game is challenging, but without denying the rewarding experience of overcoming the challenge to any of your players.

    If a game is too hard for me, I'll get frustrated with it and won't play it. If a game seems too easy for me, I'll get bored with it and won't play it. But if I beat every challenge and don't realize that there's almost no way to lose, I'll have fun.

    This is my opinion regarding computer games, D&D, card games, pretty much any game. Everyone should be able to have fun playing. Everyone should have the illusion that they just barely had enough skill to win.

    (I think Warcraft 3 probably nails this perfectly. It felt to me like I only overcame it through skill. But personally, I totally suck at RTS games -- I mostly just have fun pushing the buttons and watching the little blinkenlights. However, all sorts of people who are more skilled than me at RTS games also enjoyed it. I conclude that they must have gotten the illusion down right.)
  • by Anonymous Coward on Tuesday September 02, 2003 @06:42PM (#6854422)
    These days, movies aren't seen only at movie theaters. They're seen on video, DVD, pay-per-view, cable, and broadcast television. Add in the revenue the movie industry makes from those sources too. Now who's ahead?
  • by YllabianBitPipe ( 647462 ) on Tuesday September 02, 2003 @06:53PM (#6854475)

    What does this mean, games are no fun? Gee, then I must be having a miserable time and not even knowing it. If a person can't find a game that's fun, I dare say there's something wrong with them and not the gaming industry. First of all, they're probably not looking very hard for a game they would like. Second, they have some stereotype about what games are, leading them to just write them all off as something they're not into.


    Of course, there is a large demographic of people who are simply never going to get into a video game. But I would dare say these are the same technophobes that are frightened of computers in general. The people for whom checking email is a chore they can't deal with on a regular basis. And these people are by and large, older people who aren't going to be in the picture in thirty years. The younger generation is overwhelmingly into technology and computer games.


    And I've even seen exceptions to these situations. My mother never got into Street Fighter or Doom but played quite a bit of Mario, Tetris and Final Fantasy. These games are not too complex. I would even say a strategy game like WarCraft is not any more complicated than learning how to crochet. My GF who totally hates most modern games loves playing older videogames like Frogger and Galaxian via MAME. And if someone's a total stick in the mud why not boot up a video game version of Scrabble or Chess on the computer? Does anybody here hate Chess?!? It's just a difference of what people choose to spend their time figuring something out. And nobody would be trying to learn how to play more complex games if it weren't fun. Maybe that's part of the fun!


    The game that I think has had the most mainstream appeal in the past few years is definitely the Sims. There were women at work who played this game, and would talk about their Sims as if they were family members. It is true that the most mainstream games to cross all demographic boundaries have been the more simple, straightforward, maximum "fun" games. Like Myst, PacMan, Tetris, Mario, Sims. These games are harder to come by and probably only come about every few years or so. But their abscene right now at this moment in time does not mean all other games are no fun, nor does it mean there won't be another mainstream game right around the corner.

  • by polyp2000 ( 444682 ) on Tuesday September 02, 2003 @07:17PM (#6854581) Homepage Journal
    I think its true, Very little has changed in the games industry over the past few years. Hardware, graphics and sound have improved, but the games dont follow suit, rarely innovate or captivate.

    Compare the latest Tomb Raider Game (Angel Of Darkness) to the original Playstation game for example. Wow!! its got nifty particle effects going on and lara now has Breast Inertia. The game itself however is nothing new, it breaks no new boundaries (other than technical ones) and the gameplay is the same (except they screwed up the control system and missed out all the cool things lara could do like light flares and drive vehicles)

    But all this aside I beleive this must change. There will come a time when our console hardware reaches such unprecidented levels of realism it can go no further. There is only one thing left to improve when this happens and that is to think harder about the actual game itself.

    There are plenty of people out there with fantastic ideas for game's but maybe dont have the skills or manpower to make it happen. I myself am forever dreaming up cool ideas, as I am sure are many other /.ers. Its up to the games companies to root these people out, and do something new instead of churning out the same old FPS games and cutesy 3D plaformers time and time again.

    Talking of which ... when's Elite 4 [frontier.co.uk] coming out !
  • Re:no offense.. (Score:5, Insightful)

    by vsprintf ( 579676 ) on Tuesday September 02, 2003 @07:31PM (#6854653)

    I am looking forward to the day when I wont have to pick up a phone ever again.

    So you prefer short-hand glyphs to actually talking to someone where you can hear the tonal inflections? I gotta say, I think that's strange. There are so many flame wars started just because people mistake the intent behind text messages.

  • Re:Gosh (Score:4, Insightful)

    by Anonymous Coward on Tuesday September 02, 2003 @08:04PM (#6854827)
    Woohoo, I think you hit the nail on the head. I'm currently playing Zelda The Wind Waker on the Nintendo Gamecube, along with a few of their other flagship products and their focus on FUN! is apparent. After years of playing X-box, PS2, and PC games that have almost unanimously been dark (visually and thematically) I finally buckled down and bought the Gamecube. I feel refreshed. Playing The Wind Waker is like popping The Princess Bride into your VCR after months of formulaic Hollywood blockbusters. The game not only plays like a dream, it has an original style, is well executed, and in my opinion borders on true art. Maybe in the end that's what gaming will boil down to... Redmond/Hollywood Formula vs Independent/Creative game developers.
  • So true (Score:4, Insightful)

    by JustAnotherReader ( 470464 ) on Tuesday September 02, 2003 @08:14PM (#6854873)
    I use to work for the company Software Sorcery. One of our early titles was "Sea Rogue" A simple little game that was a blast to play.

    Then came Jutland, a WW1 navy simulation. It was much more intense and beautiful. It had streaming video cut scenes, awesome graphics (for the time) and complex game play. But was it fun? Well, unless you knew the cheat code to show the proper the angle of your guns it was a lesson in frustration. Great looking game that was almost impossible to win.

    Next was Aegis: Guardian of the Fleet. This was a serious game. It simulated an entire Aegis class battle cruiser in modern day warfare. It tended to be long and boring. Again, lots of detail and great graphics, but terrible game play. Not fun.

    Fast Attack was another beautiful looking game with tons of detail and gameplay that closely followed the targeting and tracking routines of a real Fast Attack submaringe. But was it fun? Well, maybe if you're a navy simulatin buff. But I got the game for free and could play test it while I worked tech support and I wouldn't even finish it. Boring and impossibly complex to play.

    Then came Conqueror 1086 (which we use to refer to as Conqueror 1286, Conqueror 1386, Conqueror Pentium!) The graphics were still good, but they put much more work into the gameplay and story line. And guess what? It was fun to play. I wish we wrote better code to control the game speed. It's impossible to play on today's fast computers. The screens scroll by so fast that you can't controll it. Too bad, it's a great game.

    Now we have games like Uplink that have almost no graphics to speak of and yet are really fun to play. Do you see a trend here? The 3D graphics and surround sound do not make a game fun. The STORY makes a game fun, the GAMEPLAY makes a game fun. You'd think this wouldn't be news by now, but people are still surprised to learn that lesson.

  • by Jason1729 ( 561790 ) on Tuesday September 02, 2003 @10:29PM (#6855687)
    Monopoly leaves very little room for strategy. The strategy simple; buy anything you can. Sure different properties have different payout percentages, but you're not going to turn down a red property because orange has a better payout.

    The dice have too much influence in the game, you have no control at all over where you land, but where you land is all-important. As if that wasn't random enough, they throw in cards just to increase the random element.

    Ultimately, whoever has the best luck completing monopolies right at the beginning will win even though it can take hours for them to finally win. I guess this is where you're saying the beginning is tedious because all you do is buy everything in sight; there's no thinking, and the end is tedious because all you do is throw the dice over and over until pure random chance picks the winner; once everyone has their properies and hotels there are no decisions to be made.

    The other killer is it's an elimination type game. What are the first people eliminated supposed to do for the next couple of hours while the game continues?

    I think the main reason Americans don't like board games is Monopoly is the main introduction to the genre. It would be much better to start people off with something like Acquire. It's at about the same level of difficulty and strategic complexity as Monopoly, but it doesn't have a lot of the problems I've just mentioned.

    The random elements in Settlers are the starting locations of the tiles which is essential because you don't want to play the same game every time and the production rolls. The production rolls follow a probability distribtion; you know how often in the long run each region will produce and you can hold a hand of resources, so it's not much of a random element. If you want it to be less random, a lot of people play it with a deck of dice instead.

    Jason
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