What MUDs Do You Play? 119
RotW Inc asks: "Well now that we've asked the question about what free clients to find for 'mudding', lets start asking the readers which MUDs they prefer? I've been playing Arcane Nites for many years, and recently they've gone under an entire coding change (exp per hit, spheres that contain skills anyone can practice, a hiding/sight % system, ranged fighting, and that's just a taste) and I'd like to compare that to the favorites of others out there."
Re:Dark Castle (Score:1, Interesting)
Ishar (Score:2, Interesting)
Most of our recent changes have been fairly subtle, like tickless healing, a more free-form combat system, and the introduction of Shadowrun-style held spells. We tend to favor quality of the world and gameplay over feature-of-the-day additions. If you need multiclassing and 60 available races, you'll probably want to look elsewhere.
StarTrek MOO (Score:3, Interesting)
AlteredReality (Score:3, Interesting)
I've been playing this mud called AlteredReality [static.net] for almost 6 years now. It's really good and has the most interesting codebase I've ever seen on a mud. It's based on ROM 2.4 but it doesn't play like a ROM at all. It has neat features like a completely persistent world, roundless fighting and a lot of real-time gameplay stuff. It has an original stat (10 primary stats)/class (they're up to 8 classes)/skill and group-skill system, and it gets rid of a lot of the ROM-lameness inherent in practices, trains, levels, etc. (although there are levels). Level-based PK (noloss) is allowed but it's not a serious PK mud. The NPCs fight mean but fair. Player run clans, and automated quests, arenas, mobprogs... all the stuff you'd expect from a modern MUD. =)
It also has some really cool features for the slashdot-geek, including ssh connections (ssh to port 4005, or telnet to port 4000), and a vt100 terminal mode which makes a mud client unnecessary. It's even got the latest openssh patch applied! The vt100 mode offers an inputline, prompt bar, line editing features, and there's built in speedwalks, etc.
It's got a really good social environment which is probably its other major selling point besides the nifty codebase. They have mudders from all over the world (Guam, Norway, etc. -- seriously). And if you're into building they have a full set of OLC functionality. Oh they have a website [static.net] too, but it's not nearly as good as just logging into the game itself and making a character, perusing the help files, etc.
dwMud (Score:2, Interesting)
Lots of flexibility, plenty of social interaction and a great sense of humour.
( guess who's a creator there... )Re:AlteredReality (Score:2, Interesting)
Bastard.