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PlayStation (Games) Entertainment Games

50 Games Industry Figures To Watch? 37

Posted by simoniker
from the they're-famous-but-not dept.
Thanks to 1UP for their feature discussing important videogame developers to watch out for, as they list "...fifty people in the game industry - some you've likely heard of, many you've not - who we think will help define gaming the most in the next twelve months." As well as the John Carmacks and Warren Spectors of this world, notably overlooked figures on the list include Julian Eggebrecht of Factor 5 ("Eggebrecht's team is one of the few out there that actually try to tax the GameCube to its limits") and Yasumi Matsuno of Square Enix ("..the director of Vagrant Story and Final Fantasy Tactics... [now] directing Final Fantasy XII.")
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50 Games Industry Figures To Watch?

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  • by edwdig (47888) on Tuesday October 14, 2003 @12:12AM (#7205628)
    Well, for the most part engines aren't very interesting.

    For the PC, most people just licence either the latest engine from Carmack (who was mentioned), or the latest from Epic. The HL2 engine will probably make it into that list too when it finally comes out.

    For the PS2, most companies just make an engine and stick with it as much as possible. Look at Capcom's games - most of them are based off the Resident Evil core.

    On the Xbox and GC, who knows? No one ever really talks about it.

    Really, people only really care about the engine if it's more important than the game itself. Quake 3 was on ok game, but it's engine was the important thing. It made a lot of money for id, and was used for a lot of good games. Doom 3 probably won't be a bad game, but it'll probably be remembered far more for its graphics than its gameplay. Think about it... we don't really know much about the game other than that it looks really good.
  • Err... (Score:3, Insightful)

    by 0x0d0a (568518) on Tuesday October 14, 2003 @12:30AM (#7205723) Journal
    Eggebrecht's team is one of the few out there that actually try to tax the GameCube to its limits

    Clearly the article submitter is not a game developer. Aside from possibly porters, there isn't a developer out that that doesn't "tax a console to its limits".

    You write the game. It runs too slow. You optimize it until it runs quickly enough. It needs just about all the juice.
  • by Anonymous Coward on Tuesday October 14, 2003 @05:06AM (#7206829)
    also missing Peter Molyneux - he might possibly f*ck up B&W2, but it's certainly someone where i'd watch what he's doing . And agreed - some names don't belong on that list.

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