Thanks to GamesAreFun for their editorial discussing why online console gaming isn't ready for the masses
. The author pinpoints his set of reasons for this alleged "niche"
appeal, including not enough broadband penetration ("the fact remains that gaming on dial-up is excruciatingly slow"
), lack of online titles with mass-market appeal (citing "a pattern that precludes the more casual gamer from caring about online console gaming"
), and limited modding abilities for console titles ("players will become bored... playing the same maps over and over and over again."