Tony Hawk's Underground - A Worthy Return? 47
Thanks to 1UP for their review of Tony Hawk's Underground, as the extreme sports title heads into stores for its fifth iteration, and the reviewer seems to approve, mentioning that "cinematic story makes single-player fun again", as well as lauding "user-created content options", including level and animation editors, that "have massive potential." Tragically, you can only play online using the PlayStation 2 version, a major blow for Xbox Live fans, contributing to IGN's rating of the title as "a solid, if not a perfect, outing", and the conclusion: "If you're a PS2 owner, go get it. If you're anybody else, you may want to just hold that thought before diving in." Finally, GameSpot basically approve, directly countering that "most of the game's goals don't tie into the story at all", but still praising it as "another great installment."
My thoughts (Score:3, Interesting)
Now, if SSX3 hadn't come out last week, I probably would be all over this, but I can see myself spending most of my free time on that game (which is brilliant and addictive) as opposed to THUG.
Re:My thoughts (Score:2, Interesting)
As for THPS4 being too hard. THUG has a difficulty setting, so it'll actually be much easier for new players to jump in and not have to worry about smashing their controller in frustration.
I'm not really sure I like the "off the skateboard" stuff and the driving cars stuff, but it's really minor to get through to the next story element.
Create-a-trick is another cool feature and the Park Editor allows you to actually create goals for your own park, which makes that a bit more fun as well.
Xbox owners get no loving. (Score:3, Interesting)
Then they came out with Tony Hawk 4. At a time when every other game came with online features, Tonk Hawk 4 topped out at 2 players and no other features. Talk about lame! Additionally, despite the fact that the Xbox uses DVD9 discs, the music soundtracks are overly compressed on Tony Hawk 4, making it essentially unlistenable on a good sound setup.
THUG not having online support is just a reaffirmation that Activision doesn't care about its users. It's only supporting the Xbox because people will buy anything they put out.
Don't believe me? Read this comment [slashdot.org] that essentially says, " I think the series peaked with THPS3 -- 4 was good but it was incredibly, awfully hard, which made it just a smidgen less exciting than 3. Now this one seems like it's going to be more of the same.
An educated opinion... (Score:1, Interesting)
I pretty much agree... (Score:3, Interesting)
A few thoughts from a long time fan of the series, owner of the game (picked it up last night) and current frustrated customer with the Activision server that's currently tanking and breaking the "your face in the game" feature.
First, I picked it up for the ps2 but I own all 3 next-gen systems. I hear ya on your reasoning not to be Live compatible but as a gamer, I have just one response: I'm already paying for Live. If the choice is between no online play or subscribing to Live, consider myself subscribed. If it's signing up to Live AND to some Tony Hawk service, that'd be too much. For example, I own several versions of Phantasy Star Online for the DreamCast, Gamecube, etc. I haven't and won't pay to play it online. I've taken their freebie month but that's it. The cost of Live, I've gotten over. I've made that plunge. So from my perspective, Neversoft is really more concerned with your second reason for not releasing a Live enabled version. I'm cool with that, just don't pretend to be protecting me. I don't feel protected. But wanting to protect the brand or whatever, I get.
As for game reviews, I tend to agree with you. I thought about what a douche bag the IGN reviewer was for saying that the running aspect was hard to control. He must not have read the hint on screen or the hint in the manual that the d-pad makes dude walk and the right analog stick makes dude run. What a douche. So we know that his review is *total* bullshit.
My solution for reviewers would be for them to admit how much they played the game. I've had many experiences in the franchise modes of various current football titles that revealed to me problems or bugs that no reviewer mentioned. But you'd have to be fairly deep in a season to find them. So, boom, right up front. Time spent playing: 5 hours. Highest level achieved: Manhattan. That's all it'd take.
I don't imagine that people really think every reviewer finishes every game. So finishing a game obviously isn't a requirement for reviewing a game. As such, it shouldn't be embarrassing to say how much time went into the source material they're reviewing. In the absence of it, we're left to believe that the guy at IGN really is a douche bag and isn't just spending 10 minutes with a preview copy.
My quick thoughts on the game: THPS2x was probably the high water mark for the series in my mind. This is the best game in the series since that one. It might change again as I play more, but right now, I see it as being more fun than 3 and 4. And being able to run around has totally opened up the game.
Re:I pretty much agree... (Score:2, Interesting)
As far as the Live subscription goes, the concern was primarily for the users who aren't subscribed to Live but who want to play Tony Hawk online. That said, it could be argued (and I did) that anyone who'd want to play THUG online would probably already be a subscriber. So, you're not really in that demographic, being a subscriber. But, being a subscriber you have to appreciate that there the majority of Xbox owners aren't Live subscribers. Either way that was probably the least important of the reasons behind the decision.
The IGN review was actually pretty funny...at the end he talks about 'shopping cart racing' which doesn't actually exist in the game. I wonder what game he was reviewing...
I like your idea about having the game critic be up front about exactly how much they've played each game they review. I think the reason that they don't is that there would be major outcry if people realized how little critics actually play games they review. My perfect review system would include an ongoing blog-style review of a game with a running tally of how much the critic has played the game included in each post. I also think that games as a medium are fundamentally subjective and therefore shouldn't be boiled down to a numeric score, but that's a different rant alltogether
The runout does extend the life of combos past what they were in THPS4 but it does have a constraint, the timer. I won't tell you that it doesn't effect the gameplay pretty radically but in essence it's just another state to transfer to to keep a combo alive, like vert/grind/manual. I guess we'll see how radically it effects scores etc when the scoreheads really go to town.
Swink
Re:An educated opinion... (Score:2, Interesting)