Prince Of Persia - Completion, Kudos, Bonuses 30
Thanks to GameSpot for their feature documenting the final hours of development on Prince Of Persia: The Sands Of Time, Ubisoft's update of the classic '80s platform adventure. The piece follows the development team as they squash the final, most obscure bugs, such as "...the disappearance of the head of the female character, Farah, if you leave the game on for more than 12 consecutive hours", and elsewhere, IGN PS2 rate the results as "the perfect realization of the franchise in 3D." GameSpy also has a set of features on the game, with the Xbox version's review largely positive, proclaiming "this prince is no pauper", while 1UP spell out the bonuses for each version, including "PS2: The entire original Prince of Persia... Xbox: The entire original Prince of Persia 2... GC/GBA: The entire original Prince of Persia, unlockable via the GBA or GameCube."
Why the original was great... (Score:4, Insightful)
Other aspects of the ingenuity of the game also stand out. You could do an amazing number of things with just the four arrow keys and shift, which are the only controls in the game. I won't bore you with all of them, but the system is truely ingenius, although the sword fights could have been a little more complicated.
I also loved the doppleganger; it took me so many tries to figure out how to defeat him at the end of the game. Ever time you hit him it hurts you, if you have more health than him then you die when you kill him anyway, all of the ledges nearby are fatal falls (so you can't just knock him down to a lower level), and if you try to run past him he'll just kill you.
I still have Prince of Persia (the original DOS version) on my laptop, and I play it when I'm bored and I have ~45 minutes to kill.
(/Nostalgia)