Hordes of the Underdark Goes Gold 221
MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays.
Re:Good news (Score:3, Informative)
A truly long lasting game. (Score:5, Informative)
P.s. The gfx is pretty cool, not great but I don't play a game solely based on gfx, I need good playability and challenging tasks.
Re:Box Set (Score:4, Informative)
Which, I may add, makes a nice alternative to the original campaign when you're levelling up your 50 characters...
-Erwos
AI (Score:2, Informative)
Box set (Score:2, Informative)
http://www.amazon.com/exec/obidos/tg/detail/-/B
Re:HotU Opinion (Score:3, Informative)
i thought they fixed that
with the dragon disciple and the pale master both needing that fixed...
you would think they could have done it
i am looking forward to the max level cap being raised to level 40 and the 6 new prestige classes...
some of them seem interesting enough to use
unlike the harpers scout of shadows of undrentide
Re:Someone actually *liked* NWN? (Score:1, Informative)
no, spellcaster +1 is in (Score:3, Informative)
The custom talk tables are a REALLY big deal, however, since they allow you to add in custom strings, needed for custom classes, spells, etc, without including the 8+ Mb dialog.tlk file in a hak pak (or requiring people to put a new dialog.tlk in their override directory, since it wasn't even hakable before)
But yeah, HotU > Sou, big time. Although SoU had a nice official campaign, IMO -- more fun and better story than the NWN OC -- it was feeble. The PrCs were broken, the spell additions were either dull or unbalancing (say, flare and Isaac's * Missile Storm, respectively), and the 'new tilesets' were rather bare -- totally lacking placables and features that they didn't absolutely need for the SoU OC.
Incidentally, you can run the toolset under Wine, or so I hear. I'm pretty happy they did a linux version at all. In fact, if they'd done it simultaneous release, I'd be using it. (But who could wait a year?!)
Community Content is awesome too (Score:4, Informative)
And Bioware has been keeping the Linux client up to date (and in some cases, even slightly advanced over) the Windows client. I'm VERY happy with the Linux support. Supposedly there is a Linux toolset coming too (OpenNights or something like that)
Thumbs WAY up BioWare!
DG
IGN Community MOD contest (Score:1, Informative)
Check it out: http://nwvault.ign.com/features/contests/IGNConte
So far I have only played Shadohaunt since it had such high reviews. After finishing it, I can certainly tell you it deserves it. decent plot, lots of laughs, and some neat items (the deck of cards is my fav
I HIGHLY recommend playing it. My only complaint is that its abit too easy.
http://nwvault.ign.com/Files/modules/data/
In short, yes (Score:1, Informative)
Re:A truly long lasting game. (Score:4, Informative)
BTW, the graphics and whatnot are updated for this expansion. More polygons, better models, more varieties of "heads"... oh, and robes. You can actually have a robe. w00t!
MemeticAI v6.6 for NWN Developers Out (Score:4, Informative)
The Memeitc AI Toolkit is a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the hows and whys of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example code, and a community to help with their projects.
This implementation is written in NWScript and is designed to run on a stand alone server using Bioware's NeverwinterNights game platform. It is distributed as a set of scripts that can be imported into Bioware's toolkit. It does not require a database, or hacks to the original game.
Links:
Major features include:
-W. Bull [mailto]
Re:A truly long lasting game. (Score:2, Informative)
As far as usability, I prefer the way NWN works under Linux. If you have the bandwidth you download the data files and the Linux client. Type in the CD key when it asks and you're done. (You could also copy the resources from a Windows install, or have someone with more bandwidth download them for you). The first expansion pack had a linux install script that would have worked nicely had the manufacturer not screwed up line endings. Instead you just had to unzip a few files (clearly explained on the website). Anyway, it was far quicker to install under Linux than on Windows. And the best part is that the Linux client doesn't require a CD to play. The only copy protection is the CD key. Plus you don't have to skip through all of the publisher and developer videos; it starts at the main menu.