Hordes of the Underdark Goes Gold 221
MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays.
You've got a while to wait (Score:3, Insightful)
You're going to be waiting for quite some time. The problem lies in the fundamental openness of a tabletop game and the lack of the same in computer games: You can't do anything the designer didn't think of or didn't want you to do, and part of the fun of D&D is the creativity it requires to win on some occasions. Often you end up bypassing a trap or monster easily because you thought of something the DM didn't. (example from one of my D&D games) Suppose you're facing extremely fast but not very intelligent enemies, wrap a rope around their necks when they stop and hold on tight. When they take off again, pop goes the weasel. Until you can tell a computer game "I wrap a rope around its neck" and it correctly interprets and responds appropriately, no computer game will replace D&D.
Too much high level play (Score:4, Insightful)
Comment removed (Score:2, Insightful)
Re:NWN vs Dungeon Siege vs Baulders gate (Score:5, Insightful)
For the single player game, BGI/II/ToB are hard to beat, but compared to live action NwN multiplayer on a good server with competent players and a well designed module, well it just isn't anything like NwN at all. NwN really has transcended to a new kind of game entirely. Think along the lines of counterstrike, except playing in Co-op mode, with the NwN engine, and a hodge-podge group of character classes. You should see the fireworks when you put a wizard, sorcerer, cleric, and a couple fighters together in a group and get in a decent sized battle. It is just amazing.
How to have the most fun with Neverwinter Nights. (Score:3, Insightful)
Re:Development Still Too Complicated (Score:1, Insightful)
It takes time to program computers. Until a computer can be creative, you're out of luck.
And when that happens, we're all out of a job. Only hire a human when the job's so menial that it doesn't make sense to buy a computer.
Re:Someone actually *liked* NWN? (Score:3, Insightful)
Re:Thats the point. (Score:2, Insightful)
Multiplayer?
honestly not that good (Score:3, Insightful)
Recently, I picked up playing pen and paper D&D. It's unimagineably more fun. Less repetitive, more focus on throught and problem solving, and more dynamic overall. That, and imagining a world in your mind is many times more addictive and involving than one on a screen - especially if you envision the world differently than the game creators made it.
I can't say I've played many video games at all in the last while. Especially fantasy RPGs.