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Classic Games (Games) Entertainment Games

2003 IFComp Award Winners Announced 11

An anonymous reader writes "The 9th Annual Interactive Fiction Competition has now announced its winners - the start of the judging was previously covered on Slashdot." There are a number of sites with reviews of the competing text adventures, which are all freely downloadable, and winner 'Slouching Towards Bedlam' ("a game of multiple paths... set in a steampunk universe with Lovecraftian overtones"), and runner-up 'Risorgimento Represso' ("on a par with most Infocom games, and exceeds them at many points", but paradoxically too long to be played through within the 2-hour judging period), both get plenty of kudos from judges.
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2003 IFComp Award Winners Announced

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  • no time limit (Score:5, Informative)

    by LeninZhiv ( 464864 ) * on Tuesday November 18, 2003 @01:28PM (#7503213)
    although paradoxically too long to be played within the 2-hour judging period

    It's not actually a requirement that the game be playable within two hours; the rule is that the judges only will play the game for two hours before scoring it, whether they've completed it or not. (And now that the comp's over, it's so much the better to have two such high-quality games that go above and beyond in terms of length.)

    Congrats to the winners.
  • by jonadab ( 583620 ) on Tuesday November 18, 2003 @09:01PM (#7507314) Homepage Journal
    > Because some authors are familiar with a certain programming environment,
    > and lack the time / skill to learn a new one?

    This is a FAQ. The short answer is, it would take more than 50 times as long
    (that's a conservative estimate) to write a moderatley decent parser (in *any*
    language, even Perl) as it would take to learn e.g. Inform, which is quite
    easy and has the additional benefit of coming with a more than merely
    moderately decent parser. (The Inform standard library parser is the best
    natural language parser I have ever seen, by a significant margin.)

    The only real reason to write IF in a general-purpose language is if you
    specifically want to spend most of your effort writing the parser, as an
    exercise. Yes, there are people who do it for this reason.

    Every year there's somebody who enters the competition who wrote in a non-IF
    language for some *other* reason (usually, the one you gave). Every time the
    reviews of that game concentrate on how the parser sucked so badly that the
    game was basically unplayable; seldom is very much said about the story or
    the characters or the atmosphere of such a game, and what is said about the
    puzzles is generally dominated by parser issues, of the "I knew what I had
    to do, but I couldn't figure out the $@#! syntax" sort.

    You can read the DM and teach yourself Inform in a week. If you write a
    decent natural-language parser in less than a year, you need to win a much
    larger prize than the IF competition is giving out.

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