Kasparov Draws Game 4 and Match Against X3D Fritz 408
jaydee77ca writes "Garry Kasparov survived opening danger and played very precise, technical chess to draw Game 4 with black against X3D Fritz. The final match result is a 2.0 - 2.0 draw, proving yet again that the day of the machines has not yet arrived."
For those of us without flash... (Score:4, Informative)
[Site "New York"]
[Date "2003.11.18"]
[Round "4"]
[White "X3D Fritz"]
[Black "Garry Kasparov"]
[Result "*"]
[ECO "A00"]
[BlackElo "2830"]
[Annotator "Greengard,M"]
[PlyCount "54"]
{60MB, DELL8200} 1. d4 d5 2. c4 dxc4 3. Nf3 e6 4. e3 Nf6 5. Bxc4 c5 6. O-O a6
7. Bb3 cxd4 8. exd4 Nc6 9. Nc3 Be7 10. Re1 O-O 11. Bf4 Na5 12. d5 Nxb3 13. Qxb3
exd5 14. Rad1 Be6 15. Qxb7 Bd6 16. Bg5 Rb8 17. Qxa6 Rxb2 18. Bxf6 Qxf6 19. Qxd6
Qxc3 20. Nd4 Rxa2 21. Nxe6 fxe6 22. Qxe6+ Kh8 23. Rf1 Qc5 24. Qxd5 Rfxf2 25.
Rxf2 Qxf2+ 26. Kh1 h6 27. Qd8+ Kh7 *
Re:For those of us without flash... (Score:3, Informative)
Re:Daft Question... (Score:4, Informative)
A win is 1 point for the winner and 0 for the loser. A draw is .5 points for both contestants. Kasparov and Fritz each have one win, one loss, and two draws, or 1.5 + 0.5 = 2.
Re:A Tie? WTF? (Score:5, Informative)
Gee, I haven't read this post before... (Score:1, Informative)
Man vs machine in chess and Kasparov vs. Deep Blue (Score:3, Informative)
Re:Special. (Score:3, Informative)
Game 1: Nov. 11
Kasparov 1/2 - 1/2 X3D Fritz
Game 2: Nov. 13
X3D Fritz 1 - 0 Kasparov
Game 3: Nov. 16
Kasparov 1 - 0 X3D Fritz
Game 4: Nov. 18
X3D Fritz1/2 - 1/2 Kasparov
Re:Special. (Score:5, Informative)
How to beat chess computers (Score:5, Informative)
Chess computers have large opening databases. If they can make a database move, while the human has to think, the computer gets the edge due to the reduced amount of time they need to make a database move.
During the games, Kasparov tried to play unusual moves in the opening to knock the computer out of its database as early as possible. One example from game 2 is Kasparov's move 8...Re8, which is annotated with "This move by Kasparov had never been played before in this exact position." This knocked Fritz out of its opening database, and forced it to calculate.
A more striking example of the way to beat chess computers is the great wall of pawns that dominated game 3. Chess computers cannot evaluate such positions properly. If you built a wall of pawns like that, and snuck your forces behind them, you are a good chance of winning because the computer cannot calculate deeply enough.
Some more info here [demon.co.uk] and here [ntlworld.com].