Thanks to an anonymous reader for pointing to a Competitive Enterprise Institute
essay for discussing lessons learned by looking at the history of open-source games
(PDF link, text version
as posted to Politech list.) The piece suggests that "generally, games have not been a success story for the open source community"
, arguing that "...the consensus among gamers and developers is that open source games still lag behind proprietary games in originality, sophistication, and artwork; many are clones of earlier
proprietary or shareware games."
It notes that "...the open source business model seems to have trouble coming up with large initial investments at the cutting edge of innovation, where risks are greatest"
, and then suggests some larger lessons for governmental public policy on open-source software.