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PC Games (Games) PlayStation (Games) Entertainment Games

Why Consoles Overwhelm PC Games At Retail 139

An anonymous reader writes "With the GameCube at $99 and PlayStation 2 sales still huge, people are starting to really notice the shrinkage of PC games at retail. Why? What does the future hold? An article at JoeUser.com asks that question and looks at what is likely to happen to PC games as consoles slowly take over most of the retail space for games." This piece, written by Brad Wardell, creator of Galactic Civilizations, argues: "The issue isn't whether the PC game market will die. It won't. The issue is whether PC games will be able to keep up with console games from a production values point of view."
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Why Consoles Overwhelm PC Games At Retail

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  • by Paolomania ( 160098 ) on Tuesday November 25, 2003 @10:53PM (#7565189) Homepage
    From Atari 2600 to NES to Genesis to Playstation - console games have always outsold computer games. I know we computer geeks like to think of our game pond as rather large, but it really is rather small. There is definitly something to be said for a game-appliance without all the cruft of computer system around it to administer.
  • Consoles overwhelm (Score:2, Insightful)

    by schnits0r ( 633893 ) <nathannd&sasktel,net> on Tuesday November 25, 2003 @11:14PM (#7565336) Homepage Journal
    because with PC games you need to deal with many things (installation, hardware setup, drivers, updates, etc). With consoles it's typically just put in your CD/cartidge and it's ready. No installing, no drivers and unless you've fucked around with your hardware, it will work. that is why consoles are better then PC games.
  • No pc innovation (Score:4, Insightful)

    by Apreche ( 239272 ) on Tuesday November 25, 2003 @11:15PM (#7565349) Homepage Journal
    What it all comes down to is the lack of innovation in pc game genres. Some genres of game do well for the pc. Usually things like rts, fps, simulation. Anything with a complex interface. Anything that absolutely requires a mouse and keyboard. Anything that requires networking. These are the games that are good on the pc. The rest of the games are good on the console. Platformers. Fighting games. Space Shooters. Some genres do well on both, puzzle games like Tetris for example.

    The major pc game genres have had a serious lack of innovation as of late. The RTS and the FPS have both been stagnant. Look at the newest fps. Tell me what new major fundamental innovation in gameplay has changed since Half-Life? Why is Counter-Strike still #1? Because no new game has done anything new and amazing to beat it out gameplay wise. Before pc games will become popular again the genres which sell big on the pc must have major gameplay innovations.

    Look at the console. Games like metroid prime, gta, etc. etc. All of these games represent huge fundamental advances in gameplay within the genre. People aren't going to buy the same game 10 different times just because you upped the graphics or changed the theme. Once you've played one stock space shooter you've played them all. Unless someone releases something like Ikaruga with it's color changing awesomeness that makes the genre fun again.

    If you want people to buy your game you must innovate. There has to be a gameplay element that is new and awesome that the genre needs. I think there is much hope in Doom3 and Half-Life2 to breathe new life into the fps. Natural Selection has done it and it's popularity is soaring.

  • by BlackCobra43 ( 596714 ) on Tuesday November 25, 2003 @11:22PM (#7565389)
    Actually, that's why consoles are better than PCs, not why console games are better than pc games. I'd much rather have a game with near-infinite replay value than Halo, thank you.
  • eh? (Score:1, Insightful)

    by saqq ( 685613 ) on Tuesday November 25, 2003 @11:24PM (#7565404)
    With the GameCube at $99 and PlayStation 2 sales still huge, people are starting to really notice the shrinkage of PC games at retail. Haven't consoles always dominated the pc in terms of selection by a longshot?
  • by Hedonist123 ( 681091 ) on Tuesday November 25, 2003 @11:26PM (#7565414) Homepage
    While they may belong on the PC, many many people are still more likely to buy them on consoles, simply because they don't like the effort involved in putting a game on a computer. Driver updates, patches, most people don't ilke dealing with that. They just want to put a game in and play the game. That's why consoles are always going to be at the forefront of pop culture gaming. Us computer nerds are just a fairly large minority. Now, back to a little Day of Defeat (mods, the reason computer games really stay popular).

    hed.

  • by bromba ( 538300 ) on Tuesday November 25, 2003 @11:30PM (#7565445)
    OK, aybe what others wrote about console games outselling those for PCs is true, I don't know. But whenever I am at a shop I can see that there are more PC titles on shelves than console titles.
    The problem is the limited variety of PC titles. There are FPS, RTS and RPGs and sports simulations. That's it. Gone are adventure games, gone are arcade titles (platform, kill'em all etc.) That's sad.
  • by crazyphilman ( 609923 ) on Wednesday November 26, 2003 @12:17AM (#7565708) Journal
    Hey, things change all the time. I've got a Playstation and an XBox, and I love both of them. I'm having an absolutely kick-ass time playing FPS games on both consoles, and I finished Aliens Vs. Predator Extinction on the XBox a while ago. More FPS and RTS games are coming out all the time.

    Another issue: buy a console and you don't have to upgrade for years. Possibly a lot of years. Offloading the most strenuous software you'll ever use from your PC to a console means your PC might NEVER need to be upgraded. It saves money over time, more than you might think.

    Here's one for the Linux crowd: buy a console and it won't matter that you can't find many games for Linux. You'll be free to choose the O/S of your choice for your PC, freeing you to really leverage the machine's power, because you'll still be able to game to your heart's content. No dual-booting necessary.

    Anyway, you see where I'm coming from. I love PC games, don't get me wrong, but I think consoles are winning because they're more convenient, cheaper long-term, and of high enough quality that the switch is painless.

    Just a few thoughts...

  • by StocDred ( 691816 ) on Wednesday November 26, 2003 @12:30AM (#7565777) Homepage Journal
    Most types of games belong on the PC.

    Clarification needed. Do you mean "most" as in "51% - 99% of the entire universe of games" or "most" as in "all the games I like." I suspect the latter.

  • by DS-1107 ( 680578 ) on Wednesday November 26, 2003 @12:43AM (#7565865)
    If the devs build the game to support more ways to play it then one (besides making a new character) it is fully possible on a console. Besides few games gets an active mod community, and even then most of the mods are crap, or just not good enough to warrant most peoples time where you have full games to play.

    but see - there is also a trick to this, make a game one can play forever, and why would one want to buy a new one? like a selfgenerating book wont sell more then once per customer a game with endless possibilities will be the end of new games.

    Now all this is more or less worthless knowlage - as depending on how you play your games and what games you play replayability will be diffrent from other people. for example I, knowing something about myself I draw upon this knowlage for this example, enjoy short and hard games, say the old school of shmups*, when played more then once - I would never play NWN more then once, or say FFX whatever - they tell a story and told once I often grow bored - you might enjoy playing NWN in diffrent ways, with diffrent mods - but D&D for me holds for some session and no more - while IKARUGA or TYRIAN holds forever, unless I beat the world and I wont (as I'm fairly bad at shmups).

    you claim PC games lets people replay the games, and for me that doesn't work - I know there are mods for say JAGGED ALLIANCE 2, but I've tried them and they are not fun enough (sorry JA2 modders), and the NWN mods I tried that did tell a story all sucked (and I'm sure the rest of the world loved them - but that doesn't help me). Games like Counter Strike and online gaming is not for everyone (myself included) and those mods only give so much.

    ...and it all ends up pointing the same way - console games are winning and will continue to win the battle of media against the PC - even if you can mod it or not. The only games I still play on the PC are Turnbased strategy games, and they are on consoles as well (and fun, and large) - and besides there is more then enough games out there for me to play forever, without stoping, and who needs mods then? alas those that lacks the cash to buy more then one game per year (and does not crack or hack) might, but again are not the gamemakers more intrested in surviving (getting cash) then making you have a great time forever?

    the end line for me is that mods are fun, I'm even helping some people with graphics etc - and it is a pro for the PC and a con for the console - but if you think that it will win the battle for the PCs benifit think again.

    PS: I own a PC for gaming, a GC, a GBA SP, a PS2 and I'm gettign the later modded for imports from JAP and US. Playing F-Zero, Ikaruga, Psyvaria, Virtua Fighter 4 Evolution, Soul Calibur 2, Viewtiful joe, Dark Cloud 2, Final Fantasy TA, Super mario kart dubbel dash!!, Zelda: A link to the past, Castlevania: Circle of the moon, Castlevania: Harmony of dissonance, Guilty Gear X and for the PC Jagged Alliance 2 and Silent Storm, and I might pick up Civ 2 or Civ 3 again.

    that is all for now, getting 2 more games next week - the list might show you that A. most games I play doesn't need modding (the action titles besides Viewtiful joe and Castlevania) are all either party or hi-score fun - all lasting for a good old time - and the other you can make what you want off, and B takes so long time to play through once that once you are through you are tired of the mechanics playing the game that you want something fresh and new, not just an other mod. --- * shoot em up - but as in 2d scrolling

  • by AvantLegion ( 595806 ) on Wednesday November 26, 2003 @01:21AM (#7566122) Journal
    .... but as of the last couple of years, I have been playing console games a lot more.

    Why?

    1. PC games are a hassle: We all know the story: patches, patches, patches. The fact is that it's just hard to develop a game for countless hardware configurations that you can't possibly all test.

    2. Consoles are closing the gap: The bleeding edge of PC gaming will always be technologically superior. However, while the difference between an average "gaming PC" and a console used to be unthinkably night-and-day, it's just not as big of a gap anymore.

    3. Decline of PC-centric genres: If you're over 20, you probably remember when everyone used to play military sims on their PCs. You know, Falcon 3.0 and M1 Tank Platoon and such. Lots of Microprose stuff. Well that genre is all but dead now (ironically, now when we have the technology to do it justice). Real Time Strategy games are getting hopelessly vanilla - we need another game on the order of Total Annihilation to kickstart the genre. The point-and-click adventure genre, much like the military sim genre, has been relegated to a small niche audience, despite recent gems like The Longest Journey and Syberia (and even Grim Fandango a few years ago, which got lots of critical attention but did not garner the kind of sales it needed). Probably the only real PC-centric genre that still stands strong is the first person shooter. And even there, the Halos and SOCOMs of the console world are helping to close that gap (though the fragheads will always, of course, desire the fast-twitch gameplay of a mouse-driven FPS).

    4. Cost: Competition is driving hardware prices down, down, down. New game prices have stayed put for years now (not even adjusting for inflation), and in fact have gotten cheaper in many cases (not only the Greatest Hits/Platinum/Player's Choice serieses, but games aren't ever hitting the $70 price point that I paid for Street Fighter II and Chrono Trigger back in the SNES days. Also, even non-discounted games get marked down very often these days, after being on the shelves for 3 months or so). PC games have gotten cheaper too, although often in a forced, "this damn thing isn't selling" kind of way. And while gaming PCs can be had cheaper than before, it still falls well short of the inexpensive nature of consoles.

    Personally, I would love nothing more than to see a PC gaming return to glory. I loved the genres that have now all but died out. I love the limitless potential of PC gaming. But developers must find a way to make things more stable, and must be less demanding in hardware requirements. Ever notice how a small sequel (like a new entry in the Madden series or something) will have very modest improvements in video/sound/etc, but often significantly higher hardware requirements? Not acceptable.

  • My DirectX story (Score:3, Insightful)

    by Kris_J ( 10111 ) * on Wednesday November 26, 2003 @01:43AM (#7566227) Homepage Journal
    Back in the days of DOS, every game needed its own video and sound drivers. When Windows came around you could get a niche video or audio card so long as it had Windows drivers. Then came DirectX. It was like winding back the clock. If your card with its Windows drivers didn't have DirectX support, kiss the games goodbye. I'd just bought an (expensive) everything-on-the-motherboard name-brand multimedia PC and brand new it was less than the minimum specs to run new games, if they didn't require DirectX 3 or better support.

    That's when I noticed that you could buy a A$2,500 PC or a A$350 console to play pretty much the same games. I bought a PSX and didn't return to PC gaming for roughly five years. And if Neverwinter Nights had been released on network-enabled consoles rather than PC I might still not have returned to PC gaming.

  • by Anonymous Coward on Wednesday November 26, 2003 @01:59AM (#7566281)
    I don't know if I would agree with you on the "serious gaming" bit. Firstly, I've seen amazing dedication for certain console titles. It seems a lot like the arcade days: people are beating times and scores again, not just necessarily playing against each other (I've not experienced online consoles yet). Otherwise there are relaxed games played among friends who are physically at the machine, and now there are online games. For most people on the PC, gaming is for relaxing also.

    I see nothing about the PC that makes its games more serious, except for the genres that are still stuck on it: MMORPGs, strategy, and FPS (as the article points out). All of those games are huge, especially in Korea. So I suppose you could say PCs are therefore more serious.

    Aside from those genres, the only other thing serious about the PC is the money you have to put into it. I bought my computer three years ago I think, then upgraded the video card early this year for $100 (Radeon 8500 LE). But next year I'll need to do an upgrade that I expect will cost $600 or so. Averaged with my inital costs, maybe I can say it is $800/4-years for PC? The console would probably be $250/3-years. And hopefully in the next couple of years, they'll add some genres with ladders, and even maybe modding eventually (I doubt it, though).
  • by prockcore ( 543967 ) on Wednesday November 26, 2003 @02:21AM (#7566353)
    but games aren't ever hitting the $70 price point that I paid for Street Fighter II and Chrono Trigger back in the SNES days.

    Funny sidenote, if you still have your chrono trigger, it's aged well. It runs about $30 used.. and that's if you don't want the box.

    if you have the original box, the game is about $70.

    There is no market for used PC games.. but the market for used console games is huge.
  • by EllF ( 205050 ) on Wednesday November 26, 2003 @02:24AM (#7566368) Homepage
    Don't know what your experience with consoles being "EOL" is, but I've had a PS2 for about a year now, and there are more games in existance for it than I'll ever be able to play through, let alone the full PS1 library.

    Also: the SNES came out (States'-side) in 1991, and had a fairly consistent flow of games until 1998; that's nearly a decade of game production, hardly a 2-year setup. Even if you waited until 1996 to buy a SNES, you still had 7 years worth of games to buy and play. I'm sorry to hear that you were pissed, but the SNES was by no means a rip-off.

    As far as the cost of games goes: it's surprising to me that you're buying old laptops on ebay and not looking for games there, as well; I just picked up Baldur's Gate: Dark Alliance for $10, shipped, and have had similar experiences in the past. I rarely buy "first run" games, because there's rarely a reason to put down $50+ for a game. Older consoles -- like the PS1, SNES, and NES -- have games available for them in the $5-$10 range.

    If you really want to get into a roleplaying game, go buy a console. Chances are there will be games available for a long, long time -- if you bought a PS2, for example, you have almost every Final Fantasy at your disposal, as well as a great number of other RPG titles. Even if Sony stopped making games tomorrow, you wouldn't be out of luck for getting entertainment from your $150 box.

  • by GTarrant ( 726871 ) on Wednesday November 26, 2003 @02:59AM (#7566501)
    As someone who has worked doing technical support for PC games (and still does), I can state that in my experience, the vast majority of problems that the "average" user experiences are things that are insanely annoying. I'd say a great percentage of problems are: 1. A person's video card drivers are hopelessly out of date and the old ones don't work with the game. It doesn't help that new drivers come out every few weeks - the average user NEVER thinks that they would need to go search for drivers all the time. After all, things like DirectX always come with their game CDs, so they don't have to "Go to some site" to get it. But drivers never are included on anything. 2. Newer games are actually being much more restrictive on what they support. Despite the existence of DirectX which was supposed to make it so you could have "almost any card", a lot of recent games support ATI, NVIDIA, and little else. I don't know how often I've seen someone say "I bought this computer a week ago and it won't run this game, and I have to buy a new piece of hardware?" Add to these things the fact that a lot of games nowadays just don't work out of the box and need to be patched ad infinitum, CD keys which may be necessary but cause more trouble for average players than most people think, the dearth of true innovation lately, etc. No wonder consoles continue to lead! Buy game, place game in console, turn on. No directories, configuration, anything.
  • I suppose (Score:3, Insightful)

    by LuYu ( 519260 ) on Wednesday November 26, 2003 @04:01AM (#7566700) Homepage Journal

    if the majority of games are on consoles, I can just get one and be relieved of the last reason to have Windoze running on anything (obviously, that console would not be an X-Box then). If games move away from the PC, there is truly no reason to use MS products. I guess Sony is doing us all a favor (us all = people who believe in freedom).

    Now, if we could just stop MS from suing mod chip makers, all would be golden.

    MS = MacroSlavery

  • by MachDelta ( 704883 ) on Wednesday November 26, 2003 @05:02AM (#7566874)
    I think this is bang on. Consoles are gonna wind up just like PC's. Patches, when everyone (!) has an internet connection. Hardware problems as things become more complex, powerful, and diverse (and, as the ever competative PC market invades the console arena with low cost, high volume parts to push out all that expensive, 100% compatible 'specialty' hardware). Genre stagnation (Street Fighter 43 Hyper-Turbo-Mega-Super-Gamma-Special-Edition, anyone?). All the signs are there.

    I think its only a matter of time before consoles start to meld into every other piece of technology in your house. We'll start to see (more) keyboards and mice... web browsers and OS'. Consoles will attempt to emulate every conceivable function of the PC, and in doing so the two will merge and inherit eachothers pros and cons. And by then we'll see all other aspects of media (TV, music, etc) loaded onto more dynamic hardware that can interface with your PC. And after that its only a matter of time before your whole friggin house is wired together. And probably your car, clothes, and damned near everything you own. It'll all blend together in some strange mix of functionality and connectivity.

    It'll all come together in the end. People will still need their preconfigured hardware, their idiot boxes, and their tech support. Games will thrive no matter what we use to play them.
    And the us /.'ers will just turn to more important issues - like how to overclock your house without melting all the food in the fridge.
  • by MMaestro ( 585010 ) on Wednesday November 26, 2003 @05:58AM (#7567011)
    Because of shovelware (both ways) and warez (the countless copies of Doom floating around the net).
  • by pueywei ( 658832 ) on Wednesday November 26, 2003 @10:29AM (#7568190)
    Please. FPS gaming without a mouse is like coding without a keyboard.

    I have a PS2, and the only use I have out of it is to play FFX. What an expensive game, but imo, it was worth it. Now that FFX-2 is out, the cost of playing FFX suddenly fell by about half.

    Just a note: I played FF9 on the PC with ePSXe. Why should I live with *less* features with a console?
  • by Sentry21 ( 8183 ) on Wednesday November 26, 2003 @11:32AM (#7568870) Journal
    1) Games on PC are all the fucking same - you take one engine, change the weapons, art, and levels, and you're done, it's all copycat shit.

    2) They never fucking work - they don't work on Linux, almost none work on Mac (at EB, only the Blizzard stuff is Macompatible) and fuck, the ones designed for Windows need some pretty fucking specific hardware to work properly.

    3) It's too fucking expensive - if I buy a new video card every odd-numbered year and a new processor or ram alternating even-numbered years, I'm spending a shitload but if I buy an XBox one year, a PS2 the next, and get a Gamecube for Christmas or something, I've spent less than the cost of a gaming PC. In fact, I've spent less than the cost of a shitty PC that won't do a fucking thing.

    So instead of spending $2500 on a gaming PC with everything, I can spend $730 on every console there is. The GBA I can take with me, the XBox I can play online, and that leaves me with $1700 for games, or a new TV, or extra controllers to play two-player, something you can't do on a PC (unless your roommate wants to drop another $2500).

    That $730 will last you 4-5 years on average (or, in the case of the Playstation, 8+ years), while the PC will have to be upgraded constantly, with video cards that cost the same as a new console every two years at least, or video cards that cost the same as two consoles if you want to go hardcore and get the best graphics. On consoles, one purchase is all it takes, and you'll have the best graphics for a long time.

    --Dan

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