Black Isle Studios Shuts Down Development 392
Zonk writes "RPGDot has a story up right now about the closing down of development at Black Isle Studios. The information comes from an unnamed Interplay source, who says 'Any time you see the [Black Isle] logo on a future product, know that no one who was associated with BIS actually worked on it', as well as a post by BIS employee Damien Foletto on the Interplay message boards, and a Blue's News story that adds: 'The non-announced [PC] title that the division was working on, Fallout 3 [aka Van Buren], has been 'shelved', to quote management.' BIS, you will be missed." Black Isle are particularly known for work on the Fallout series, Icewind Dale, and Planescape: Torment.
Re:And, where the reason? (Score:4, Informative)
-Interplay has lost at least $20 million this year
-One of BIS forthcoming products was canned because of a legal mess with WotC
-thier 2 main consol releases, schedualed for the holidays were pushed back to January (one of them BIS produced), because of another legal issue (this time with a distrobuter)
In other words, they were hurting for money.
Several of the Fallout guys left long ago.. (Score:5, Informative)
Black Isle is dead.
Long live Black Isle!
Re:And, where the reason? (Score:5, Informative)
Black Isle been on the ropes for awhile (Score:5, Informative)
Re:Nasty (Score:4, Informative)
> but the crap ones live on?
Good companies don't always make games that sell. Furthermore, third-party developers are becoming extinct -- the publishers have no need for them as they build their own in-house teams.
They've gone away by no fault of their own, save not being acquired three years ago.
Re:What about...? (Score:2, Informative)
Re:Wow (Score:5, Informative)
It's not necessarily the testing that helps the console games (although it DOES matter). Perhaps the most important thing is that console games are targetted for one specific hardware system. The problem with PCs is that there are too many combinations and hence harder to test. Everything might be fine on the test system but when you change the video card, the fog effect all of a sudden is messed up (because some old cards do it differently). Or the sound effects are lagging because some sound cards implement echoing differently. And so on. On a console, it either works or it doesn't. If it works on your test system, it likely works on every other console. Not only does this mean that there are less issues to worry about, it also means that your QA resources can be spent testing game flaws (instead of hardware bugs).
This is not to take away from your point. Yes, companies go with the patch mentality. BUT the fact that PCs are so diverse means that they will always have more bugs. Even when consoles have hard drives and internet patching capability, they will still be FAR better than the PCs (when it comes to bugs).
Sivaram Velauthapillai
Re:A huge loss with death of Fallout (Score:4, Informative)
That's not true. Deus Ex was an Ion Storm Austin product too (and it was published by Eidos of Daikatana fame...).
> [...] Warren Spector also lead the development for Deus Ex 2 under Ion Storm and Eidos (of Daikatana fame).
No, he didn't. Harvey Smith was the lead on Invisible War.
Re:Nasty (Score:4, Informative)
There's a good article on the development of the title at gamespot, here [gamespot.com]. And after Jordan Mechner saw the demo to approve the game (he owns the rights to the PoP name) he told the all-new deveelopment team "Guys, what I've just seen has reawakened the joy of making video games to me." So, yeah, good point but you couldn't have picked a more inappropriate example.
Re:Nasty (Score:5, Informative)
They basically took some of their old adventure games done with ega graphics only and updated them to full 256 color vga and better sound. The story was exactly the same but sometimes with a few extras and minor changes.
I can't think of any games off the top of my head that have been remakes quite at that level.
Re:rights to it are with 3 different companies ? (Score:3, Informative)
EA aquired the IP rights to System Shock when they purchased Origin Systems.
Re:Nasty (Score:4, Informative)
Re:Questions.... (Score:3, Informative)
Attribution (Score:2, Informative)
Blue's News [bluesnews.com]
Re:Questions.... (Score:2, Informative)
Which is more or less what Interplay did, and why we've got Fallout Tactics and the coming Fallout BoS and even BoS 2 starting development.
Re:Nasty (Score:2, Informative)
Re:Nasty (Score:4, Informative)
Re:Sad news, sequels, and Planescape Torment remak (Score:3, Informative)
Re:Nasty (Score:2, Informative)
The first two are still in business, thanks to Unreal and Might & Magic respectively. I think SirTECH (makers of Wizardry) went out just recently, while Origin and Westwood have been absorbed by Electronic Arts.
Re:Interplay wants to make money, not games (Score:2, Informative)
Not all of Black Isle let go (Score:3, Informative)
From Sean K. Reynolds (Lead Designer, Fallout3) board:
"Hmmm, this person's info isn't totally accurate. Yes, there were some layoffs. I was not one of them, nor are several other people in the list. They may be drawing this from the group of people who went to lunch together yesterday, which included those who have been laid off and those who haven't.
Anyway, nothing new to say. I don't know why the company is doing this or what their plans are. I'm hoping to find out today.
Thanks for your concern, though. From what I can tell, most of those who were laid have already found some leads in other companies."