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Games Entertainment

Propeller Arena - Sega's Lost Dreamcast Title? 51

Thanks to TNL for their new feature exploring the unreleased Dreamcast online-enabled flight title, Propeller Arena, which was cancelled in 2001 "at the last moment in the wake of the September 11th tragedy." The article points out: "Initially, Sega's pulling the plug on Propeller Arena might have seemed a bit of an overreaction to the events of 9/11. After all, what did a fantastical WWII-style arcade game have in common with modern day events?" However, the writer has had a chance to play a near-final Beta of the title, and suggests that "...once one actually plays the game Sega's decision seems much more understandable. One level is called 'Airport,' while another, 'Tower City,' is apparently patterned after Manhattan, the anchoring feature of the stage's city skyline being huge replicas of the World Trade Center's Twin Towers." But he finishes by praising it as "one of the most graphically pleasing ganes for the console", and arguing that the "fun factor of the online mode would have been through the roof."
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Propeller Arena - Sega's Lost Dreamcast Title?

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  • by SuperMo0 ( 730560 ) <supermo0@gmai[ ]om ['l.c' in gap]> on Tuesday December 09, 2003 @09:08AM (#7667364)
    The problem is, though, that people aren't really willing to see ANY form of imagery that reminds them of what they saw.

    As a reminder, remember when the DC (District of Columbia, not Dreamcast) sniper was running loose? Around the DC area (which I happen to live in) people were throwing a fit over the game Silent Scope. Even though you were sniping criminals, and you were a police officer (or bounty hunter, can't remember which), the fact of the matter was you were sniping people who half of the time were 100 or so yards away, which was exactly the situation that the sniper used to his advantage. People just didn't want to be reminded of it, and so threw a fit over it.

    The same holds for 9/11, at the time. People simply did not want to be reminded of the trauma that they all experienced, especially the people that were there when it happened. It would have been a nightmare for Sega if they had released that game, and probably would have sunk the Dreamcast faster.
  • Propeller Arena (Score:5, Informative)

    by Propeller Arena ( 731153 ) on Tuesday December 09, 2003 @01:21PM (#7669718)

    I was working at Sega during the development of Propeller Arena.

    At the time, the game was in its last stage of development. The game was debugged and on its way to being mass produced. The packaging had also been completed in the early days of September in 2001. It was simply days away from being released.

    During the game, there was a powerup you could collect that would allow you to release a huge bomb. The explosion from the bomb created a large, mushroom cloud looking graphic. If your plane was destroyed in any way while carrying one of those bombs, the bomb would explode. The camera would zoom back to show a distant shot of the explosion. If your plane crashed into one of the buildings, it would do the same. The image was eerily similar to those we saw on 9/11.

    To complicate the matter further, the packaging for Propeller Arena showed the City level on the cover. It also showed a plane crashing into one of the large buildings while carrying one of those big bombs.

    With this in mind, Sega management decided to pull the game. I can't say I blame them at all. It was a shame that we all worked so hard on such a fun game but at the same time, the sinister acts that had occurred were on everyone's minds. Releasing such a game could easily reflect negatively on the company. It would have been real easy for a critic to say something like, "Sega is trying to capitalize on a national tragedy." So, the game was quietly put away.

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