Gran Turismo 4 - Under The Hood, Driving The Prologue 34
Thanks to Motor Trend for their feature documenting the extreme attention to detail being lavished on Gran Turismo 4 for PlayStation 2, as the franchise, which "has sold more than 30 million units worldwide", gears up to a 2004 release for this latest iteration. According to the article, "between 20,000 and 30,000 digital photographs are taken" to faithfully reproduce the real-life racetracks used in the game, and there's also a behind the scenes feature on a 150-vehicle capture session in Japan, each car being "systematically studied and logged so the design team could faithfully recreate [it in-game]." Elsewhere, 1UP has a hands-on look at the Japan-only Gran Turismo 4 Prologue, a budget-priced preview which they consider "isn't worth the purchase for any except the most obsessive Gran Turismo fans." Update: 12/12 16:18 GMT by S : Another hands-on look at GT4 Prologue from Game Informer adds detail and corrects a couple of inaccuracies.
Re:WARNING /. Lies about "Anonymous" JIHAD tsarkon (Score:3, Informative)
From what I understand that's not supposed to happen. So they are either tracking posts I made as a AC where I Trolled a bit, or they blackballed me forever for something I modded up or down.
I never browse at -1 anymore so for all I know this post just gets post
Re:Notable Quotes - Or why I won't buy it (Score:2)
I was referring to the vector processing units, of which there are two, and each of which "...perform multiply/accumulate operations on 4 single precision floats simultaneously with single cycle throughput."
Or if you prefer: "You must design before coding.
Lots of people have said this about PS2 - you cannot just sit down and code away and expect high speed programs as a result. You have to plan and design your code around the hardware and that requires insight into ho
I'm buying it... (Score:2)
This is a review? (Score:5, Informative)
For example they say there's no playing against AI racers in the demo. Um, no. Three of the five maps have optional AI racers that can be turned on via the Options menu. Even if you don't read Japanese, it's pretty easy to just test out the different options.
Re:This is a review? (Score:4, Informative)
Anyway I found another interesting article [gamespot.com] - this one has pictures of the cars [gamespot.com] and a video feature(s) [gamespot.com] as well...
Re:This is a review? (Score:5, Informative)
Re:This is a review? (Score:2)
Re:Realism? In a Gran Turismo game? (Score:1)
Re:Realism? In a Gran Turismo game? (Score:2)
If that was updated I'd see it as being a great simulation. There was damage, parts became used over time as well as your car could become wrecked.
Re:Realism? In a Gran Turismo game? (Score:1, Funny)
Too late...
Where's Ferrari? (Score:2, Informative)
"Well, now I don't have to drop $600K anymore becuase I've got the car right here on my PS2!" Plus, I'm sure that offering girls a ride on your PS2 is just as effective as an F150.
Wake up and smell the Espresso, Ferrari!
Re:Where's Ferrari? (Score:3, Funny)
With the trance vibrator that came with Rez, It Can... [gamegirladvance.com]
Re:Where's Ferrari? (Score:2)
Re:Where's Ferrari? (Score:2)
Re:Where's Ferrari? (Score:1, Informative)
No vehicle damage (Score:3, Informative)
mod parent up! (Score:1, Interesting)
Re:mod parent up! (Score:2)
Re:No vehicle damage (Score:3, Interesting)
Physics engine compromised? (Score:4, Interesting)
Specifically, I'm talking about the fact that you can't crash. Sure, you hit another car and spin out.. losing time and potentially costing you the race. However, you cannot "damage" your car. No matter how hard you try, you can't flip, roll, or crumple the vehicle around a light pole. The was a design decision to satiate corporate interests (not too many car companies would be keen to see one of their cars depicted in such a way. While I can understand the decision (one of aspects that makes GT so cool is the sheer number of "real" cars you can play with), it causes unrealistic racing conditions. For example, in GT3 I wouldn't care about slamming into slight turns because I knew I would be "bounced" back on track without incident. So, I'd approach the turn at 120mph and get knocked down to 70mph, passing by the computer opponent that was safely taking the turn at 45mph. In "real life", my I'd lose a tire and possible send my car hurtling towards a terrified audience.
I've read that GT4 will behave the same way, and that's a shame. I don't necessarily blame Sony but rather the car companies who would otherwise withhold licensing rights.
Re:Physics engine compromised? (Score:1)
If you want the game to behave realistically drive realistically. Don't go slamming into corners and other cars. There's no one forcing you to go into that corner at 120mph.
Re:Physics engine compromised? (Score:4, Informative)
Out of curiosity, did you read the articles? They all talk about how you used to be able to bounce off opponents and walls in GT3 to better your time, and steps have been taken to alleviate it: while it's true that there is no collision damage, there are penalties for bumping too hard into either. I'll quote the GameInformer article.
Re:Physics engine compromised? (Score:2)
I dunno how I feel about that. I suppose it's better than the "bouncing" effect but the real solution would be to have your car be damaged, thus forcing you into a pit stop or perhaps just ending your race totally.
Re:Physics engine compromised? (Score:3, Informative)
To be fair, though, even in GT3 there was some concept of damage -- the tires. Wall-bouncing could force you to p
Re:Physics engine compromised? (Score:1)