Raking Muck In The Sims Online 61
Dr. Spork writes "According to a Salon article [ad click-thru required], after launching a newspaper website chronicling tawdry dealings in the Sims Online city of Alphaville, Peter Ludlow, a professor of philosophy at the University Of Michigan, had his Sims Online account terminated by EA/Maxis, the company behind the service. 'Censorship', charges Ludlow, who has exposed dealings such as underage cyber-prostitution and extortion of simoleans (the Sims currency, exchangable on eBay for real-life money)."
summary (Score:4, Insightful)
Of course, if it's customers were displeased enough, they would go elsewhere for their online crack addiction. Right?
Basically, it's just stating that this guy's not pleased (which he has every right to be) that the company used their right to censor the world that is hosted on their servers (which they have every right to be).
Nothing special here, move along.
this is interesting (Score:5, Insightful)
There's a virtual society, which has many of the same dynamics as a real society, and functions like a real society as a result
It *is* censorship (but not illegal censorship, just like censorship in Communist China isn't illegal, because you "agree" to the "terms" by living there). But there's nothing anyone can do about it. You can't even revolt because the whole world is controlled by the company. They'll just shut your character off.
To me, I see a company running their world like a totalitarian regime. They suppress criticism and free speech. They "shut down" characters with no remorse, even though these characters mean a lot to someone. They point to the rules (which *they* crafted) and say, sorry, that's the rules, we can enforce them as selectively as we like. And yet people *voluntarily* enter this world. What does that say about us?
But what would be the "democratic" version of this society? A virtual society where the power is spread out over the players instead of being concentrated in a company that controls it? What would happen in such a society?
I guess the internet itself is something like that.. and we see what that's like: porn, hackers, and spam, occasionally interrupted by genius.
Anyway I'm just rambling here but it is very interesting, and I wonder if the dynamics will follow the dynamics other ("real") societies have experiences (rebellion, overthrow, etc).
Re:this is interesting (Score:5, Insightful)
I think that people voluntarily enter the game-world, because they don't realize that it's not a free game-world at all.
Your comparison with the internet itself as a free world is pretty interesting too. It does indeed have a lot of negative things, like you mentioned, but I do think that the positive things outweigh it. You wouldn't get nearly as many positive things (original ideas, creativity) in a totalitarian internet or game-world.
Meh. (Score:5, Insightful)
It would be cooler if this sort of thing was handled in-game. Sim cops, fbi, etc. Outside of exploiting bugs, DoS attacks, and similar cheating that happens from the outside, resorting to this sort of thing to solve in-game problems just shows a lack of development and forethought on the part of the designers.
Re:summary (Score:5, Insightful)
In the real world, this would be an anti-slapp law against EA. I see no reason why a VR World wouldn't have the same legal status. If someone tells you that they raped a 10 yo girl, and EA refused to report the person to authorities, EA is covering up a crime.
Just because its on line, doesn't mean you can get away with a crime.
Re:summary (Score:-1, Insightful)
I can see a day when VR may be ruled by some sort of rights as the real world. But, until then, it's just RPing.
Underage matters? (Score:2, Insightful)