Technology Of Current, Future Consoles Analyzed 44
ban25 writes "There's an interesting article at Ace's Hardware with an in-depth analysis of the technology behind the PS2, Xbox, and GameCube, plus hints to the future. It covers the CPUs and GPUs of each of the systems, and also has an interesting discussion about embedded DRAM and its role in consoles compared to the high-speed discrete memories found on all of today's top PC graphics cards. The other part of the article covers the next generation of systems and, in particular, the Xbox 2 and PS3. The recent IBM/MS agreement is discussed, as well as the chances of the Xbox 2 having a PowerPC inside, or perhaps even a CELL derivative. On the PS3 side of things, the piece goes into some detail about the patent that turned up last year on CELL."
Re:Why can't console makers (Score:5, Insightful)
Comment removed (Score:4, Insightful)
Re:Why can't console makers (Score:2, Insightful)
Re:Why can't console makers (Score:5, Insightful)
The end result? Less time spent on interface details and hardware detection, and more time spent making good games.
Re:Why can't console makers (Score:3, Insightful)
Re:Why can't console makers (Score:2, Insightful)
Re:Why can't console makers (Score:5, Insightful)
however, as artificial limitations on where you release the game have already shown up i don't think they'll ever release all the games on all the systems(even if porting it was just one day effort by one guy). many current games come now though with release for all ps2,xbox,gc and pc(with these games the marketing seems to be the biggest budget hurdle though, so it makes only sense to sell it for every system at the same time).
Re:Why can't console makers (Score:1, Insightful)
On a PC, people have the freedom to choose whatever style of controller they want, instead of being limited to what the console designers liked. DirectInput abstracts away most hardware differences, so all game designers need to do is provide an interface for controller configuration.
Furthermore, all PS2s are equally compatible, so the game makers don't have to "scale down" graphics for less capable systems.
All PS2s are equally limited, so the game makers are unable to "scale up" graphics for more capable systems. It cuts both ways.
The only thing consoles have that PCs don't is a wide variety of games. Which takes us back to the original poster's point. PCs have FPSes that make most current console games look crap. But FPSes account for the vast majority of "good" PC games. Unreal this, Doom that, Deus Whatever. If only game publishers would release all their titles on the PC, they could experience the freedom of programming to the API instead of the hardware, and we could experience some really innovative gaming.
Evolution? Nay! Revolution! (Score:2, Insightful)
What we really need is a revolution in gaming technology for the console. Something that provides a new level of interactivity, be it from a 3D projection, to a Virtual Helmet set. ANYTHING would be an improvement over the joystick games of current. I mean look at it this way, we've had the same type of games coming out for years now, nothing new, nothing challenging as far as pushing the limits of what we can do. Why not give the home console gamer something they'll be addicted to? Perhaps an interactive environment where we're pumping sensations to them that they actually FEEL, SMELL or even TASTE. To long has the gaming world been in our rumble packs, ears, and eyes, something has to push forward, and I just wonder when the gaming companies will notice that.