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GameCube (Games) Entertainment Games

Warp Pipe Adds 8-Player Mario Kart, 1080 Avalanche Support 35

Posted by simoniker
from the many-tentacles-pimping-on-the-joypads dept.
Thanks to the Warp Pipe site for its announcement that the latest 0.3.1 version of their Warp Pipe tunneling software for GameCube has been released, with Windows, Linux, and Mac OS X flavors now sporting a bugfix allowing a full complement of Mario Kart: Double Dash!! competitors ("you can play with up to 8 players via two Cubes"), and partial support for new GameCube snowboarding title 1080 Avalanche, albeit with "some stability issues", for this software which "enables you to play LAN-supported GameCube games over the Internet for free with other GameCube gamers."
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Warp Pipe Adds 8-Player Mario Kart, 1080 Avalanche Support

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  • In other words... (Score:3, Insightful)

    by Anonymous Coward on Wednesday December 24, 2003 @11:27PM (#7806292)
    ...a handful of geeks have yet again done more to bring the Cube online than Nintendo ever has...

    It's strange that Nintendo doesn't seem to notice this. MKDD is a good game as it is, but it's very nature makes it better when playing multiple people (local or otherwise). I just don't see why they couldn't understand that a MK64 presale promo (admit it, that demo disc was only half decent, and a far cry from what N could've done as a favor to their fans) + online gameplay would've made it, by far, THE GCN game to have.
    • Re:In other words... (Score:4, Informative)

      by Babbster (107076) <aaronbabb@gmail.cLISPom minus language> on Thursday December 25, 2003 @12:01AM (#7806443) Homepage
      Don't forget the EXTRA special hosing received by those who made the mistake of the dial-up adapter because unlike Sony, Nintendo split dial-up and broadband. If they don't like, or get tired of, Phantasy Star Online (Eps. I and II; C.A.R.D. Battle), they're SOL.
    • With their high standards on the gameplay experience, they could have decided the lag wasn't worth it. They enabled the internal LAN instead. Though the other big blunder with the game is that when you plan LAN mode, the characters are randomly chosen.
  • Lag Issues (Score:3, Interesting)

    by Prien715 (251944) <agnosticpope@gmai l . c om> on Thursday December 25, 2003 @12:00AM (#7806436) Journal
    I'm expecting a Gamecube tomorrow so I'm curious. I've heard there's lots of issues with lag in this program. Has it been resolved or lessened in any way?
    • Re:Lag Issues (Score:4, Informative)

      by seinman (463076) * on Thursday December 25, 2003 @02:01AM (#7806829) Homepage Journal
      I've been using Warp Pipe with MKDD for a month now, both the old version and the new. Lag is an issue if you play someone far away, although slightly less so with the new update. The game plays in slow motion in this case. If you play someone in your own state, the lag is still there, but it's small enough to be barely noticible and the game is still easy to play. If you play someone in your own town and especially on your own ISP, there's no lag, period.
      • Although this is true, it is also a lay man's way of saying that ping is the factor when it comes to lag.

        When playing Mario Kart, a ping of 30ms or lower will allow you to run a flawless game.

        When playing 1080: Avalanche, a ping of 45ms or lower will allow you to run a flawless game.

        The jury is still out on Kirby AirRide.
  • XLink (Score:2, Interesting)

    Forget Warppipe. Get Xlink instead. They're just about to do the second phase of beta testing for their new client, called "Kai" and then it'll have full Gamecube support.

    The release available now, RC2 Omega supports all Xbox games that have system link capability, and the new one improves on the UI, the lag issues, and adds GC support to boot.

    I don't know why anyone would use Warppipe in a few weeks, when Xlink will be able to play both Xbox AND GC with the same program, faster, and (although I'm not 100
  • Does /. not have any real video game news. What is all this constant marketing of gamecube and xbox games. It's like a conspiracy going on.

    1.) gamecube 3rd party slip many dollar bills into /. pocket
    2.) /. post article
    3.) !profit
    • And what kind of video game news would you like? The announcement of new homebrew Commodore 64 games?

      Don't try to tell me that it's only GC and XBox, because they make more PS2 announcements than anything else.
  • by DAldredge (2353) * <SlashdotEmail@GMail.Com> on Thursday December 25, 2003 @09:40PM (#7810357) Journal
    What follows was posted by an AC that is currently moded 0. It is reposted here for the benefit of those that block score 0 messages.

    REPOST OF AC MESSAGE FOLLOWS

    This runs as root. That means it can do ANYTHING to your system that it wants.

    Why is this an issue?

    Because these are the people that placed their sourcecode on sourceforge then closed the app, all the while using sourceforge resources to do it and kept the CVS open when they thought they had closed it. They have also lied about their linux version having a GUI. When people asked to help, they, rudely, said no because they were going to do it because that would have been the only way to keep the various platforms in shape. Big shock, they lied.

    Remember all that when you run their closed source apps on your Gentoo box with full Root privilages!
  • I installed the 0.3.1 version for Linux and tried to connect to my local friend to play. While I could play with the old 0.3.0 version just fine, the new version didn't work. It would get halfway through connecting and then just sit in an endless loop while searching for Cubes.

    Be forewarned!
    • 0.3.1 works well. We wouldn't release it without testing. The problem you seem to be having is a very common one. It is due to either you or the person you were playing at the time not having port 4000 UDP traffic properly routed to the other side.

      Make sure you and your peer have port 4000 (udp and tcp) properly routed if behind routers. Also, if behind a firewall allow access to port 4000 (udp and tcp).

We want to create puppets that pull their own strings. - Ann Marion

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