Science & Industry 0.97b Half-Life Mod Release 110
An anonymous reader writes "Science & Industry, a teamplay mod for Half-Life, has been updated. S&I is one of the oldest Half-Life mods: it was there at the first Valve mod expo back in 1999, but it hadn't been updated since 2001! A new version is finally being released today. Science and Industry is a mod in which players assume the role of Security Officers in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development. Learn more about the mod on its website. This new version works for both WON and Steam versions of Half-Life. For a full list of changes, either check the Science & Industry website, or this detailed forum thread."
Uh... (Score:4, Interesting)
A half life mod release a front page news? Please.
Science and Industry, another good mod (Score:4, Interesting)
I think thats what makes SI and NS so much fun, the build aspect. Not just a FPS, but you have to work and build better weapons. You dont get the "AWP" frenzy like CS, as some servers even ban the AWP for that reason.
For a few years, people said "wouldn't it be cool if people could play C&C in FPS mode?". Then C&C Renegade came out, but it didn't really have the build out like C&C/Red Alert.
Also, is it HL Mod day, nice
Play the mod (Score:1, Interesting)
Counter-Strike, btw, was a Half-Life mod and is currently the most popular FPS by far being played. There are twice the number of players of any other FPS despite its age.
Totally relevant, and front page material.
Re:Science and Industry, another good mod (Score:4, Interesting)
But yes, it's less of a one-player-dominates-all game... On the alien side (where resources are evenly distributed across all players and each must decide which structures they think would best help either them personally or the team as a whole), since resources are spread evenly, and resources are key to getting good upgrades and thereby winning the game, it's not enough that one player spend his resources wisely... the team only wins if the team's average skill is higher than the other team's. (this seems to be true for the marines as well, but it's not obvious to me why, as only one player on the marine team makes decisions regarding resources)
On the other hand, this shifts the the game quite a bit. Instead of becoming the best individual player you can, the key to ensuring victory is to remember which players on a particular server are better, and to join the team at the begining that contains the higher average skill.
Re:linux? (Score:1, Interesting)
http://www.linux-gamers.net/modules/wfsection/a
for info about howto setup wine with steam
Re:Science and Industry, another good mod (Score:3, Interesting)
Secondly, there is actually a c&c map for Sven Co-op called cnc_defense which can be found here:
ftp://ftp.waes.ac.uk/halflife/SvenCoop/Map