Multi Theft Auto Hits Vice City Again 23
Chris McArthur writes "The MTA Team proudly announces the release of an updated version of Multi Theft Auto: Vice City, this time adding extensive unofficial PC multiplayer functionality to Grand Theft Auto: Vice City. MTA:VC 0.3 introduces the long-anticipated walking and running animations, a refined aiming system for improved accuracy, more extensive anti-cheat / trainer prevention, numerous bug fixes including the back wheel lock and weapon sync, as well as a few changes to the stunt mode."
I really hope rock* (Score:4, Interesting)
Lets face it: These games rock without MP. (Score:5, Insightful)
Having said that, lets look at the logical side of things:
1. Multiplayer is very hard to code correctly on consoles. You have to get it right the first time, or else it'll be a Really Bad Thing(TM), and you can't issue patches later to fix the games like you can on the PC--and your users will rip you a new one because of it.
2. Multiplayer is also very hard to debug, because what works for a low-latency connection does not work for a high-latency connection. This means more betatesters, as well as more time spent betatesting. This compounds with the fact that if you change the single-player game code, the code you did for the Multiplayer might not work now, and vice versa... which means more and more betatesting.
So, logically, if there already making money hand over fist with these games... then why complicate matters any more than they have to be? Its hard enough putting out a game that's changed the way society thinks about stealing cars and the simulations of them, why would they worry about a feature that maybe--just maybe--a few hundred thousand users will use.
I for one say this: Focus on making the game look good, and play good. They've done good so far, I say let them continue on this path. Don't muck about with something that's working, and all that.
Re:Lets face it: These games rock without MP. (Score:4, Insightful)
Re:Lets face it: These games rock without MP. (Score:1)
I agree with your logic, very few companies have gotten the net code right on the first release (iD and Epic are the few that come to mind). Why not make a separate entity then?
Re:Lets face it: These games rock without MP. (Score:4, Insightful)
Online play, on PC or console, isn't the mystery it once was. Whilst I don't personally care if there's ever an online-ready GTA, there's no reason AT ALL that Rockstar couldn't do it. Oh yes, and as far as concerns about latency go, it's a simple thing indeed to restrict the game to broadband only.
Re:Lets face it: These games rock without MP. (Score:2, Informative)
Agreed, in fact Xbox live is a broadband only service.
Re:Lets face it: These games rock without MP. (Score:2, Informative)
whatever happened to single player? (Score:1)
Re:Lets face it: These games rock without MP. (Score:2)
Actually, they *can* issue updates through XBOX Live...
Re:I really hope rock* (Score:1)
Re:I really hope rock* (Score:2)
Re:I really hope rock* (Score:1)
Re:I really hope rock* (Score:2)
Yeas, but it's not part of GTA for a reason. Many missions are multipart, so saving during them makes them quite a bit easier (easier, say, than playing as a fat man or having pedestrians-on-crack would, for example). You'll notice that there is no invulnerability cheat in GTA, just health cheats (which are fairly useless if you're in a major gunfight). That's because Rockstar doesn't want the cheats to completely ruin the game, just make it easier.
As for th
Re:I really hope rock* (Score:1)
No peds, no other traffic... (Score:1)
Once this has pedestrians and normal city traffic my friends and I will have hours of fun killing each other (I understand they are having a sync problem because of the random method in which traffic appears in GTA:VC). But something tells me that you'll only be able to play this on a local network because of bandwidth and latency issues.
Man, I can't wait (Score:2, Funny)
I certainly hope the developers come good with their promise for textured polygons in 0.4, man, that'd rock.
MTA isn't so great, honestly (Score:1)
Re:MTA isn't so great, honestly (Score:3, Interesting)
My main problem with MTA is that there just isn't that much to do. The map is huge, and it seems like I spend most of my time just driving aimlessly, looking for someone to ram or kill or whatever. I'm hoping that once the netcode is stable, we'll see them introduce some team games. A version of CTF could be a lot of fun if it's implemented right. Some
I'm surprised (Score:2)