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GTA - San Andreas Looks to be Next 335

Posted by CmdrTaco
from the and-then-you-run-them-over-and-get-your-money-back dept.
Rayonic writes "US publisher Take-Two Interactive went on a pre-Christmas trademark registration spree, the products of which point us tantalisingly towards the likely name of the next installment of the massive Grand Theft Auto series." Of course it won't actually be out for many many many moons, but expect much speculation on this one. I s'pose great game sequels deserve it.
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GTA - San Andreas Looks to be Next

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  • If that's right... (Score:5, Interesting)

    by clu76 (620823) on Thursday January 08, 2004 @09:28PM (#7923252) Homepage
    I wonder if there is going to be some post earthquake looting in the game. That would be a nice feature.
  • by Eyah....TIMMY (642050) * on Thursday January 08, 2004 @09:28PM (#7923253)
    Next thing you know, people are going to file lawsuits [gamespot.com] against the creators of GTA because their car got damaged in an earthquake [stanford.edu]...
  • http://ps2.ign.com/articles/449/449151p1.html
    • by Stween (322349) on Thursday January 08, 2004 @10:14PM (#7923634)
      The article says:

      "The title of the next GTA game has been the subject of fevered speculation for months; earlier this week a listing on UK online retailer Amazon.co.uk suggested GTA 4: Sin City, but this has subsequently been found to be incorrect."
      • a listing on UK online retailer Amazon.co.uk suggested GTA 4: Sin City, but this has subsequently been found to be incorrect.

        I, for one, am glad they were intelligent enough not to follow-up GTA: Flat-boring-city-with-two-long-roads with GTA: Flat-boring-city-with-one-long-road. Don't get me wrong, Vice City was a great game, but its map was severely lacking compared to the GTA3 map. I think perhaps Rockstar realized this, however, as GTA:San Andreas seems to present more opportunity for a dynamic, inter

        • How can you say that? Vice City is massive compared to Liberty City (Original). You can get lost for long periods of time in Vice City. The only way to truly appreciate the size of the map is to fly over it in a helicoptor, which Vice City allows to to do, along with just about anything else you could want to do.
        • Hear hear! I loved the additions and updates that Vice City brought, but the city grew so boring after a while that I had difficulty finishing it.

          After that I went back to GTA3, and I found it so much more fun than VC simply because of the hills. Funny how those rolling-down-hills-on-fire-but-I-can't-freaking-g e t-out moments in GTA3 that made me want the ability to jump out of a car so badly never showed up in VC very much... because there aren't any hills to roll down!

          Anyway, San Francisco seems lik
  • by NeoGeo64 (672698) on Thursday January 08, 2004 @09:29PM (#7923259)
    I always thought GTA: Baghdad would be an interesting concept.

    Other ideas game companies have ignored include Pilotwings 911, Dale Earnhardt's Championship Racing and Columbine Online.
    • by fafaforza (248976) on Thursday January 08, 2004 @09:35PM (#7923308)
      I think the fun of the game would be gone in GTA: Baghdad seeing as average citizens would be armed to the teeth, which would make it a bit of a slanted contest when trying to beat an extra $50 out of a passer by.
      • Re:Aw, shucks... (Score:2, Insightful)

        by marcus (1916)
        Remember this when you next run into a discussion about the virtues or(lack) of concealed carry licenses. ;-)

      • Re:Aw, shucks... (Score:3, Informative)

        I think the fun of the game would be gone in GTA: Baghdad seeing as average citizens would be armed to the teeth, which would make it a bit of a slanted contest when trying to beat an extra $50 out of a passer by.

        During gameplay in GTA III on the PS2, press R2, R1, Triangle, X, L2, L1, Up, and Down during gameplay. This is a cheat code that puts guns in the hands of all pedestrians in the game. Some will shoot you if you steal their car.

        • Re:Aw, shucks... (Score:3, Informative)

          by DennyK (308810)
          Best thing is, they don't just get pistols, they get EVERYTHING, randomly...including flamethrowers and rocket launchers. Fire a gun into a crowded street corner and watch the mayhem... ;-D

          For more fun, after you arm your pedestrians, enter Down, Up, Left, Up, X, R1, R2, L2, L1 and watch them riot as they all start attacking each other. Or enter Down, Up, Left, Up, X, R1, R2, L1, L2 and see how long you can survive with hordes of heavily armed pedestrians all trying their best to kill you.

          I love this game
          • by tundog (445786)
            As far as other cool tricks go, try Up, Up, Down, Down, Left, Right, Left, Right, B, A, B, A, Start for 50 extra lifes in Life-Force for the NES!

    • Ummm yeah.....

      http://columbinepaintball.com/
    • Or better yet, GTA: Canada. Why even bother waiting for Bush to invade? We can kill the entire moose-loving population before our forces even cross the border! Remember: The US is at war with Canada. The US has always been at war with Canada.
      • Exept that unfortuantly so many canadians are more american than a lot of americans!
      • Oh come on,

        As if Bush would invade Canada, they're all pro-abortion pro-gun-control, pro-public-health Demcorat weenies!

        He'd have to let them vote one day!

        (actually this is almost exactly the argument British diplomats used on Southern Senators in the late 1860's to persuade them to block moves to seize canada - "Do you really want millions mroe northeners in the union?")
      • Why even bother waiting for Bush to invade? We can kill the entire moose-loving population before our forces even cross the border! Remember: The US is at war with Canada. The US has always been at war with Canada.

        Invade Canada? He'd have to FIND Canada first. As far as I know he has never crossed the border, after 3 years of being president. Some neighbour...

    • Re:Aw, shucks... (Score:4, Interesting)

      by patternjuggler (738978) on Thursday January 08, 2004 @10:25PM (#7923712) Homepage
      I always thought GTA: Baghdad would be an interesting concept.

      That's what I'd like to see as well- the star system could go a lot higher, with much more devastating counter attacks- killing a soldier would bring in helicopters and trucks full of more soldiers, and then taking some of those out would have the area get shelled. There could be more of a strategic bent to those encounters (instead of the police simply forgetting about you the next day as in GTA3): The more invaders you kill, and the more violent their response (killing lots of innocent locals), the more people will support you and resist the invaders- but of course there's dozens of other insurgent groups to work for or fight against, as well as local gangs, corrupt police, and international terrorists, and some interaction with journalists.

      Soon you'll attract a lot of attention and be on the news, wanted posters on the walls (to be replace by murals celebrating you near the end).

      In the opening portion of the game the city would be wide open for travel, but then after some successful missions the invaders will really crack down and roadblock everything, and then after some more successes you'll have made parts of the city too dangerous for the invaders- and then you'll push them out entirely, and win.

      It wouldn't actually have to be set in Baghdad, but in an alternate universe with Russia invading the U.S. or more imaginary settings to make the game more marketable- but the parallels would be obvious.
  • by Entropy248 (588290) on Thursday January 08, 2004 @09:30PM (#7923268) Journal
    "GTA: San Andreas" - It's our fault.
  • Lawsuits? (Score:4, Funny)

    by Scot Seese (137975) on Thursday January 08, 2004 @09:30PM (#7923271)
    Hm. Which ethnic minority (sans powerful community presence/voice) can Rockstar exploit in this title?
  • "massive"? (Score:2, Interesting)

    by Anonymous Coward
    The GTA series isn't that large. Maybe a handful of games at best. Final Fantasy dwarfs it.

    Or is this "massive" being used as an adjective in a way I don't understand...
  • by CMoZ (733735) on Thursday January 08, 2004 @09:31PM (#7923278)
    What do you guys want to see in a new GTA game? They need something big cut of all the imitators out there now.
    • "What do you guys want to see in a new GTA game? They need something big cut of all the imitators out there now."

      On-line multi-player play. I wanna be a cop.
    • Ewoks (Score:3, Funny)

      by MisterMook (634297)
      When all else fails, introduce lovable childlike characters to gain a younger audience.
    • "What do you guys want to see in a new GTA game?"

      They could have it take place in the future, in a city not unlike the 'future' in Back to the Future 2. You guys can't tell me a hoverboard chase wouldn't be fun as hell in that game.
      • Like you'd need to set the game in the future to have a hoverboard chase. They'd just introduce some hidden mad scientist character you'd steal the board from, like an easter egg.
      • They could have it take place in the future, [...]

        No, that was the problem with GTA2 - it was to far from reality (the surroundings that is). The cars weren't recognizable, etc.

        z
    • by drinkypoo (153816) <martin.espinoza@gmail.com> on Thursday January 08, 2004 @09:59PM (#7923515) Homepage Journal
      Deformable terrain. When I shoot a building with a rocket launcher several times, it should fall down :P
      • Blowing up the wrong buildings could seriously screw with missions, and actually would be an easy way to cheat. Don't want cops? Blow up the stations!

        Though, technically, the reason you won't see deformable terrain in GTA is because the series is PS2-centric, and the PS2 doesn't have a hard drive (yet) to store the city data in addition to the 500K of game data. Because what good is deformable terrain if all you have to do is drive around the block, and the building's back?

        On a completely unrelated not
    • " What do you guys want to see in a new GTA game?"
      More freedom in crimes that I can commit. For instance, I would like to be able to enter domestic residences and perform a home invasion. Couple this with the ability to take hostages, loading stolen goods into vans, and selling stolen goods to pawn shops and I'll be a happy home invader.
    • Swimming!
      Or maybe a lifejacket hidden somewhere in the city. That would be good too.
    • I want a slow mo instant replay. I want xbox live multiplayer. I don't have the live service but if I knew most of the other cars in town were being driven by humans, it would be much more interesting.

      Easier aiming with the gun. Holding the left trigger for half a second before firing results in randomly shooting pedestrians while cops are shooting me in the head from a couple feet away.

      Maybe a second screen or status window achieved by using a crossover cable to my laptop, offering a dhcp server and a we
    • by Bob Davis, Retired (717968) on Friday January 09, 2004 @02:09AM (#7925473)
      1. Cars and people that don't flat out disappear when they leave my field of view.

      2. Intelligent enemies that don't cheat, and that can figure out stairs / ramps / etc.

      3. Newspapers that don't blow around the street and under a building through a crack in the polygon structure.

      4. Allies that aren't just sitting ducks.

      5. More vehicles. Real ones.

      6. A system for vehicle generation that doesn't suck ass (get in a truck, drive around, pretty soon 90% of the cars out are trucks).

      7. The ability to aim with ANY weapon.

      8. You know that guy who just runs in a corner endlessly? Get rid of him and all his clones.

      9. Missions that take thought, and aren't just impossibly difficult or arcane. (Messin' with the Man, anyone? I could get 5 stars and not fill the gauge. I finally passed when somebody told me to 'just shoot a car until it blows up, and keep shooting at the twisted wreckage').

      I could go on, but I would like some money first.
      • More vehicles. Real ones.

        While more would be a good thing, all the vehicles are real. The names have been changed to protect against lawsuits, but there is almost always a discernible connection between the two.

        (landstalker = landrover, stallion = mustang)

        A system for vehicle generation that doesn't suck ass (get in a truck, drive around, pretty soon 90% of the cars out are trucks).

        This is intentional, and I like it. Whenever I need a specific car, and I can make it more likely to appear by driv

    • I always thought it would be cool if your car could run out of gas. That would put the gas stations to good use, and make car chases a bit more exciting.

      z
  • What's in a name? (Score:2, Insightful)

    by clifgriffin (676199)
    What are you really learning from all this?

    Is there more significants to these possible names than I'm seeing?

    What about "Vice City" would have told you what it was going to be about?

    Clif
    • Re:What's in a name? (Score:5, Informative)

      by sprayNwipe (95435) on Thursday January 08, 2004 @09:43PM (#7923377) Homepage
      In the original GTA, there were three towns: Liberty City, San Andreas, and Vice City.

      Liberty City was used in GTA3
      Vice City was used in GTA:VC
      That leaves San Andreas.

      Personally, I think it's just Rockstar covering their asses, I'd be suprised if it actually was San Andreas.
  • GTA Rocks (Score:5, Interesting)

    by metlin (258108) on Thursday January 08, 2004 @09:34PM (#7923303) Journal
    GTA really rocks!

    The best part is that its got such a cool narrative and storyboard, and the way it takes you through it is awesome.

    You wouldn't believe it, but an Interactive Fiction & Media class [gatech.edu] that I'm taking this semester taught by this guy [cmu.edu] actually requires us to play GTA3 and analyze the gameplay! :) Go see the course site!

    And its kinda fun seeing why it really succeded - the whole story sometimes follows what seems to a post-modernist approach to storytelling, and its a great mix of both narrative and game-theory approach with a non-singular series of puzzles. And believe it or not, its success has really changed the way acadmic people look at gaming and at simulation and storytelling.

    I can't wait to see whats coming up next! :)
    • by erik umenhofer (782) on Thursday January 08, 2004 @10:13PM (#7923631) Homepage
      I knew i was wasting my time at my college. I just take courses like math and science and physics. I wish i could get credit for playing video games at school. Your parents money hard at work!
      • Re:GTA Rocks (Score:4, Insightful)

        by metlin (258108) on Thursday January 08, 2004 @10:30PM (#7923751) Journal
        I wish i could get credit for playing video games at school. Your parents money hard at work!

        Well, I don't see anything wrong in having to play video games to learn how AI in the field really works! In fact, I think its a good idea to let people go out in the field and see what the state of things really are, what other better way to teach?

        And interactive media does necessiate knowing the various kinds of methods that things can be done in, and how they work. I do not see anything wrong with it, really.

        And oh, I support myself fully through research scholarships, so its not really my parents' hard earned money - its my money :-)
  • ...GTA8: Camden, NJ
    • I could've sworn I saw Trenton in GTA3, but I just got it and haven't been able to find my way back there yet.

      How about Asbury Park?

    • Living just a few minutes from Camden, NJ, I had to laugh at this. Madd props.

      But, Camden's too small, really. What are you gonna do? Buy/sell the drugs for/to the surburban white kids from West Deptford, Wenonah, and Cherry Hill? Go knock over Village Thrift? Always end up at Our Lady of Lords Hospital when you die? Go knock over a concert at the Tweeter Center before it closes up at 11 PM? Burn down half the city on Mischief Night?

      ;-

  • Ouchie (Score:4, Insightful)

    by Tirinal (667204) on Thursday January 08, 2004 @09:38PM (#7923329)
    Population of San Andreas = 2115 Copies of GTA sold since October = 8.5 million Number of pedestrians killed per gamer = ~250 Assuming the same number of people buy the sequel, that computes to each San Andreas citizen being blown up, decapitated, and mutilated roughly 10047281.32 times. Imagine the anti-violence propaganda... :)
    • Population of San Andreas = 2115

      I'm pretty sure that GTA "San Andreas" is a much more fictional place than your San Andreas. What kind of GTA game could you possible have in a village of 2000? Every mission is going to be a beer run.
  • Oh, the memories.. (Score:3, Interesting)

    by Metallic Matty (579124) on Thursday January 08, 2004 @09:40PM (#7923345)
    Anyone who hasn't played GTA3 is missing something in their life, as far as I'm concerned.

    I mean, working for the mob, bashing pimps with baseball bats and escorting hookers around just never gets old.
  • Bullit! (Score:3, Interesting)

    by szyzyg (7313) on Thursday January 08, 2004 @09:40PM (#7923352)
    Lets face it - the roads in Vice City were just too damn flat, Hopefully they'll be taking some cues from San Francisco and providing us with lots of nice hills to let us relive the chases from Bullit.

    Plus it'd be particularly satisfying for me to take out some aggro on those 3 wheeled DPT parking patrol vehicles.

    • Problem I had with GTA 3 was that it followed too religiously some pointers from San Fran... flat intersection between downhill spurts of street.

      VC had a lot nicer texturing (well, duh...) but, yeah, I'd like to see more general hills and the like to launch myself off of than to rely on ramps and whatnot for unique stunts.

      A swim engine would be nice too.... VC pissed me off because I had this cokehead who could run almost as fast as a Cheetah (car, not animal) but would die the second he got under water.
      • Problem I had with GTA 3 was that it followed too religiously some pointers from San Fran... flat intersection between downhill spurts of street.

        This may come as a shock to you, but San Francisco isn't the only major urban city built on hills.

        GTA 3 was modelled on New York, not San Francisco. When you first begin the game, the area you are in resembles the Bronx. The terrain there is quite elevated. There are MANY buildings where the front entrence could be on the sixth floor, and the rear entrence on t
  • by pheph (234655) on Thursday January 08, 2004 @09:46PM (#7923395) Homepage
    I run a forum for GTA San Andreas, as we've been speculating the next game for almost a year now:

    GTA-SA.com [gta-sa.com]

    but just in case I was wrong, I got gta-sc.com too ;) Interesting to note: Just a few days ago, Amazon began pre-selling "GTA4: Sin City", but later changed the name to "GTA: The next episode"
    Forum Topic [gta-sa.com]
    Amazon Link [amazon.co.uk]

  • by NanoGator (522640) on Thursday January 08, 2004 @09:53PM (#7923464) Homepage Journal
    ... for rejuvinating interest in this series and securing a sequel.
    • I think the mods should have another look at that post and reconsider the troll mod. Vice City was about to fade into the night before they gave it a whole new firestorm of media attention. This story about San Andreas probably would not have been so Slashdot worthy if not for the all the complaining about Vice City.
  • by Jade E. 2 (313290) <slashdot@perlsBLUEtorm.net minus berry> on Thursday January 08, 2004 @10:00PM (#7923529) Homepage
    Don't forget what happens when you steal the seismometer from the lab:
    RAMPAGE!

    Kill more people than the earthquake does!

    Level 10

    Better hurry, this is the big one!

    • But I could honestly see them do stuff like that.

      Props to the developers for this series. Honest. It's fucking attention to detail is amazing, and I can only hope for more in future installments.
  • no real shocker, (Score:2, Insightful)

    by fullmetal55 (698310)
    i mean San Andreas is the third city from the original GTA. which started you off in Liberty City, moved you on to San Andreas finishing you off in Vice City. It makes perfect sense for them to re-create San Andreas. why this move is a surprise to anyone who considers themselves a "GTA Fan" I don't know. I suppose it has to do with a lot of "GTA Fans" not realizing there were two complete (and excelent imo) games before GTA 3.
  • by NanoGator (522640) on Thursday January 08, 2004 @10:06PM (#7923571) Homepage Journal
    Okay, I think just about everybody here is a GTA fan. So why don't we take a survey?

    Have you, since playing any of the GTA games, been convicted of a violent crime?
  • Earthquake. (Score:4, Funny)

    by AtariDatacenter (31657) on Thursday January 08, 2004 @10:10PM (#7923602)
    Go ahead, blame Saint Andreas. Its all his fault!
    (I've had that one stored up for years, waiting to use on Slashdot.)
  • If anyone remembers the original GTA, or maybe it was GTA 2, the three cities were IIRC Liberty City, Vice City and San Andreas. Sin City didn't fit in, as Vegas is a bit too inland for the game (no boats, not that they were that great), but casino missions would be cool. Attention Rockstar Games, GTA 6 should be in Vegas, a casino enforcer type on the strip.
  • by Anonymous Coward on Thursday January 08, 2004 @10:36PM (#7923781)
    There comes a point in time when, after you finish the game, driving around killing cops for 3 hours becomes a little boring. I think the next iteration of Grand Theft Auto could really make use of some sort of random mission generator. The missions could be assassination missions, delivery missions, gang war related missions, etc, but randomizing vehicles, locations, times, gangs, etc.
    Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon :)

    Of course there are some features that a lot of people want that I would like as well: more indoor areas, the ability to swim, more cars, weapons, more everything. What I'd really like, though, is a more immersive environment. How about news choppers following high speed chases and live news reports on the radio. Deeper storylines with more action among the NPCs.

    My biggest complaint is that the game is quite boring after you actually finish it. It's as if all of a sudden the world just shuts down. Maybe for a random mission generator, you could go to your friends (the ones that are still alive, of course) at the restaraunt, club, bar, whatever and do small jobs for them. Anything to keep the action going.

    That being said, even if it's just more of the same (i.e. new map, new missions, a few new vehicles and weapons) it will still be very fun for a few days.
    • There are random missions generated. Taxis, Police vehicles, Fire engines, and Ambulance missions are all continually generated. Now I'll be the first one to admit that they get pretty old and by the time you've managed to do enough to get the secrets from them (especially the ambulance... still haven't gotten that yet) you probably don't want to do any more, but at least give them a bit of credit for it. Any other form of randomly generated mission would likely be just as boring in the same amount of time.
    • See how long you can survive while the cops chase you.

      Its quite fun when you're on a motorcyle and the feds are chasing you in Suvs.

      The better you are at the game, the more challenging you can make it for you.

      That being said, my disc no longer loads because I played it too much. Its not worth buying a new game.

      I'm working on a 3d toolset, so my own 3d game will be out within a decade.
    • by irokitt (663593) <archimandrites-iaurNO@SPAMyahoo.com> on Friday January 09, 2004 @12:28AM (#7924619)
      Also, more variety of vehicles (both drivable and non-drivable) would be cool. Some I'd like to see: air boat, jet ski, regular air plane, jumbo jet, cruise ship, horse!, hot air balloon :)


      Segway. They have to add a Segway to GTA. Maybe one with JATO, or rockets.
  • Two words (Score:2, Funny)

    by AvengerXP (660081)
    Multiplayer Version

    It would be nice to ransack and rape people with my best friend. I couldn't think of any other person i'd rather spend time in prison with. Or in front of the PS2 same thing.
  • by Zemrec (158984) on Thursday January 08, 2004 @11:45PM (#7924345)
    I've thought that a great sequel to GTA would be where you play from the cops' perspective. You could start as a rookie out of the academy, and they'd stick you with a partner and you'd have a beat.

    At first it'd be just simple stuff like traffic violations, and work up to more serious stuff like robberies, gang fights, murders, etc. Maybe your partner could be just a tinge on the bad cop side, and you'd get to choose whether to play it by the book or bend the rules.

    It would be sort of like the way "Knights of the Old Republic" does it with Light/Dark Points. If you accept a bribe to let a speeder off, you'd get a "bad cop" point for instance.

    There could be several paths for your character. The good cop path might lead to you becoming police commisioner, and the bad cop one might lead to being a drug lord or mafioso type.

    So many possibilities. Wish I was a video game designer... 8-)
  • want a multi-player GTA, here it is. http://www.multitheftauto.com

    Enjoy!
  • by JoeCommodore (567479) <larry@portcommodore.com> on Friday January 09, 2004 @12:46AM (#7924824) Homepage
    I Live in San Andreas [sanandreas.info], and it takes me only 20 minutes to WALK from one end of town to the other! Man this is gonna be some tight game.

    Lets see, what sort of stuff would a gangsta find in ol San An'..., 10 curches, 2 bars, one of which is the VFW post (no. 2600, nice number though), 4 small banks, high school, elementry, defunct cement plant, historic courthouse/jail (former jail of the goldrush stage robber Black Bart), um government center, hospital, DMV, CHP (hmm maybe has some possibilities), Forestry, sherrif (unincorporated city), government center, one 24 hour mini mart, the other four are only open till about 9 or so. Lots of back streets, though not the cow-path roads like Jackson and Angels Camp...also a good place for a side trip to jump frogs [frogtown.org]

    Oh, it is in "Calaveras County" [historichwy49.com] (Calaveras, spanish for skull, rumoured to be named after the discovery of a riverbed with skulls from some ancient native skirmish). And a former spanish mining camp (that's how San Andreas got it's name from Saint Andrew).

    No stop lights... many streets with no sidewalks! ..and bunches of old gold mine shafts and tunnels all over the place,

    Though San Andreas does have it's share of nationaly recognized crime sprees! [thesmokinggun.com]

    • Yup, you're probably right. After all, since the other two cities in the GTA games, Liberty City and Vice City were based on large, prominent cities (NY, Miami), it stands to reason that the 3rd is going to be based on some tiny town.
  • GTA Stockholm. (Score:3, Interesting)

    by Alexei (548402) on Friday January 09, 2004 @01:56AM (#7925394)
    I've always thought Stockholm would make an excellent layout. Tunnels, bridges, interesting geography, multi-level streets... It has everything you could wish for in GTA, aside from an airport.
  • by Flounder (42112) * on Friday January 09, 2004 @04:02AM (#7926021)
    Screw deathmatches with GTA. I want several interconnected cities with upwards of 10k players on at one time.

    Gangs of players, with lower level players being sent on missions by higher level players. Players as cops, SWAT, soldiers, even undercover cops posing as gang members, trying to keep law and order. Individual players happy to set up a gun store and avoid paying protection to the many gangs in town. Massive gang wars, with the cops calling in the National Guard. Riots with buildings burning and collapsing. One gang taking over an entire city and declaring war on another city. Thousands of helpless AI citizens cowering in doorways and running from gun battles. Even AI armed citizens attempting to protect their homes. Destroyable buildings that slowly get rebuilt and re-destroyed by AI construction workers.

    Limit the available weapons to pistols, Uzis, shotguns, the occasional M-16/AK-47. Very high level gang members can get rocket launchers, but using one will bring down the law HARD. Low level cops get pistols, shotguns and patrol cars. Higher level cops can either go SWAT or join the Army and get APCs and Tanks.

    Gang Members get points/money/skills for completing missions, causing chaos, generally doing criminal things (mugging people, pimping AI prostitutes, running protection rackets). Cops get points/money/skills for upholding the peace, protecting the lives of innocent citizens, stopping/eliminating gang members, busting up gangs, etc (but probably more points for equivalent jobs than criminals because in order to encourage players to be good guys).

    This is my dream game.

  • Considering the recent ice storm in Portland, I think steep hills and icy roads would really add to the GTA experience. Would also pretty much beg the introduction of bicycles and skateboards to the game.
  • *YAWN* Who cares (Score:2, Interesting)

    by multiplexo (27356)
    I want some cutting edge games. For example, how about a game where your goal is to kill JFK? You could have different vantage points, the Book Depository, the Grassy Knoll, the Triple Overpass and you could use a special code to give you the much vaunted "magic bullet cheat".
    And what about porno games? I want a game where the object is to fuck and suck as many women as I can, with extremely detailed graphics. I'm tired of killin' and maimin', I want to do some fuckin' and suckin'. I mean GTA does allow you

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