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The Media Entertainment Games Your Rights Online

Freedom of Expression in Virtual Worlds 329

PDHoss writes "NYTimes.com has a story on freedom of expression as it applies to virtual communities, specifically 'The Sims Online.' How should issues of free speech, community standards, and censorship be addressed in the virtual world (given that we can barely agree on those issues in meatspace)?" There's also a story in the Independent, and we've mentioned this guy before.
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Freedom of Expression in Virtual Worlds

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  • the bottom line... (Score:5, Insightful)

    by shawnywany ( 664241 ) on Sunday January 18, 2004 @01:12AM (#8011838)
    the bottom line is that people are still going to say whatever they please, regardless of how little jimmy will interpret it.
  • Deceptively simple (Score:5, Insightful)

    by CelticWhisper ( 601755 ) <celticwhisperNO@SPAMgmail.com> on Sunday January 18, 2004 @01:17AM (#8011856)
    The answer, or rather, question, may be simpler than expected. Should these be issues at all? The Internet has the potential to be the ultimate even ground for peoples of all race, color, and mentality to communicate and be heard just as loud as the proverbial next guy. The more regulation there is, the harder it becomes for such a vision to become reality. Yes, there are such things as t3h pr0n and abominations like goatse, but ideally a system would eventually arise that permits people to filter for themselves what they would see-this is to say that it would be automated somehow, as obviously anyone can filter what their own eyes see simply by choosing whether or not to hit Enter after typing a URL.

    Censorship is something to be treated very, very carefully. And we're living in a world right now where all too many people are overeager to jump on the censorship train and start filtering everything under the sun. Be careful, or else you might wind up filtering the sun as well, and where would the light come from then?
  • pot, kettle, black (Score:4, Insightful)

    by larry bagina ( 561269 ) on Sunday January 18, 2004 @01:17AM (#8011857) Journal
    I find it amusing for slashdot to be discussing censorship in virtual worlds.

    Consider slashdot itself. Most users browse at +1 or higher, so anything moderated below that is effectively censored (ACs have a default score of 0, but they choose to post at that level).

    There's a lot of crap at the 0/-1 level, but there are also a lot of valid criticisms and opinions that the moderating community doesn't agree with.

  • by cgranade ( 702534 ) <cgranadeNO@SPAMgmail.com> on Sunday January 18, 2004 @01:20AM (#8011868) Homepage Journal
    Not quite.
    It's a freedom thing. The First Ammendment does not give you freedom of speech, but recognizes it in a limited fashion. Likewise, a corporation poses many of the same threats now that a government did when the 1A was drafted, leading me to believe that perhaps the government ought to recognize the freedom of speech in a broader fashion- that is, one which recognizes private relationships as well.
  • by cgranade ( 702534 ) <cgranadeNO@SPAMgmail.com> on Sunday January 18, 2004 @01:23AM (#8011890) Homepage Journal
    Not the same thing. You can actively choose to browse /., at 0 or -1, thus enabling. You can even, if you have mod points, change the rating of a given post. This is much more akin to someone putting up posters over someone elses: you can look underneath if you wish to take the time. Close to censorship? Yes, but not the same thing.
  • by Le Marteau ( 206396 ) on Sunday January 18, 2004 @01:25AM (#8011902) Journal
    Likewise, a corporation poses many of the same threats now that a government did when the 1A was drafted, leading me to believe that perhaps the government ought to recognize the freedom of speech in a broader fashion- that is, one which recognizes private relationships as well.

    Well, the American government DOES recognize private relationships as far as freedom of speech goes. It lays solidly behind the one who owns the press, so to speak. The one who owns the presses has ALL the rights. He can print whatever he wants in his forum, or choose to NOT print whatever he wants. Likewise with the Sims. It's their presses (their servers... same thing). If they don't want to print something (read: if they don't want you to use their forum to spout off in any way they don't like)... well, it's their hardware... their presses, and it is THEIR right... THEIR freedom of speech... that is protected.
  • by Ignorant Aardvark ( 632408 ) <cydeweys.gmail@com> on Sunday January 18, 2004 @01:28AM (#8011914) Homepage Journal
    The Sims Online, as a subscription service, has the rights to prevent anyone from using their service. It's kind of like private property in real life: not everyone has to be let in.
  • No sympathy here (Score:3, Insightful)

    by hcg50a ( 690062 ) on Sunday January 18, 2004 @01:29AM (#8011920) Journal
    This guy plays by EA's rules, and when he doesn't, he gets kicked out. Seems like EA is exercising their freedom to associate (or dissociate)!
  • by fishbert42 ( 588754 ) on Sunday January 18, 2004 @01:35AM (#8011952)
    Indeed, I see censorship in virtual communities existing on privately-owned hardware as being not much different than 'we reserve the right to refuse service' signs in physical business establishments, or perhaps even Augusta National being able to exclude women from playing golf on their course. Censorship is never appealing, but what's even worse is having someone else impose limitations on what you can and cannot do with your own private property.
  • by Cali Thalen ( 627449 ) on Sunday January 18, 2004 @01:40AM (#8011972) Homepage
    I've been trying to explain this exact fact to some of the people playing at There.com for months...

    There.com is a company that is situated in the US, and therefor has to abide by the laws and practices in the US. They also have their own TOS which has to go along with those laws, and can in fact be more controlling (but not less). No matter what you may thing your rights are There, you have to follow both sets of rules.

    Not quite sure how this applies when someone from an even MORE strict set of laws plays there...There is under no obligation to have the same rules as every country/state/whatever as everyone who might log in there over the 'net, so maybe it's up to the people to follow There.com's rules as well as their own country's....

  • by JanneM ( 7445 ) on Sunday January 18, 2004 @01:40AM (#8011973) Homepage
    On the other hand, I certainly have a reasonable expectation of not to have to wade through all that crap. I pretty much never browse at 0 or lower, and more and more often I have the filter set to +2.

    There is a filtering mechanism here, but it is _voluntary_ to use. Anybody who wants to look at the stuff modded to -1 is perfectly free to do so. Anybody want to see +2 and above only is free to do that. A right to post/publish/whatever is _not_ a right to be read or seen.

    That said, apart from discrimination laws, anybody with a server is of course free to treat its contents the way they want - as an owner, you can pretty much delete anything you want, for any reason (again, as long as you do not run afoul of discrimination issues - delete all posts by people of a certain race or gender will probably get you into well deserved trouble, for instance).

    Freedom of speech does not give you any right to post whatever you want at another persons server; what it does is give you a right to post what you like (within the limits of the law) on your own server without being censored by your government. In the smae way, you have no right at all to write something and expect it to be published in your local paper. What you do have is the right to start your own, competing paper and publish whatever you want in it.

    So if an entertainment company decides that some subject matter is out of bounds in their virtual world, they can do so. You are free to leave and start your own world. Similarily, if you really do not like the slashdot system, you are free to leave and start a competing system with the kind of policies you like. That is what freedom of speech (and, by and large, equivalent laws in other countries) means.

  • How about this? (Score:5, Insightful)

    by placeclicker ( 709182 ) on Sunday January 18, 2004 @01:40AM (#8011974) Journal
    You do not have a right to free speech on games like "The Sims Online".

    These games are a privledge, and if the communities are outraged about censorship, or anything else, well they should fight with their money.

    Sidenote: This may not be the case with TSO, but i've noticed in many MMORPGS (think EQ), people are so addicted to it, despite the fact they hate the company that owns it, they continue to play it.

    They still piss and moan about it but they never actally cancel the game.

    Maybe thats what happened here.
  • by Aglassis ( 10161 ) on Sunday January 18, 2004 @01:41AM (#8011976)
    You said: "The First Ammendment does not give you freedom of speech, but recognizes it in a limited fashion. Likewise, a corporation poses many of the same threats now that a government did when the 1A was drafted, leading me to believe that perhaps the government ought to recognize the freedom of speech in a broader fashion- that is, one which recognizes private relationships as well."

    Are you suggesting altering:
    Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the government for a redress of grievances.
    so that the First Amendment doesn't just apply to the government but to corporations? Something like:
    Within the bounds of the US and its territories any act preventing the excercise of free speech, etc. will be punishable as a court may direct...
    It's pretty easy with government: you say 'NO' when a violation occurs and they have to stop (and if they don't its contempt of court--you throw the respective government agent in jail). In the second case, you have to create an agency to hunt down and track violators (which could be politically biased). People should have to freedom to express themselves in an online forum, but not due to law. It should be by common courtesy (like slashdot) or by an, as of yet determined, Internet Freedom of Speech Standard.
  • by bonch ( 38532 ) on Sunday January 18, 2004 @01:44AM (#8011988)
    Precisely. People bring up "freedom of speech" all the time without realizing freedom of speech means the government can't limit your speech. It's not a right you have on private grounds.

    As for this, though, it exposes EA's failure with The Sims Online--they wanted it to be a big, mass-market, hugely successful, friendly game. Ludlow was writing about how horribly sick and twisted the game had become, which is bad marketing for a company wanting to portray the game in the other light to ensnare subscribers.

    Hence, he's booted.
  • by Capt'n Hector ( 650760 ) on Sunday January 18, 2004 @01:47AM (#8011999)

    A group of people gets together under the premise of starting a virtual community. They let it grow, and eventually a fully fledged society emerges. Lo and behold, that society has evolved to the point where a breed of prostitution exists. It causes no harm unlike in meatspace, where STDs, rape and other types of violence are common. Since those of us in meatspace have linked all of these together under one disreputable roof, it stands to reason that prostitution online must fit in the same category. Let's censor it.

    Let's censor it in desperate hope that nobody notices that the evil notion of selling sex really has turned out to be quite a human trait, not something derived from the devil as some religions would have us believe. Let's censor it so that nobody notices that true human nature just might not be mirrored by our current society's value system.

    That's censorship. It's a layor of makeup to hide our "flaws."
  • The real issue (Score:4, Insightful)

    by bonch ( 38532 ) on Sunday January 18, 2004 @01:50AM (#8012006)
    The real issue is the fact that Ludlow was pointing out the sick and bizarre things going on--prostitution, the engaging of cybersex between adults and minors, the scammers, the brothels, and more--in a game rated "Teen."

    EA wants this game mass-marketed, which would be a little hard to do with some guy pointing out how sickenly adult the game has become, far above its given rating of Teen. So, he is removed from the system.
  • by Anonymous Coward on Sunday January 18, 2004 @01:56AM (#8012028)
    Everyone (yes, you), has a "line" that when crossed, it's no longer acceptable to them. Problem being, everyone's "line" is in a different place.

    That is why (until some technology comes along that can automagically censor the world to your individual liking...) there will always have to be someone (or thing) in place to censor content so it meets an acceptable standard.

    What that standard is, or should be, will always be debated and as a result, it means most of us will have to be willing to make consessions (*gasp*) either way.
  • by $ASANY ( 705279 ) on Sunday January 18, 2004 @01:57AM (#8012031) Homepage
    Most countries seem to have a charter/constitution that "allows" rights to be exercized by citizens, but those fortunate enough to be citizens of the U.S. have a Constitution that guarantees rights of the citizenry and limits powers of the government.

    This might seem like a minor distinction to many, but it's the difference between saying "Nothing in the Constution gives you the right to do X" and "Nothing in the Constitution grants the federal government the power to restrict X". Those are really, really major differences. Living under one model is vastly different than the other.

    If we see government as the grantor of our rights, we have to go begging to the federal government every time we want to do something new and hope they'll take pity on us. If we see the Constitution as a contract between government and citizens where citizens grant a specific number of powers to government, no begging is required when something new comes up that government hasn't already restricted.

    Specific to the /. crowd, it might be relevant that the federal government has no legal power to control personal communications, and that would apply to the internet, regardless of MIME type. The feds may think they have the power to impose restrictions, which they probably can exercize, but they have no legal authority to exercize a power like that. And they can't prevent you from becoming an ISP with a more reasonable (to you) TOS and running ISP's with silly TOS requirements out of business.

    We are the collective of the people, or "We, the People", who have the rights (government only has powers), who can make this internet anything we want it to be, by becoming a part of it's infrastructure or paying to be members of this virtual community. Who's stopping you, unless you're a "subject" or citizen of a country where you've been fooled into believing that the source of your rights is some government?

  • Re:Censorship... (Score:5, Insightful)

    by Bendebecker ( 633126 ) on Sunday January 18, 2004 @02:08AM (#8012071) Journal
    Your making one mistake: these virtual worlds are supposed to be escapes from reality, not substitutes. If I want reality, I'll go outdoors or to work and get the real thing. I want an escape when I go online, a place were I can escape my normal responisbilities. A place were I can act as who I am and not who I am at work. If they make these virtual worlds mirrors of this one with all the restrictions and censorship as this one, how will it be an escape? It won't be. If these games becomes political where all that has to happen is one person out of 1,000,000 complains and we get instant censorship, then were will we escape too? A video game inside one of these virtual communities? And if these virtual worlds become too restrictive, they won't be fun anymore and who will be paying to play them then?
  • by kfg ( 145172 ) on Sunday January 18, 2004 @02:11AM (#8012086)
    The First Ammendment does not give you freedom of speech. . .

    This is absolutely correct, although I find it distressing that so few Americans these understand why it so.

    A clue can be found in the Ninth Ammendment. A fuller explanation can be found in Hamilton's arguement about why the Bill of Rights is a bad idea, since it may give the impression that rights are a priviledge granted by the government and opens the danger of interpreting away rights that have no legitimate framework for being questioned.

    The Bill of Rights is not a grant to the people. It is a straightjacket placed upon the government by the people, who are the only source of legimate power in the United States of America.

    I quote:

    "Congress shall make no law. . . "

    KFG

  • Re:Censorship... (Score:5, Insightful)

    by aquishix ( 684586 ) <aquishix@NOspaM.dartmouth.edu> on Sunday January 18, 2004 @02:14AM (#8012096)
    Your[sic] making one mistake: these virtual worlds are supposed to be escapes from reality, not substitutes. If I want reality, I'll go outdoors or to work and get the real thing. I want an escape when I go online, a place were I can escape my normal responisbilities. A place were I can act as who I am and not who I am at work. If they make these virtual worlds mirrors of this one with all the restrictions and censorship as this one, how will it be an escape? It won't be. If these games becomes political where all that has to happen is one person out of 1,000,000 complains and we get instant censorship, then were will we escape too? A video game inside one of these virtual communities? And if these virtual worlds become too restrictive, they won't be fun anymore and who will be paying to play them then?

    Interesting perspective. I'd long held views similar to yours, until I ran across systems that had an immense amount of freedom for the users. Inevitably, flamebait and spammers pollute the virtual atmosphere enough to warrant, and in fact *demand* some form of censorship. If you don't think that's the case, simply look at /..
  • Re:freedom (Score:4, Insightful)

    by vicparedes ( 701354 ) on Sunday January 18, 2004 @02:45AM (#8012189)
    Is it good, or is it whack?

    Well let's see. Freedom of expression can only lead to two things, it can either display the author's acumen or expose his stupidity. If it results in the former, then we must congratulate the author for his brilliance. But if it results in the latter then we can either rebuke him or simply ignore him. And hopefully he'll learn from his mistake(s).

    I say that both outcomes can only benefit the author and his audience. So I must conclude that freedom of expression is good, not whacked.

  • Re:Censorship... (Score:5, Insightful)

    by pantycrickets ( 694774 ) on Sunday January 18, 2004 @02:56AM (#8012220)
    Well, for those that understand the law, and rights, it's simple. When you are on someone elses property, wether it be their house, or their server.. you have no right to free anything. I can't walk into a store and start marching around with abortion protest signs. I will first be asked to leave, and then arrested for trespass. That's the way America works, for better or for worse. A lot of people think they should be given rights to so many things, but don't realize they forfeited those rights when they failed to read the small print on the "TOS."

    You have to realize that every provider of goods, either real or electronic has rights of their own. In this case one really stands out: the right to refuse service.
  • by ari_j ( 90255 ) on Sunday January 18, 2004 @03:00AM (#8012231)
    The US Bill of Rights does not "allow" you any rights. It recognizes specific rights that are never to be taken away. You aren't given rights - either you have them already or they have been taken away from you.
  • by cgranade ( 702534 ) <cgranadeNO@SPAMgmail.com> on Sunday January 18, 2004 @03:17AM (#8012280) Homepage Journal
    However, this causes a problem if the corporations work together to surpress speech that opposes them, whilst allowing that which supports them. Here, we have the same dilema that afflicts gov't with an extra wrinkle: it's private property. However, there is a solution, and one that is often ignored. A corporation is not a person, and has no inherent rights as such. Thus, a corporation may be restricted in its speech, up to and including forcing it to allow speech it does not support. This has problems, yes, but then no one said this was an easy issue.
  • by indros13 ( 531405 ) * on Sunday January 18, 2004 @03:18AM (#8012283) Homepage Journal
    In terms of Slashdot, the parent is spot on that the "censorship" of moderation is voluntary. Anyone can change their settings to have access to all posts.

    The censorship in The Sims, however, reminds me of malls. Laws vary from state to state regarding whether malls (almost always private property) have the right to censor speech by preventing public demonstrations, speeches, leafletting, etc... I think the point to remember is that as public spaces become enclosed and property rights are extended to more areas the public gathers, it is important that free speech rights allow democratic dialogue to continue.

  • by ameoba ( 173803 ) on Sunday January 18, 2004 @03:39AM (#8012323)
    OTOH, the telephone company can't restrict what you say on the phone, and that involves private property.

    I don't think the issue is so much what can be done in this particular instance but the precedent it sets. Some time in a future, virtual worlds may become a more common medium for communication & it would be nice to preserve freedom of speech for the day when VR worlds become as the telephone is today...
  • by Capt'n Hector ( 650760 ) on Sunday January 18, 2004 @03:41AM (#8012328)
    You are assuming that these are the only harms that are produced from such acivity. Please state your hypohesis as such and not as fact.

    I leave it to you, then, to come up with a harmful aspect of prostitution within "The Sims" that would warrant a treatment similar to that of prostitution within meatspace.

    Again you are assuming that simply because something occurs in nature it must be good and therefore allowed. We do not live in an anarchy. Our scociety, and much of our law, depends on the fact that we should generally do what is good for the whole, which is not always what we feel like doing.

    Agreed, but what is "good?" Good for society or good in terms of classical morals? In my opinion, if prostitution within "The Sims" does no harm to that society (and our exterior one, but that's not part of the argument) why disallow it? In fact, since it naturally occurs, it should be given the benefit of the doubt. Subsequent laws restricting it should keep this in mind, and recognize that it is the shortcoming of the society, not the individuals nor the backing human nature that prompts such a law to be made.

    Simply put, since we humans aren't built with a default set of morals fit for living in large-scale and complex societies such as ours, we DO have laws to bend and shape those morals into something that is acceptable. Since "The Sims" is external to our current society, those laws need to be rebuilt from the ground up, ignoring our current set. This means re-examining things such as prostitution and murder. In the virtual world, murder is but a mere annoyance: one may simply respawn, whereas murder in the real world warrants severe penalties.

  • by fucksl4shd0t ( 630000 ) on Sunday January 18, 2004 @03:55AM (#8012344) Homepage Journal

    Yeah yeah yeah. Courts come out with a lot of asenine decisions, don't they? Does not make it right. Those decisions fly right in the face of hundreds of years of jurisprudence and are from the so-called 'activist' courts which are results oriented rather than letter of the law and precedent oriented.

    In a world where public gathering places like shopping malls aren't recognized as public gathering places, then whoever controls the public gathering places controls speech. Do you *really* want a collection of corporations whose sole purpose in life is to increase stock value to be the ones who decide what is spoken, and where?

    Generally speaking, I'm on the side of the private owner of something. Individual shops in the mall, for example. To the extent that someone is speaking in a fashion that disrupts their business. For example, someone standing just inside the door telling everyone who comes in all about how evil abortions are. That's what is referred to as "public nuisance". :) In the shop owner's case, that's someone getting political and possibly scaring away potential business. Worse, by doing nothing about it, the shop will be determined to be anti-abortion, and the pro-lifers will scream boycott! So whether he wants to take a stand or not, he's got a serious problem on his hands. All he has to say is "you're disrupting my business. I'm not going to take a stand as a business on this issue because it's beyond the scope of my business. But you're disrupting my business." Sure, the same could be said about the mall itself, and I'll bet that the courts would ultimately decide that as long as someone's not disrupting business, they can spout their political agenda in the mall. Just like protesting with signs and crap outside the mall.

    Anyway, point is, it does revolve somewhat on how strictly you interpret the constitution. The actual words are (quoted from memory :) ) :

    Congress shall make no law respecting the freedom of speech

    Hm, I might have gotten them a little wrong. It's been awhile. Anyway, the sentence essentially means "Congress won't pass any laws banning speech". Says nothing of freedom of expression and so forth. Only talks about speech, and the intent was likely to have been not to prevent political speech, but to encourage it. Remember, the colonists had trouble with the King whenever they criticized him (say what you want, James II was a suck-ass King). The amendment doesn't even address corporations trying to control speech.

    It's a fine line. I didn't RTFA, so I'm not trying to take a stand in relation to the article, just discuss the issue. :)

  • by LostCluster ( 625375 ) * on Sunday January 18, 2004 @04:00AM (#8012351)
    Yep... and EA's now in a big bind because there isn't much of a "game" to The Sims Online beyond allowing people to express their wacky virtual personalites. They can't limit expression too much without killing the point of the product, but they've got to do something to prevent anarchy from developing... what a mess that they'll either have to find a way out of, or lose the project to failure.
  • by michaelmalak ( 91262 ) <michael@michaelmalak.com> on Sunday January 18, 2004 @04:06AM (#8012365) Homepage
    There comes a time when private property starts to act like public property, and where free speech should start to apply because the public interest should ethically outweigh that of a large corporate landholder (and even the very existence of private large corporations in general is morally suspect). Clear examples are shopping malls [underreported.com] and convention centers [underreported.com]. In the virtual world, free speech should apply to a newspaper's discussion forum. Less clear is an entertainment venue -- normally I would say "no", but with a phenomenon as large as The Sims, I'm not so sure.
  • It's their game (Score:3, Insightful)

    by BobaFett ( 93158 ) on Sunday January 18, 2004 @04:22AM (#8012406) Homepage
    EA owns this game. If they think that banning a particular individual from their game will enhance gaming experience of other players, they should do it. If they thought wrong, they will lose players, and, with them, lose money. Similarly, if EA thinks that this player is "high-maintenance" and costs more money than he and those who might get upset by the ban bring, it's fine for EA to ban him.
  • It's been pretty well argued that the First Amendment doesn't apply here because it's a private relationship... to wit, I could get fired for putting porn in the company newsletter and it is completely legal for them to fire me for that (in fact, they might even face some civil liability if they didn't).

    Now, I could sue my employer for unfair termination, particularly if they had not detailed or educated me on their sexual harrassment policy.

    But legislation has provided that operators of online forums have extensive safe harbor protections. For a while there, this was sketchy (see Stratton Oakmont v. Prodigy [google.com], where an investment firm successfully sued Prodigy over a defamatory post and Prodigy lost because it was ruled they took such an active hand in controlling board content that they became lost Safe Harbor protection), but later legislation broadened safe harbor provisions to such an extent that EA/Maxis can boot anyone, clean things up as they see fit, or leave them messy, and they have little or no legal liability to the people who got booted or the people harmed/offended by content that stays. IANAL, but AFAIK, they've got a pretty free hand and the only thing to govern their actions is the free market.

    Of course, it's quite possible they were just getting in over their heads when they created the online world they did.

    A friend of mine was talking at work Friday about a friend of hers who would create new Sims Online characters just to bring them back to his primary character's residence, kill them, and bury them in the living room.

    When the world devolves to a place where a man can find a willing victim for cannibalization online [bbc.co.uk], it's hard for weirdness not to filter into online worlds. When a search for "grief players" on Google turns up 1,800 results, you know that this is no limited phenomenon.

    Perhaps the question is not whether there should be freedom within alternate worlds (or as absolute as you can get within the bounds of the program), but how you have to balance freedom against other needs and wants.

    How much freedom is necessary to not only complete the objectives of the game, but make the game a fun place to hang out? Should you limit interaction between avatars to only that which is needed to complete game objectives and otherwise phase out community aspects? Can you take out the elements that grief players exploit and yet leave the game with enough oomph to make it popular with a big enough mass of people for it to be profitable?

    It's too easy to just lash out at EA and Maxis for booting this guy. Given, it may be a knee-jerk reaction and probably wrong on a moral or ethical level, but virtual worlds are pretty new and the optimal construction and management of them for maximum player enjoyment with minimum grief player exploitation is not a set formula by any stretch of the imagination.

    Honestly, a smart move would be to create a virtual world based on that "Manhunt" game they've been advertising on TV or based on GTA. Make a world of pimps, whores, seedy strip joints, dominatrixes, S&M clubs... Make a world where giving grief to others without getting grief is the challenge, and throw in a bunch of sex and sleaze to boot.

    I'm not saying this is necessarily a big commercial draw (though it probably would be), but it would probably be a great way to siphon away grief players from other games.

    No city ever completely cleans up its red light district or skid row necause they need them. People are going to sell and buy drugs. People are going to sell and buy sex. People are going to fall into the gutter and be more interested in staying there than getting out. These districts serve a purpose... keeping that stuff out of the suburbs and better urban neighborhoods.

    That's the sociology of the games. If you conside

  • Re:It's so simple! (Score:4, Insightful)

    by fucksl4shd0t ( 630000 ) on Sunday January 18, 2004 @04:44AM (#8012458) Homepage Journal

    The #1 problem with Democracy is the same problem with your post. :)

    Change always starts in a minority, for better or for worse. The American Revolution was led by a minority, and there were many colonists who opposed it. Many more were indifferent as long as it didn't hurt business. But when it comes down to it, all change starts in a minority, and when you allow the majority to decide what's acceptable, you block out change. Which leads to decline.

  • by zangdesign ( 462534 ) on Sunday January 18, 2004 @05:05AM (#8012500) Journal
    I think I would argue that since we don't have any sort of "right" to entertainment, as such, then it probably doesn't apply.

    What's really fascinating is the noise level this issue is attaining. What percentage of the physical population of the US (and the world, I suppose, since The Sims is ostensibly marketed outside the US) actually plays the game. Then ask yourself what percentage actually plays it online.

    This is, to steal line from some famous poet, a "whole lot of sound and fury, signifying nothing".
  • by spoonboy42 ( 146048 ) on Sunday January 18, 2004 @06:34AM (#8012646)

    When I was beta testing TSO, I started to get a few ideas about what might be possible with this sort of game. Obviously, the sexual deviance mentioned in the article occured to me (not in any vivid detail, I assure you). I thought the more interesting possibilities lied in more normal, healthy human relationships, however. For example, I was then (and am still now) involved in a long-distance romantic relationship. I began to contemplate the idea of a virtual date with my girlfriend. We could eat out, go see a show, take a romantic walk in the park. Of course, it doesn't compare to any of these activities in real life, but a virtual date, or "proxy intimacy", as I'll call it, is light-years beyond AIM as a communication medium for lovers. Of course, for single sims, nothing says you can't meet someone actractive at the club and begin a whole online relationship (once again, much more interesting than the lurid creepiness of singles chatrooms).

    Unfortunately, my dreams for this sort of interaction never panned out. TSO, while trumpeted as being freeform and open-ended in the extreme, wound up digging itself into a rut pretty quickly. Some of its problems lie in the fact that it ranks users on ladders, and introduces systems of competition which are entirely artificial to a game which attempts to emulate "real life". Case in point: statistics on the richest and most popular sims. In the former case, you have a bunch of hyper-capitalists trying to outpace eachother in the generation of a hyperinflating virtual currency (more on the economic problems in TSO later). In the latter, you see an even more bizarre and surreal sort of competition, wherein online characters do whatever they can to get a "friend" designation from other players and then, for the most part, ignore those characters (what an odd definition of friendship).

    Another difficulty is introduced in the zoning system used for property. On a basic level, there is none. This sounds good enough, as it should theoretically enable the construction of any sort of enterprise. The unfortunate result of this, however, is that most places just look more or less like houses. There's no concept of shared or leased property, either, as every property has a distinct owner or owners (thus, there are no apartment buildings, no malls, no office parks, nothing). And, although the game lays out properties with physical locations on a map of your chosen city, these locations have no real meaning whatsoever. Properties are not connected to adjacent properties in any special way, and thus the concept of a neighborhood is utterly nonexistent (the lack of anything approximating geography in-game is a very significant barrier to the formation of actual communities). Travelling anywhere in the game is a point-and-click affair, so there's nothing like walking down the street to the drugstore, or taking the subway cross-town to the nightclub. Similarly, you can't walk over to Bob's for the barbeque.

    To be sure, people do hold many social events in the game world, but conducting them with friends (in the traditional sense, no the wierd in-game definition) can be difficult. There is very little consistency to online relationships, as the only people you're likely to run into with any frequency in a particular establishment (without having made prior plans) are the owners. Locations are no help, due to the fact that each is a node unto itself (I actually never met any of my neighbors in Alphaville. I doubt many people have). The chance of repeatedly encountering someone by chance then becomes exceedingly small. This, I think, contributes to some of the romantic and sexual wierdness of the game. In TSO, you can't see that cute girl at the Deli a few times during lunch and then work up the nerve to strike up a conversation with her. Better ask if she wants to do the make out action now while you can! Now, if TSO behaved like a more realistic analogue of life, there wouldn't be such a market for prostitution in the gameworld, as people would probably be dating and even

  • Cultural problems (Score:3, Insightful)

    by Kirth ( 183 ) on Sunday January 18, 2004 @07:35AM (#8012720) Homepage
    I first noticed these about a year ago, with my favourite MMORPG. Its about swearing. The company has a "don't swear in public"-policy in place. If you do, you might end up being thrown out of the game. banned.

    Maybe this makes it a friendlier place for some, it definitly makes it a more hostile place for non-US inhabitants.

    Why is that? Apart from the US and some very rigid religious countries, the whole world swears. Europe swears, from spain to turkey, from italy to norway. Everybody swears, and not just in his mother-tongue, but also in foreign languages. Even university-professors will say "fuck". Not only in private, but in the auditorium.

    Given this culture of swearing, a ban of swearwords in online-games amounts to having the whole rest of the world to have something like scissors in your head, constantly censoring yourself (I suspect, however, that US-inhabitants do actually the same, maybe even without noticing). It's not funny. It's hostile.

    Name things by its name. It's "fuck", and its not spelled "f*ck" or any other atrocity you do to the language in the name of bigotry and hipocrisy.

    To be frank, such a ban friggin sucks and is a sure sign of some screwed-up state of mind, forcing the very same bigotry you're guilty of upon the rest of us. This is orwellian newspeak at its best. Congratulations, you're already half-way there.
    Fuck you.
    --
  • by theearp ( 742911 ) on Sunday January 18, 2004 @08:16AM (#8012758)
    All that can be said was said over 200 Years ago by Ben Franklin "They that give up essential liberty to obtain a little temporary safety deserve neither liberty of safety."
  • Ownership (Score:2, Insightful)

    by octal666 ( 668007 ) on Sunday January 18, 2004 @09:51AM (#8012973)
    Let's not forget that in Sims Online, as in other gaming virtual communities the servers and the game are property of a corporation, and thus freedom of speech is out of place. Same as you cannot do a demonstration inside a mall, the owners of the servers can establish the limits of freedom. Their interest is making a profitable game, not having an open and free community. It's not in their interest letting activist "ruin the gaming experience for others" (that is, play and think little).
  • That fine (Score:3, Insightful)

    by Sycraft-fu ( 314770 ) on Sunday January 18, 2004 @10:17AM (#8013027)
    But let the censorship or lack thereof come from the owners of the virtual space, not from legal madidates.
  • freedom to act (Score:4, Insightful)

    by Doc Ruby ( 173196 ) on Sunday January 18, 2004 @01:54PM (#8013997) Homepage Journal
    Virtual worlds and new media are confusing derivatives of the material world of precedent which conditions our expectations. So we can clarify the issues by looking at the acts we execute in the material world, which are actually governed by known laws, before we consider what virtual laws govern virtual actions in virtual worlds.

    When I post a message in Slashdot, the Slashdot rules are considered *after* the rules that apply to me in the room where I sit with my keyboard and monitor. If I'm not inciting a riot, or lying about a clear and present danger, or slandering or libeling someone, or any of the other prohibitions we recognize on expression where other rights are protected from damage by that expression, then I'm free to express myself. The legal jurisdiction over private property [slashdot.org] like Slashdot's servers might be in question, but I am free to act, and it is up to those around me to cope with the ramifications (within the constraints against damage that I just mentioned).

    If anything, virtual worlds offer *more* freedom, because the damage I can cause is less than in the material world, and remedies to any damage confined to the virtual world are much cheaper and easier to apply. Many opportunistic lawyers will be making lots of money by fooling technophobe judges into believing that virtual spaces are the jurisdiction in which virtual acts are to be judged. As geeks, we are experts in the overlap of the material and the virtual - we must remain cognizant of our rights in the material world, and not let the rise of virtual worlds eclipse them. When we talk with other people about what's "virtually right", either online, privately, in public or in the media, we will help everyone understand that the brave new virtual world offers *more* freedom, and we will not accept less.
  • by joaquin.keller ( 741808 ) on Sunday January 18, 2004 @04:29PM (#8014997)
    Simple -- censorship should exist in *either* world. Filtering for young people and such, fine, but not censorship. Virtual reality should be just that -- a representation of reality.

    IMHO Virtual reality is not only a representation of reality. It could be a paralel world with its own rules and laws.

    For instance Solipsis [netofpeers.net] is a P2P virtual world (see Codecon2004 [codecon.org])

    and I don't know very well how "Simple -- Censorship" could be possible in Solipsis...

    -- Joaquin

  • Re:Censorship... (Score:2, Insightful)

    by banjobear ( 711108 ) on Sunday January 18, 2004 @05:24PM (#8015367)
    That's not why drugs are illegal and you know it. The drug laws are based upon a certain view of moral/ethical issues not because of the public health consequences. You're just arguing the public health aspect now because you know you can't win the argument on the moral/ethical issues.
  • Re:Censorship... (Score:4, Insightful)

    by C10H14N2 ( 640033 ) on Sunday January 18, 2004 @05:52PM (#8015526)
    No, I don't have any moral or ethical issues with drug use. I truly do not care. What I _DO_ care about is that by nature of being illegal, people are forced to get their drugs from god knows who, who in turn probably got it from whomever and on and on. Sure, there's a sense of "but I _know_ MY dealer" and "I know my limit," but come on, EVERYONE says that and still people end up with bad [speed|pot|acid|extacy|whatever] and then they end up in the hospital. I spent a decade of my life working in Medicaid and social services so I know the costs and I saw the cases every friggen day for ten years.

    Fundamentally, all I am stating is that A) the laws are there, like it or not and B) there IS a public health component to them and C) the cost is enormous. How hard is that to grasp? Should be hard at all because it's all FACT. You want to tell me that the 17yo kid who did too much crank and ended up with his chest sawed open for open-heart surgery didn't "have a public health component" to his drug use? PLEASE.

    Personally, I think drug use SHOULD be legalized so that the public health issues can be dealt with in a more reasonable way (not the least of which is ensuring you're snorting methamphetamines and not DRAIN-O for godssake) than is so in the criminal system we have in place now. The current situation with drugs is like abortions in the fifties. People will still do it, but it would be nice if they didn't have to go down under the docks to a complete stranger and end up dead in the process. However, I get the impression that for many people, the underground nature of it all is half the thrill, so they'd really prefer that it stay illegal and stay dangerous while they harp about the evils of government conspiracies to control their lives.

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