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Games Entertainment

Can Illogical Videogames Still Be Enjoyable? 155

Posted by simoniker
from the crazy-like-a-fox dept.
Thanks to Skotos for its editorial arguing that there's a certain level of 'realism' that all games must stick to in order to be enjoyable. The author starts by suggesting: "Bringing realism into a discussion that includes fireballs, trolls, energy swords, blasters, and nanotechnology is, at first glance, totally out of place", but goes on to explain: "Fun [videogame] environments both surprise and reassure us. They surprise us by working on rules that are very different from those of the real world, and reassure us by having an internal consistency and logic that is reminiscent of that we find in the real world." Are there some games which break all rules of logic and still remain addictive?
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Can Illogical Videogames Still Be Enjoyable?

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  • Re:Gaming logic (Score:2, Informative)

    by Absurd Monkey (713003) on Monday February 02, 2004 @08:35AM (#8157426)
    Upon obtaining the magical leaf, Mario actually transformed into a strange human/raccoon hybrid. [snoot.org] Of course, that doesn't make it any more logical.

  • Re:Gaming logic (Score:2, Informative)

    by ooby (729259) on Monday February 02, 2004 @02:36PM (#8160540)
    "Are there still games that break all rules of logic ..?"

    No. Not only are there no games that break all the rules of logic, there are no games that break any rule of logic. There never were, and I suspect that there may never be an illogical video game.

    The premise for this is simple. Games are written for state machines. These machines only compute logical commands. Even the highest level programming language must break itsellf into logical machine code. Grabbing a feather to become Racoon Mario may be far from realistic, but the argument "if Mario grabs a feather then Mario becomes Racoon Mario" falls well within the rules of logic.

He keeps differentiating, flying off on a tangent.

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