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Mac Version Of Halo Exemplifies Piracy Problem? 266

An anonymous reader writes "MacSoft takes popular games and ports them to the Macintosh for all the Mac users to enjoy, but according to a TwinCities.com article, apparently there are far more users pirating Mac Halo than actually buying it A MacSoft spokesman 'didn't release sales figures [for Halo] but said illegal downloads number at least in the hundreds of thousands.'" The article uses this specific game to discuss how PC and Mac publishers are "...making gamers enter special codes, authenticate themselves online and jump through more hoops." It ends by describing the pain of the developer in seeing their title pirated: "It was a dagger in the hearts of guys who worked 12 to 14 hours a day [on Halo]... We're on an emotional high, and it all comes crashing down."
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Mac Version Of Halo Exemplifies Piracy Problem?

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  • by MrLint ( 519792 ) on Sunday February 08, 2004 @01:16PM (#8218952) Journal
    Id like to say the same to bungie for selling out, breaking their promise of having mac halo (the original development platform) out 2 years ago. I wont play halo now or ever. if you gave me a copy id burn it and send it back to bungie, postage due.
  • by baywulf ( 214371 ) on Sunday February 08, 2004 @01:22PM (#8218983)
    If you could copy computer hardware for free then that would happen also. That is why these people pay a ton of money for the hardware and then pirate the software.
  • Re:Bah... (Score:3, Insightful)

    by imr ( 106517 ) on Sunday February 08, 2004 @01:22PM (#8218984)
    Could the fact that some of the cash would go to microsoft and that they are responsible for some annoyences to the mac community matter (like the whole halo affair you talk about)?
    I know that I would never cash not even one dollar for anyone that could give just one percent of it to microsoft, seing how they are ruthless and brutal with my platform (linux). Couldnt the same behavior just have happened with mac users?
  • by Tuxinatorium ( 463682 ) on Sunday February 08, 2004 @01:30PM (#8219023) Homepage
    There's another type of very very widespread copyright infringement that takes place entirely offline. As soon as 1 person in the dormitory gets the halo CD or what have you, they share it with everyone else on their floor and set up huge lan games.. all from 1 CD. I estimate about 10 people on my floor got Call of Duty from 1 guy's CD and we can all play multiplayer online at the same time :)
  • Screw You Bungie (Score:5, Insightful)

    by the eric conspiracy ( 20178 ) on Sunday February 08, 2004 @01:31PM (#8219037)
    Bungie was the Great Hero of Mac gaming with titles like Myth and Marathon. Fabulous games that didn't require a supercomputer to get interesting graphics and great game play. Scenario editors that spawned communities.

    Steve Jobs was using Halo to demonstrate 400 MHz G4 Power Macs. Halo was being voted the Game of the Year before release. We were going to have it for Christmas 1998.

    What did we get? Shafted. Bungie Sold Out to the Great Satan. Sure, when the sellout occurred there were still promises that Bungie would release for the Mac at the same time as the XBox. Never Happened. When Halo finally became available what did we get? Bug ridden trash with insane hardware demands and a non-functional scenario editor. Myth sold off, and the result - a well documented failure.

    If Mac Halo is being pirated in great numbers as a result, I don't have a lot of sympathy for Bungie/Microsoft. They broke faith with their users.

  • all right... (Score:4, Insightful)

    by EvanTaylor ( 532101 ) on Sunday February 08, 2004 @01:40PM (#8219100)
    So, it is alright for a company to abandon their users and sell out to MS.

    It is alright for their premiere platform to be the last one they port it to, years later.

    It is alright for them to make the buyers unable to play with their PC friends who got the game years earlier.

    It is alright for the game to run like complete ass showing it was quick port.

    Is that all right?
  • by hibiki_r ( 649814 ) on Sunday February 08, 2004 @01:44PM (#8219138)

    I, on the other hand, have all kinds of ill feelings towards developers and publishers who are stupid enough to think that piracy will be stopped by adding copy protection.

    I've not copied a game since I gor my first full time job a few years ago. However, I've had to visit crack sites time and time again because of the stupid copy protection mechanisms malfunctionin on my perfectly legit copies of the games. I am so tired of ackward copy protection mechanisms that I've almost stopped buying computer games. Now, my console game purchases outnumber my PC game purchases by over 20 to 1. IMO, any company that puts copy protection in front of the user convenience deserves exactly what they are getting: lowers sales, and thus, more pirate copies, probably becasue in many cases the original, uncracked game is inferior to a pirated one you could pick up from kazaa.

    Protecting your livelihood by lowering the qaulity of your product and making it less attractive is a recipee for disaster. Just like the RIAA is just shooting themselves in the foot by protecting their business model by copy protecting CDs in an ineffective way that hurts many of their customers, the PC software industry is just asking for decreased sales by releasing the unisable crap they've been releasing lately. Most software developers I know agree that the copy protection mechanism that the publisher adds to their games are just making their games less attractive, and forcing them to make patches that 'fix' broken copy protection mechanisms that make some costumer return their games because they are unplayable on their computer due to an 'incompatible' CDROM drive.

    If developers and publishers want to stop piracy, they could start by either releasing their games at a lower price tag, or by going after the groups that are releasing their cracked games to the internet, as opposed to giving money to the makers of copy protection mechanisms.

  • by Drakino ( 10965 ) on Sunday February 08, 2004 @01:52PM (#8219206) Journal
    Thanks to you we can be assured that game developers will continue to develop for only a single platform.
    Thats the problem, most game developers only develop for one platform. Halo so far has 3 development houses behind it. Bungie for the XBox, Gearbox for Windows, and MacSoft for Mac.

    Blizzard and id on the otherhand use *gasp* industry standard programming methods and thus have a much easier time getting the game out for both platforms. id even does 3 PC platforms, and console platforms. Epic is also now doing this, ensuring their engine is as cross platform as possible to help more games run on everything. These companies to me are much more deserving of my money. I appreciate the porting houses, but would rather see them break up, and get their programmers hired on at the big publishers to ensure more games come in one box, not two for a computer.

    Yes, I'd rather support the guys going after industray standards. If they don't, well, sorry, I'm not paying $100 to play most games.
  • Hold your horses (Score:5, Insightful)

    by Henry V .009 ( 518000 ) on Sunday February 08, 2004 @02:05PM (#8219323) Journal
    And if these people had not pirated the game, how many of them would have bought copies? Only I small percentage, I'll bet. So how much money was lost due to piracy is an open question. In fact, how many copies of Halo will be sold due to this piracy (which is advertising, if unintentional)? Perhaps this will eventually be money in the pocket of developers rather than a dagger in the heart. There is no way to tell without hard numbers, and those are probably unknowable.
  • by BW_Nuprin ( 633386 ) on Sunday February 08, 2004 @02:07PM (#8219331)
    ...is when no one bothers to even pirate your game. I worked on a little game for Gameboy Advance called Monster Force for a little more than a year. While the game itself is fun, the story behind it is so lame and unmarketable that no one ever touched it. I think the publishers just kinda DOA'd it. I know it made it to stores, but I've never seen it. I would LOVE to hear that it was the golden child of the ROM scene. All I want is for people to enjoy my games.
  • Comment removed (Score:3, Insightful)

    by account_deleted ( 4530225 ) on Sunday February 08, 2004 @02:08PM (#8219341)
    Comment removed based on user account deletion
  • by gl4ss ( 559668 ) on Sunday February 08, 2004 @02:14PM (#8219384) Homepage Journal
    they're going for the sympathy factor..

    besides than that if they were real professional geeks this really shouldn't surprise them at all, and know that if the game is copied around that really doesn't necessarely mean that people would actually pay you hard cash for it, people are willing to try crap for free but rarely to pay for it.

    porno is a prime example, there's shitloads of people copying it but would they buy even 1/10th of the amount they're copying if they couldn't copy it? (applies to mp3's as well)

    maybe macsofts real problem indeed is that they have a 'small' market that got the game marketed to them 2-4years ago and now when it's ready it's getting crap on it for being buggy. It's like nintendo trying to sell a buggy port of Mario 64 to gamecube for fucks sake.
  • The real problem (Score:5, Insightful)

    by nacturation ( 646836 ) <nacturation AT gmail DOT com> on Sunday February 08, 2004 @02:45PM (#8219587) Journal
    Where is the demo? I go to Macsoft's Halo page [macsoftgames.com] and see a nice collection of screenshots, but is there a downloadable demo? Perhaps that link to "Preview" is it. Nope, that just goes to a review article on Apple's site [apple.com]. Well, maybe they're just really trying to sell it. Maybe it's really under the Game Demos & Updates [apple.com] page. Sorry, not there either.

    The real reason why people are downloading the pirate version is because that's all that's available for them to download if they want to try it out on their system. And let's face it -- this isn't the early 1990's anymore where you have to trust some biased Mac magazine who gives a favorable review because Macsoft spent hundreds of thousands of dollars on a multi-page ad campaign. Everyone checks the review sites to see how it fares instead of just rushing out to buy it. And guess what... they're finding out it's junk.

    Macsoft, some of your products are great (Neverwinter!!) but you're not going to sell a whole lot of games with your "Trust Us" approach. Put out a demo and let people give it a spin. If it's good, there's a good chance they'll buy it. If they don't buy it after trying it out, then it's your own damned fault for putting out such a lousy product. But don't blame the p2p networks for spoiling sales of the stinker called Halo.
  • Re:Bah... (Score:4, Insightful)

    by fupeg ( 653970 ) on Sunday February 08, 2004 @03:00PM (#8219675)
    Get real. Nobody pirates software (or other media for that matter) because they are trying to make a statement against company/group XYZ -- they do it because they are greedy. Anything else is an absolute lie, it's somebody with a guilty conscience trying to justify their criminal activity. Try to feel noble. You can claim that you're sticking it to Microsoft, but you know that's not the truth.
  • Meh. (Score:3, Insightful)

    by fondue ( 244902 ) on Sunday February 08, 2004 @03:01PM (#8219679)
    I'd probably have more sympathy for Bungie if the Mac and PC ports of Halo weren't so hopelessly late and sloppily ported.

    Still, they can surely find some comfort in the fact that the Xbox version is, absurdly, still selling at full price.

    They're really in no position to whine about anything.
  • Random Comments (Score:3, Insightful)

    by polyp2000 ( 444682 ) on Sunday February 08, 2004 @03:19PM (#8219808) Homepage Journal
    Naturally it is sad to see this happen. Many people on this forum will remember what happened to Amiga due to (amongst other things) how rife piracy was. I remember having boxes and boxes of floppies containing cracked games. Having experienced that, I am now much more careful about stuff like that.

    I use Linux for my desktop, most of my software is legit, i.e. free as in gpl'd beer. All my PS2 console games are payed for and lovingly arranged on the shelf.

    Mac people pirating games are harming the future of games on their platform. Windows is the dominant PC gaming operating system, its been like that for years. Windows warez junkies are all over the place, but software houses can still make money due to sheer market penetration and online gaming.

    Bottom line, if you love your Mac and want to see it grow as a gaming platform. Support it or watch it die.
  • Re:Random Comments (Score:3, Insightful)

    by MalleusEBHC ( 597600 ) on Sunday February 08, 2004 @03:49PM (#8219978)
    Mac people pirating games are harming the future of games on their platform. Windows is the dominant PC gaming operating system, its been like that for years. Windows warez junkies are all over the place, but software houses can still make money due to sheer market penetration and online gaming.

    Bottom line, if you love your Mac and want to see it grow as a gaming platform. Support it or watch it die.


    I don't think you should view this as typical of the Mac gaming community. There are a multitude of factors that make Halo perhaps the most likely Mac game in recent history to be pirated. First, many Mac users are still miffed about how Halo went from a Mac debut to being the flagship product for Redmond's console. I'm not justifying it. I'm not saying this is right, I'm just saying that the feeling exists. Second, many reviews have been coming back about this being an atrocious port of Halo. Poor graphics performance, laggy multiplayer games, the whole nine yards. The Mac community has seen its share of shitty ports, so I think many people were leery of shelling out the $50 for the game before giving it a try. Not offering a demo was a huge mistake on Macsoft's part in my opinion. Third, it's an old game. I've played the XBox version a couple times, and it never struck me as anything special. It just seems like any other FPS. For an FPS to succeed in the smaller Mac gaming community, it has to have something new to offer.

    This isn't to say that Halo is the only game for Mac that gets pirated. As someone who buys all their games, it pisses me off to see people pirating games that I like as it discourages developers from making further ports and encourages them to put inconvenient copy protection on their games.
  • by fuzzhead ( 750413 ) on Sunday February 08, 2004 @04:06PM (#8220083)

    Here's a quick story:

    Friend #1: Has a high-end Mac G5. Downloaded Halo and used it until his copy arrived.

    Friend #2: Downloaded the game. Tried it out on his current older machine. Ordered a new iBook. Bought Halo.

    Myself: Downloaded the game. Tried it out on my Powerbook 667 (under min spec). Played for a night. Didn't have money for a new machine nor wanted to spend the time playing. Deleted it.

    So, there you go. Three of the "hundreds of thousands" of pirated copies would have been prevented by supplying a demo or providing alternate software distribution schemes.

    How hard is it to sell a serial number online and follow it up with box & CD later in the mail?

    -fuzzhead
  • by GizmoS ( 731002 ) on Sunday February 08, 2004 @04:11PM (#8220111)
    I think you point out something interesting- that frame rates at specific resolutions and other metrics boil down to the fact that gaming performance is subjective. What I may consider a reasonable frame rate at a reasonable resolution for a fixed resolution flat-panel (such as the iMac's included display) may not be attainable on my configuration. Just the same, the performance you saw and the gaming experience you had on the G4 might have been acceptible to you. Have you gone back to gaming on the G4 since getting your dual G5?

    My expectations are tainted by my experiences on more open hardware platforms such as the x86 provides. These games under windows perform significantly better on hardware costing half as much- that was my gist. It is a question of the econmomics of that performance.

    Obviosuly, if your needs or desires bring you to a specific platform, you play the cards you are dealt.

  • by blueZhift ( 652272 ) on Sunday February 08, 2004 @04:45PM (#8220278) Homepage Journal
    Bugs and delays aside, let's give Bungie a little credit. Afterall, when Microsoft bought them and announced Halo for XBox, I was sure that PC or Mac Halo would never see the light of day. And I'm sure that the suits were all against anything but an XBox only title. Doing it on Mac and PC simply doesn't make economic sense given the numbers they have sold on the XBox. With that in mind, the only reason Bungie would release Mac and PC versions would be to keep their word to their customers. That's an honorable thing in these days of the bottom line rules everything.

    Unfortunately this piracy problem is a double edged knife in the back. Bungie developers are rightly pissed off, and now the suits will make sure that Halo 2 never sees anything but the XBox. Any experienced developer will tell you that supporting more than one platform is a lot of work which publishers are less and less willing to pay for. So we won't be seeing any more multiplatform Halo.
  • they don;t get it! (Score:4, Insightful)

    by teknokracy ( 660401 ) <teknokracy.telus@net> on Sunday February 08, 2004 @05:04PM (#8220408)
    They say "gamers need a way to download games legally." Well guess what, people don't download games cause they like downloading, they download cause the games cost $50+! And then you have expansion packs, etc, that are another $40-50, sequels, etc etc etc. And then even at that, only 10% of the games you buy will be worthwhile. I know Halo is an excellent game, but I can safely say that Mac users hold something against Microsoft because they basically stole Bungie, and Halo, and since Halo was debuted over 3 years ago - on a mac - that grudge will never go away.

    All they have to do is start charging LESS for their games and they will make up profits in the numbers of games sold. Look at Avril Lavigne - she sold over a million albums in the US cause they were only $8.99 or something like that, not $20 like most artists. I see games in the store every day ,and I always say to myself "if that game was $20 cheaper, I would be buying it right now."

    But don't even get me started on Sims games - they have made SO much money out of those expansions (Which are basically collections of the stuff you can get for free on the net, legally) it's not even funny.
  • Real Heartbreak... (Score:3, Insightful)

    by johnos ( 109351 ) on Sunday February 08, 2004 @05:46PM (#8220650)
    Is seeing something you put your heart into sink like a stone, or never make it out the door. The heartbreak these guys are feeling is the heartbreak of not making all the money you thought you were going to. Its not like piracy started last week. Did they think their game was going to be different? That everyone would pay for it even though that never happens with other games?

    As someone who has published software, I can sympathize, but really. Piracy is a fact of life. Its been going on since the earliest days of the computer business. Remember Bill Gates' famous letter? If you can't stand to see your program pirated, then get into another business. Or at least another line of programming. The broader the appeal of a software title, the broader the base of people that will take it for free if they can. And it has to be taken into account when budgeting the cost of a project. If you can't make sufficient income because of pirating, then your business model is broken.
  • by bigman2003 ( 671309 ) on Sunday February 08, 2004 @05:59PM (#8220715) Homepage
    Well, mod me redundant, because the response to your post is so obvious.

    You played Halo on the Xbox for 30 seconds, and decided that it was not good?

    Maybe you should consider giving it a little more time. Or, forgetting about Halo- I would suggest that you give the next few games you play a little more time before you decide if they are good or bad.

    At least complete the first mission-

  • Re:Bah... (Score:2, Insightful)

    by Finque ( 653377 ) on Sunday February 08, 2004 @06:30PM (#8220905)
    Not if they took a step back to evaluate that position first.

    Believe me, Microsoft is not going to miss your not buying of a piece of software created by one of their subsidies and then published through a company they have no stake in.

    If any Mac user thinks he/she is hurting Microsoft by refusing to purchase Halo, then they're sadly mistaken. They have more of a potential of hurting Bungie, Gearbox, or MacSoft.

  • by Finque ( 653377 ) on Sunday February 08, 2004 @06:37PM (#8220946)
    I'm with Malleus here. I currently own a G4/450 with a Radeon 8500. Halo is definitely a stretch of my computer's abilities, but as long as I don't care about bells and whistles - I don't - I can play it just fine.

    Likewise, JK2 and JKA both run well on my machine, with only a few hiccups noticeable, and then only in very demanding areas. A computer with more RAM (I've only 768) and a faster clock speed will handle all of these games much better than mine.

    Hell, if you wanted to be able to game on your computer, what were you thinking when you bought an iMac?

  • by danaris ( 525051 ) <danaris@NosPaM.mac.com> on Sunday February 08, 2004 @06:47PM (#8220991) Homepage

    Well, you're awfully well informed, to be able to tell us what every single person in the world who ever pirated is thinking. I've got some news for you: there's more to life than greed.

    I have been seriously thinking about getting Halo, because from all I've heard it's still a good to great game. However, I cannot justify giving money to Microsoft, for reasons that anyone on Slashdot should know perfectly well. Thus, when college is out this summer, I'll probably copy my younger brother's copy, and get whatever cracks are necessary to play it.

    Please note: I am doing this because, and solely because, I cannot justify giving any money to Microsoft, and some money would go to them if I bought Halo. My general policy is if a game is worth playing, it's worth paying for, and I do not currently own any games I have not paid for (unregistered shareware aside), except for games that can no longer be bought (ie, "abandonware"--I'd pay for it if I could find someone willing to take my money, but they won't). I am willing to bet you that there are plenty of other people in my position out there--people who honestly would have bought Halo if it had been from anyone but Microsoft, but who, like me, can't morally justify giving them money, or who just want to stick it to them (which I consider to be a less mature version of the same feeling).

    I think that your view is somewhat over-cynical, and extremely absolutist. There will always be exceptions. Not everyone is like you. Some of us really do have moral standards above the common cockroach.

    Dan Aris

  • Re:Exactly (Score:2, Insightful)

    by 0x0d0a ( 568518 ) on Sunday February 08, 2004 @06:49PM (#8221010) Journal
    And you aren't just trying to justify your actions to yourself?

    You ever considered that the reason production values aren't higher is because Mac users don't produce enough of an influx of money due to...heh...piracy?
  • Comment removed (Score:2, Insightful)

    by account_deleted ( 4530225 ) on Sunday February 08, 2004 @07:08PM (#8221115)
    Comment removed based on user account deletion
  • by drinkypoo ( 153816 ) <drink@hyperlogos.org> on Sunday February 08, 2004 @07:14PM (#8221133) Homepage Journal
    I tried halo on my PC. It was a crashy, crappy piece of shit. I have no idea how many times I had to ssh into my PC (using cygwin) and use sysinternals' pslist/pskill to get control of my system back. When even Microsoft can't get a Microsoft game working on a Microsoft OS (XP) you know something is wrong. One assumes that they somehow broke it when they ported it from PC to Xbox, and then back to PC.
  • by AvantLegion ( 595806 ) on Sunday February 08, 2004 @11:06PM (#8222539) Journal
    >> Any game that isn't available on more than one platform immediately at release is just a sign of shitty programmers.

    WRONG. It is a sign of management not considering a cross-platform release to be a priority. I don't know what you think goes on in development, but programmers aren't the ones that dictate how and where the game is released.

    So they release the game, and now a programmer asks management, "hey, can we port this to Linux/Mac/BeOS?". Management says, "there's not enough market for it - we won't pay you to do it. We need you working on maintaining the main release." Guess what? The programmer's been working two years straight, has plenty of unpaid overtime to his name, and really doesn't feel like working for free some more!

    The programmers are the wrong people to be blaming. If management doesn't see a market for it, they won't allocate resources for it. Programmers have families to feed (sometimes - at the very least, they feed themselves and pay bills), and might actually want to take a vacation or something.

  • Re:Bah... (Score:3, Insightful)

    by 0x0d0a ( 568518 ) on Monday February 09, 2004 @02:36AM (#8223359) Journal
    Realize that it's the same argument. The fact is you want the software and you don't want to pay for it, despite the fact that the law says that you must.

    In most cases, I don't. When the item is fungible, I purchase it from another vendor. When it is not, I generally avoid it. If I'm stuck without other options, then I pirate it. Every dollar that Microsoft recieves results in money going to attack Linux, to play dirty tricks in the industry, etc.

    Finally, it's a tough argument to claim that raping a girl is analogous to pirating software. Yes, pirating software means that a potential sale (in my case, a zero percentage chance, since if I couldn't pirate the software, I wouldn't use it *anyway*) is lost. That's quite different from the kind of physical and mental impact that raping a girl can have.

    I do purchase products and services from companies that I don't like. Microsoft is a single exception -- they go so far beyond what I consider reasonable and acceptable that I refuse to provide them with funding. If the cost to me is a miniscule chance of a fine, I will take that cost more than willingly.

    Microsoft funds research, but research funded by them ends up in a mess of patents intended to maintain their monopoly. It's not at all the same thing as giving money to a university researcher.

    I am certainly not playing by the rules that society has built (though to be fair, not in an era of software) to be appropriate.

    Microsoft has violated a lot of rules that society has built as well. They happen to have a large number of lawyers and can afford to pay money to political campaigns, so they can get away with it. I think that few people would dispute a claim that a significant portion of the reason that Microsoft is where it is today is because they are willing to play dirty.

    This is my own form (along with attempting to find good alternatives to Microsoft products and improving those and encouraging others to use them) of poking back at Microsoft.

    I'm not trying to claim that it's a particularly noble way of doing so. I am not an activist. I have no interest in crusading. I am simply a person that has a deep dislike for a company that has had a negative impact on me over the years. Perhaps some of this is just self-justification, and perhaps some is irrational. [shrug] I don't know. I do know that I find your arguments not in the least convincing when it comes to interesting me in giving Microsoft any money.

    If Microsoft doesn't want you to use their software without paying for it, you don't use the software.

    Ah, but see, I think few people are interested in really using Microsoft's software. How many people are really deeply affectionat of Windows and want to use it? Now, how many people are forced to use their products because Microsoft has produced a market in which they and they alone have a system that is compatible with products other vendors are selling? Perhaps you find this reasonable and equitable; I do not.

    I know that many people use, say, RAM Doubler, or Kaleidoscope, and say "Wow, this is a really nice piece of software." They are convinced that they should use it because it is good software that provides them with functionality that they want at a good price. I, at least, feel that Windows does not do this, that most of the value of Windows lies in the fact that it is the only system that is compatible with application software out there.

    Can I universalize this, a la Kant? Probably not. But it's what I intend to do -- not let more of my money slide into Microsoft's coffers than must be.
  • by __aailob1448 ( 541069 ) on Monday February 09, 2004 @05:53AM (#8223970) Journal
    1. If the game "isn't worth buying," don't pirate it, spend 30 hours playing through the whole thing, and claim that you "wouldn't have bought it, anyway."

    Just *what* exactly do you think a pirate has to gain by lying about whether (s)he would have bought a game or not? It's not like game companies are going to change their stance towards piracy anyways.

    2. If you want to try the game out before buying, don't pirate it; play the demo.

    Even if all games had timely playable demos (most of them don't), what's the difference to you? It's not like you're paying for their bandwidth or blank cds.

    3. If there's no demo, and you don't trust the developer enough to buy the game, sight-unseen, don't buy it. The developer doesn't deserve your money, but neither do you deserve to own a copy of their game.

    That is an idiotic statement. If someone gets a copy with the intention of trying the game before buying it, and likes it, and buys it. Then it's better for the company. If he doesn't like it and doesn't buy it, it doesn't affect anybody. And if he is a true pirate and simply doesn't want to pay, well, there is nothing you can do to prevent it anyways, you're just preaching to a stone.

    4. Copy protection schemes that prevent you from playing the game you paid for are inexcusable. If the copy protection detracts from the game, tell the developer why you're not going to buy from them again. Don't pirate the game; piracy will only make future copy protection schemes worse for legitimate users.

    Then the pirate will just have to keep getting illegal copies stripped of their protections. And they still get to punish the company by not buying their games. Win-Win situation for them. Nobody forces the companies to make idiotic decisions alienating some of their legitimate users.

    It is my opinion that you ask too much from end users. Their goal is to enjoy themselves. Period.
    Quite frankly, I'm tired of all the complaining about pirates. Piracy has been around for a long time yet the game industry gets bigger and richer as time goes by. It usually goes like this:

    poor kid/student pirates games he can't afford to buy, gets hooked, grows up, makes money, can't be bothered to to use time and effort to get pirated games, buys them instead.

    If things start to go really wrong and this equilibrium is breached, Then game companies can start buying shares of nvidia and ati and getting money for every card they sell to someone who wants to play a pirated game. The only reason this isn't happening on a large scale is because there is no need for it yet.
  • by Jeff Kelly ( 309129 ) on Monday February 09, 2004 @09:01AM (#8224554)
    According to the figures presented by Steve Jobs at the last MacWorld San Francisco about four million users have switched to OS X. According to Jobs about 40% of the installed base are using OS X.

    So if there were actually "hundreds of thousands" of pirated copies of Halo it would mean that between 5 and 10 % of all OS X users copied Halo. It would also mean that on the mac more people pirated the game than there were copies sold for the Windows platform. I find this highly improbable. If compared to other mac game sales it is even less likely.

    Maybe they are just frustrated because nobody seems to buy their bad port?

    Regards

    Jeff

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