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First Person Shooters (Games) Entertainment Games

Good Online FPS Games/Servers For Beginners? 804

An anonymous reader writes "I have been playing videogames for years, but only recently got a DSL line in my house and so have never played any online games before now, as dial up was always too slow. Now that I have a fast connection, I want to get into online gaming, FPS gaming in particular. My problem is that Unreal Tournament, Counter-Strike, Quake and all the other popular games seem to be dominated by people using cheats, and by established clans of players who are a lot better than me. Are there any online FPS games or servers whose barriers to entry are not too high for the average player? I am looking for something that I can just connect to for a half an hour now and then when I am bored and can have fun with."
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Good Online FPS Games/Servers For Beginners?

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  • America's Army (Score:5, Interesting)

    by servicepack158 ( 678320 ) on Monday February 09, 2004 @04:18PM (#8229186) Homepage
    America's Army is free i just downloaded it :) it's pretty sweet. go check it out. It's more realistic too, ie no missle super guns and cheats that I know of.
  • Savage (Score:5, Interesting)

    by SuperQ ( 431 ) * on Monday February 09, 2004 @04:19PM (#8229209) Homepage
    I've been playing Savage a bunch recently, it's a great combo FPS, and RTS.. I saw it at Best Buy for $20, and after playing the demo.. what a deal. (the demo is a bit bugy, but fun, the retail version update 2.0 fixes all the previous bugs)

    info: http://www.s2games.com
  • RtCWeT (Score:5, Interesting)

    by Lumpy ( 12016 ) on Monday February 09, 2004 @04:19PM (#8229211) Homepage
    Return to Castle Wolfenstine Enemy Territory...

    excellent game that REQUIRES team play and has lots of friendly people if you are interested in actually being a team member...

    I'ts one of the very few I play on a regular basis..
  • Halo isn't too bad (Score:5, Interesting)

    by Mantrid ( 250133 ) on Monday February 09, 2004 @04:21PM (#8229237) Journal
    I've found Halo to be pretty fun for what your describing...log on play for 15-20 minutes and quit. The vehicles make it interesting, although the game is not without its problems. But if your just playing casually on line it isn't going to be too big of a deal.
  • TexanGirlz Servers (Score:4, Interesting)

    by miketang16 ( 585602 ) on Monday February 09, 2004 @04:21PM (#8229249) Journal
    I've been playing on the Texangirlz Counter-Strike servers for almost a year now. It's a great recreational place to have fun. Generally the servers are filled with all levels of players too.

    Check them out: Texangirlz [texangirlz.com]
  • Re:America's Army (Score:2, Interesting)

    by Atroxodisse ( 307053 ) on Monday February 09, 2004 @04:21PM (#8229253) Homepage
    America's Army is a grenade fest. The only thing to do is launch nades. Also, it restricts what maps you can play based on your current honor, which goes up and down depending on your actions. For instance, if you launch a grenade into a room and your idiot team mates all run in and die you lose honor and can't play the better maps.
  • Your best bet... (Score:5, Interesting)

    by Jacer ( 574383 ) on Monday February 09, 2004 @04:24PM (#8229307) Homepage
    Your best bet is a LAN party with your friends. Your real friends, who, if you catch cheat, you can nail tacks through their, well, ya know. Online gaming is dominated by cheaters and fourteen year old kids who threaten to hax0r your computer when you're doing better than them. Though they rarely know what an IP address is, let alone a port. If I sound a bit bitter, it's because I play a lot of Warcraft, and the maturity level is insane. I don't talk to people when I play, and all I can stand to lay is team games with my room mate. I played a lot of C-strike in the day, but it just lost its appeal after having played Aztec for the hundred-thousandth time. Not to mention all of the kids who use aim bot. I have it a bit easy, where lan games can be arranged by walking down the dorm hallway and yelling at the kids on my floor. It's really hard, and a lot of people ruin the fun. Though, I guess your other option is to just get insanely good and hop around all the servers screaming "3a7 my r0ck37 biz0tch" as you let loose your fury in such an unholy manner everyone just assumes you ARE cheating, and ban you.
  • by Prien715 ( 251944 ) <agnosticpope@nOSPaM.gmail.com> on Monday February 09, 2004 @04:26PM (#8229349) Journal
    I've played quite a bit of CS, and one of the biggest problems is lack of balance between servers and players. It doesn't matter if a player's cheating or not, but if the player's 30-3 someone should kick them. They're either playing against people who are much worse than them in which case they should join a server with better players or else they need to stop cheating. I'd like to see more servers with kick votes to help with this kind of stuff.
  • by j-turkey ( 187775 ) on Monday February 09, 2004 @04:28PM (#8229382) Homepage

    (I haven't played UT in a few years, so I don't know what's what with the UT community as of late)

    When I played UT, all of the best servers ran CSHP [unrealadmin.org]. There's a little more info here [planetunreal.com]. (Sorry, I didn't have time to find better links -- the CSHP home page seems to have gone away.) CSHP stands for Client Side Hack Protection. This is a aimbot/cheat protection mod that makes sure that everybody is playing on a level field. All of the servers running is, advertised it.

    I just don't get it. What's the point of playing an online game if you have to cheat to win? What a way to ruin a game for everyone. (eyeroll)

  • by foxtrot ( 14140 ) on Monday February 09, 2004 @04:33PM (#8229472)
    It must be good!

    Don't make the mistake of thinking that way. It probably matters a little less what game you play (though I highly recommend Enemy Territory).

    Find a fairly small server, maybe ten people total. This will have the benefit that you'll be able to hear yourself think. You might actually see some of the map more than a dozen yards from your spawn area.

    Most games have an in-game chat function, and messages will show up on your screen. People will try to point you in the right direction.

    If you do decide to try out Enemy Territory, try out the Medic class; you give everyone on your team extra hit points just for being there as a medic. Pick someone and follow him, he'll wind up showing you the objectives as he tries to achieve them. And you'll be able to keep him healthy and revive him as you go. It's not a bad way to learn.

    -JDF
  • Re:America's Army (Score:3, Interesting)

    by Anonymous Coward on Monday February 09, 2004 @04:36PM (#8229530)
    Huh? I have no idea what you're talking about. Sure, grenades are a thing to avoid, and some maps (Bridge) are filled with them. But most of the time, it's realistic fun. Especially on larger maps such as Mountain Pass SE and Radio Tower.

    Also, America's Army has punkbuster anti-cheating software to prevent aimbots. It works pretty well too. I'm noticing less headshots/impossible stuff done by noobs. Development for the most popular aimbot has also stopped since it's users were constantly being banned.

    As for the honor requirement, you need 15 honor to play a special forces role on the SF maps. Otherwise, you play as indigenous forces (only difference is you can't mod your gun as IF).

    There is one map that restricts to 15+ honor, and that is Pipeline SF. If you have less then 15, just play normal pipeline.
  • Re:Day of Defeat (Score:2, Interesting)

    by DR SoB ( 749180 ) on Monday February 09, 2004 @04:39PM (#8229573) Journal
    Although it sometimes happens, Team Killing is not much of an issue on DOD as FF=OFF is mostly set, and Team Killers are normally banned quickly and permenantly. I agree with you, Day Of Defeat is simply the best online game, and has been for the past 3 years.
  • Re:RtCWeT (Score:3, Interesting)

    by Akki ( 722261 ) on Monday February 09, 2004 @04:39PM (#8229578)
    Seconded. ET was the first multiplayer FPS I ever got into. It was absolutely confusing at first, but once I stepped back and ran through the maps locally to figure out what the hell was going on, I loved it. You really get a sense of accomplishment from team-based FPSs that deathmatching can't get you. And ET is a wonderful team-based FPS. When you're new, the people on your side can take up your slack a little and you can learn from watching them. Strategy and tactics are very important. I'm still discovering new tactics eight months after starting. I'm even to the point now where I carefully calibrate my mouse, spend way to much time tweaking graphics settings, and set my FPS to 125 so I can strafe-jump just that little bit farther.
  • Re:Natural Selection (Score:1, Interesting)

    by Anonymous Coward on Monday February 09, 2004 @04:39PM (#8229586)
    Have to second that :)

    Plus with the new "combat" mode you can have 10 minute games as well as the hour long games in "classic" mode
  • by doorbot.com ( 184378 ) on Monday February 09, 2004 @04:40PM (#8229599) Journal
    set up a LAN game filled with some bots while you bring yourself up to speed with the games

    This is a good idea, but the bots are too predictable after a while. To offset this, slowly turn up the game speed and bot difficulty as you improve your skills. You should be using the bots to improve your reaction times and "fundamentals". In Unreal Tournament, if you can win the matches with the bots at 150% game speed and the higher levels of difficulty, you'll do fine when you play online at 100% gamespeed. On Unreal Tournament, play this way on the Instagib and you'll be a pro in no time.
  • Re:Natural Selection (Score:2, Interesting)

    by CeleronXL ( 726844 ) on Monday February 09, 2004 @04:40PM (#8229603) Homepage
    I also might add that you get the standard feel of an FPS while playing as marines, but you get a refreshing change when you play as aliens, which are very different.
  • Nothing beats dialup (Score:1, Interesting)

    by jetmarc ( 592741 ) on Monday February 09, 2004 @04:42PM (#8229618)
    For FPS games like Quake3, nothing beats dialup. The ping time on an ISDN line can be as low as 10ms. On DSL you have 90ms typically (due to FEC interleaving). Analog 56K is worse (~250ms), and only topped by Satellite (>500ms).

    If you really want to compete in Q3, you have to get ISDN.
  • Re:RtCWeT (Score:2, Interesting)

    by ill_mango ( 686617 ) on Monday February 09, 2004 @04:42PM (#8229620)
    I agree. Great game, and some of the roles (i.e. medic, engineer) are easy to pick up and let you get a good amount of points andhave some fun.
  • Re:Well (Score:3, Interesting)

    by doomy ( 7461 ) on Monday February 09, 2004 @04:43PM (#8229628) Homepage Journal
    I'm a good FPS player, when ever I get on an online game there are half the people who bitch about me cheating, but I'm not. And I know this happens to several others.

    The anti-cheat stuff like punkbuster is pretty solid now, and the only complaints I have are from noobs.

    In light of this, a honor system like that in America's Army is a very nice bonus. But this does not seem to solve the problem at all. I think it would be better if game servers are dedicated to three different classes of players (newbies, intermediate and expert). That should help solve the unevenness in some games.
  • by rsilvergun ( 571051 ) on Monday February 09, 2004 @04:44PM (#8229636)
    You know, it's all well and good to tell the guy to practice, but has anyone ever considered the possibility that he doesn't _want_ to get that good. I know I fall into that category. I just don't have the dedication (or inclination) to practice that much (nor the inherent skill that makes practice unnecesary).

    What would be nice is some sort of in game system that could filter servers by skill level. Maybe just a ladder would be enough. Set it up so if one player dominates, he gets booted to another server with a higher rating, and the weakest players get booted to a lower level server. Throw in some load balancing for good measure and you might have something accessible for newbies.

  • Definately BF1942 (Score:3, Interesting)

    by phorm ( 591458 ) on Monday February 09, 2004 @04:45PM (#8229660) Journal
    I've been playing DC for a little while not, and the gameplay is incredible. With the levels that are really loaded, you have a huge array of things you can do.

    Walk around with your gun... get shot by a tank
    Respawn, grab a helicopter or a bomber, blast the tank... get blown away by a jet
    Jump into an AA gunsite, or a tank with AA... blow away the jet.

    The vehicles greatly enhance what you can do, and of course there's also joy in just trekking around on foot. Nothing quite like the joy of actually taking out that annoying hind all by your lonesome with just a stinger missile.
  • by Anonymous Coward on Monday February 09, 2004 @04:48PM (#8229701)
    There is a great community around the game Battlezone released by Activision back in 1997, it won Best Game of the Year for 1998 and is loosely based on the old vector arcade classic with much updated graphics and superb gameplay. Pick a tank and hover through maps blasting opponents in a FPS perspective. You can pick up a disc image of it here: http://battlezone.nucleardays.com (click on Merlin's disc image link) or you can order the box used on ebay or half.com. Activision mothballed it years ago but many people still make maps and mods for it. Last weekend we had 50 people online playing it, die hard fans not jagoff script kiddie hackers.
  • Legends! (Score:5, Interesting)

    by nulltransfer ( 725809 ) on Monday February 09, 2004 @04:49PM (#8229707)
    It's free (~80 MB download), runs under Linux, Windows and Mac OS 9/X, and comes with both server and client for all three platforms...

    Loosely based on Tribes...

    http://hosted.tribalwar.com/legends/ [tribalwar.com]

  • Tribes (Score:2, Interesting)

    by Slack0ff ( 590042 ) <matbrady AT bored DOT com> on Monday February 09, 2004 @04:49PM (#8229718)
    The origional tribes owned and still does today. Very few cheats that actually work and enough mods to staisfy whatever kind of player you are. I'm sure you can find someone with a CD of it and it doesnt requier the cd to play. I recommend the "Shifter" mod as it is the most refined and still being develeoped.
  • by Anonymous Coward on Monday February 09, 2004 @04:49PM (#8229723)
    Flashpoint has a great multiplayer co-op feature. Generally on co-op servers you don't have to worry about cheats. It's an old game, however, and most servers are now running mods to keep it interesting, so it's high maintenance. There are several good public servers for co-op play: vetsquad, suicide euro squad, LOL majors and Rebel. You'll need to download each server's mod packs to play all the maps on the servers. (You can find them with the in-game browser). The game is more realistic than most, and some people say the keyboard interface is hard to figure out. But it's addictive and after awhile, your spoiled-- no other FPS will do.
  • Re:Well (Score:5, Interesting)

    by LordKronos ( 470910 ) on Monday February 09, 2004 @04:53PM (#8229782)
    I don't understand everyone's automatic assumption that so many people are cheating

    Here is what I base my assumption on. I've always been good at online games, usually finishing first or near first place of any game I was in. However, over the years, as cheating has grown more common, I've noticed that my apparent skills have followed a pattern. When a new game comes out, I do very good at it. However after a few months of playing, once the cheats start spreading, I find myself doing worse and worse. Eventually it gets to the point that I feel like I'm a n00b at the game. When a new but very similar game comes out, again I find I'm very good at the new game for a few months, but gradually start getting worse again. Now it may be innocent coincidence, but I have a hard time believing that either a) my skill level declines with practice, or b)other players get better than me but are somehow unable to transfer those skills over to other games, and thus take months of practice to surpass me again.

    I've reached the point that I've just given up on online games completely.
  • Re:Your best bet... (Score:1, Interesting)

    by Anonymous Coward on Monday February 09, 2004 @04:53PM (#8229787)
    Or the ban kick you for 'having a high ping' when your ping is lower than the server mods that kicked you but your score is higher.
  • by haystor ( 102186 ) on Monday February 09, 2004 @04:58PM (#8229839)
    Tribes 2 can be had for $10 right now (a re-release). I've found the Tribes players to be a bit more mature.

    I'd also suggest trying out the Planetside demo (7 or 30 days free, depending).

    Both games allow for slower more heavily armored, heavier hitting classes. These are good for the newbie as they'll last a bit longer and have more opportunity to learn the game.

    I like planetside because it can be played with a mind for tactics, rewarding fire and maneuver more than a typical FPS.
  • My idea... (Score:5, Interesting)

    by throbbingbrain.com ( 443482 ) on Monday February 09, 2004 @05:04PM (#8229912)
    but if the player's 30-3 someone should kick them
    I play Unreal INF and there's usually someone on each server that is so much better than the rest that it lowers the fun-factor for everyone else.
    I think the player with the highest score should glow in some eye-popping color and have access to only the lowest hit weapons. When their score drops, they go back to normal and the next highest takes their place. Call it an equalizer.
  • by Worminater ( 600129 ) <worminater.gmail@com> on Monday February 09, 2004 @05:11PM (#8230012)
    I dont know about you, but if that happened, the game would, well, suck. half the reason people play a game long enough to be THAT good is to join a server with friends and whip the shit out of a bunch of "nublets"

    Take that aspect away, and i see 1/2th the peope who play for more then 4 hours a week quiting the game. If I got kicked to a new server every time I pulled a decent score, I would say "fsck this" and give up the game, as how to you play with friends and develop communities, and all that shiz
  • Good luck (Score:2, Interesting)

    by key nell ( 55408 ) on Monday February 09, 2004 @05:30PM (#8230316)
    I'm probably too late for anyone to read this, but let me just throw some stuff up because this is an interesting topic.

    The "casual" online gamer is not going to be rewarded in the majority of online games. If you want something fun to play online "for a half an hour now and then when [you are] bored" I suggest either Yahoo games or a different hobby. FPS's and MMORPG's are dominated by people with nothing but time on their hands. And the hard and fast rule of getting skill in any competition is that it takes a lot of time to become skilled. A casual gamer is going to be "owned" because he simply is not going to be able to compete with the hard core gamers. This fact, combined with the presence of many people who are not graicous winners, insures that online gaming won't be very fun for the casual gamer. However, if you are committed to this style of play perhaps there are some alternitives which hopefully I will be able to iterate.

    *Try playing a mod of your game of choice. Preferably one that simply changes a few of the game's core rules. The reason for this is that hardcore gamers hate change. They have worked very hard to obtain their level of skill and they dont like it when their game is messed with. You want to be playing with a population of gamers that are roughly at your level of skill for it to be fun. You may find that the people that play mods are friendlier as well.

    *Play on servers with restrictive rules and omnipresent admins. Gamers generally have foul mouths online. A server with rules against profanity or racial slurs will usually not be populated with hardcore gamers. Thus you get a good server to play in with players of average skill who aren't playing to call each other "fag" and what not. Homelan runs servers like this for many different games.

    *Like other posters have said: be nice. If you can find a group of people that are friendly towards you and that you are comfortable with it will make any game that much better. Online gaming doesn't have to include social alienation.

    *Play new games. Older games almost always have a high population of hardcore gamers who don't take kindly to newbies and casual gamers. Again, it just isn't fun to play a FPS where you are constantly dominated.

    The basic rule for FPS's is that you need to find the server which works for you. Shop around until you find a server where you are comfortable playing on. It will make your online experience much better.
  • by kop ( 122772 ) on Monday February 09, 2004 @05:35PM (#8230407)
    Wat you are looking for is something like my server.
    It's called captain video's newbie server and for the name alone it usually attracts beginners.
    If somebody too "l33t" logs in they are usually politely asked to leave and most of them do.
    If not, they are voted off.

    It currently runs "urban terror" a quake 3 modification. For instructions and download locations visit http://www.captainvideo.nl/quake/

    If you allready have urban terror then simply type connect 62.221.195.175:27960 in the quake console.

    I play with the nickname kusje
    Hope to see you there!
  • by dubl-u ( 51156 ) * <2523987012&pota,to> on Monday February 09, 2004 @05:36PM (#8230420)
    What would be nice is some sort of in game system that could filter servers by skill level. Maybe just a ladder would be enough. Set it up so if one player dominates, he gets booted to another server with a higher rating, and the weakest players get booted to a lower level server. Throw in some load balancing for good measure and you might have something accessible for newbies.

    Bravo! This is a great solution to the problem. It is also what happens in real sports.

    Another option is the sporting notion of a handicap. If somebody is really good, then the server makes it harder on them. If the server makes the handicap public, then they still get to be known as a bad-ass, while everybody still gets to have fun.
  • Anti-social people (Score:3, Interesting)

    by bonch ( 38532 ) on Monday February 09, 2004 @05:37PM (#8230433)
    Online FPS are dominated by anti-social people...kids who don't have social lives and so spend all their time in UT2003/CS chatrooms and servers.

    So, it's hard for a beginner to start because these kids have all the time in the world to become either frighteningly extreme experts or lame cheaters. And if you somehow do manage to beat someone--like you mentioned, they become weenies about it.

    LAN parties are where it's at. You get to play with your buddies, you get to have fun. Yell insults at each other as you play. Hand each other some sodas and chips. Way better.
  • by leprkan ( 641220 ) on Monday February 09, 2004 @05:39PM (#8230461)
    Call of duty is an awesome game. PC Gamer gave it an editors choice award and also the Action Game of the Year for 2003, and PC Gamer rarely messes up. Call of duty ranges in experience... from lots of lots of newbies, too about 4 or 5 differnet leagues and several hundred clans. Hacking is rare, there are wallhacks and boxhacks out but they are VERY hard to find. I have only played with 2 people that were cheating. Also, if you can get good at call of duty you can play any other fps games with no problem. -leprkan p.s. Lineage 2 comes out in a few months and the tiawan beta was promising :-D
  • Re:bzflag (Score:2, Interesting)

    by Evilive ( 625934 ) <<evilive> <at> <occultmail.com>> on Monday February 09, 2004 @05:47PM (#8230587) Homepage Journal
    I second that vote.
    I love bzflag. "Battle Zone" in 3-D and with teams.
    If you search the server listing (late at night or EARLY morning), every now and then you find an unoccupied server - a perfect place to 'practice'.
    Joining a team (as oppossed to being a 'rogue') is great for 'newbies'. A common goal: blowing up tanks that are not the same color as you.
    When I first started playing, even the more experienced players who'd been at it a while were pretty friendly: "Welcome to the fold, dude" kind of attitude.

    Of course there's always the occasional dickhead, but there are ways to keep them off the playing fields.
  • WWIIonline (Score:5, Interesting)

    by Lodragandraoidh ( 639696 ) on Monday February 09, 2004 @05:49PM (#8230615) Journal
    World War II Online [wwiionline.com] is the best battlefield simulation - bar none. It is also a FPS - in that you can only view the environment from the first person perspective, whether you are an infantryman, a tank, a ship or a plane. However, it is not for people with short attention spans, or folks who want instant action. It more than makes up for this with the following capabilities:

    1. Massive Map. The map is of Western Europe; you could spawn into Holland, and walk all the way to Switzerland if you wanted to (1/4 scale - with accurate elevations and terrain features that nearly match the real map of Europe) - this would take you days, if not weeks to do this. There is no 'zoning' between smaller areas like in other online games - and the map is humongous compared to any FPS currently on the market. You don't have to worry about running into a wall when you are trying to maneuver - and battles don't end up being 'frontal assaults through a bottleneck' - with interesting results and possibilities for offense and defense.

    2. Visual Distance. The edge of the 'fog' curtain at the edge of your vision is 6 or more kilometers away. You can see men with your avatar's naked eye out to 2 Kilometers, ground vehicles out to 3 kilometers, and much larger vehicles, such as ships out to the edge of the fog (6km or more). Optics, such as binoculars or telescopic weapon sites allow you to see further for each type. Tank battles typically occur between 500 and 2000 meters.

    3. Damage System. The damage system is very realistic - going so far as to break up different parts of your infantry avatar (head, torso, extremities) - and apply damage based on the physics of the weapon that is impacting the 'part' of the body or vehicle (or both).

    4. Combined Arms. The game includes Air, Land and Sea forces that all operate on the same battlefield; while there are a few games that do this (such as Battlefield 1942) - none have the same feeling or realism that engagements in WWIIonline have. Whereas in an infantry based FPS (like Socom, or the Rainbow 6 series) - you can pretty much ignore the other components, in WWIIonline you must work together with other branches to succeed. Calling in an airstrike on an enemy position, or doing an amphibious assault (river patrol, destroyer and transport ships currently modeled), or flying as a pilot, or being a ship commander, or a tanker, or an infantryman (sappers, riflemen, light machine gunners, and soon rifle grenade equipped infantry - plus smoke and frag grenades - as well as knife) and all working together move the map.

    5. No Gankers. You can not kill your own side. That being said, that does take away from the realism a bit - but more than makes up for it in the playability department - unlike other games where griefers use team killing to get the choice equipment, or just disrupt the gameplay.

    6. Night and Day. Currently the system has a fast clock that has a 'day' that lasts 6 hours (don't quote me on that), and a night that lasts half that time (3 hours?). There are clouds - but currently no weather effects - but that is planned for future development.

    The game begins with a 'map reset' - where the starting 'frontline' positions are set to the defaults. The game commences immediately and the map runs 24 hours a day 7 days a week until a winner is declared. The winner is the side that captures the vast majority of the enemy's towns (large towns/cities count more than small towns - but are also harder to take). Maps last anywhere from a week to several months. After a winner is declared automatically, the map is reset and the war begins again.

    The equipment is based on WWII types, with a more historic approach than other games (such as BF1942) that start off with the Tiger tank (for example). Instead you will learn to use the PZII, PZ38, PZIII, Sd232 on the Axis side, and the Sumoa, Char 1B, Renault, and Panhard on the French, and Matilda, A13, and Vickers on the British (they
  • Planetside (Score:2, Interesting)

    by DECKARD6 ( 549019 ) on Monday February 09, 2004 @05:57PM (#8230766)
    If you are looking for the most rewarding team play FPS on the market look no further. It might take a few days to figure out the advanced tactics but even so you can log in and frag to hearts content. The elite players are too busy trying to transport players around rather than being stat whores.
  • by Mr Pippin ( 659094 ) on Monday February 09, 2004 @06:02PM (#8230850)
    The most common I see are what are called "aim bots". This means players that have a cheat that automatically locks on to the nearest target. You can usually tell them if you walk into a room, they have just killed someone and instantly rotate to shoot at you. I personally don't see the attraction in using cheats.
  • by kwandar ( 733439 ) on Monday February 09, 2004 @06:10PM (#8230990)

    A friend recently introduced me to Gunbound [gunbound.net], a cartoonish game, where you can pick a mobile cannon with different features, add features, play on a team, chat away, and blast away until someone is finally blown up or falls through a hole you've created. Only downside is the lack of instructions - kinda learn as you go

    I seem to find a lot of women playing too - which always makes things a little nicer, IMHO ;(

  • Natural Selection (Score:2, Interesting)

    by Beardydog ( 716221 ) on Monday February 09, 2004 @06:32PM (#8231282)
    I have to put in a shameless plug for the Natural Selection [natural-selection.org] Half-Life mod. They've done a beautiful job with it.

    Marines vs. Aliens, playable from each side. Combat mode, where kills and experience earn you equipment/ability purchase points and ranking, or Classic mode, with buildable upgrade structures, where one player becomes an RTS commander to guide the Marines against the more chaotic Aliens.

    It's a gorgeous cross between the movie Aliens, StarCraft, and the old game Marathon.

    It's on Steam [steampowered.com] now as a third party game, getting anti-cheat all up in it. Current version is 3.0 Beta, available for anyone to play.
  • by jason_j_hinze ( 205467 ) on Monday February 09, 2004 @07:12PM (#8231807)
    I've often thought that the online gaming experience could be greatly improved by the incorporation of consistent rating system, such as the one used by the U.S. Chess Federation [bu.edu]. It would be hopeless to walk into a room full of mixed-skill chess players and just play some pick up games. In order to have an enjoyable game, it's vital that you play someone in the same skill range as you. If the difference is too great one way or the other, one person will win with such regularity as to make the game boring. Sound familiar?

    This is exactly the situation with online gaming. I am very good at some games, to the point at which I am accused of cheating. At others, I'm fair to middling. And I'm hopeless at some. All of these games would be more enjoyable for me if there were an online rating system that matched me up with players of similar skill. I've seen the fledgling effort in Warcraft III, but it doesn't seem to work very well. Why not just have a USCF-like rating system, where, if my UT2k3 rating is, say, 1643, I could get on a server for people rated 1600-1800? And for Q3, I'd be unrated, so I could get on a 0-1000 server until my performance had been logged for a while, so that the rating bot could assign me a provisional rating.

    This would certainly require some effort on the part of online game developers, but the general problem of rating systems is well understood. The developers could choose to "stand on the shoulders of giants", rather than on their toes, by adopting these proven solutions into their online games, making more fun for all of us, and more sales for all of them.
  • Re:America's Army (Score:3, Interesting)

    by SQLz ( 564901 ) on Monday February 09, 2004 @07:58PM (#8232341) Homepage Journal
    Now thats the best idea for multiplayer I've seen in a long time. That way all the morons stay on the beginner maps and the serious players are not bothered.
  • Re:My idea... (Score:3, Interesting)

    by hiryuu ( 125210 ) on Monday February 09, 2004 @11:00PM (#8233774)
    I think the player with the highest score should glow in some eye-popping color and have access to only the lowest hit weapons.

    Not that this addresses the issue, but I remember introducing my office mates (at my previous job) to Quake, and setting up lunchtime deathmatches. By this time, I'd been playing FPS for years (since Quake was more than a bit aged when we played) and everyone else was new to the concept (much less the game.

    To level the playing field, I set everyone up with drab skins, hard to see on most of the brown Q1 maps, and gave myself a bright stop-sign red skin. To boot, for quite a while (until people learned the maps, the moves, and the weapons), I used only shotgun. Everyone appreciated the equalizing.

    The funny part, to me, was the different verbal reactions: with some, it was "when I see red, I know where to aim," while others said "when I see red, I run away!"

    My pointless two cents. :P

  • by daddy norcal ( 734037 ) on Monday February 09, 2004 @11:56PM (#8234122) Homepage

    call of duty [gamespy.com].

    This is exactly what you are looking for.

    The game has amazing graphics and sound, it's fun, and overall i would say the average skill level you will find while playing online is low, when compared to bf1942 or cs.

    But you don't have to take my word for it:
    rottentomatoes.com 96% [rottentomatoes.com]
    gamerankings.com 92% [gamerankings.com]
    gamespy pc game of the year 2003 [gamespy.com]
    shacknews pc game of the year 2003 [shacknews.com]
    ign best pc action, best sound, best multiplayer game of the year, 2003 [ign.com]
    etc [google.com]

    Not to mention, killing russians never gets old ;)
  • Planetside?????? (Score:2, Interesting)

    by bigsmelly ( 165699 ) on Tuesday February 10, 2004 @10:21AM (#8236902) Homepage
    Nobody's mentioned planetside yet?

    the only true MMOFPS i know of.

    Even though it's for sale, it still feels like beta. they keep evolving and tweaking the rules.

    Pros:

    1) 200 player battles are not uncommon.
    2) three empires with specific weapons
    3) not as bandwidth hungry as BF1942
    4) Air vehicles, tanks, buggies, atv's
    5) character development means that newbies can drive most powerfull tanks etc, but not be as flexible as developed players (who can drive those, and also maybe planes and be snipers)
    6) Flying mini-mechs (if you play VS like I do)

    Cons:

    1) 15 dollar monthly sub
    2) need monster Memory ,CPU and GFx card
    3) Some balance issues with weapons
    4) No way to "win" - the battles keep on going forever

    It's a Science Fiction world. Lots of nano stuff to explain the fact you can respawn.

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