GoldenEye Hackers Find Hidden FPS Level 81
Thanks to Spong for its news story revealing cart hackers have found a secret test level in classic N64 first-person shooter GoldenEye, more than 6 years after the seminal FPS was released. The developers, Rare, had previously claimed that the secret level, Citadel, "...was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form." However, although "rough and loosely textured", the Detstar GoldenEye Project has found the level hidden in the production version of the game, and notes that "it's possible to visit this rumored arena with Gameshark codes."
Holy crap (Score:3, Interesting)
bad website (Score:3, Interesting)
Re:Looks like Perfect Dark (Score:2, Interesting)
There's nothing cooler (Score:5, Interesting)
Other hidden levels from Rare? (Score:5, Interesting)
During the ending credits it lists the best times from the guys at Rare on each of the tracks, so in time-trial mode, I wenth through and beat EVERY SINGLE ONE in the hopes that I would unlock an ubersecret.
Well, nothing new unlocked. But on the track select screen something that has always caught my eye my is that at the bottom-right, there is space for one more track, and if you move the view around fast enough close to it, you can see the corner of a frame around what appears to be another level. I always wondered if maybe there was a secret there. I never saw any mention of it online though.
Maybe GoldenEye wasn't the only Rare game with an ubersecret?
-CyberVenom
this is interesting (Score:1, Interesting)
On the other hand, it's one of the worst multiplayer FPS's ever made. Unbearably slow, with ugly, undifferentiated levels, unbalanced weapons and impossible-to-see powerups, it was a miserable pain to play after having played quake 1 or even doom deathmatch. Try as I might I couldn't get my roommates in college to put down the N64 controller and play a real FPS.
In general, deathmatch in any FPS is incredibly fun -- so I guess to the uninitiated, deathmatch in 007 seemed like the greatest thing ever. I just wish I could've convinced them that it could be even better.
Re:not surprising... (Score:2, Interesting)
Re:bad website (Score:3, Interesting)
I'm not going to post specific details, but anyone with more than 30 seconds on their hands can figure it out.
--
back in my cheating days... (Score:5, Interesting)
Re:There's nothing cooler (Score:1, Interesting)
The Rogue Squadron games tend to have well hidden stuff in them. The original Rogue Squadron for N64 had the Naboo Starfighter in it. The ship had never been seen before when the game was released, and it stayed hidden until The Phantom Menace was released (or thereabouts). Then the two-part code was unleashed and fanboys like me played through the game again using it. It was cool.
Rogue Leader had some well-kept secret codes, too. The Buick, for example, which was an unlockable vehicle in the first game (with a passcode), was said to only exist in Rogue Leader as a piece of debris in the Ison Corridor level. Well, fairly recently a code was discovered that replaced one of the A-Wings with the Buick. Very cool.
I'm looking forward to the treats in Rebel Strike that will probably become public knowledge sometime next year. Maybe you can replace Luke or Han in the on-foot missions with members of the staff or something. I'm sure the Buick is in there somewhere, too.
You're insane (Score:5, Interesting)
Let me also say that Goldeneye is, along with Quake III, the game I have had the most fun playing in a multiplayer FPS environment. With all due respect I must suggest that if you felt that it wasn't a serious FPS, it may have been due to the company you kept. I played Goldeneye obsessively for about 4 years with three other guys who were all big FPS players too. We knew every nook, every cranny, every angle to bounce a grenade, the sound of every door, the likelihood of scoring a kill with every weapon. It became too impossibly tense to play with just two people, because we were all within such a narrow band of skill and knowledge that the score would invariably end up at 9-10 or in many cases 10-10 in deathmatches. We played so many tense games with prox mines, so many crazy grenade launcher shootouts, so many RCP-90 bullet-fests that it's actually kinda disturbing.
Granted, the single player levels were at times completely impossibly hard. Granted, some of the multiplayer levels weren't great. Granted, the graphics are poor by PC standards. But some of the levels were simply glorious - stack, archives, temple, facility - wonderful, wonderful levels with just the right distribution of weapons and spawn points. In a level like the stack, the simple graphics were actually important to the gameplay as they let you see your opponent even in blocky Nintendovision. I'll never forget the enraged screams of newbies playing with us in hideous 20-19-0-0 slaughters of the innocents; the glory of a perfect grenade lob in the temple, dropping on the victim from seemingly out of nowhere (id should learn from the Goldeneye grenade launcher, what a weapon); the joys of rampant screen cheating or shooting blind using the radar.
I must also ask - did you play the standard deathmatch, or one-hit kills? We decided to try the latter early on, and from that day forth there was never any question of which we would play. With one hit deaths the interesting variations of the different weapons really becomes a factor; grenades and rockets become altogether more tricky; and the weapons capable of shooting through walls and doors vastly more important. In this mode the game also showed what a great controller the N64 controller really is: in facility we were able to hit specific letters in the warning signs at the other end of the corridoor using the magnum.
As time has passed (and the original gang of Goldeneye or 'bond-age' freaks has dispersed) I play it less and less; nonetheless, I would trade Far Cry, UT2K3, MOHAA, Counterstrike, all of them, for Goldeneye. Ah, memories.
Thus endeth the rantings.
OT VideoGame Secrets! (Score:1, Interesting)
Re:OT VideoGame Secrets! (Score:1, Interesting)
Lots of games have undiscovered secrets.... (Score:2, Interesting)