Linux & Mac UT2004 Demos 328
Jacek Fedorynski writes "A Linux version of the Unreal Tournament 2004 demo is now available. There's also a Mac version."
It is easier to change the specification to fit the program than vice versa.
Ported to the big three (Score:5, Interesting)
Hardware + Software = happiness (Score:5, Interesting)
If that's not improvement, then I don't know what is...
Thanks Ryan @ Icculus! (Score:5, Interesting)
does it work with video != nVidia? (Score:4, Interesting)
UT2k3 relied on some X extensions that weren't available from XFree86. If you didn't have either one of the expensive versions of X or an nVidia card with the closed-source kernel module, you were out of luck.
Mirror (Score:2, Interesting)
http://www.scifience.net/ut2004/mac/
They charge $1 to cover bandwidth costs, but I found that it was worth it (I got 1500 KB/s).
Addons not compatible, if history is any indicator (Score:4, Interesting)
...arguably the most important of which was "UTPure", an anti-cheat mechanism.
Does anyone know if that were a big issue with UT2K3?
From a dual 1.8 G5 user (Score:5, Interesting)
Looking forward to the retail version, and many hours of cross-platform goodness. My PC friends might actually like me again.
Re:Give it up for Assault! (Score:5, Interesting)
Assault mode is back. Onslaught mode, simliar to capture-the-way-point like in Battlefield 1942 and Day of Defeat (HL mod) is addictive as caramal-covered crack bon-bons.
The weapons are already ridiculously balanced in the demo. The mini-gun is like the original UT. The gameplay feels like the original UT, and even the theme music is similar.
I love it.
Re:This is not right (Score:5, Interesting)
In the real game world right now, for most games, the best solution is to run Win98Lite for playing games, and Linux or FreeBSD for serving them.
Sweet (Score:1, Interesting)
Linux & Mac Users vs Windows Users? (Score:5, Interesting)
Re:Linux games (Score:2, Interesting)
Honor whom honor due (Score:2, Interesting)
I had to pratice 3-4 weeks to actually survive longer than 30 seconds in the public servers but it got me hooked.
I have come to think of UT and its follow ups as the classic FPS game. The follow ups are of equal rank in quality and gameplay. It's fast, it's fun and - hence the name - doesn't take realisim to serious to get boring. The weapons are cool, the maps and the modding community are amongst the best and it is a very complex and demanding game at high skill levels (exept for deathmatch and TeamDeathmatch maybe).
On top of that the Unreal team has allways gone lengths to deliver a reference grade quality Linux client, which is a very honorable thing, imho. They deserve your money.
If you've ever though of getting a FPS for inbetween or just to chek out the genre, I can warmly recommend UT. You won't be dissapointed.
Re:Valve take note (Score:4, Interesting)
Don't get me wrong, I'm all for making games available on as many platforms as possible. And it's really nice to see that we're starting to see not just Win/Mac OR Win/Linux but rather Win/Mac/Linux in the few cases that do go to the extra work, which should start tipping the balance and making it financially reasonable to do the extra work.
However, concidering the strains Valve is currently under, I'd rather see them stay focused and still exist next year as opposed to blowing a ton of cash just to appease you and a few others, and ending up folding because of it.
It'll come, I'm quite sure of it...I'm sure we can all see the sun rising on the horizon now.
As an aside, if you're going to read the reviews and buy the single best FPS (Assuming you wait until HL2 is actually released), how could you possibly choose a basically multiplayer only 4th time rehash over a game that looks to be somewhat revolutionary in many aspects?
Not that UT4 is no good, by any means, but it does only represent incremental improvements over what they have done before.
Really, I don't think you're being honest with yourself. As I see it, you have absolutely no reason to mention HL2 in your post as you've essentially already decided that you will only be purchasing a single FPS this year that must run on Linux.
Re:Manta (Score:3, Interesting)
It's just one mutator away.
Re:This is not right (Score:3, Interesting)
Even worse, the very few games there are have fallen badly into disrepair.
I bought pretty much every game released by Hyperion, Loki, Sirtech and Vicarious. Nearly 2 dozen titles. Half of them don't work on a modern (Debian/unstable) x86 installation. I found 5 of the Loki games were ported to PPC; only 1 of those still works (Heroes 3). This isn't a Linux specific problem. The few DOS games I own (eg, X-Wing) don't work on any modern Microsoft platform.
To contrast, the open-source commercial games (Doom, Quake, Quake2, Starcon2) work flawlessly on all the Linux platforms I've tried. Just goes to show that with enough interest, any game can stay ported to the latest platform, but you need source code!
For Linux gaming I've decided to giveup on closed source. Either the game comes with source - I'll still pay for it - or I'll just stick with what I've got. The open source games aren't very good (with a few notable exceptions like nethack) but I refuse to purchase another closed source game that lasts less than a year before bit-rotting.
PS: I actually get a fair bit of mileage out of emulators (eg, dosbox). But I know that won't appeal to most gamers.