Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Businesses Entertainment Games

Delays Hurt Video Game Business 352

George Bailey writes "Wired.com has an article (No Room for Slacking in Game Biz) dicussing the damage game developers cause themselves via delays in releasing games to market. To quote from the article: 'As the games become more complex and sophisticated, less of them seem to meet release dates that companies initially tout. A few years ago, the fallout was usually just disappointment among fans. But as the video-game industry matures and surpasses Hollywood in size, more is at stake -- like marketing campaigns delayed and intricate positioning against competitors disrupted. What's more, missing a promised release date can bleed buzz, precious in an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.'"
This discussion has been archived. No new comments can be posted.

Delays Hurt Video Game Business

Comments Filter:
  • Not just games (Score:5, Interesting)

    by BWJones ( 18351 ) * on Friday February 13, 2004 @07:35PM (#8275425) Homepage Journal
    Look, delays hurt *all* kinds of businesses. This is why most companies who know what they are doing do not comment on future products, and some (like Apple) go to great lengths to keep folks from knowing about projects in the works. Other companies who are less capable try and build enthusiasm by pre-announcing products to say, "Hey, look how cool we are".

  • by rebewt ( 588158 ) on Friday February 13, 2004 @07:37PM (#8275438)
    They should just skip using the calendar all together and set a release date of "when it is done". It would save so much pain and agony.
  • I disagree. (Score:5, Interesting)

    by monstroyer ( 748389 ) * <devnull@slashdot.org> on Friday February 13, 2004 @07:39PM (#8275462) Homepage Journal
    I think it helps the game industry. By creating so much undelivered hype and anticipation the frustrated gamer will lose patience and buy another game. The only undelivered games people tend to care about are ones that have a previous track record. Doom for example is anticipated because of the first Doom. By not delivering Doom on time, the young gamer will try something else and give 'new blood' a chance.
  • My response to this (Score:5, Interesting)

    by SandSpider ( 60727 ) on Friday February 13, 2004 @07:42PM (#8275481) Homepage Journal
    I sent a response to the Author and the Editors of wired.com. Hopefully it'll show up in the rants tomorrow, but...

    ------
    "The process starts when a producer conceives of a project and then goes through an internal sales process that can include being wildly optimistic about budgets and schedules, [Gifford] Calenda said."

    This is an interesting view, and yes, it certainly happens from time to time. However, as a former producer myself, I often find that I will present a reasonably budget, schedule, and feature list, only to see upper management tell me that the feature list is perfect, the budget is far too high, and the game needs to be done in half the time.

    Producers usually don't want their games to fail. There's very rarely an incentive on the producer's side to cut the development time, unless the producer is bad at making schedules (not uncommon) or the game is tied to a particular release date. However, most games being released are not tied to a release date such as a movie or sporting event.

    Upper management, or the publisher, if you're an independent developer, is significantly more likely to have a reason to cut the time and budget. Usually it's a) so the game doesn't cost as much; and b) so it gets out sooner, therefore generating sales revenue in a particular fiscal year. You can see why there will be pressure from management to either present a schedule that is unrealistic, or to cut a realistic schedule away from reality. Naturally, additional budget money is hard to get, and features could never be dropped, and those are really the only other ways of cutting the development time.

    I will grant you that, to a point, reducing development time and slashing budgets is a perfectly acceptable way to behave. It would be poor management that simply accepted a producer's word at every turn, because then the producers might take advantage of the unwary eye of management. However, management needs to listen to the producers if they tell them that a particular project is 'unlikely' or 'impossible'. If the people in charge of making decisions tell the project team to go ahead with the hobbled schedule and budget, then the project will likely slip.

    The worst part is when the development team has to take shortcuts to get the project out on time which result in more QA time at the end of the project. The ironic part is when the projects slips to meet the original schedule, but you had to do it the hard way, with lots of bug fixing and messy code.

    I hope this is a trend that goes away sometime soon in game development. The three worst habits in the Game Industry are poor scheduling, mandatory overtime, and laying off the project team or studio when the game is finished, and usually those three go hand-in-hand. It's a shame when the producers are solely blamed for the process, when it is terribly unlikely that they are the primary cause.
    ------

    =Brian
  • by danaan ( 728990 ) on Friday February 13, 2004 @07:43PM (#8275500)
    While it's true that delays in shipping a title can hurt sales and alienate potential customers, I think what it really comes down to is a company keeping its promises, and the way it communicates with those customers. NeverwinterNights is the perfect example. Not only did they fail to deliver on time or as promised, they waited until the very last moment to give any explanation to customers, and even those explanations didn't make sense. They had to have known they weren't going to be able to produce way in advance.

    You simply can't treat customers that way. Disney (despite it's current troubles) has made a mint on underpromising and over-delivering, and game companies need to start to take notice that they don't operate under a seperate rule system from the rest of their entertainment competition.

    The culture of game development has a great deal wrong with it, and missing deadlines is really only the tip of the iceberg.
  • by ackthpt ( 218170 ) * on Friday February 13, 2004 @07:44PM (#8275509) Homepage Journal
    You mean people aren't holding their breath waiting for DNF to get released? The YEARS of delays have damaged the possibility of sales? Gasp! Say it isn't so!

    One problem is, missing the strike while the iron is hot. Duke Nukem was hot, now it's cool, now it's cold, and finally it's a dead fish on your doorstep and you wonder where it came from, now that you've moved on.

    There was some game, back in the day, I waited for eagerly on the Amiga. It looked like the be-all, end-all RPG and I wanted it so bad I'd scream in frustration each time I heard it was futher delayed (for quality control, etc.) Well, eventually I gave up. I don't know if it ever came out. I was onto something else.. NetHack, IIRC

  • Games with bugs... (Score:4, Interesting)

    by n()_cHIEFz ( 203036 ) <nochiefs&hotmail,com> on Friday February 13, 2004 @07:48PM (#8275547) Homepage
    Another thing that really irks me after spending $50 of my hard earned cash is the fact that a lot of these games seem to have really bad bugs when they are released. The most recent example was Tiger Woods 2003 for the mac (yea, I know, I should be playing on pc, but it happens there too). I bought the game and it wouldn't play with my ATI video card (unplayable with crappy graphics settings). I had to wait for the first bug fix for a playable game. UT2003 for PC is another example of a PC game I had alot of problems with. You would think with all the xtra time that companies are taking to release the games, they would try and release something halfway stable. And, no on my PC I'm not running really out-there hardware.
  • They can't win (Score:2, Interesting)

    by RandBlade ( 749321 ) on Friday February 13, 2004 @07:48PM (#8275549)
    If games are released on time, but buggy, then they get flamed and attacked. If they delay to perfect the bugs, then they get flamed and attacked. Either way there is a problem, and I know which way I'd prefer they go. I have no problem waiting for a good release over getting a buggy one and waiting for the patches to dribble out.

    Having said that though, there are very few games I've waited for which have come out on time lately. So the companies should definitely learn. I for one have stopped paying attention to the calendar, if its not believable then its not worth having.

    Abolish the release dates until closer to when you have a more finalised estimate available. Or be more conservative with the estimate, rather than hopeful. As a rule of thumb I add a quarter to the calendar when dates are announced, it would be a good idea if they insist on announcing dates early if they did this themselves. Failing to meet an over-optimistic release date, even if for good reasons which it typically is, makes the company look foolish and less reliable.
  • by Alan ( 347 ) <arcterex@NOspAm.ufies.org> on Friday February 13, 2004 @07:51PM (#8275576) Homepage
    Probably not :)

    People are waiting for Half Life 2 and Doom 3 to be released however. A good example of the 'late release == sucky game' can be seen in Daikatana. When it was released it was a very advanced game..... for two years ago (or whenever their original ship date was). Sadly they released it in the present, not the past, and therefor it sucked donkey balls.

    Hopefully Doom3 and HL2 get put out RSN and aren't subjected to the same fate.
  • Re:I disagree... (Score:2, Interesting)

    by signalgod ( 233854 ) on Friday February 13, 2004 @08:04PM (#8275679)
    Good point, but maybe that's the problem...

    Game developers are trying to release their games simultaneously on multiple game systems. I'm no developer, but could this not slow development of one game?

    If you're writing a game, don't you have to port the game for the PC, the Xbox, the PS2 and the Dreamcast? If the release for the Xbox before the PS2, does Sony get pissed off?

    I'm just wondering if it's a development thing, or a political thing...
  • by MakoStorm ( 699968 ) on Friday February 13, 2004 @08:13PM (#8275740)
    I would rather wait for a good game.

    Lets look at MegaMan X7, I love megaman, but this was rushed, and it sucked.

    MegaMan Zero2, unrushed and wonderful.

    Nintendo took their time on the Metriod games and they are wonderful to play.

    Halo 2 keeps getting pushed back, but I rather wait a few months and love it then to have it early and be sorry I bought it.

    Yeah delays suck, but I would rather have a delay then a crappy-ass game that was rushed to market.
  • Re:Broken (Score:3, Interesting)

    by Bendebecker ( 633126 ) on Friday February 13, 2004 @08:22PM (#8275812) Journal
    That was one of Atari's mistakes. The term 'Cartridge Glut' ring a bell? People begamn producing games faster than sewing machines with the only interest being to create carts to make money and screw leaps forward, no one could tell what games were good cause most of them sucked, and bam - no one could make money. The market was flooded with games and no one company could make enough money to make it. Imagic fell, Atari collapsed, Appollo imploded. By pushing the envelope and constantly inventing, companies distinguish themselves, stay ahead of the pack, and make money.
  • Valve (Score:2, Interesting)

    by icedcool ( 446975 ) on Friday February 13, 2004 @08:28PM (#8275852)
    Yea delays hurt the industry, but look at what its doing to its customer base. Take the example of valve. They are creating a furvor around halflife 2. "It'll be out by sept. 30. And here take a look at these MOVIES" Sept 30: "JUST KIDDING! oh.. and btw a hacker stole the code too. Hope you didnt get your hopes up! Have another hit of screenshots/movies." Its creating an obsession/addiction...
    the bastards.

    Im still waiting on the edge of my seat for hl2. Some of my pals just know it will be out any day now.
  • wel... (Score:2, Interesting)

    by somberlain ( 614561 ) on Friday February 13, 2004 @08:34PM (#8275893)
    I work for a games testing company in Europe, and it's true that game publishers always have to move their release dates, since games are ALWAYS buggy (if it's not compatibility issues it will probably be functional issues). Games for XBOX and PS2 also need to pass the certification at Microsoft and Sony, and they really flag you for the most minor reasons (since no company wants to meet their users in a courtroom etc)... I can really understand this.
  • by greymond ( 539980 ) on Friday February 13, 2004 @08:34PM (#8275899) Homepage Journal
    Blizzard and ID are 2 different type of game companies that both say

    Blizz "hay were making a game"
    Kid "OMFG when is it going to be out? Is it out yet?"
    Blizz "STFU you'll get it when it's done"

    ID "Hay were making a game"
    Kid "OMFG when is it going to be out? Is it out yet?"
    ID "STFU you'll get it when it's done"

    Neither of those companies will hurt for sales...they have a loyal fanbase, just the same as SE does with it's FF series...the good companies own our souls and we can't not give in to them.

    OH wait this is slashdot so maybe your talking about those open source games that are announced and then never come out or are released in varying alpha and beta stages over a 6 year period and never finished...yeah I guess that would hurt your company. :p
  • by Rick Richardson ( 87058 ) on Friday February 13, 2004 @08:43PM (#8275944) Homepage
    I should state up front that I'm not interested and have never been interested in any of the sports or first person shooter games. So right off the bat I'm in the minority, and my opinion is suspect.

    My two big beefs with console video games are:

    1) Not milking the platform for all its worth. I loved all the Mario and Zelda games. But I will never understand why Nintendo doesn't create new variations of those games, with new puzzles, but using the same world.

    2) Console wars. These game manufacturers are in a race to create the next console. But why? I don't want to buy a new console. I want to buy more *GOOD* games for the consoles I already have. Games are not starved for technology. They are starved for creativity.

    -Rick
  • Re:hmm... (Score:2, Interesting)

    by Anonymous Coward on Friday February 13, 2004 @09:11PM (#8276177)
    Speaking of prices, remember when it came out that companies were spending huge amounts of money to package their games in those great big, flashy boxes?

    Then they decided they could save $10-20 per box if they cut down the size of the packaging, and they would pass on the savings to the customers. Well, as far as I can tell the packaging size has gone down while the prices remain high.

    I suggest the high prices of these games are what hurts them the most.
  • by sakshale ( 598643 ) on Friday February 13, 2004 @09:22PM (#8276252) Homepage Journal
    URU online* was just killed (laggy, unscalable design), SWG is trying to pull back all those who tried it and quit (great engine, no content), and I bailed FFIX (great content, poor user interface).

    Getting it out the door in a non-playable state is worse than getting it out late. Players will put up with some level of problems when a new on-line game is released. However, it there is not drastic improvement in the first month, they are gone for good.

    Harvest started out shaky, but there has been so many positive changes that many are still hanging on.

    The real problem is lack of communication with the customer base. Talk to us and we are very forgiving. Lie to us and we'll tell the world. (Or as least /. :)

    * This one was wierd - They released the game CD's while the on-line version was still in Beta! Only, they never called it a Beta, the called it a "Prelude"! 30 player limit per server, expanded to 35! Would that be called a MicroMulti-Player Online Game?
  • by myklgrant ( 529062 ) on Friday February 13, 2004 @09:28PM (#8276306) Homepage
    What if Hollywood acted the way game companies act. We would still be waiting for LOTR TTT. Peter Jackson would make some comment like: "It will be released when it is ready." Some of the delay may be attributed to the immaturity of the game industry (in relation to Hollywood) but still...
  • Re:hmm... (Score:5, Interesting)

    by frankthechicken ( 607647 ) on Friday February 13, 2004 @09:57PM (#8276488) Journal
    It's a salient point, the cost of developing a game is insanely high, probably as much as the cost of developing a movie ten to twenty years ago, yet the games industry cannot rely on replica t-shirts, dolls, posters, cinema tickets for their income. Instead they purely rely on the sales of the DVD(to continue the anology, though admittedly at 3-4 times the price). It seems to me, either the gaming industry is missing a trick(i.e merchandising), or the games industry is not mature enough to be able to make the merchandising sell.

    Which begs the question, is the industry not mature enough to manufacture these sales, or are the games themselves not mature enough?
  • by incom ( 570967 ) on Friday February 13, 2004 @10:09PM (#8276554)
    If they release a game *late* that still requires patches, isn't that a double whammy? As an aside, what is the most important missing feature caused by not enough devel time? For me it would be in FF7 when they whad planned to be able to revive Aris(sp?) but canned that idea because of time constraints.
  • by Anonymous Coward on Friday February 13, 2004 @10:49PM (#8276748)
    It really peeves me when people write statements like this... I've got news for you: Missing release dates was just as damaging 10 years ago, and 15 years ago, etc... Marketing hasn't changed. Advertising hasn't changed.

    This is like saying "hey it doesn't snow as much anymore, not like when I was a kid". Yeah it does. You just have fuzzy memory.
  • by 24-bit Voxel ( 672674 ) on Saturday February 14, 2004 @03:34AM (#8278115) Journal
    I remember reading the posts of all the excited /.ers that were going to finally get to play one of the favorites in a new version, MOO3. I think I saw if for $9.99 on the shelf the other day. I didn't buy it. It really is a shame. I did play MOO2 and thought it was pretty cool. I gotta be honest though StarControl is by far my favorite space style game. :)
  • Re:hmm... (Score:3, Interesting)

    by Dylan2000 ( 592069 ) on Saturday February 14, 2004 @06:42AM (#8278671) Homepage
    I've got to reply to this. Firstly check out some different shops. You definitely can get a six month old game with far more than a $10 discount in Oz.

    Secondly, what are you smoking and can I have some please? Games don't just come from the US. A lot come from the UK, France, Germany, even Australian studios make games. Why on earth would the US to AU exchange rate be involved here? Australia has its own economy, is its own market and has its own market balance. Or are you saying that you believe Australia is a satellite state of the US and the $A should bounce up and down along with the $US? Check the box of your most recent game. It will say 'printed in Australia' and so will the CD. It's made in your country by your countrymen and priced for your market. Why should another country's currency have an effect on that?

    If you were smart what you would do to take advantage of this favourable exchange rate is order 'made in USA' games from the USA over the net. Pay in $US which you bought with $A and you'll save $A20. Use your brain to solve your problem, not your mouth to complain about it.

    And finally piracy is huge everywhere. Now please, don't bogart that blunt, pass it over here.
  • by Tim Browse ( 9263 ) on Saturday February 14, 2004 @07:41AM (#8278813)
    "A good game is only late until it ships. A bad game sucks forever."

    Or, to quote Sid Meier:

    "Great game. On time. Pick one."

    Being a games developer myself, one thing that winds me up is hearing the poor quality of games being blamed on 'lazy developers'. Now, it's true that many games developers may not have the best engineering skills in the world, or be any good at planning/project management, but trust me, having seen so many people work late nights/weekends for long stretches of time, the problem is not that they are 'lazy', or that they don't care about the quality of the product. Lay that particular blame at the doors of other people, where it rightfully belongs.

    As for dates - that usually comes down to publishers, rather than developers, as has been pointed out. The publishers push for a date related to their selling peaks (i.e. Thanksgiving), and usually refuse to consider any other date, even though they'll be going up against almost every other game that is released that year. Developers are pretty much powerless to prevent this - unless you're Valve or Bungie or Blizzard, then the publishers have all the money, and they dictate the terms. (Speaking personally, I loved the fact that when Valve demo'd Half-Life 2 at E3 and blew everyone away, they responded to questions about publishers with "We don't have a publisher yet." Unless you've worked in game development, you've probably no idea how good it felt to hear that.)

    Publishers also need stuff to give their marketing [guyswithtowels.com] guys to take around and show buyers to build interest in the game. This usually comes in the form of some shoddy demo/progress build that the developers are harrassed into producing. The same goes for game demos - ever wonder why most game demos don't actually seem to do a good job of demo'ing the game, and have lots of problems that 'will be fixed in the final game'? It's because the publishers demand a demo before the game is finished.

    On a game I worked on previously, we tried to avoid building up lots of hype for the game when it wasn't ready, and focussed on quality, because that's what we thought people would be interested in. Hell, no, the publisher didn't seem to care about that. They wanted screenshots, and they wanted them now! Never mind that the game wasn't even a game yet. The most important thing to them seemed to be when the profits would show up on their books. For example, they wouldn't accept a 3 month delay because then the income would slip through to the next financial year. I mean, the profits would be the same (actually, they would probably be significantly larger); they would just be appearing 3 months later. Now, I don't know much about accountancy/finance, but it seems to me that something somewhere is broken if that's how things are run. The best part was, in the trade mags, all we ever heard from games publishers was how developers were useless at business and couldn't see the bigger picture.

    If your focus is always on the next quarter's results, at the expense of everything else, I think that's a good way of not having a long term plan.

  • Wired Egos... (Score:3, Interesting)

    by instarx ( 615765 ) on Saturday February 14, 2004 @09:30AM (#8279082)
    For my money, wired is a fun interesting source for gadgets and stuff, but it's too sensationalist technology. It feels to me like it treats tech still as some miracle or black-box that is to be possessed but not truly known. It is just like wired to treat this like some groundbreaking news when video games and technology are, at heart, just like any other industry.

    Here is a little history of Wired. Back in the 60's there was a really cool magazine called Whole Earth Catalog. It was a large inch-thick newsprint magazine with sources for thousands of interesting environmental and alternate life-style gadgets. Unfortunately the magazine's success went to its two creators' heads and they started thinking of themselves as the source of cool, the definers of cool, and everyone else as uncool. When they had the planet-sized ego to actually re-name the Earth in one of their magazines I stopped reading it. Evidently so did a whole lot of others because they went out of business soon after we no longer lived on planet Earth. Maybe the Post Office couldn't figure out how to deliver to another planet.

    The creators of Wired are the same people who created Whole Earth Catalog and they still have the same Gaia-sized egos. They've come a long way from compost spreaders to iPOD replacements, but they still see themselves as the definers of cool and everyone else as hopelessly uncool or backwards.

    A few years ago I read my one and only Wired Magazine and thought "What egomaniacs write this thing!". I didn't find out until later that it was the same old WEC crowd. In Wired's favor at least it didn't try to re-name the Earth, but who could read green and pink type on a red background anyway?
  • Loss of Respect (Score:2, Interesting)

    by Sleetan ( 679171 ) * on Saturday February 14, 2004 @01:14PM (#8280208)
    You might also worry about completely losing the respect of the gamer market by pushing something out too early.

    I for one don't like to buy a game on release day and then have to wait for days until they've patched it up to stable and playable.

    After I paid $50 for the bug filled, completely unfinished, over-marketed piece of crap game that was 'Enter the Matrix', I'll be very leary of ever purchasing something from Shiny again.

    Due to their deadline, they are now in the unfortunate position of having to re-earn my respect. Aka, no impulse or first day release buys of Shiny software. I'm sure the shareholders are happy about that.
  • Re:hmm... (Score:3, Interesting)

    by Rasta Prefect ( 250915 ) on Saturday February 14, 2004 @01:43PM (#8280382)

    Then they decided they could save $10-20 per box if they cut down the size of the packaging, and they would pass on the savings to the customers. Well, as far as I can tell the packaging size has gone down while the prices remain high.

    The new smaller boxes actually had nothing to do with saving money on packaging and everything to do with WalMart saying "Do it, or we don't sell it".

He has not acquired a fortune; the fortune has acquired him. -- Bion

Working...